Lior Halphon
babcc0a7dc
Added API to load/save states from RAM
2017-06-14 00:23:34 +03:00
Lior Halphon
144d0348dd
Loading a save state creating during the effect of the previous MBC RAM bug will now attempt to fix the (broken) save state.
2017-06-08 23:26:04 +03:00
Lior Halphon
c650337928
Fixed a bug where MBC RAM was no longer accessible after using the GB_reset functions
2017-06-08 22:48:23 +03:00
Lior Halphon
ece1a11a23
SDL port: GUI-based error reporting, added help dialog (? on macOS, F1 on everything else)
2017-05-25 23:28:48 +03:00
Lior Halphon
4d5dc6a30e
Cleanup
2017-05-24 21:44:43 +03:00
Lior Halphon
bef89c6604
Upgraded Sameboy-SDL to SDL2, fixed Windows build, fixed save states in SDL, added reset and mute to SDL. The SDL port now renders via OpenGL.
2017-05-21 21:45:19 +03:00
Lior Halphon
00623d4eea
- Added audio supersampling support to greatly improve audio quality.
...
- Fixed a bug where low sampling rate or disabled sound resulted in wrong APU behavior.
- Added API to get the current number of pending samples.
- This change broke save state compatibility with v0.8 and older
Closes #8 .
2017-05-12 17:11:55 +03:00
Lior Halphon
b858f17425
Added the GB_run_frame API; closes #5 .
2017-04-25 00:19:10 +03:00
Lior Halphon
c766704267
More accurate FPS capping that tracks time correctly even when the screen is off. Should also support restarting the LCD during blank to increase FPS to 63.
2017-04-21 16:00:53 +03:00
Lior Halphon
fb55c35f87
New APIs, Document.m no longer requires GB_INTERNAL, fixed a bug where the sprite viewer showed incorrect sprites for some CGB exclusive games.
2017-04-19 23:26:39 +03:00
Lior Halphon
3feaeb153e
New turbo related APIs, Quick Look no longer requires GB_INTERNAL
2017-04-19 21:55:58 +03:00
Lior Halphon
a925ef130d
Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
2017-04-17 20:16:17 +03:00
Lior Halphon
0b1e2784cd
Fixed saves and save states not working correctly on Windows
2017-03-24 14:39:39 +03:00
Lior Halphon
3d99773ddb
Changed how the Cocoa port initializes GB_gameboy_t
2017-02-24 15:14:00 +02:00
Lior Halphon
527ae01e0e
Printer API, compression not supported yet
2017-01-13 22:20:11 +02:00
Lior Halphon
8c14ec3268
An interrupt should also occur when using external clock.
2016-11-13 00:42:05 +02:00
Lior Halphon
22c34e1095
Serial API
2016-11-12 01:58:53 +02:00
Lior Halphon
388fb600de
Added VRAM-debugging APIs, added VRAM viewer to Cocoa Port, fixed uninitialized VRAM, fixed memory viewer crash
2016-10-27 00:23:24 +03:00
Lior Halphon
47aaf44017
Rumble API
2016-10-22 15:37:03 +03:00
Lior Halphon
2d51d13479
Various optimizations
2016-10-22 02:18:29 +03:00
Lior Halphon
594aea2d5a
APU is now being run lazily
2016-09-13 17:33:48 +03:00
Lior Halphon
b95860c034
Making the APU independent of sample rate
2016-09-13 16:55:26 +03:00
Lior Halphon
603b8969ab
Correct (disconnected) serial emulation.
2016-09-06 13:13:14 +03:00
Lior Halphon
ee4907949b
Support for RTC latching. Fixes #4 .
2016-08-21 22:33:57 +03:00
Lior Halphon
e7626535a8
Initial Windows support
2016-08-20 17:51:17 +03:00
Lior Halphon
af10e07ed7
Initing OBP0/1 correctly
2016-08-06 18:57:13 +03:00
Lior Halphon
47e3300b66
Improved DMA accuracy, mooneyegb test ROMs no longer crash miserably. (but still fail)
2016-08-03 23:31:10 +03:00
Lior Halphon
185e71fe12
Improvements to IR API, since timing is VERY important
2016-07-21 01:03:13 +03:00
Lior Halphon
1d35c04ab1
Infrared API
2016-07-18 22:11:18 +03:00
Lior Halphon
b30822fd0b
Async commands in SDL port, better handling of ^C and ^D
2016-07-18 13:10:19 +03:00
Lior Halphon
aa6438fa06
Async debugger commands
2016-07-18 00:46:45 +03:00
Lior Halphon
e20e81befd
Symbol support in the expression evaluator
2016-07-15 14:31:27 +03:00
Lior Halphon
65f37bccbd
Initial 25-bit debugger values support
2016-07-14 21:01:45 +03:00
Lior Halphon
d49404d248
Debugger can now read .sym files, and display them. (No expression support yet)
2016-07-13 23:00:50 +03:00
Lior Halphon
bd7f8f2555
Support for an alternative MBC1 wiring, should solve most N-in-1 carts (Issue #3 )
2016-07-09 19:25:25 +03:00
Lior Halphon
c6bafe3fc3
Rewrote MBC support
2016-07-09 17:34:55 +03:00
Lior Halphon
78a809795e
Renaming MBC constants
2016-07-09 14:45:25 +03:00
Lior Halphon
70bd90740a
Mass name and type changes. Save states are now compatible between 32- and 64-bit systems. Maybe.
2016-06-18 20:29:11 +03:00
Lior Halphon
d58ddef07b
Proper initial value for the Joypad register
2016-06-18 15:01:51 +03:00
Lior Halphon
b7e999b242
Modified saved data to be more future-compatible.
2016-06-11 17:49:42 +03:00
Lior Halphon
6bc64a9902
Added stereo support. Correct some PCM register behavior.
2016-06-10 15:28:50 +03:00
Lior Halphon
0fa2d6ea2f
Prevent creating .sav files for ROMs claiming they have a battery but have no cartridge RAM or RTC
2016-04-16 14:09:56 +03:00
Lior Halphon
1069637e45
Added support for multiple breakpoints
2016-04-07 00:25:41 +03:00
Lior Halphon
1c2af7fa5b
Fixed the default debugger input to strip new lines, fixing the debugger in SDL
2016-04-06 22:57:37 +03:00
Lior Halphon
af7309b98d
Moved the call to display_run to advance_cycle.
...
This fixes games with delicate timings such as X/Ekkusu, that expect STAT to change *during* an opcode.
2016-04-02 19:15:07 +03:00
Lior Halphon
f1e9623371
Initial public commit
2016-04-01 21:27:01 +03:00