Lior Halphon
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e9f243a913
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Fix sprite priority
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2018-03-21 00:02:35 +02:00 |
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Lior Halphon
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cb33a5b25a
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Fix Aevilla
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2018-03-20 20:08:29 +02:00 |
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Lior Halphon
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3883b7d86a
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Merge branch 'master' into timing
# Conflicts:
# Core/display.c
# Core/z80_cpu.c
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2018-03-19 23:46:33 +02:00 |
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Lior Halphon
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b50c97f4a7
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Prevent starting HDMA in the middle of an instruction, making both the CPU and DMA access memory at the same time. Closes #47
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2018-03-19 20:01:31 +02:00 |
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Lior Halphon
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202eb2b5cc
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Fix stat_lyc_onoff
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2018-03-18 20:32:19 +02:00 |
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Lior Halphon
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80b1275e07
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Fix stat_lyc_onoff
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2018-03-18 20:08:45 +02:00 |
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Lior Halphon
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12ae5745db
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While fixing some rendering issues, this change was incorrect.
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2018-03-17 21:04:48 +02:00 |
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Lior Halphon
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269bac4626
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More CGB fixes
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2018-03-17 20:34:55 +02:00 |
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Lior Halphon
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21b75494a2
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More CGB fixes (currently on DMG-mode CGB is verified). Halt interrupt timing isn’t correct yet.
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2018-03-11 00:17:57 +02:00 |
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Lior Halphon
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15b6c48d7c
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Fixed vblank_stat_intr-C
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2018-03-10 15:52:22 +02:00 |
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Lior Halphon
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c267ad00b5
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Goodbye
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2018-03-09 23:34:23 +02:00 |
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Lior Halphon
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e8b107efdb
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In double speed mode, there are no quirks where IF and STAT don’t update together
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2018-03-09 23:31:49 +02:00 |
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Lior Halphon
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cb6bb0590e
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Starting to fix CGB timing quirks
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2018-03-09 21:11:35 +02:00 |
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Lior Halphon
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9083e883fe
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CGB BG rendering
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2018-03-09 18:52:36 +02:00 |
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Lior Halphon
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a32f232bb1
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Fixed OAM-window priority glitch, fixed OAM glitch in Prehistoric Man
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2018-03-09 17:10:19 +02:00 |
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Lior Halphon
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1149c266cf
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More regression fixes, actually fix Pinball Deluxe this time
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2018-03-08 23:22:03 +02:00 |
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Lior Halphon
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544ca2be4c
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Changing the timings of memory writes so they’re not effectively one T-cycle late. This screws up APU’s cycle accuracy for now.
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2018-03-05 21:17:37 +02:00 |
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Lior Halphon
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88a11b891f
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Object rendering
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2018-03-04 23:27:31 +02:00 |
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Lior Halphon
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3d1c8b50c4
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OAM search and OAM timing in mode 3
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2018-03-04 22:21:56 +02:00 |
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Lior Halphon
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476133abd0
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The scrolled y value is cached and not recalculated
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2018-03-03 20:51:38 +02:00 |
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Lior Halphon
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518746f664
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fixed rendering off by one
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2018-03-03 19:52:48 +02:00 |
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Lior Halphon
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496c5589e6
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Added window support
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2018-03-03 19:36:21 +02:00 |
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Lior Halphon
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5ea33cc931
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Cleanup
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2018-03-03 19:05:29 +02:00 |
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Lior Halphon
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b08f02c4f3
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Rewriting the PPU rendering: T-cycle accurate background rendering. DMG only, CGB completely broken
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2018-03-03 15:47:36 +02:00 |
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Lior Halphon
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a67db0595b
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Fixed window behavior
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2018-03-01 22:03:56 +02:00 |
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Lior Halphon
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7248403be7
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Fixed several DMG regressions, fixes Pinball Deluxe again
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2018-03-01 00:12:04 +02:00 |
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Lior Halphon
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90a943d05a
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Emulate an HDMA quirk required to properly emulate Aevilia
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2018-02-25 22:32:41 +02:00 |
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Lior Halphon
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ef670986c6
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Rewrote PPU (currently only emulates DMG correctly) to use the new timing mechanism. Removed “future interrupts” (No longer required because SameBoy is now T-cycle based)
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2018-02-25 00:48:45 +02:00 |
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Lior Halphon
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42ab746a66
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Starting to remove the delayed interrupts hack – done for timer interrupt, broken for display interrupts
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2018-02-23 15:33:44 +02:00 |
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Lior Halphon
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56eac9f875
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Removed some dead code from display.c
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2018-02-20 21:23:27 +02:00 |
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Lior Halphon
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9802ca41dd
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Components not affected by CGB’s double speed mode now operate in 8MHz mode to theoretically make advance_cycles(gb, 1) safe.
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2018-02-20 21:17:12 +02:00 |
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Lior Halphon
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1c61b006ba
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Added rewinding support to the core and the Cocoa frontend
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2018-02-10 14:42:14 +02:00 |
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Lior Halphon
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f0e772ca97
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Fixed: Loading states in DMG mode results in a black screen
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2017-12-22 21:58:31 +02:00 |
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Lior Halphon
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e71154b7e0
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Fixed set_color_correction breaking DMG’s palette
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2017-10-16 20:48:39 +03:00 |
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Lior Halphon
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65dd02cc52
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Added 3 color correction profiles, added color correction setting to Cocoa GUI, improved cross-platform and cross-frontend save-state compatibility
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2017-10-12 17:22:22 +03:00 |
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Lior Halphon
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7a41a9b417
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Refined OAM interrupt timing. Fixes Pinball Deluxe in DMG mode; closes #1.
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2017-09-23 21:08:05 +03:00 |
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Lior Halphon
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09b7e2fff4
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Fixed a bug in scx_delay’s calculation
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2017-09-11 23:56:35 +03:00 |
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Lior Halphon
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02841ddde6
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Whoops
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2017-09-09 16:55:55 +03:00 |
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Lior Halphon
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026baddbab
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Implemented delayed/future interrupts for DMG hblank interrupt. Restores vblank_stat_intr-GS support.
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2017-09-09 13:45:01 +03:00 |
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Lior Halphon
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1e90400916
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Reimplemented delayed/future interrupts, currently correct only for CGB.
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2017-09-09 13:32:12 +03:00 |
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Lior Halphon
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742c9e95d3
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Updated previous timing improvements to correctly implement double speed behavior
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2017-09-08 23:46:38 +03:00 |
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Lior Halphon
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e5d354e896
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Refined SCX’s effects on PPU timing
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2017-09-08 23:02:24 +03:00 |
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Lior Halphon
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0f1fa3176f
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Refinements to LCD timing (breaks vblank_stat_intr-GS for now)
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2017-09-08 12:59:57 +03:00 |
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Lior Halphon
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0f643e01b7
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Removing the delayed interrupt mechanism, research is not complete enough for implementation
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2017-09-08 12:58:35 +03:00 |
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Lior Halphon
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9bde98dede
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SCY latching is now correctly emulated, rendering mode timing refined.
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2017-09-04 15:45:18 +03:00 |
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Lior Halphon
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a1a13c61bf
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On CGB, the VBlank and STAT interrupts are “delayed” by one T-cycle (relative to IF) since they’re not aligned to a T-Cycle
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2017-09-03 00:41:52 +03:00 |
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Lior Halphon
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0532d2a159
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A test ROM I wrote seems to contradicts some of AntonioND’s findings regrading PPU timing in CGB mode. CGB mode now behaves like DMG mode until I figure out what caused the difference.
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2017-09-02 23:51:02 +03:00 |
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Lior Halphon
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9b490396bb
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Fixed timing when turning the LCD display on during double speed mode
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2017-09-02 23:26:45 +03:00 |
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Lior Halphon
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cbbaf2ee84
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Refined Window behavior once more, Fixes #12 (While not breaking Donkey Kong or 007)
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2017-08-20 01:34:12 +03:00 |
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Lior Halphon
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7df4e56454
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KEY1 is only writable in CGB mode; screen should be black is LCD is on while in stop mode.
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2017-08-12 21:42:47 +03:00 |
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Lior Halphon
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c59272d46d
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Misc minor fixes, fixes several Mooneye-GB tests
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2017-06-21 20:39:23 +03:00 |
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Lior Halphon
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abf7efcc5a
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Fixed lcdon_write_timing.
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2017-06-18 21:27:07 +03:00 |
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Lior Halphon
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86c9f9d89d
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Updated SameBoy to pass Mooneye-GB’s lcdon_timing test (on a DMG), as well as refined related CBG behaviors.
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2017-06-17 22:17:58 +03:00 |
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Lior Halphon
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a9475fbdf4
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Refined the behavior of the last fix on a DMG.
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2017-06-03 20:06:52 +03:00 |
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Lior Halphon
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d72807dd67
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Implemented LCD first-frame-skip behavior, fixes a visual glitch in Pokémon Pinball
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2017-06-03 16:42:42 +03:00 |
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Lior Halphon
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22ee6f6ca2
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Fixed incorrect calculation in rendering timing. Fixes some of the issues in Prehistorik Man (and doesn’t break GBVideoPlayer)
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2017-05-31 23:58:14 +03:00 |
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Lior Halphon
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9b89d76b3b
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Todo cleanup
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2017-05-27 17:30:12 +03:00 |
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Lior Halphon
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4d5dc6a30e
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Cleanup
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2017-05-24 21:44:43 +03:00 |
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Lior Halphon
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86332d0311
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Modifying WX and WY outside of VBlank is now more accurate, but still requires more research. Closes #6.
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2017-05-12 19:33:42 +03:00 |
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Lior Halphon
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c766704267
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More accurate FPS capping that tracks time correctly even when the screen is off. Should also support restarting the LCD during blank to increase FPS to 63.
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2017-04-21 16:00:53 +03:00 |
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Lior Halphon
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fb55c35f87
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New APIs, Document.m no longer requires GB_INTERNAL, fixed a bug where the sprite viewer showed incorrect sprites for some CGB exclusive games.
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2017-04-19 23:26:39 +03:00 |
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Lior Halphon
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3feaeb153e
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New turbo related APIs, Quick Look no longer requires GB_INTERNAL
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2017-04-19 21:55:58 +03:00 |
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Lior Halphon
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a925ef130d
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Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
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2017-04-17 20:16:17 +03:00 |
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Lior Halphon
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4bf391b1c8
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SCX now effects Mode 3’s length. Fixes hblank_ly_scx_timing-GS
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2017-02-25 23:30:31 +02:00 |
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Lior Halphon
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319857db89
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Fixed window behavior
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2017-02-24 00:59:07 +02:00 |
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Lior Halphon
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c5ce14dad1
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Prevent Hblank HDMAs when the LCD is off
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2017-02-21 22:33:09 +02:00 |
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Lior Halphon
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f4a364c3db
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It seems like STAT’s LYC flag should be on while the screen is off.
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2017-02-21 21:31:52 +02:00 |
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Lior Halphon
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aca7687edd
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Fixed a bug where LYC would be compared to the wrong value in the first cycle of a frame
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2017-02-20 22:52:34 +02:00 |
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Lior Halphon
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399e88d5fe
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STAT timing and LCD interrupts rewritten, should be more accurate.
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2017-02-19 02:22:50 +02:00 |
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Lior Halphon
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388fb600de
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Added VRAM-debugging APIs, added VRAM viewer to Cocoa Port, fixed uninitialized VRAM, fixed memory viewer crash
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2016-10-27 00:23:24 +03:00 |
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Lior Halphon
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edf93abff1
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According to Mooneye's test ROMs, this behavior does not happen on a CGB
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2016-10-18 00:31:07 +03:00 |
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Lior Halphon
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5565c096c7
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Misc optimizations, especially for the tester
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2016-09-30 01:09:44 +03:00 |
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Lior Halphon
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52ed2ca55e
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Corrected BG enable's behavior (Fixes visual glitch with Krusty's Funhouse)
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2016-09-23 18:30:07 +03:00 |
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Lior Halphon
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ed31358934
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Forgot to emulate LCDC bit 0!
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2016-09-18 21:00:05 +03:00 |
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Lior Halphon
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fe51805ed7
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Incorrect constant name
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2016-09-16 18:24:38 +03:00 |
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Lior Halphon
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a746c726ee
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Added basic automatic ROM tester
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2016-09-03 03:39:32 +03:00 |
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Lior Halphon
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e7626535a8
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Initial Windows support
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2016-08-20 17:51:17 +03:00 |
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Lior Halphon
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aa6438fa06
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Async debugger commands
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2016-07-18 00:46:45 +03:00 |
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Lior Halphon
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70bd90740a
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Mass name and type changes. Save states are now compatible between 32- and 64-bit systems. Maybe.
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2016-06-18 20:29:11 +03:00 |
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Lior Halphon
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5723b82293
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Fixed graphical glitches caused by the last change to LCDC emulation
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2016-06-17 02:27:32 +03:00 |
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Lior Halphon
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e6c4b4d1b2
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Seems like I forgot to finish implementing the stop instruction!
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2016-06-14 14:12:13 +03:00 |
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Lior Halphon
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8153b765a2
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General cleanup. Minor fixes to LCD Controller accuracy.
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2016-06-12 19:39:05 +03:00 |
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Lior Halphon
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d7d8da3fa9
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More accurate emulation of the SCX register
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2016-06-11 17:58:00 +03:00 |
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Lior Halphon
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ee7e58e44b
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Fixed a bug introduced by the last STAT fix. This restores GBVideoPlayer support.
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2016-06-10 17:29:49 +03:00 |
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Lior Halphon
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aca5873de2
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More accurate STAT interrupt. This fixes Altered Space and partially fixes Pinball Deluxe. It breaks GBVideoPlayer, however.
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2016-06-10 16:31:57 +03:00 |
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Lior Halphon
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b7555e9976
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Correct OAM interrupt behavior
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2016-04-02 16:29:27 +03:00 |
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Lior Halphon
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a3dd58c92c
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Fixed inaccurate LCD controller behavior that caused Pokémon Pinball to freeze.
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2016-04-01 21:27:16 +03:00 |
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Lior Halphon
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3344480de7
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Vblank now returns a white screen if LCD is off, instead of keeping the buffer unmodified.
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2016-04-01 21:27:16 +03:00 |
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Lior Halphon
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f1e9623371
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Initial public commit
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2016-04-01 21:27:01 +03:00 |
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