Lior Halphon
a588993f28
Add an HuC command required by Pocket Family 2
2020-05-17 00:10:43 +03:00
Lior Halphon
a9023d08c6
Emulate HuC-3’s IR and RTC
2020-05-16 23:27:17 +03:00
Lior Halphon
2cc980755e
HuC1 IR support
2020-05-13 22:21:31 +03:00
Lior Halphon
3cba3e8e27
Emulate CGB-C PCM read glitch, fix a potential noise volume envelope bug
2020-05-10 00:37:52 +03:00
Fredrik Ljungdahl
99ec31dfdc
Allow more than 1 symbol per debug address
2020-05-07 00:12:35 +02:00
Lior Halphon
5a56c3b882
Style fixes
2020-05-01 16:03:26 +03:00
Lior Halphon
4b24178553
Rumble mode selection
2020-04-29 16:50:31 +03:00
Lior Halphon
6448a692e2
Add smart rumble to games without a rumblepak
2020-04-29 16:06:11 +03:00
Lior Halphon
5a14eb93c6
Merge branch 'master' into JoyKit
...
# Conflicts:
# Cocoa/Document.m
# Cocoa/GBView.h
# Cocoa/GBView.m
# Cocoa/joypad.m
# Cocoa/main.m
# Core/display.c
# Core/gb.h
# Core/save_state.c
2020-04-29 15:52:03 +03:00
Lior Halphon
110cedeaac
Even better hueristics
2020-04-25 23:26:17 +03:00
Lior Halphon
d1e3ad7790
Better hueristics for wrong MBC type
2020-04-25 23:18:03 +03:00
Lior Halphon
ca567bee79
Fix Linux build break
2020-04-25 22:54:50 +03:00
Lior Halphon
152924e13f
Add support to the ISX format, including symbols
2020-04-25 22:48:48 +03:00
Lior Halphon
bb5c9f7fc6
Fix libretro build
2020-04-25 15:12:10 +03:00
Lior Halphon
1e7737a239
Limit unroll to GCC 8
2020-04-25 14:46:01 +03:00
Lior Halphon
0cf168f32b
Fixing inconsistent style
2020-04-24 20:37:57 +03:00
Lior Halphon
695c6ee943
Don't crash if a naughty frontend runs the boot ROM without a ROM
2020-04-11 19:21:00 +03:00
Lior Halphon
0abd3b2c46
Dump and load cheats
2020-04-11 19:15:40 +03:00
Lior Halphon
5df45417fa
Console quirks
2020-04-11 18:27:31 +03:00
Lior Halphon
852a6997ed
Add cheats UI to Cocoa
2020-04-11 18:03:10 +03:00
Lior Halphon
337e74352d
Add cheats API, with GameShark and GameGenie import
2020-04-09 22:13:09 +03:00
Lior Halphon
a6567d9ee1
Update old coding style
2020-04-09 14:32:52 +03:00
Lior Halphon
a9cd3f2c11
Fix operator priorities, fix parsing debugger bug
2020-04-09 14:21:07 +03:00
Lior Halphon
92d6cc6394
Use official register names
2020-04-09 02:36:27 +03:00
Lior Halphon
d8e89f5114
Fix banked 16-bit assignments; fixes #245
2020-04-08 19:17:45 +03:00
Lior Halphon
0ed5cf6b38
Proper MBC30 support, more accurate MBC3 emulation. Fixes #244
2020-04-08 19:07:29 +03:00
Lior Halphon
2f1b8e5b57
IME is now available under the registers command
2020-03-27 18:56:47 +03:00
Lior Halphon
1a3572316f
next now skips over halt, closes #233
2020-03-27 17:49:14 +03:00
Lior Halphon
05403d3a56
Fix the Joypad interrupt. Fixes #237
2020-03-27 17:36:55 +03:00
Lior Halphon
4cb56dc76f
Improve MBC2 emulation. Fixes #238
2020-03-27 16:35:36 +03:00
Lior Halphon
5ecb845662
Add accurate frame blending option
2020-03-26 20:54:18 +02:00
Lior Halphon
e94e7cc501
Add another color correction mode
2020-03-25 20:33:13 +02:00
Lior Halphon
84e8e45b7b
Implement ATTR_CHR
2020-03-13 13:35:54 +02:00
Lior Halphon
e7f6ac8828
Do the same for SGB
2020-03-06 21:19:53 +02:00
Lior Halphon
34cf0f558d
It's more reasonable to do it this way
2020-03-06 18:56:51 +02:00
Lior Halphon
c6f9d05124
Emulate LCD-PPU horizontal desync on DMGs
2020-03-06 14:41:13 +02:00
Lior Halphon
4d2f56c42d
Minor bug fix
2020-03-04 23:43:05 +02:00
Lior Halphon
1c7351fc85
Missing braces
2020-03-04 23:34:36 +02:00
Lior Halphon
409ab2a6d4
Accurate emulation of tilemap advancement timings
2020-03-03 02:21:19 +02:00
Lior Halphon
e846f4f3b0
Hacky, but correct emulation of WX=166
2020-03-01 23:58:28 +02:00
Lior Halphon
2a8b26d5e6
Add TODO
2020-03-01 00:23:50 +02:00
Lior Halphon
b7194402eb
Accurately emulate Window X = Object X
2020-03-01 00:17:45 +02:00
Lior Halphon
5ca602fbd2
WX=0 emulation
2020-02-29 18:26:16 +02:00
Lior Halphon
39b999a68b
Emulate the FIFO insertion glitch (WX variant)
2020-02-29 17:06:08 +02:00
Lior Halphon
955860b463
Get rid of the FIFO pause flags
2020-02-28 22:36:51 +02:00
Lior Halphon
e29246fd91
Window tile is reset on WX trigger
2020-02-28 18:28:47 +02:00
Lior Halphon
2a8f15c68b
The fetcher pushes pixels to the FIFO as soon as it's empty
2020-02-28 18:10:09 +02:00
Lior Halphon
60f01fe947
Merge branch 'master' into ppu_window
2020-02-28 15:21:38 +02:00
Lior Halphon
0c716bd970
More accurate timing emulation of window-objects interaction
2020-02-27 23:42:16 +02:00
Jakub Kądziołka
67d5a53503
Spell "length" properly
2020-02-27 18:11:10 +01:00
Lior Halphon
89303ab046
WX access conflicts
2020-02-27 00:12:42 +02:00
Lior Halphon
9c7a8fdb1b
WY is tested every cycle
2020-02-26 22:24:08 +02:00
Lior Halphon
b37a0b285a
Window Y still advances if WX=166
2020-02-24 23:59:18 +02:00
Lior Halphon
7456beb7b9
Better emulation of negative WX positions
2020-02-24 21:23:06 +02:00
Lior Halphon
248e7bc332
Timing improvements
2020-02-24 20:46:00 +02:00
Lior Halphon
25b51362e9
Safety first
2020-02-24 00:33:45 +02:00
Lior Halphon
3864ff37e1
Timing improvements
2020-02-24 00:32:47 +02:00
Lior Halphon
c22611c701
Minor bugfix
2020-02-23 23:48:08 +02:00
Lior Halphon
c0ba898ef2
Basic window implementation
2020-02-23 23:16:45 +02:00
Lior Halphon
2be58439bf
Starting over – removing all window related code
2020-02-23 00:38:47 +02:00
Lior Halphon
d8282fe3c9
Please pretend the last commit never happened
2020-02-22 00:45:52 +02:00
Lior Halphon
39b88d546b
The upper bits of SCX might mid-line
2020-02-21 21:59:03 +02:00
Lior Halphon
ea2f32b255
The fetcher state machine advances even while handling an object
2020-02-21 21:44:44 +02:00
Lior Halphon
f86e682d2c
Fix sign
2020-02-21 17:22:57 +02:00
Lior Halphon
8409d3bcfb
Emulate changing sprite height mid-fetch
2020-02-21 16:43:51 +02:00
Lior Halphon
7d51ba3d97
More fixes, SGB emulation of the same quirk
2020-02-21 16:16:02 +02:00
Lior Halphon
91404edd13
Disgusting hacks to emulate disabling objects while an object is being fetched
2020-02-21 15:14:33 +02:00
Lior Halphon
56118d2a67
Move improvements to LCDC conflicts
2020-02-21 14:22:25 +02:00
Lior Halphon
a8f63aea3c
Emulate DMG LCDC write conflicts correctly. This might vary between individual units.
2020-02-21 02:55:07 +02:00
Lior Halphon
0290e70445
Improvements to AGB color correction
2020-02-17 23:05:11 +02:00
Lior Halphon
bec09a012c
More accurate emulation of STOP mode
2020-02-15 19:21:43 +02:00
Lior Halphon
08eb2f3d98
Correct emulation of FF6C (Turns out it controls object priority)
2020-02-15 15:32:06 +02:00
Lior Halphon
f550360f1a
More accurate CGB color correction curve
2020-02-15 13:21:21 +02:00
Lior Halphon
8b7805b95d
Hit ^T
2020-02-10 20:19:37 +02:00
Lior Halphon
804b9bec63
Fixed a bug where HDMA begins in the middle of an instruction while cycles are pending to be flushed. Fixes #230
2020-02-10 00:21:33 +02:00
Lior Halphon
103caa56e1
Allow displaying borders outside of SGB emulation, including borrowing SGB border. Allow not displaying SGB borders. (Todo: libretro support)
2020-02-08 13:28:46 +02:00
Lior Halphon
b806ae4e82
Fix #228
2020-02-01 23:36:16 +02:00
Lior Halphon
38ee020653
Fixed a regression bug that made the first CGB frame blank instead of repeated.
2020-01-31 01:29:59 +02:00
Lior Halphon
48d3504de7
Let the core handle boot ROM selection
2020-01-29 20:29:30 +02:00
Lior Halphon
163a5ea20c
Add DMG color palettes (Cocoa)
2020-01-29 14:19:11 +02:00
Lior Halphon
0737655753
Merge branch 'master' into JoyKit
2020-01-03 23:42:25 +02:00
Lior Halphon
95af00a752
speling is veri difikult
2020-01-03 21:11:45 +02:00
Lior Halphon
bd9ac204c2
Allow SameBoy to compile on 4-byte-bools platforms
2019-11-20 22:40:03 +02:00
Lior Halphon
31609319de
Fix the set_joyp API
2019-11-09 14:45:38 +02:00
Lior Halphon
c802361800
Whoops, this function was missing
2019-11-08 16:14:16 +02:00
Lior Halphon
143e1f88a8
There’s not reason it must be an integer
2019-11-03 22:02:33 +02:00
Lior Halphon
0ece21bca7
Replace the SDL-derived controller support with my own JoyKit framework. Adds rumble support, LED support, better manual and automatic configurations, analog speed controls.
2019-10-19 19:26:04 +03:00
Lior Halphon
dee29c118c
Added GB_set_sample_rate_by_clocks API, split SGB_NO_SFC into PAL and NTSC; now they report the correct clock rate.
2019-10-08 15:10:24 +03:00
Lior Halphon
ca370eee7e
A bit more accurate AGB audio rendering
2019-10-01 18:50:59 +03:00
Lior Halphon
ac418b9de1
Pass channel_1_freq_change_timing
2019-09-30 00:09:25 +03:00
Lior Halphon
652e52df3d
Pass the SGB multiplayer tests
2019-09-14 12:31:52 +03:00
Lior Halphon
851dbd3ccd
SGB and AGB color correction
2019-09-13 17:13:21 +03:00
Lior Halphon
4fcc921b46
Fix SGB multiplayer, improve multiplayer accuracy
2019-09-13 17:10:58 +03:00
Lior Halphon
eaa1c1cd4a
Merge bsnes’s changes
2019-08-16 17:38:43 +03:00
Lior Halphon
e3672e8293
Emulate built in SGB palettes
2019-07-20 16:10:24 +03:00
Lior Halphon
8c1f76a594
Fix HLE SGB
2019-07-19 20:37:58 +03:00
Lior Halphon
ffb9f1b134
Fix HLE SGB
2019-07-19 20:34:26 +03:00
Lior Halphon
e634019ac9
Fix CGB emulation
2019-07-19 20:27:53 +03:00
Lior Halphon
4f9c8e9374
Match the HLE timings to the LLE timings
2019-07-19 20:19:09 +03:00
Lior Halphon
ea7dec4e88
Merge branch 'master' into bsnes_integration
2019-07-19 15:51:10 +03:00
Lior Halphon
33198fc7b7
Give SGB its own conflict map
2019-07-19 15:50:49 +03:00
Lior Halphon
df7f7d8171
Fix silly desync inaccuracy
2019-07-18 22:55:11 +03:00
Lior Halphon
772289c545
Fix a silly bug
2019-07-18 00:53:11 +03:00
Lior Halphon
9efd20d7cd
Revert "Silence some GCC warnings"
...
This reverts commit 11a9f1df21
.
2019-07-16 23:33:07 +03:00
Lior Halphon
11a9f1df21
Silence some GCC warnings
2019-07-16 23:27:35 +03:00
Lior Halphon
9ba6915c85
ICD JOYP write API
2019-07-16 21:42:57 +03:00
Lior Halphon
2d7f54a775
Load ROM from buffer API
2019-07-16 21:04:29 +03:00
Lior Halphon
ce9ce07817
Make the ICD APIs pixel based
2019-07-16 20:44:27 +03:00
Lior Halphon
346e499602
ICD APIs
2019-07-15 23:02:58 +03:00
Lior Halphon
e1873ad2ec
Add JOYP write callback API
2019-07-15 22:35:21 +03:00
Lior Halphon
2bfe922650
Allow emulating an SGB without SFC HLE
2019-07-15 20:47:16 +03:00
Lior Halphon
9f7255cd23
Make the automation results more consistent across revisions, and making use of this change as a chance to add color correction to the automation
2019-07-13 20:29:11 +03:00
Lior Halphon
8c8d5afe62
Make the debugger compatible with more sym formats
2019-07-13 17:17:55 +03:00
Lior Halphon
f55c254959
Fixed a regression that made ly_lyc_0_write and ly_lyc_write fail
2019-07-12 02:18:25 +03:00
Lior Halphon
4541efe86a
Fixed a bug that prevented writing to the wave RAM, as well as a bug where the wave RAM was treated as zeros despite not being zero’d out
2019-06-29 14:03:42 +03:00
Lior Halphon
36a87f96bd
Formatting
2019-06-21 16:58:56 +03:00
Lior Halphon
24b58da8c6
Minor text change
2019-06-21 14:18:48 +03:00
Lior Halphon
7c61445fe3
Fixed out of bound read in GB_load_state_from_buffer. Closes #104
2019-06-21 03:04:38 +03:00
Lior Halphon
72b1fe0500
Minor Fixes™
2019-06-21 01:03:52 +03:00
Lior Halphon
50a6a3e35c
Fix libretro SGB1 FPS, fix un/serialization memory corruptions in libretro
2019-06-19 23:49:43 +03:00
Lior Halphon
91b0e491c5
Increase the minimum required cycles for a sync, fix SGB jingle audio
2019-06-19 22:44:54 +03:00
Lior Halphon
431f1f8199
Remove redundant calls to display_vblank on non-SGB models and in irregular FPS scenarios. Affects #161
2019-06-18 23:16:28 +03:00
Lior Halphon
e268efefef
Redesign and reimplement the audio API, let the frontends handle more stuff. Probably affects #161
2019-06-15 23:22:27 +03:00
Lior Halphon
8b7922b679
Fix #144 by ignored malformed commands with 0 length
2019-06-15 03:42:53 +03:00
Lior Halphon
66b814a226
Don’t use libc’s random/rand
2019-06-14 16:49:41 +03:00
Lior Halphon
843683a492
Randomize everything!
2019-06-09 18:14:32 +03:00
Lior Halphon
49d8a5cb44
Fixed the parsing of comparison operators as well as their priorities. Fixes #155
2019-06-08 16:08:07 +03:00
Lior Halphon
0da2930109
Fix #175
2019-06-08 14:35:52 +03:00
Lior Halphon
274760746e
Fix #165
2019-06-07 19:18:07 +03:00
Lior Halphon
9d8adbb581
This is not correct, this bug only affects the PCM registers and not actual output. Currently not emulated at all.
2019-06-07 18:37:19 +03:00
Lior Halphon
2f9de4942c
Increase input polling frequency in the Cocoa and SDL frontends, should make inputs look less synthetic and potentially reduce input lag
2019-06-07 18:27:25 +03:00
Lior Halphon
64879f5b02
Accurate emulation of (most aspects of) stop mode
2019-06-07 13:53:50 +03:00
Lior Halphon
4c34e0a6e0
Turns out the AGB inverts Channel 3’s output
2019-06-01 18:22:58 +03:00
Lior Halphon
6888047102
Show flags in the registers command
2019-06-01 16:42:17 +03:00
Lior Halphon
cdc36f329e
Added open dialog to the SDL GUI, misc fixes
2019-06-01 14:29:46 +03:00
Lior Halphon
1de34b12ac
Merge pull request #181 from ISSOtm/master
...
Fix sample lengths for CH1, 2 and 4
2019-05-25 21:09:47 +03:00
Lior Halphon
85c43fa81f
Fixed Channel 3’s first sample behavior, update analog characteristic to more realistic values. Fixes #177
2019-05-25 19:12:09 +03:00
Lior Halphon
3e724afb0a
Basic SGB support in the SDL port
2019-05-18 18:45:31 +03:00
ISSOtm
ec5d1b7b88
Fix sample lengths for CH1, 2 and 4
2019-05-18 03:01:20 +02:00
Lior Halphon
3ee2c64899
Make the apu command a bit safer
2019-05-17 22:03:23 +03:00
Lior Halphon
6648a0a84d
Minor adjustments and style fixes to the new APU debug functions
2019-05-17 20:48:49 +03:00
Lior Halphon
280467ad38
Merge branch 'master' into master
2019-05-17 20:31:52 +03:00
Lior Halphon
91eeb4d9d5
Emulate AGB audio mixing
2019-05-17 00:08:34 +03:00
ISSOtm
40f83c8f25
Add APU-related debugger commands
...
This change includes making one of the APU functions public
2019-05-15 12:45:51 +02:00
Lior Halphon
ddc4e7484b
Fix and restore optimization
2019-05-10 22:29:30 +03:00
Lior Halphon
06670fc970
Fix #172 . Allow unroll optimizations when compiling with GCC.
2019-05-10 21:51:11 +03:00
orbea
2bded45397
Disable pragmas for gcc.
2019-05-09 10:55:31 -07:00
Lior Halphon
82ce597573
Line breaks
2019-04-12 20:30:02 +03:00
Lior Halphon
05cd81b77c
Implemented jump-to breakpoints
2019-04-12 20:29:43 +03:00
Lior Halphon
7242ddae64
speling is difikult
2019-03-16 20:56:22 +02:00
Lior Halphon
c342663200
Emulate serial bit shifting, update the serial API to use bits instead of bytes, update printer emulation and libretro to use the new API
2019-03-15 14:36:10 +02:00
Lior Halphon
0b03b61564
Render the first line 0, as required for SGB emulation
2019-02-16 04:19:16 +02:00
Lior Halphon
9d0aadb83f
Emulate missing Vreset signal (SGB only for now) and ICD2 desyncing
2019-02-15 17:04:48 +02:00
Lior Halphon
dde06e7cae
Work around a crashing race condition, proper fix needed
2019-01-28 20:56:37 +02:00
Lior Halphon
b996ed9220
Writing to BGPD/OBPD while it’s blocked still increases BGPI/OBPI if needed. Fixes #145
2019-01-19 23:37:44 +02:00
Lior Halphon
73a54049d2
Accurate PPU access timings
2019-01-19 19:32:26 +02:00
Lior Halphon
4536581a6e
Fixed a bug where modifying RTC data would corrupt cartridge RAM data. Fixes #136
2019-01-18 02:36:14 +02:00
Lior Halphon
312478e509
CGB palettes are not accessible during Mode 3, closes #84
2019-01-14 22:22:46 +02:00
Lior Halphon
879d3b607d
Removed verified TODO
2019-01-14 20:32:52 +02:00
Lior Halphon
ba5c07bed9
Correctly emulate speed switch timing
2019-01-13 01:09:41 +02:00
Lior Halphon
c74b39e712
The CPU core of the Game Boy is (most likely) called SM83
2019-01-12 00:42:16 +02:00
Lior Halphon
21d2a59a5f
Fixed a very rare edge case where an interrupt occurs when SP=FF11
2019-01-12 00:39:24 +02:00
Lior Halphon
4e2b5bb336
Fix the GB_run_frame API in SGB mode
2019-01-11 21:53:21 +02:00
Lior Halphon
7b36ee10a4
Merge branch 'master' into sgb
2019-01-05 19:00:22 +02:00
Lior Halphon
ae959cd878
ATTR_LIN and ATTR_DIV
2019-01-05 18:59:50 +02:00
Lior Halphon
4051f190a5
Cache cycles_per_sample to avoid FP arithmetic
2019-01-01 00:42:40 +02:00
Lior Halphon
9d947c7ce6
Unroll some APU loops
2018-12-31 23:09:56 +02:00
Lior Halphon
af0430dbc5
Unroll some loops in PPU code, more efficient timer handling
2018-12-31 22:06:20 +02:00
Lior Halphon
21eb96a2f5
Joypad multiplayer support (Cocoa)
2018-12-15 18:55:41 +02:00
Lior Halphon
612cd07fb3
Fixed emulation of echo RAM
2018-12-12 23:44:00 +02:00
Lior Halphon
ea09dfc888
Fixed multiplayer SGB mode
2018-12-04 23:46:30 +02:00
Lior Halphon
b1a2e45168
Improvements to the SGB animation
2018-12-01 13:39:43 +02:00
Lior Halphon
6d28e74667
Color 0 must always be shared
2018-11-24 15:53:53 +02:00
Lior Halphon
4b93f89763
Correct emulation of color masks
2018-11-24 15:42:54 +02:00
Lior Halphon
389d8ae045
Halt the CPU while the SGB animation is playing
2018-11-24 13:34:07 +02:00
Lior Halphon
2d6d1e6325
SGB boot animation
2018-11-24 13:21:00 +02:00
Lior Halphon
b3166135eb
Clean up that crashing mess I made
2018-11-23 19:59:15 +02:00
Lior Halphon
558f9b9bae
Updated SGB border, add “2” to SGB2
2018-11-23 14:16:48 +02:00
Lior Halphon
67d52b78b6
Handling interrupted SGB commands
2018-11-17 12:26:07 +02:00
Lior Halphon
af5ef50cf9
Fixing default border
2018-11-17 01:39:38 +02:00
Lior Halphon
deb5e21842
More colorization commands
2018-11-17 00:44:18 +02:00
Lior Halphon
b698ce5d95
Correctly emulate SGB border color 0
2018-11-17 00:44:07 +02:00
Lior Halphon
e5e7ce8203
Basic colorization
2018-11-16 22:05:35 +02:00
Lior Halphon
d42cbcdee2
Palette transfer functions
2018-11-16 19:11:21 +02:00
Lior Halphon
91a3091b2e
Build fix
2018-11-16 17:41:23 +02:00
Lior Halphon
2710939e1e
That should be an inc file
2018-11-16 17:38:53 +02:00
Lior Halphon
595907cae2
Border fade animation
2018-11-16 17:36:21 +02:00
Lior Halphon
69ac36cca1
Add default SGB border
2018-11-16 17:22:57 +02:00
Lior Halphon
398148f7ea
Basic SGB border support
2018-11-16 16:04:40 +02:00
Lior Halphon
382d9f8898
MASK_EN support
2018-11-16 12:42:52 +02:00
Lior Halphon
2f2b792edf
SGB save states
2018-11-16 01:53:01 +02:00
Lior Halphon
634a54c046
SGB resolution support (Cocoa only so far)
2018-11-15 00:21:21 +02:00
Lior Halphon
6ba5cfbeef
Support for multi-packet SGB commands
2018-11-13 23:45:26 +02:00
Lior Halphon
7735d638c6
Multiplayer SGB APIs/SGB detection
2018-11-12 00:37:06 +02:00
Lior Halphon
5c581651ce
Handle the SGB header commands, disable SGB functions if needed.
2018-11-11 22:50:00 +02:00
Lior Halphon
44891d5c4a
Initial code to support SGB, command “parsing”, replacement SGB boot ROM
2018-11-11 01:16:32 +02:00
Lior Halphon
94136f5741
Adjust DAC attributes to fix LADX’s crackling audio ( Fixes #125 ) while keeping Cannon Fodder’s buzzing reasonable (Proper audio measurements still required)
2018-11-10 19:14:18 +02:00
Lior Halphon
a39b314378
Fixed silly APU regression (Noise volume envelope ran too fast) Fixes #121
2018-11-03 14:37:19 +02:00
Lior Halphon
c9d6a1381f
Cross emulator compatibility with RTC saves
2018-11-03 01:31:14 +02:00
Lior Halphon
64922fff4b
Fixed a bug where channels 1 and 2 would start playing earlier than they should have if NRx4 was written to twice. Fixes #86 .
2018-10-29 00:44:43 +02:00
Lior Halphon
3035f43428
Emulation of DAC charging, Fixes #46 , #85 , #88 and #89
2018-10-19 23:53:01 +03:00
Lior Halphon
4276549acd
Research notes TODOs
2018-10-19 01:02:27 +03:00
Lior Halphon
324201f336
Correct emulation of switching the DACs on and off. Fixes #100 and #87
2018-10-17 20:35:29 +03:00
Lior Halphon
e9b78b6370
Merge pull request #114 from RobLoach/patch-2
...
Fix control reaches end of non-void function
2018-10-12 17:10:11 +03:00
Rob Loach
2da7a3f7fb
Fix the return value of read_lvalue to be 0
2018-10-12 10:09:30 -04:00
Rob Loach
e834d32b8e
Update switch to just return at the end instead
2018-10-12 09:41:25 -04:00
Rob Loach
ec41e87cf1
Update logic behind params
2018-10-11 22:39:43 -04:00
Rob Loach
b8825127fd
Fix parentheses around ‘+’ in operand of ‘&’
...
```
Core/z80_cpu.c: In function ‘add_hl_rr’:
Core/z80_cpu.c:341:31: error: suggest parentheses around ‘+’ in operand of ‘&’ [-Werror=parentheses]
if ( ((unsigned long) hl) + ((unsigned long) rr) & 0x10000) {
~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~
```
2018-10-11 22:37:26 -04:00
Rob Loach
f4ee044347
Fix control reaches end of non-void function
...
This change makes it so that there is a return value when a kind doens't match. Allows -Werror=return-type to pass.
```
Core/debugger.c: In function ‘read_lvalue’:
Core/debugger.c:239:1: error: control reaches end of non-void function [-Werror=return-type]
}
```
2018-10-11 22:17:16 -04:00
Lior Halphon
11c148c851
Starting G/HDMA directly takes one more M-cycle (More research required)
2018-09-15 00:48:31 +03:00
Lior Halphon
dbc338a887
Compensate for prefetch in DIV’s initial value
2018-09-15 00:47:26 +03:00
Lior Halphon
ec0a879a93
Correct emulation of enabling and disabling the volume envelope. Correct emulation of a glitch where the volume envelope ticks when it usually wouldn’t.
2018-09-10 16:59:59 +03:00
Lior Halphon
3151821e6d
Fixed minor APU regression (Channels 1 and 2 were given no delay under certain circumstances)
2018-09-09 12:50:55 +03:00
a36dd791ec
Rewrite the DAA instruction
2018-07-22 18:37:34 +02:00
Lior Halphon
f7b882f0e8
Whoops
2018-07-22 02:10:26 +03:00
Lior Halphon
b7426f93c0
Randomize object palettes. Slightly more accurate emulation of FF4C.
2018-07-20 23:23:47 +03:00
Lior Halphon
ce80acc818
Fixed HDMA timing )But still not verified)
2018-07-20 12:34:52 +03:00
Lior Halphon
b1cc55b786
Turns out Left/Right audio channels were flipped
2018-07-19 20:38:11 +03:00
Lior Halphon
c66b6fbafc
Fixed an edge case with DAC discharge emulation
2018-07-16 23:08:25 +03:00
Lior Halphon
2e9e3424ec
Document some revision differences
2018-07-14 21:52:54 +03:00
Lior Halphon
0145b790a3
Merge branch 'v0.11.x'
2018-07-11 20:08:33 +03:00
Lior Halphon
5f58323c01
Attempt to improve audio quality on frontend with big audio buffers
2018-07-10 21:33:03 +03:00
Lior Halphon
dc5cb71c22
Emulate CGB-C’s quirky LFSR function
2018-07-04 21:55:12 +03:00
Lior Halphon
f3437d7cc0
Added todo
2018-07-03 23:47:50 +03:00
Lior Halphon
b7b35c9b59
CGB-C timing
2018-07-03 22:25:09 +03:00
Lior Halphon
0a78f735d3
Fetcher Y is not cached on CGB-C
2018-07-03 22:14:53 +03:00
Lior Halphon
18ae18a95c
LYC bit on CGB-C
2018-07-03 21:56:32 +03:00
Lior Halphon
a7aabca618
Starting to add CGB-C support
2018-07-03 21:43:46 +03:00
Lior Halphon
47a74cb6c3
Randomize initial RAM values. Closes #82
2018-06-30 16:53:28 +03:00
Lior Halphon
2791775c5d
Improvements to the lcd
debugger command
2018-06-22 18:38:54 +03:00
Lior Halphon
6a7c084177
Fixed window regression
2018-06-18 21:57:01 +03:00
Lior Halphon
d81c23cb16
Fixed HDMA regression
2018-06-16 23:52:24 +03:00
Lior Halphon
45c73e0175
Replaced the is_cgb bool with a more future compatible model enum. Removed the GB_init_cgb API and replaced it with an extended GB_init and GB_switch_model_and_reset APIs that now receive a model parameter. Increased the struct version.
2018-06-16 13:59:33 +03:00
Lior Halphon
d95ad1ca54
SWAP was incorrectly disassembled as RLC
2018-06-09 15:39:40 +03:00
Lior Halphon
38c0cb3323
Typo
2018-06-09 15:12:42 +03:00
Lior Halphon
f64da1864f
APU glitch: When turning the APU on while DIV's bit 4 (or 5 in double speed mode), the first DIV/APU event is skipped.
2018-06-09 15:11:20 +03:00
Lior Halphon
593cb7c107
Pixel accurate emulation of Prehistorik Man on a CGB-CPU-E
2018-06-08 18:44:03 +03:00
Lior Halphon
ca01ff6f79
Finally, perfect emulation of the STAT write bug.
2018-06-08 17:16:15 +03:00
Lior Halphon
127324d2d6
Fixed regression involving rendering a window with negative X position. Closes #75
2018-06-07 23:08:46 +03:00
Lior Halphon
f1dfa2a1bc
More sensible implementation of the STAT interrupt.
2018-06-04 02:07:38 +03:00
Lior Halphon
0481ff9af5
Whoops
2018-06-04 01:52:24 +03:00
Lior Halphon
8721a48206
Fixed incorrect double speed behavior.
2018-06-03 00:36:05 +03:00
Lior Halphon
7003e31b7e
Fixed a regression with STAT blocking.
2018-06-02 04:00:10 +03:00
Lior Halphon
80c92daacd
Include cleanup ( #73 )
2018-05-27 19:30:23 +03:00
Lior Halphon
6532aef089
Correct emulation of the DMG stat write bug
2018-05-26 18:06:40 +03:00
Lior Halphon
9693b2de6a
Refined the STAT bug behavior. Still not perfect.
2018-05-26 17:06:49 +03:00
Lior Halphon
855ffb490a
A HBlank interrupt cannot occur in the last M-cycle of HBlank. Correct emulation of STAT access conflicts on the CGB (Test: CPU-E, single speed only). Fixes a minor graphical glitch in Pokémon Puzzle Challenge.
2018-05-25 23:42:36 +03:00
Lior Halphon
249acb04cc
Verified some timings on a DMG. Fixed palette write conflict timing (Although the fix kind of implies time traveling). Closes #65
2018-05-16 00:59:11 +03:00
Lior Halphon
562b43a7c5
Notes about the DMG wave-ram glitch
2018-05-15 23:02:07 +03:00
Lior Halphon
7df571d42f
Less strict matching for delete
and unwatch
. Fixes #71
2018-05-13 23:17:23 +03:00
Lior Halphon
1fcde88d8a
Improved accuracy of the halt bug
2018-05-12 22:13:52 +03:00
Lior Halphon
713dc02e46
A bit tacky, but T-cycle accurate emulation of LYC write conflicts on the CGB. Only single speed mode verified. Closes #54
2018-05-11 12:38:55 +03:00
Lior Halphon
af3554c1d1
More accurate emulation of the LYC register and interrupt. (Still not perfect on a CGB)
2018-04-27 13:40:39 +03:00
Lior Halphon
0f8385a798
Refined line 153 behavior on a CGB. Verified on CGB-E.
2018-04-25 00:08:06 +03:00
Lior Halphon
be9df4d658
Added mechanism to handle MMIO read/write conflicts. Fixes #65
2018-04-14 17:57:00 +03:00
Lior Halphon
2c6f7906c5
Make multi-byte opcodes trigger the OAM bug when they increase PC
2018-04-14 15:32:55 +03:00
Lior Halphon
84aa06aba5
Clean up OAM bug code
2018-04-14 13:35:16 +03:00
Lior Halphon
d667d87bbe
Refactor CPU code so handling access conflicts is possible
2018-04-14 13:25:55 +03:00
Lior Halphon
f1ec42d4ba
H/GDMA was 4 times faster than it should have been. Made it also more accurate. Fixes #56
2018-04-13 14:41:39 +03:00
orbea
10dc12c502
Core: Fix libretro builds
2018-04-11 14:21:46 -07:00
Lior Halphon
89094950f8
Correct emulation of mapping both button sets. Fixes #60
2018-04-07 16:45:31 +03:00
Lior Halphon
5be2b3db29
It appears that OAM DMA blocks PPU access to OAM
2018-04-07 13:59:36 +03:00
Lior Halphon
0725b008be
Further simplifications
2018-04-07 13:02:53 +03:00
Lior Halphon
097b768127
Update comments
2018-04-07 03:36:47 +03:00
Lior Halphon
9ce028056a
Cleanup
2018-04-07 03:26:10 +03:00
Lior Halphon
fed2556fc3
More reasonable implementation of sprite timings
2018-04-07 03:00:26 +03:00
Lior Halphon
0751eae90b
Moved the fetcher state machine to another function
2018-04-06 19:29:49 +03:00
Lior Halphon
0461fb5b2a
Simplified FIFO logic
2018-04-06 19:11:48 +03:00
Lior Halphon
cb01259073
Fixed #61
2018-04-06 11:37:49 +03:00
Lior Halphon
0c86ff1ee4
More CGB revision quirks
2018-04-06 04:00:37 +03:00
Lior Halphon
a6ed2029b7
New information about PPU changes between CGB-B and CGB-E
2018-04-06 03:19:47 +03:00
Lior Halphon
cc95c89d3c
Surprise! The CGB has a 16-bit VRAM data bus
2018-04-05 16:15:51 +03:00
Lior Halphon
9aadc80f75
Implemented some obscure PPU rendering quirks, verified some timings
2018-04-05 15:33:21 +03:00
Lior Halphon
d785e45308
More accurate emulation of LCDC.0
2018-04-05 12:27:01 +03:00
Lior Halphon
d8e0683c35
Fixed a bug where skipping a sprite by modifying LCDC flags mid-scanline will disable sprites for the rest of the scalene.
2018-04-05 00:51:37 +03:00
Lior Halphon
5d63892949
T-cycle accurate timing of the extra OAM interrupt. Fixes vblank_stat_intr-GS, related to #54
2018-04-03 01:43:24 +03:00
Lior Halphon
ba07e7ba85
Fixed a bug where 0:$dxxx reads/writes from the wrong bank in CGB mode. Made sure symbols are reset after reloading a sym file.
2018-04-02 19:57:39 +03:00
Lior Halphon
e163026ca9
The STAT bug does not occur during the glitched mode 0
2018-04-02 01:05:32 +03:00
Lior Halphon
9339a6027f
Slight refinement to the last fix
2018-04-01 22:20:26 +03:00
Lior Halphon
ec64c041ab
The OAM interrupt is internally implemented differently from the other 3. Fixed the stat_write_if tests, relates to #54
2018-04-01 21:45:56 +03:00
Lior Halphon
0d0d9ccdae
Fixed a timer regression, fixes timer_if in DMG mode. Relates to #54
2018-03-31 15:52:31 +03:00
Lior Halphon
73dc3560a5
Mode 0 interrupts do not occur in the glitched mode 0 of the first line 0. The extra OAM interrupt bug also affects DMG.
2018-03-31 13:18:02 +03:00
Lior Halphon
0a2d6e6dcb
Fixed DMG timing regression
2018-03-31 12:21:34 +03:00
Lior Halphon
9811dceca1
Emulate another OAM timing quirk; a sprite at x = 0 has extra penalty if SCX is not 0. Fixes intr_2_mode0_timing_sprites_scx*_nops, affects #54
2018-03-30 17:06:27 +03:00
Lior Halphon
2c44ffbe39
More accurate fetcher penalty emulation, fixed intr_2_mode0_timing_sprites_nops, affects #54
2018-03-30 02:53:49 +03:00
Lior Halphon
c7ca786e77
Attempt to fix building using MINGW. Affects #55
2018-03-29 21:27:19 +03:00
Lior Halphon
a9fbbd3894
Merge branch 'master' of https://github.com/LIJI32/SameBoy
2018-03-29 21:07:04 +03:00
Lior Halphon
e380a00b67
Fixed another timing regression with the CB opcodes
2018-03-29 21:06:53 +03:00
Kyle Swanson
7ffe132e79
fix typo
2018-03-28 21:38:48 -07:00
Kyle Swanson
7bfe5de9c7
chmod -x
2018-03-28 21:37:34 -07:00
Lior Halphon
96063fb0da
Fixed Windows build, added Unicode support in Windows.
2018-03-28 21:59:27 +03:00
Lior Halphon
4cf78139a8
Fixed a bug where SameBoy freezes for a while after leaving turbo mode
2018-03-27 23:33:31 +03:00
Lior Halphon
0e3d2770d9
Properly handle cases where an object’s X position is modified between the OAM mode and rendering mode
2018-03-27 22:13:08 +03:00
Lior Halphon
0912a30bb9
Fixed a regression in dmg_sound-2
2018-03-27 21:04:55 +03:00
Lior Halphon
f5493e023d
Fixed a timing regression in the CB opcodes
2018-03-27 20:21:24 +03:00
Lior Halphon
7671648fca
Simplified a function
2018-03-27 19:06:36 +03:00
Lior Halphon
7543461c24
Increasing PC in OAM triggers the OAM bug
2018-03-27 16:36:39 +03:00
Lior Halphon
4cbade9a88
Function name change
2018-03-27 15:55:12 +03:00
Lior Halphon
4986930511
Mostly complete emulation of the OAM bug. Passes oam_bug-2.
2018-03-27 15:46:00 +03:00
Lior Halphon
9093f22293
More accurate emulation of the OAM bug
2018-03-24 14:46:51 +03:00