Lior Halphon
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db50462710
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More accurate fix
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2021-12-26 23:24:08 +02:00 |
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Lior Halphon
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6ffe924637
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This is probably better but still wrong
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2021-12-26 21:43:54 +02:00 |
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Lior Halphon
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d178ece909
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Disabled an incorrectly emulated portion of the TILE_SET glitch
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2021-12-26 19:57:18 +02:00 |
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Lior Halphon
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c5f6be1e64
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Several likely/unlikely optimization, saving on a memset
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2021-12-26 02:38:54 +02:00 |
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Lior Halphon
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69de3f0fae
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Implement a PPU fast path, up to 34% performance boost
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2021-12-26 01:47:59 +02:00 |
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Lior Halphon
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c3d9141b7c
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Replace the term sprite with object for consistency
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2021-12-17 21:16:23 +02:00 |
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Lior Halphon
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c1ae129ed4
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Allow hiding background/object "layers" (#422)
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2021-12-17 21:12:26 +02:00 |
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Lior Halphon
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f78fac12c2
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Fixed several issues involving LY change timing, as well as an LYC issue in models prior to CGB-D
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2021-12-14 20:27:38 +02:00 |
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Lior Halphon
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a30247cf16
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LCD line callback (for #422)
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2021-12-10 19:49:52 +02:00 |
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Lior Halphon
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25e3414974
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Redesigned vblank callback scheduling scheme, should be more regular and less prune to various sorts of frontend DOS
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2021-12-04 15:04:46 +02:00 |
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Lior Halphon
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f08f16346e
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Fix #293
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2021-11-24 23:13:52 +02:00 |
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Lior Halphon
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fbf1bb7f98
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Save state compatibility breaking cleanup
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2021-11-07 12:56:46 +02:00 |
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Lior Halphon
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f237b1e9b9
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CGB-0 support
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2021-11-04 00:35:44 +02:00 |
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Lior Halphon
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93ef8d7db8
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Merge pull request #411 from SnowyMouse/sprite_h
Fix partially offscreen sprites not being returned in GB_get_oam_info
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2021-10-27 01:44:26 +03:00 |
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Lior Halphon
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e6c4ceaf5a
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Add CGB-D support
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2021-10-27 01:40:28 +03:00 |
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Snowy
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2ec573c84a
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Change y to a signed value
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2021-10-24 11:15:28 -05:00 |
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Lior Halphon
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c05c3c2abd
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Improved accuracy of mid-line SCX writes
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2021-10-08 19:36:05 +03:00 |
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Lior Halphon
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94add1d172
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Add "Harsh Reality" color correction mode
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2021-06-25 19:57:56 +03:00 |
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Lior Halphon
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23e8cc58c5
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Vblank should occur 1 T-cycle later
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2021-06-19 02:14:16 +03:00 |
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Lior Halphon
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339613263c
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Fixed a bug that prevented STAT interrupt blocking from functioning correctly in the transition to VBlank while the OAM interrupt was disabled
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2021-06-18 01:20:05 +03:00 |
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Lior Halphon
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ba6e22dfc0
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Merge branch 'bess' into gbs
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2021-04-14 16:44:51 +03:00 |
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Lior Halphon
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976f5e4d02
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Merge branch 'master' into bess
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2021-04-13 20:50:29 +03:00 |
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Lior Halphon
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44c75ae7be
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Remove commented out code
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2021-04-10 18:43:24 +03:00 |
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Lior Halphon
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bb3a73ff88
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Cocoa GBS Player
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2021-04-03 01:29:43 +03:00 |
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Lior Halphon
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e460b0a7b4
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Change the border format to SNES-style
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2021-03-31 00:54:55 +03:00 |
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Lior Halphon
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8adaba237e
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SGB support in BESS, BE fixes, changes to SGB save state format on BE machines
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2021-03-29 02:47:57 +03:00 |
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Lior Halphon
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71c88323b7
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Rename UNROLL to unrolled (unrolled for )
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2021-02-22 14:45:30 +02:00 |
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Lior Halphon
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159d9d0348
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Color temperature control
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2020-12-25 14:17:57 +02:00 |
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Lior Halphon
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b5a611c5db
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More accurate color correction curves
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2020-12-24 23:17:20 +02:00 |
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Lior Halphon
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66f62d696c
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More window fixes
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2020-12-24 20:50:47 +02:00 |
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Lior Halphon
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8f64f49c3b
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More accurate emulation of window timing, actual correct fix of #123
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2020-12-23 23:49:57 +02:00 |
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Lior Halphon
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67c0e03f3b
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Fix a window bug in CGB mode, fixes #123
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2020-11-22 00:21:19 +02:00 |
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Lior Halphon
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7fdc58a07e
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Implement CGB-mode TILE_SEL mixing, fixes cgb-acid-hell and m3_lcdc_tile_sel_change2, closes #308
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2020-11-20 16:24:16 +02:00 |
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Lior Halphon
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fa7232944f
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Better emulation of CGB’s first frame behavior
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2020-05-30 01:25:21 +03:00 |
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Lior Halphon
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ffa569deeb
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Partial emulation of reading VRAM right after mode 3
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2020-05-29 23:10:23 +03:00 |
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Lior Halphon
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17dfe0dd6a
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Fix minor CGB-C regression
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2020-05-29 16:30:40 +03:00 |
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Lior Halphon
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6448a692e2
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Add smart rumble to games without a rumblepak
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2020-04-29 16:06:11 +03:00 |
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Lior Halphon
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5a14eb93c6
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Merge branch 'master' into JoyKit
# Conflicts:
# Cocoa/Document.m
# Cocoa/GBView.h
# Cocoa/GBView.m
# Cocoa/joypad.m
# Cocoa/main.m
# Core/display.c
# Core/gb.h
# Core/save_state.c
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2020-04-29 15:52:03 +03:00 |
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Lior Halphon
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0cf168f32b
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Fixing inconsistent style
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2020-04-24 20:37:57 +03:00 |
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Lior Halphon
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695c6ee943
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Don't crash if a naughty frontend runs the boot ROM without a ROM
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2020-04-11 19:21:00 +03:00 |
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Lior Halphon
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a6567d9ee1
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Update old coding style
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2020-04-09 14:32:52 +03:00 |
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Lior Halphon
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5ecb845662
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Add accurate frame blending option
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2020-03-26 20:54:18 +02:00 |
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Lior Halphon
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e94e7cc501
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Add another color correction mode
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2020-03-25 20:33:13 +02:00 |
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Lior Halphon
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c6f9d05124
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Emulate LCD-PPU horizontal desync on DMGs
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2020-03-06 14:41:13 +02:00 |
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Lior Halphon
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4d2f56c42d
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Minor bug fix
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2020-03-04 23:43:05 +02:00 |
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Lior Halphon
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1c7351fc85
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Missing braces
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2020-03-04 23:34:36 +02:00 |
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Lior Halphon
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409ab2a6d4
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Accurate emulation of tilemap advancement timings
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2020-03-03 02:21:19 +02:00 |
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Lior Halphon
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e846f4f3b0
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Hacky, but correct emulation of WX=166
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2020-03-01 23:58:28 +02:00 |
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Lior Halphon
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2a8b26d5e6
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Add TODO
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2020-03-01 00:23:50 +02:00 |
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Lior Halphon
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b7194402eb
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Accurately emulate Window X = Object X
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2020-03-01 00:17:45 +02:00 |
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