Lior Halphon
|
a6567d9ee1
|
Update old coding style
|
2020-04-09 14:32:52 +03:00 |
|
Lior Halphon
|
9b89d76b3b
|
Todo cleanup
|
2017-05-27 17:30:12 +03:00 |
|
Lior Halphon
|
a925ef130d
|
Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
|
2017-04-17 20:16:17 +03:00 |
|
Lior Halphon
|
76c795a966
|
Whoops.
|
2016-10-04 04:01:06 +03:00 |
|
Lior Halphon
|
90b7383df7
|
The camera's get pixel callback must return the same value for every coordinate until a new photo is taken.
|
2016-10-03 23:05:47 +03:00 |
|
Lior Halphon
|
2d06599a85
|
Edge enhancement support
|
2016-10-03 19:39:20 +03:00 |
|
Lior Halphon
|
8941504863
|
Refinements to camera support according to AntonioND's docs
|
2016-10-03 18:24:15 +03:00 |
|
Lior Halphon
|
dd23fffcc0
|
Proper (I believe) emulation of most GameBoy Camera registers
|
2016-10-03 14:22:54 +03:00 |
|
Lior Halphon
|
2a84d62187
|
Forbid reading the image while the camera is busy
|
2016-10-03 01:29:54 +03:00 |
|
Lior Halphon
|
479a64dca6
|
Dither using a pattern, closer to actual GameBoy Camera
|
2016-10-02 23:36:20 +03:00 |
|
Lior Halphon
|
de7c15fc68
|
Another camera API bugfix
|
2016-10-02 18:33:33 +03:00 |
|
Lior Halphon
|
9c68ac1419
|
Camera API bugfix
|
2016-10-02 18:14:05 +03:00 |
|
Lior Halphon
|
ab5f66795a
|
Gameboy Camera API
|
2016-10-02 17:14:58 +03:00 |
|