Commit Graph

100 Commits

Author SHA1 Message Date
Lior Halphon
baccf336d7 Complete rewrite of the APU. Channel 3 is complete and passes all the relevant tests from blargg’s suite, as well as PCM34-based tests. Actual sound output is basic and limited, though. 2017-07-21 19:06:55 +03:00
Lior Halphon
c4ccbd5cce Improved serial interrupt timing, fixes boot_sclk_align. 2017-06-23 17:58:04 +03:00
Lior Halphon
c59272d46d Misc minor fixes, fixes several Mooneye-GB tests 2017-06-21 20:39:23 +03:00
Lior Halphon
aefca34b39 Improved MBC1 emulation. Fixed incorrect error messages. 2017-06-19 19:46:09 +03:00
Lior Halphon
babcc0a7dc Added API to load/save states from RAM 2017-06-14 00:23:34 +03:00
Lior Halphon
144d0348dd Loading a save state creating during the effect of the previous MBC RAM bug will now attempt to fix the (broken) save state. 2017-06-08 23:26:04 +03:00
Lior Halphon
c650337928 Fixed a bug where MBC RAM was no longer accessible after using the GB_reset functions 2017-06-08 22:48:23 +03:00
Lior Halphon
ece1a11a23 SDL port: GUI-based error reporting, added help dialog (? on macOS, F1 on everything else) 2017-05-25 23:28:48 +03:00
Lior Halphon
4d5dc6a30e Cleanup 2017-05-24 21:44:43 +03:00
Lior Halphon
bef89c6604 Upgraded Sameboy-SDL to SDL2, fixed Windows build, fixed save states in SDL, added reset and mute to SDL. The SDL port now renders via OpenGL. 2017-05-21 21:45:19 +03:00
Lior Halphon
00623d4eea - Added audio supersampling support to greatly improve audio quality.
- Fixed a bug where low sampling rate or disabled sound resulted in wrong APU behavior.
- Added API to get the current number of pending samples.
- This change broke save state compatibility with v0.8 and older
Closes #8.
2017-05-12 17:11:55 +03:00
Lior Halphon
b858f17425 Added the GB_run_frame API; closes #5. 2017-04-25 00:19:10 +03:00
Lior Halphon
c766704267 More accurate FPS capping that tracks time correctly even when the screen is off. Should also support restarting the LCD during blank to increase FPS to 63. 2017-04-21 16:00:53 +03:00
Lior Halphon
fb55c35f87 New APIs, Document.m no longer requires GB_INTERNAL, fixed a bug where the sprite viewer showed incorrect sprites for some CGB exclusive games. 2017-04-19 23:26:39 +03:00
Lior Halphon
3feaeb153e New turbo related APIs, Quick Look no longer requires GB_INTERNAL 2017-04-19 21:55:58 +03:00
Lior Halphon
a925ef130d Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
Lior Halphon
0b1e2784cd Fixed saves and save states not working correctly on Windows 2017-03-24 14:39:39 +03:00
Lior Halphon
3d99773ddb Changed how the Cocoa port initializes GB_gameboy_t 2017-02-24 15:14:00 +02:00
Lior Halphon
527ae01e0e Printer API, compression not supported yet 2017-01-13 22:20:11 +02:00
Lior Halphon
8c14ec3268 An interrupt should also occur when using external clock. 2016-11-13 00:42:05 +02:00
Lior Halphon
22c34e1095 Serial API 2016-11-12 01:58:53 +02:00
Lior Halphon
388fb600de Added VRAM-debugging APIs, added VRAM viewer to Cocoa Port, fixed uninitialized VRAM, fixed memory viewer crash 2016-10-27 00:23:24 +03:00
Lior Halphon
47aaf44017 Rumble API 2016-10-22 15:37:03 +03:00
Lior Halphon
2d51d13479 Various optimizations 2016-10-22 02:18:29 +03:00
Lior Halphon
594aea2d5a APU is now being run lazily 2016-09-13 17:33:48 +03:00
Lior Halphon
b95860c034 Making the APU independent of sample rate 2016-09-13 16:55:26 +03:00
Lior Halphon
603b8969ab Correct (disconnected) serial emulation. 2016-09-06 13:13:14 +03:00
Lior Halphon
ee4907949b Support for RTC latching. Fixes #4. 2016-08-21 22:33:57 +03:00
Lior Halphon
e7626535a8 Initial Windows support 2016-08-20 17:51:17 +03:00
Lior Halphon
af10e07ed7 Initing OBP0/1 correctly 2016-08-06 18:57:13 +03:00
Lior Halphon
47e3300b66 Improved DMA accuracy, mooneyegb test ROMs no longer crash miserably. (but still fail) 2016-08-03 23:31:10 +03:00
Lior Halphon
185e71fe12 Improvements to IR API, since timing is VERY important 2016-07-21 01:03:13 +03:00
Lior Halphon
1d35c04ab1 Infrared API 2016-07-18 22:11:18 +03:00
Lior Halphon
b30822fd0b Async commands in SDL port, better handling of ^C and ^D 2016-07-18 13:10:19 +03:00
Lior Halphon
aa6438fa06 Async debugger commands 2016-07-18 00:46:45 +03:00
Lior Halphon
e20e81befd Symbol support in the expression evaluator 2016-07-15 14:31:27 +03:00
Lior Halphon
65f37bccbd Initial 25-bit debugger values support 2016-07-14 21:01:45 +03:00
Lior Halphon
d49404d248 Debugger can now read .sym files, and display them. (No expression support yet) 2016-07-13 23:00:50 +03:00
Lior Halphon
bd7f8f2555 Support for an alternative MBC1 wiring, should solve most N-in-1 carts (Issue #3) 2016-07-09 19:25:25 +03:00
Lior Halphon
c6bafe3fc3 Rewrote MBC support 2016-07-09 17:34:55 +03:00
Lior Halphon
78a809795e Renaming MBC constants 2016-07-09 14:45:25 +03:00
Lior Halphon
70bd90740a Mass name and type changes. Save states are now compatible between 32- and 64-bit systems. Maybe. 2016-06-18 20:29:11 +03:00
Lior Halphon
d58ddef07b Proper initial value for the Joypad register 2016-06-18 15:01:51 +03:00
Lior Halphon
b7e999b242 Modified saved data to be more future-compatible. 2016-06-11 17:49:42 +03:00
Lior Halphon
6bc64a9902 Added stereo support. Correct some PCM register behavior. 2016-06-10 15:28:50 +03:00
Lior Halphon
0fa2d6ea2f Prevent creating .sav files for ROMs claiming they have a battery but have no cartridge RAM or RTC 2016-04-16 14:09:56 +03:00
Lior Halphon
1069637e45 Added support for multiple breakpoints 2016-04-07 00:25:41 +03:00
Lior Halphon
1c2af7fa5b Fixed the default debugger input to strip new lines, fixing the debugger in SDL 2016-04-06 22:57:37 +03:00
Lior Halphon
af7309b98d Moved the call to display_run to advance_cycle.
This fixes games with delicate timings such as X/Ekkusu, that expect STAT to change *during* an opcode.
2016-04-02 19:15:07 +03:00
Lior Halphon
f1e9623371 Initial public commit 2016-04-01 21:27:01 +03:00