.. |
apu.c
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Merge branch 'master' into sgb
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2019-01-05 19:00:22 +02:00 |
apu.h
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Cache cycles_per_sample to avoid FP arithmetic
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2019-01-01 00:42:40 +02:00 |
camera.c
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Todo cleanup
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2017-05-27 17:30:12 +03:00 |
camera.h
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Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
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2017-04-17 20:16:17 +03:00 |
debugger.c
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Fix the return value of read_lvalue to be 0
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2018-10-12 10:09:30 -04:00 |
debugger.h
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Fixed a bug where 0:$dxxx reads/writes from the wrong bank in CGB mode. Made sure symbols are reset after reloading a sym file.
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2018-04-02 19:57:39 +03:00 |
display.c
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Merge branch 'master' into sgb
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2019-01-05 19:00:22 +02:00 |
display.h
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Include cleanup (#73)
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2018-05-27 19:30:23 +03:00 |
gb_struct_def.h
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Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
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2017-04-17 20:16:17 +03:00 |
gb.c
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Fix the GB_run_frame API in SGB mode
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2019-01-11 21:53:21 +02:00 |
gb.h
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Correctly emulate speed switch timing
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2019-01-13 01:09:41 +02:00 |
joypad.c
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Fixed multiplayer SGB mode
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2018-12-04 23:46:30 +02:00 |
joypad.h
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Multiplayer SGB APIs/SGB detection
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2018-11-12 00:37:06 +02:00 |
mbc.c
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Forgot to amend the last commit, it was broken.
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2017-06-21 01:07:11 +03:00 |
mbc.h
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Include cleanup (#73)
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2018-05-27 19:30:23 +03:00 |
memory.c
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CGB palettes are not accessible during Mode 3, closes #84
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2019-01-14 22:22:46 +02:00 |
memory.h
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Include cleanup (#73)
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2018-05-27 19:30:23 +03:00 |
printer.c
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Printer compression support
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2017-01-20 23:00:02 +02:00 |
printer.h
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Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
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2017-04-17 20:16:17 +03:00 |
rewind.c
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Include cleanup (#73)
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2018-05-27 19:30:23 +03:00 |
rewind.h
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Include cleanup (#73)
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2018-05-27 19:30:23 +03:00 |
save_state.c
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SGB save states
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2018-11-16 01:53:01 +02:00 |
save_state.h
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Added API to load/save states from RAM
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2017-06-14 00:23:34 +03:00 |
sgb_animation_logo.inc
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SGB boot animation
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2018-11-24 13:21:00 +02:00 |
sgb_border.inc
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Updated SGB border, add “2” to SGB2
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2018-11-23 14:16:48 +02:00 |
sgb.c
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ATTR_LIN and ATTR_DIV
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2019-01-05 18:59:50 +02:00 |
sgb.h
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Improvements to the SGB animation
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2018-12-01 13:39:43 +02:00 |
sm83_cpu.c
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Correctly emulate speed switch timing
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2019-01-13 01:09:41 +02:00 |
sm83_cpu.h
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The CPU core of the Game Boy is (most likely) called SM83
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2019-01-12 00:42:16 +02:00 |
sm83_disassembler.c
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The CPU core of the Game Boy is (most likely) called SM83
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2019-01-12 00:42:16 +02:00 |
symbol_hash.c
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Include cleanup (#73)
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2018-05-27 19:30:23 +03:00 |
symbol_hash.h
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Include cleanup (#73)
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2018-05-27 19:30:23 +03:00 |
timing.c
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Correctly emulate speed switch timing
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2019-01-13 01:09:41 +02:00 |
timing.h
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Include cleanup (#73)
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2018-05-27 19:30:23 +03:00 |