Lior Halphon
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0cf168f32b
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Fixing inconsistent style
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2020-04-24 20:37:57 +03:00 |
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Lior Halphon
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695c6ee943
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Don't crash if a naughty frontend runs the boot ROM without a ROM
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2020-04-11 19:21:00 +03:00 |
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Lior Halphon
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0abd3b2c46
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Dump and load cheats
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2020-04-11 19:15:40 +03:00 |
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Lior Halphon
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5df45417fa
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Console quirks
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2020-04-11 18:27:31 +03:00 |
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Lior Halphon
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852a6997ed
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Add cheats UI to Cocoa
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2020-04-11 18:03:10 +03:00 |
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Lior Halphon
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337e74352d
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Add cheats API, with GameShark and GameGenie import
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2020-04-09 22:13:09 +03:00 |
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Lior Halphon
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a6567d9ee1
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Update old coding style
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2020-04-09 14:32:52 +03:00 |
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Lior Halphon
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a9cd3f2c11
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Fix operator priorities, fix parsing debugger bug
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2020-04-09 14:21:07 +03:00 |
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Lior Halphon
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92d6cc6394
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Use official register names
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2020-04-09 02:36:27 +03:00 |
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Lior Halphon
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d8e89f5114
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Fix banked 16-bit assignments; fixes #245
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2020-04-08 19:17:45 +03:00 |
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Lior Halphon
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0ed5cf6b38
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Proper MBC30 support, more accurate MBC3 emulation. Fixes #244
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2020-04-08 19:07:29 +03:00 |
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Lior Halphon
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2f1b8e5b57
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IME is now available under the registers command
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2020-03-27 18:56:47 +03:00 |
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Lior Halphon
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1a3572316f
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next now skips over halt, closes #233
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2020-03-27 17:49:14 +03:00 |
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Lior Halphon
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05403d3a56
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Fix the Joypad interrupt. Fixes #237
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2020-03-27 17:36:55 +03:00 |
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Lior Halphon
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4cb56dc76f
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Improve MBC2 emulation. Fixes #238
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2020-03-27 16:35:36 +03:00 |
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Lior Halphon
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5ecb845662
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Add accurate frame blending option
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2020-03-26 20:54:18 +02:00 |
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Lior Halphon
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e94e7cc501
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Add another color correction mode
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2020-03-25 20:33:13 +02:00 |
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Lior Halphon
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84e8e45b7b
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Implement ATTR_CHR
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2020-03-13 13:35:54 +02:00 |
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Lior Halphon
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e7f6ac8828
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Do the same for SGB
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2020-03-06 21:19:53 +02:00 |
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Lior Halphon
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34cf0f558d
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It's more reasonable to do it this way
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2020-03-06 18:56:51 +02:00 |
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Lior Halphon
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c6f9d05124
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Emulate LCD-PPU horizontal desync on DMGs
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2020-03-06 14:41:13 +02:00 |
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Lior Halphon
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4d2f56c42d
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Minor bug fix
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2020-03-04 23:43:05 +02:00 |
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Lior Halphon
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1c7351fc85
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Missing braces
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2020-03-04 23:34:36 +02:00 |
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Lior Halphon
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409ab2a6d4
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Accurate emulation of tilemap advancement timings
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2020-03-03 02:21:19 +02:00 |
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Lior Halphon
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e846f4f3b0
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Hacky, but correct emulation of WX=166
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2020-03-01 23:58:28 +02:00 |
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Lior Halphon
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2a8b26d5e6
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Add TODO
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2020-03-01 00:23:50 +02:00 |
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Lior Halphon
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b7194402eb
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Accurately emulate Window X = Object X
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2020-03-01 00:17:45 +02:00 |
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Lior Halphon
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5ca602fbd2
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WX=0 emulation
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2020-02-29 18:26:16 +02:00 |
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Lior Halphon
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39b999a68b
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Emulate the FIFO insertion glitch (WX variant)
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2020-02-29 17:06:08 +02:00 |
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Lior Halphon
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955860b463
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Get rid of the FIFO pause flags
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2020-02-28 22:36:51 +02:00 |
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Lior Halphon
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e29246fd91
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Window tile is reset on WX trigger
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2020-02-28 18:28:47 +02:00 |
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Lior Halphon
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2a8f15c68b
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The fetcher pushes pixels to the FIFO as soon as it's empty
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2020-02-28 18:10:09 +02:00 |
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Lior Halphon
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60f01fe947
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Merge branch 'master' into ppu_window
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2020-02-28 15:21:38 +02:00 |
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Lior Halphon
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0c716bd970
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More accurate timing emulation of window-objects interaction
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2020-02-27 23:42:16 +02:00 |
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Jakub Kądziołka
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67d5a53503
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Spell "length" properly
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2020-02-27 18:11:10 +01:00 |
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Lior Halphon
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89303ab046
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WX access conflicts
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2020-02-27 00:12:42 +02:00 |
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Lior Halphon
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9c7a8fdb1b
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WY is tested every cycle
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2020-02-26 22:24:08 +02:00 |
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Lior Halphon
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b37a0b285a
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Window Y still advances if WX=166
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2020-02-24 23:59:18 +02:00 |
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Lior Halphon
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7456beb7b9
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Better emulation of negative WX positions
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2020-02-24 21:23:06 +02:00 |
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Lior Halphon
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248e7bc332
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Timing improvements
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2020-02-24 20:46:00 +02:00 |
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Lior Halphon
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25b51362e9
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Safety first
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2020-02-24 00:33:45 +02:00 |
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Lior Halphon
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3864ff37e1
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Timing improvements
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2020-02-24 00:32:47 +02:00 |
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Lior Halphon
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c22611c701
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Minor bugfix
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2020-02-23 23:48:08 +02:00 |
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Lior Halphon
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c0ba898ef2
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Basic window implementation
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2020-02-23 23:16:45 +02:00 |
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Lior Halphon
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2be58439bf
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Starting over – removing all window related code
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2020-02-23 00:38:47 +02:00 |
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Lior Halphon
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d8282fe3c9
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Please pretend the last commit never happened
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2020-02-22 00:45:52 +02:00 |
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Lior Halphon
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39b88d546b
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The upper bits of SCX might mid-line
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2020-02-21 21:59:03 +02:00 |
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Lior Halphon
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ea2f32b255
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The fetcher state machine advances even while handling an object
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2020-02-21 21:44:44 +02:00 |
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Lior Halphon
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f86e682d2c
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Fix sign
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2020-02-21 17:22:57 +02:00 |
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Lior Halphon
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8409d3bcfb
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Emulate changing sprite height mid-fetch
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2020-02-21 16:43:51 +02:00 |
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