Lior Halphon
c944142b36
Fall back to .snX if no .sX save state found
2021-05-07 00:33:04 +03:00
Lior Halphon
a4a8ad00d5
Display usage on invalid options
2021-05-06 00:26:45 +03:00
Lior Halphon
0dff3ef144
A flag to disable OpenGL, better and more stable handling of no-OpenGL mode
2021-05-06 00:23:46 +03:00
Lior Halphon
2078c2a8fb
Use semantic popup icons instead of always using error
2021-04-15 02:42:31 +03:00
Lior Halphon
8a84a5897e
Allow drag&drop of state files
2021-04-14 15:20:01 +03:00
Lior Halphon
bae91cdb1d
Add RTC option to the SDL port, fix a bug where rewind setting didn't update
2021-02-26 01:04:24 +02:00
Johan Kotlinski
1a87c452b7
exit with error message instead of crash when a window cannot be opened
2021-02-14 01:31:49 +01:00
phobos2390
bbfd16f63d
Fix for tolower extension signed char issue
2021-01-25 23:37:46 -07:00
Lior Halphon
5c854dbdca
Interference emulation
2020-12-31 00:07:04 +02:00
Lior Halphon
7fc59b5cf4
Let the SDL port choose a boot ROMs folder
2020-12-26 15:10:11 +02:00
Lior Halphon
159d9d0348
Color temperature control
2020-12-25 14:17:57 +02:00
Lior Halphon
aa2bdf2a1c
Better support for non-QWERTY Latin layouts
2020-12-23 23:50:19 +02:00
Nadia Holmquist Pedersen
cc37632714
Remove printf
2020-08-19 06:15:36 +02:00
Nadia Holmquist Pedersen
012b9a2ba0
SDL: Make default window scale configurable
2020-08-06 03:08:19 +02:00
Lior Halphon
b7a9039e50
Sanitize SDL preferences for cross-version stability
2020-06-03 21:06:47 +03:00
Lior Halphon
f1442b0ea6
Attempt to add rumble support to SDL. Who knows it might work.
2020-05-24 23:04:36 +03:00
Lior Halphon
8d016f19d2
Move the audio code to a different file
2020-04-28 20:01:22 +03:00
Lior Halphon
0534b091a5
Fix SDL
2020-04-25 23:11:29 +03:00
Lior Halphon
9e99ce434e
Allow loading .RAM files
2020-04-25 23:09:08 +03:00
Lior Halphon
152924e13f
Add support to the ISX format, including symbols
2020-04-25 22:48:48 +03:00
Lior Halphon
0cf168f32b
Fixing inconsistent style
2020-04-24 20:37:57 +03:00
Lior Halphon
d75b7c0023
Feature request; allow loading prefs.bin relatively
2020-03-28 22:56:19 +03:00
Lior Halphon
9f3bffd4dd
Add volume control to SDL
2020-03-27 19:10:42 +03:00
Lior Halphon
5ecb845662
Add accurate frame blending option
2020-03-26 20:54:18 +02:00
Lior Halphon
103caa56e1
Allow displaying borders outside of SGB emulation, including borrowing SGB border. Allow not displaying SGB borders. (Todo: libretro support)
2020-02-08 13:28:46 +02:00
Lior Halphon
48d3504de7
Let the core handle boot ROM selection
2020-01-29 20:29:30 +02:00
Lior Halphon
046b09052c
Add DMG color palettes (SDL), add scrolling to SDL menus
2020-01-29 15:36:19 +02:00
Pixelnarium
5a1812f237
fix SDL build
2020-01-02 10:50:55 +01:00
Lior Halphon
3882b1b4b9
Fix Windows build, hopefully fix High DPI support on Windows 10 ( fixes #202 )
2020-01-01 00:27:41 +02:00
Lior Halphon
7929573dc1
Refinements to the last commit
2020-01-01 00:17:54 +02:00
Anthony J. Bentley
7c9508ae96
Include the canonical SDL2 path, which drops the SDL2/ prefix.
...
Use pkg-config or sdl2-config to determine SDL and GL compilation flags.
2019-12-10 00:56:34 -07:00
Lior Halphon
68187d7c5f
Merge pull request #218 from ZenithMDC/SDL2-hide-mouse-cursor
...
SDL2: Hide mouse cursor when menu is not active
2019-11-03 21:07:50 +02:00
Lior Halphon
0bfcdafe2d
Merge pull request #217 from ZenithMDC/SDL2-viewport-bugfix
...
SDL2: Fix fullscreen viewport bug
2019-11-03 21:06:42 +02:00
Matthew Coppola
2f4a10913b
SDL2: Hide mouse cursor when menu is not active
2019-11-03 00:35:56 -04:00
Matthew Coppola
139ae8cc08
SDL2: Write battery to disk when ROMs are hot-swapped
2019-11-02 23:50:29 -04:00
Matthew Coppola
719a92d8a4
SDL2: Fix fullscreen viewport bug
2019-11-02 23:31:23 -04:00
Lior Halphon
eb95f1de55
Fixed a bug where the SDL port loaded the incorrect boot ROM for SGB2. Made SameBoy compatible with older SDL versions.
2019-07-16 23:14:26 +03:00
Lior Halphon
6b06d07bcc
More attempts to improve audio in the SDL frontend
2019-07-12 01:53:06 +03:00
Lior Halphon
080fde08b6
Improve audio quality on the SDL port by being more forgiving to system with bigger buffer sizes
2019-06-22 19:01:35 +03:00
Lior Halphon
280f609785
Fix under clock speed (Should have been 0.5, but ended up as ~0.4 due to rounding errors)
2019-06-19 22:25:59 +03:00
Lior Halphon
e268efefef
Redesign and reimplement the audio API, let the frontends handle more stuff. Probably affects #161
2019-06-15 23:22:27 +03:00
Lior Halphon
2f9de4942c
Increase input polling frequency in the Cocoa and SDL frontends, should make inputs look less synthetic and potentially reduce input lag
2019-06-07 18:27:25 +03:00
Lior Halphon
cdc36f329e
Added open dialog to the SDL GUI, misc fixes
2019-06-01 14:29:46 +03:00
Lior Halphon
e12e03d9c2
SGB revision selection in the SDL port
2019-05-18 20:37:41 +03:00
Lior Halphon
3e724afb0a
Basic SGB support in the SDL port
2019-05-18 18:45:31 +03:00
Lior Halphon
7ffed9c43c
Reconnect the joypad when SameBoy starts directly to a ROM ( fixes #131 )
2018-11-10 19:39:57 +02:00
Lior Halphon
453673a2a6
Apply the SDL 2.0.6 audio workaround to everything except Windows, check the linked version instead of the headers version. Fixes #130
2018-11-10 18:58:42 +02:00
Lior Halphon
969fb5a9d8
Merge branches 'master' and 'master' of https://github.com/LIJI32/SameBoy
2018-11-10 16:33:04 +02:00
Lior Halphon
bc48c9bc26
Added command line fullscreen flag to the SDL port, closes #126
2018-11-10 16:32:45 +02:00
NieDzejkob
91904df5e8
Add a build-time option to change the resources directory.
...
Normally, SameBoy would use executable-relative paths for any
resource files, which posed problems for packaging the software
by distributions, which usually prefer FHS-compliant file locations.
This commit makes it possible to specify an alternative base
directory with a compile-time environment variable.
2018-11-09 23:20:57 +01:00