Lior Halphon
3e724afb0a
Basic SGB support in the SDL port
2019-05-18 18:45:31 +03:00
Lior Halphon
6160f513aa
CRT filter
2018-11-19 18:52:11 +02:00
Lior Halphon
7ffed9c43c
Reconnect the joypad when SameBoy starts directly to a ROM ( fixes #131 )
2018-11-10 19:39:57 +02:00
Lior Halphon
453673a2a6
Apply the SDL 2.0.6 audio workaround to everything except Windows, check the linked version instead of the headers version. Fixes #130
2018-11-10 18:58:42 +02:00
Lior Halphon
969fb5a9d8
Merge branches 'master' and 'master' of https://github.com/LIJI32/SameBoy
2018-11-10 16:33:04 +02:00
Lior Halphon
bc48c9bc26
Added command line fullscreen flag to the SDL port, closes #126
2018-11-10 16:32:45 +02:00
NieDzejkob
91904df5e8
Add a build-time option to change the resources directory.
...
Normally, SameBoy would use executable-relative paths for any
resource files, which posed problems for packaging the software
by distributions, which usually prefer FHS-compliant file locations.
This commit makes it possible to specify an alternative base
directory with a compile-time environment variable.
2018-11-09 23:20:57 +01:00
Lior Halphon
045c863117
Fixed Windows build
2018-06-29 13:05:08 +03:00
Lior Halphon
32443a9675
Improved analog stick controls in both ports. Affects #34 ?
2018-06-26 19:36:14 +03:00
Lior Halphon
3a4ed6fd40
Made SDL menus more consistent between keyboards and joypads ( Closes #35 )
2018-06-23 22:36:29 +03:00
Lior Halphon
82436ad838
Added proper joypad configuration in SDL ( Closes #33 ), can now use Rewind/Slow-Motion from the joypad.
2018-06-23 22:27:05 +03:00
Lior Halphon
1915365b1a
Added rewind and underclocking support to the SDL port. Joystick controls to be done.
2018-06-23 00:10:28 +03:00
Lior Halphon
45c73e0175
Replaced the is_cgb bool with a more future compatible model enum. Removed the GB_init_cgb API and replaced it with an extended GB_init and GB_switch_model_and_reset APIs that now receive a model parameter. Increased the struct version.
2018-06-16 13:59:33 +03:00
Lior Halphon
c6dba26d02
Simplify shaders
2018-06-15 18:08:54 +03:00
Nadia Pedersen
6f1070cccd
SDL: Add controller hat support in-game and in the GUI.
2018-06-03 00:21:43 +02:00
Lior Halphon
80c92daacd
Include cleanup ( #73 )
2018-05-27 19:30:23 +03:00
Lior Halphon
4527d9ee39
Styling fixes, fixed bugs caused by a rebellious brace, removed debug prints
2018-05-11 13:29:58 +03:00
Lior Halphon
9a29beb189
Merge commit '8f3fc1c2ade3c1c632cd3f3998ee26d2962e4dea'
...
# Conflicts:
# SDL/main.c
2018-05-11 13:26:30 +03:00
Lior Halphon
6b6c25635a
Merge commit '240730417774174315c2f7c148393834eb3297eb'
2018-05-11 13:11:53 +03:00
Lior Halphon
bfc96abf8f
Make save state names consistent across the Cocoa and SDL port
2018-05-11 12:51:15 +03:00
Lior Halphon
feaa0d0654
Merge commit '7fe86cec59c1143275ffb7fc07b6716ae0116033'
2018-05-11 12:50:53 +03:00
Lothar Serra Mari
8f3fc1c2ad
Fix check for SDL2 version
2018-04-22 16:20:11 +02:00
Lothar Serra Mari
ca571c6fa5
SDL2: Update to SDL_OpenAudioDevice()
...
Instead of the legacy SDL_OpenAudio() method, we now use the newer
SDL_OpenAudioDevice() functions. This fixes audio in Windows if the SDL
version is 2.0.6 or higher.
It also allows us to use 48kHz audio for Windows (96kHz somewhat works
too, but since we don't get absolutely smooth audio with it, I'd stick
with 48kHz for now until we find a solution. 44.1Khz is available as
fallback for SDL 2.0.5 and lower. Yes, the 2.0.5 to 2.0.6 transition was
quite harsh in terms of Windows audio support...
2018-04-22 15:22:10 +02:00
Lothar Serra Mari
2407304177
SDL2: Write battery file information before issueing RESET_COMMAND
...
Before performing the GB reset, we should perform a GB_save_battery.
Otherwise, resetting the emulation will kill ("kill" as in simply don't
write them into the .sav) all changes made to the battery save since
sameboy was started.
2018-04-19 16:47:54 +02:00
Lothar Serra Mari
7fe86cec59
Fix savestates in SDL2 port
...
Because SDL_SCANCODE_0 comes *after* SDL_SCANCODE_9 in the SDL keycode
table, we have to check if the keycode is between >=1 and <=0. We also
have to substract SDL_SCANCODE_1 in order to set command_parameter
properly.
Errata: Currently, the savestate created with CTRL+0 is created, but
refuses to load on Windows (working fine on Linux).
2018-04-19 14:52:36 +02:00
Lothar Serra Mari
9343d8162d
Add fullscreen mode for the SDL2 port
2018-04-18 19:22:08 +02:00
Lior Halphon
96063fb0da
Fixed Windows build, added Unicode support in Windows.
2018-03-28 21:59:27 +03:00
Lior Halphon
fd2e169dc9
Seems like the audio bug introduced in SDL 2.0.5 for macOS wasn’t fixed.
2018-03-27 23:05:08 +03:00
Panda Habert
980acc3fb8
Make the last option's purpose more explicit
...
I mistook it several times for the option to exit the menu :/
2018-02-26 02:27:50 +01:00
Lior Halphon
d0202a3f9a
Added LCD graphics filter; emulates low-resolution LCD artifacts
2018-02-17 20:43:48 +02:00
rootfather
8f56da465a
SDL: Fix typo in the GUI
2018-02-03 16:35:50 +01:00
connor rigby
ce31de47cb
Fix loading game from command line.
2018-01-22 12:25:27 -08:00
Lior Halphon
5c16d0e656
Added model selection GUI in the SDL port. Closes #24
2018-01-13 13:49:20 +02:00
Lior Halphon
59d4cb4bc2
Make menu key more obvious on the SDL port
2018-01-13 13:02:07 +02:00
Lior Halphon
2205493862
Bug fixes in the SDL port
2017-12-30 17:07:05 +02:00
Lior Halphon
d3a2e49d38
Merge branch 'sdl_gui' into libretro_core
...
# Conflicts:
# Makefile
# SDL/main.c
2017-12-29 13:12:12 +02:00
Lior Halphon
600f0eadd9
Better Windows and Linux compatibility
2017-12-29 13:06:38 +02:00
Lior Halphon
3d8e22ed50
Use SDL’s OpenGL headers
2017-12-29 11:35:09 +02:00
Lior Halphon
b1edf540d8
Handle failures to create an OpenGL context better
2017-12-29 00:43:19 +02:00
Lior Halphon
ca92c51f51
Save user configuration
2017-12-28 21:46:59 +02:00
Lior Halphon
effc02ce8e
Use SDL_GetBasePath for better portability
2017-12-28 20:29:15 +02:00
Lior Halphon
61f9dbd95d
Use SDL’s key mapping when available
2017-12-28 20:22:54 +02:00
Lior Halphon
c559a308ad
Slightly improved background
2017-12-27 23:20:06 +02:00
Lior Halphon
dc59fdf40e
Highpass filter in SDL
2017-12-23 22:11:53 +02:00
Lior Halphon
3c1a805770
Frame blending
2017-12-23 22:11:53 +02:00
Lior Halphon
d262dde71a
Scaling filters in SDL
2017-12-23 22:11:53 +02:00
Lior Halphon
c03ccba8db
Basic Joypad support
2017-12-23 22:11:43 +02:00
Lior Halphon
f48194f480
Added configurable controls
2017-12-22 22:25:53 +02:00
Lior Halphon
8e61098fec
Use scan codes instead of key symbols
2017-10-14 20:24:13 +03:00
Lior Halphon
47d5b485d4
Better controls and visuals for settings
2017-10-14 17:08:52 +03:00