SameBoy/SDL/gui.h

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#ifndef gui_h
#define gui_h
#include <SDL.h>
#include <Core/gb.h>
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#include <stdbool.h>
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#include "shader.h"
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#define JOYSTICK_HIGH 0x4000
#define JOYSTICK_LOW 0x3800
#ifdef __APPLE__
#define MODIFIER KMOD_GUI
#else
#define MODIFIER KMOD_CTRL
#endif
extern GB_gameboy_t gb;
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extern SDL_Window *window;
extern SDL_Renderer *renderer;
extern SDL_Texture *texture;
extern SDL_PixelFormat *pixel_format;
extern SDL_Haptic *haptic;
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extern shader_t shader;
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enum scaling_mode {
GB_SDL_SCALING_ENTIRE_WINDOW,
GB_SDL_SCALING_KEEP_RATIO,
GB_SDL_SCALING_INTEGER_FACTOR,
GB_SDL_SCALING_MAX,
};
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enum pending_command {
GB_SDL_NO_COMMAND,
GB_SDL_SAVE_STATE_COMMAND,
GB_SDL_LOAD_STATE_COMMAND,
GB_SDL_RESET_COMMAND,
GB_SDL_NEW_FILE_COMMAND,
GB_SDL_QUIT_COMMAND,
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};
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extern enum pending_command pending_command;
extern unsigned command_parameter;
typedef enum {
JOYPAD_BUTTON_LEFT,
JOYPAD_BUTTON_RIGHT,
JOYPAD_BUTTON_UP,
JOYPAD_BUTTON_DOWN,
JOYPAD_BUTTON_A,
JOYPAD_BUTTON_B,
JOYPAD_BUTTON_SELECT,
JOYPAD_BUTTON_START,
JOYPAD_BUTTON_MENU,
JOYPAD_BUTTON_TURBO,
JOYPAD_BUTTON_REWIND,
JOYPAD_BUTTON_SLOW_MOTION,
JOYPAD_BUTTONS_MAX
} joypad_button_t;
typedef enum {
JOYPAD_AXISES_X,
JOYPAD_AXISES_Y,
JOYPAD_AXISES_MAX
} joypad_axis_t;
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typedef struct {
SDL_Scancode keys[9];
GB_color_correction_mode_t color_correction_mode;
enum scaling_mode scaling_mode;
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uint8_t blending_mode;
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GB_highpass_mode_t highpass_mode;
bool _deprecated_div_joystick;
bool _deprecated_flip_joystick_bit_1;
bool _deprecated_swap_joysticks_bits_1_and_2;
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char filter[32];
enum {
MODEL_DMG,
MODEL_CGB,
MODEL_AGB,
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MODEL_SGB,
MODEL_MAX,
} model;
/* v0.11 */
uint32_t rewind_length;
SDL_Scancode keys_2[32]; /* Rewind and underclock, + padding for the future */
uint8_t joypad_configuration[32]; /* 12 Keys + padding for the future*/;
uint8_t joypad_axises[JOYPAD_AXISES_MAX];
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/* v0.12 */
enum {
SGB_NTSC,
SGB_PAL,
SGB_2,
SGB_MAX
} sgb_revision;
/* v0.13 */
uint8_t dmg_palette;
GB_border_mode_t border_mode;
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uint8_t volume;
GB_rumble_mode_t rumble_mode;
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} configuration_t;
extern configuration_t configuration;
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void update_viewport(void);
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void run_gui(bool is_running);
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void render_texture(void *pixels, void *previous);
void connect_joypad(void);
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joypad_button_t get_joypad_button(uint8_t physical_button);
joypad_axis_t get_joypad_axis(uint8_t physical_axis);
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#endif