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4ac7c0dd0d
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[GTK3] Add GB_debugger_load_symbol_file_from_buffer
Now we don’t have to rely on GB_INTERNAL anymore.
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2020-05-19 02:33:24 +02:00 |
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Lior Halphon
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ce9114ed55
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Fix IR bugs
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2020-05-19 01:24:09 +03:00 |
|
Lior Halphon
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933b622886
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Allow more GameShark cheats
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2020-05-19 01:24:02 +03:00 |
|
Lior Halphon
|
a588993f28
|
Add an HuC command required by Pocket Family 2
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2020-05-17 00:10:43 +03:00 |
|
Lior Halphon
|
a9023d08c6
|
Emulate HuC-3’s IR and RTC
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2020-05-16 23:27:17 +03:00 |
|
Lior Halphon
|
2cc980755e
|
HuC1 IR support
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2020-05-13 22:21:31 +03:00 |
|
Lior Halphon
|
3cba3e8e27
|
Emulate CGB-C PCM read glitch, fix a potential noise volume envelope bug
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2020-05-10 00:37:52 +03:00 |
|
Fredrik Ljungdahl
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99ec31dfdc
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Allow more than 1 symbol per debug address
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2020-05-07 00:12:35 +02:00 |
|
Lior Halphon
|
5a56c3b882
|
Style fixes
|
2020-05-01 16:03:26 +03:00 |
|
Lior Halphon
|
4b24178553
|
Rumble mode selection
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2020-04-29 16:50:31 +03:00 |
|
Lior Halphon
|
6448a692e2
|
Add smart rumble to games without a rumblepak
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2020-04-29 16:06:11 +03:00 |
|
Lior Halphon
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5a14eb93c6
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Merge branch 'master' into JoyKit
# Conflicts:
# Cocoa/Document.m
# Cocoa/GBView.h
# Cocoa/GBView.m
# Cocoa/joypad.m
# Cocoa/main.m
# Core/display.c
# Core/gb.h
# Core/save_state.c
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2020-04-29 15:52:03 +03:00 |
|
Lior Halphon
|
110cedeaac
|
Even better hueristics
|
2020-04-25 23:26:17 +03:00 |
|
Lior Halphon
|
d1e3ad7790
|
Better hueristics for wrong MBC type
|
2020-04-25 23:18:03 +03:00 |
|
Lior Halphon
|
ca567bee79
|
Fix Linux build break
|
2020-04-25 22:54:50 +03:00 |
|
Lior Halphon
|
152924e13f
|
Add support to the ISX format, including symbols
|
2020-04-25 22:48:48 +03:00 |
|
Lior Halphon
|
bb5c9f7fc6
|
Fix libretro build
|
2020-04-25 15:12:10 +03:00 |
|
Lior Halphon
|
1e7737a239
|
Limit unroll to GCC 8
|
2020-04-25 14:46:01 +03:00 |
|
Lior Halphon
|
0cf168f32b
|
Fixing inconsistent style
|
2020-04-24 20:37:57 +03:00 |
|
Lior Halphon
|
695c6ee943
|
Don't crash if a naughty frontend runs the boot ROM without a ROM
|
2020-04-11 19:21:00 +03:00 |
|
Lior Halphon
|
0abd3b2c46
|
Dump and load cheats
|
2020-04-11 19:15:40 +03:00 |
|
Lior Halphon
|
5df45417fa
|
Console quirks
|
2020-04-11 18:27:31 +03:00 |
|
Lior Halphon
|
852a6997ed
|
Add cheats UI to Cocoa
|
2020-04-11 18:03:10 +03:00 |
|
Lior Halphon
|
337e74352d
|
Add cheats API, with GameShark and GameGenie import
|
2020-04-09 22:13:09 +03:00 |
|
Lior Halphon
|
a6567d9ee1
|
Update old coding style
|
2020-04-09 14:32:52 +03:00 |
|
Lior Halphon
|
a9cd3f2c11
|
Fix operator priorities, fix parsing debugger bug
|
2020-04-09 14:21:07 +03:00 |
|
Lior Halphon
|
92d6cc6394
|
Use official register names
|
2020-04-09 02:36:27 +03:00 |
|
Lior Halphon
|
d8e89f5114
|
Fix banked 16-bit assignments; fixes #245
|
2020-04-08 19:17:45 +03:00 |
|
Lior Halphon
|
0ed5cf6b38
|
Proper MBC30 support, more accurate MBC3 emulation. Fixes #244
|
2020-04-08 19:07:29 +03:00 |
|
Lior Halphon
|
2f1b8e5b57
|
IME is now available under the registers command
|
2020-03-27 18:56:47 +03:00 |
|
Lior Halphon
|
1a3572316f
|
next now skips over halt, closes #233
|
2020-03-27 17:49:14 +03:00 |
|
Lior Halphon
|
05403d3a56
|
Fix the Joypad interrupt. Fixes #237
|
2020-03-27 17:36:55 +03:00 |
|
Lior Halphon
|
4cb56dc76f
|
Improve MBC2 emulation. Fixes #238
|
2020-03-27 16:35:36 +03:00 |
|
Lior Halphon
|
5ecb845662
|
Add accurate frame blending option
|
2020-03-26 20:54:18 +02:00 |
|
Lior Halphon
|
e94e7cc501
|
Add another color correction mode
|
2020-03-25 20:33:13 +02:00 |
|
Lior Halphon
|
84e8e45b7b
|
Implement ATTR_CHR
|
2020-03-13 13:35:54 +02:00 |
|
Lior Halphon
|
e7f6ac8828
|
Do the same for SGB
|
2020-03-06 21:19:53 +02:00 |
|
Lior Halphon
|
34cf0f558d
|
It's more reasonable to do it this way
|
2020-03-06 18:56:51 +02:00 |
|
Lior Halphon
|
c6f9d05124
|
Emulate LCD-PPU horizontal desync on DMGs
|
2020-03-06 14:41:13 +02:00 |
|
Lior Halphon
|
4d2f56c42d
|
Minor bug fix
|
2020-03-04 23:43:05 +02:00 |
|
Lior Halphon
|
1c7351fc85
|
Missing braces
|
2020-03-04 23:34:36 +02:00 |
|
Lior Halphon
|
409ab2a6d4
|
Accurate emulation of tilemap advancement timings
|
2020-03-03 02:21:19 +02:00 |
|
Lior Halphon
|
e846f4f3b0
|
Hacky, but correct emulation of WX=166
|
2020-03-01 23:58:28 +02:00 |
|
Lior Halphon
|
2a8b26d5e6
|
Add TODO
|
2020-03-01 00:23:50 +02:00 |
|
Lior Halphon
|
b7194402eb
|
Accurately emulate Window X = Object X
|
2020-03-01 00:17:45 +02:00 |
|
Lior Halphon
|
5ca602fbd2
|
WX=0 emulation
|
2020-02-29 18:26:16 +02:00 |
|
Lior Halphon
|
39b999a68b
|
Emulate the FIFO insertion glitch (WX variant)
|
2020-02-29 17:06:08 +02:00 |
|
Lior Halphon
|
955860b463
|
Get rid of the FIFO pause flags
|
2020-02-28 22:36:51 +02:00 |
|
Lior Halphon
|
e29246fd91
|
Window tile is reset on WX trigger
|
2020-02-28 18:28:47 +02:00 |
|
Lior Halphon
|
2a8f15c68b
|
The fetcher pushes pixels to the FIFO as soon as it's empty
|
2020-02-28 18:10:09 +02:00 |
|