Commit Graph

898 Commits

Author SHA1 Message Date
Lior Halphon
7a3ebb708c LCDC write timing regression fix 2020-12-12 22:55:14 +02:00
Lior Halphon
db483ce95f Warn about potential odd-mode triggers 2020-12-12 20:40:35 +02:00
Lior Halphon
555835549a More accurate pausing behavior, including revision differences 2020-12-12 20:35:18 +02:00
Lior Halphon
770885440f Minor changes to debugger output 2020-12-12 19:09:53 +02:00
Lior Halphon
4f408eae7c Whoops 2020-12-12 18:13:55 +02:00
Lior Halphon
dffc12331b Emulate the delayed NR44 write on the DMG 2020-12-12 18:11:35 +02:00
Lior Halphon
7de6194e28 Redo channel 4's timing accurately, emulate NR43 write quirks 2020-12-12 16:02:25 +02:00
Lior Halphon
1baa0446a9 More sweep improvements 2020-12-01 22:37:13 +02:00
Lior Halphon
13bc8679f9 Correct preservation of NRx1's state on pre-CGB models 2020-12-01 14:18:19 +02:00
Lior Halphon
74cf452a48 Further accuracy improvements to sweep; passes Blargg's APU tests again, this time for real 2020-12-01 14:17:35 +02:00
Lior Halphon
0485124076 Redo channel 1 sweep based on DMG schematics; emulates two newly discovered behaviors and also fixes #309 2020-11-28 19:31:25 +02:00
Lior Halphon
67c0e03f3b Fix a window bug in CGB mode, fixes #123 2020-11-22 00:21:19 +02:00
Lior Halphon
027cecde24 Added debugger "undo" command. Closes #156 2020-11-21 16:19:58 +02:00
Lior Halphon
1d9ac5ccc3 More accurate IR emulation, simplify API 2020-11-21 00:52:54 +02:00
Lior Halphon
b7f3454763 More accurate emulation of the IR port 2020-11-20 22:12:15 +02:00
Lior Halphon
cd2310f0a7 Wave RAM reads 0xFF while active on AGBs 2020-11-20 19:39:54 +02:00
Lior Halphon
7fdc58a07e Implement CGB-mode TILE_SEL mixing, fixes cgb-acid-hell and m3_lcdc_tile_sel_change2, closes #308 2020-11-20 16:24:16 +02:00
Lior Halphon
c36bdc22f6 More accurate interrupt emulation 2020-11-14 13:55:39 +02:00
Lior Halphon
60b8978762 Local link cable and infrared emulation in the Cocoa port 2020-11-13 23:07:35 +02:00
Lior Halphon
88198e64f4 Minor bug fixes 2020-11-13 23:02:17 +02:00
Lior Halphon
c35fe8b517 Make gb.h compatible with C++ again for bsnes integration. Fixed #300 2020-10-09 16:39:23 +03:00
Lior Halphon
7ff3556bc3 Workboy emulation (Cocoa only) 2020-09-19 19:31:24 +03:00
Lior Halphon
e35c22d405 Fix a potential single byte overflow 2020-09-17 23:47:35 +03:00
Lior Halphon
dab1c1bcfa Fix RTC drift 2020-08-22 14:10:02 +03:00
Lior Halphon
bce4bfba61 Fix major battery save regressions introduced by the last release, fixes #282 2020-08-06 19:34:57 +03:00
Lior Halphon
3f97b8eaa8 Even more regressions 2020-08-05 02:10:21 +03:00
Lior Halphon
d3664d5da0 Fix more RTC regressions 2020-08-05 01:39:19 +03:00
Lior Halphon
289853445f Fix long loading times when loading save states with bad local RTC times 2020-08-04 21:32:33 +03:00
Lior Halphon
b0d118f246 Fix broken and regressed MBC3 RTC emulation. Fixes #273, fixes #276, fixes #280 2020-08-04 21:32:27 +03:00
Renato Oliveira
ac3b09966c
Fix "Cartrdige" to "Cartridge" 2020-08-01 12:55:53 -03:00
James Larrowe
87d25c0896 Compatibility hacks for old compilers
GCC versions below 4.8.1 didn't have __builtin_bswap16, so provide
a suitable replacement.
2020-06-22 20:14:32 +00:00
Lior Halphon
b6b56d0766 Fix various save state compatibility issues between Windows and non-Windows, and a potential crash 2020-06-10 22:46:19 +03:00
Lior Halphon
c07588e3bd Console auto complete 2020-06-05 02:10:05 +03:00
Lior Halphon
6a3cd371d0 Fix potential memory corruption when execution malformed ROMs 2020-06-03 20:54:06 +03:00
Lior Halphon
08efb46d41 Made the command line debugger output “>” before inputs, added special magic sequence to break the debugger from stdin 2020-05-31 20:32:00 +03:00
Lior Halphon
97e844a0b7 GB_debugger_break is for external APIs, not available on libretro builds 2020-05-31 01:01:06 +03:00
Lior Halphon
5f4aee8ca1
Merge pull request #261 from JL2210/ld-b-b
Add ld b, b breakpoint
2020-05-31 00:55:17 +03:00
Lior Halphon
f1ea39f1c6
Spacing 2020-05-31 00:54:49 +03:00
Lior Halphon
fd97e11919
Spacing 2020-05-31 00:54:13 +03:00
James Larrowe
6fcf77c7f6 Make no argument for softbreak be equivalent to "on" 2020-05-30 16:46:17 -04:00
James Larrowe
abdece7737 add debugger command to enable and disable 2020-05-30 16:35:07 -04:00
James Larrowe
f105f28017 Add ld b,b breakpoint
Signed-off-by: James Larrowe <larrowe.semaj11@gmail.com>
2020-05-30 15:54:51 -04:00
Lior Halphon
fa7232944f Better emulation of CGB’s first frame behavior 2020-05-30 01:25:21 +03:00
Lior Halphon
ffa569deeb Partial emulation of reading VRAM right after mode 3 2020-05-29 23:10:23 +03:00
Lior Halphon
17dfe0dd6a Fix minor CGB-C regression 2020-05-29 16:30:40 +03:00
Lior Halphon
7af66387de HuC-3 alarm clock emulation 2020-05-23 14:50:54 +03:00
Lior Halphon
369410f370 Fix HuC-1 regression 2020-05-23 00:09:30 +03:00
Lior Halphon
08ca56eec7 Cleanup 2020-05-23 00:05:43 +03:00
Lior Halphon
ce9114ed55 Fix IR bugs 2020-05-19 01:24:09 +03:00
Lior Halphon
933b622886 Allow more GameShark cheats 2020-05-19 01:24:02 +03:00
Lior Halphon
a588993f28 Add an HuC command required by Pocket Family 2 2020-05-17 00:10:43 +03:00
Lior Halphon
a9023d08c6 Emulate HuC-3’s IR and RTC 2020-05-16 23:27:17 +03:00
Lior Halphon
2cc980755e HuC1 IR support 2020-05-13 22:21:31 +03:00
Lior Halphon
3cba3e8e27 Emulate CGB-C PCM read glitch, fix a potential noise volume envelope bug 2020-05-10 00:37:52 +03:00
Fredrik Ljungdahl
99ec31dfdc Allow more than 1 symbol per debug address 2020-05-07 00:12:35 +02:00
Lior Halphon
5a56c3b882 Style fixes 2020-05-01 16:03:26 +03:00
Lior Halphon
4b24178553 Rumble mode selection 2020-04-29 16:50:31 +03:00
Lior Halphon
6448a692e2 Add smart rumble to games without a rumblepak 2020-04-29 16:06:11 +03:00
Lior Halphon
5a14eb93c6 Merge branch 'master' into JoyKit
# Conflicts:
#	Cocoa/Document.m
#	Cocoa/GBView.h
#	Cocoa/GBView.m
#	Cocoa/joypad.m
#	Cocoa/main.m
#	Core/display.c
#	Core/gb.h
#	Core/save_state.c
2020-04-29 15:52:03 +03:00
Lior Halphon
110cedeaac Even better hueristics 2020-04-25 23:26:17 +03:00
Lior Halphon
d1e3ad7790 Better hueristics for wrong MBC type 2020-04-25 23:18:03 +03:00
Lior Halphon
ca567bee79 Fix Linux build break 2020-04-25 22:54:50 +03:00
Lior Halphon
152924e13f Add support to the ISX format, including symbols 2020-04-25 22:48:48 +03:00
Lior Halphon
bb5c9f7fc6 Fix libretro build 2020-04-25 15:12:10 +03:00
Lior Halphon
1e7737a239 Limit unroll to GCC 8 2020-04-25 14:46:01 +03:00
Lior Halphon
0cf168f32b Fixing inconsistent style 2020-04-24 20:37:57 +03:00
Lior Halphon
695c6ee943 Don't crash if a naughty frontend runs the boot ROM without a ROM 2020-04-11 19:21:00 +03:00
Lior Halphon
0abd3b2c46 Dump and load cheats 2020-04-11 19:15:40 +03:00
Lior Halphon
5df45417fa Console quirks 2020-04-11 18:27:31 +03:00
Lior Halphon
852a6997ed Add cheats UI to Cocoa 2020-04-11 18:03:10 +03:00
Lior Halphon
337e74352d Add cheats API, with GameShark and GameGenie import 2020-04-09 22:13:09 +03:00
Lior Halphon
a6567d9ee1 Update old coding style 2020-04-09 14:32:52 +03:00
Lior Halphon
a9cd3f2c11 Fix operator priorities, fix parsing debugger bug 2020-04-09 14:21:07 +03:00
Lior Halphon
92d6cc6394 Use official register names 2020-04-09 02:36:27 +03:00
Lior Halphon
d8e89f5114 Fix banked 16-bit assignments; fixes #245 2020-04-08 19:17:45 +03:00
Lior Halphon
0ed5cf6b38 Proper MBC30 support, more accurate MBC3 emulation. Fixes #244 2020-04-08 19:07:29 +03:00
Lior Halphon
2f1b8e5b57 IME is now available under the registers command 2020-03-27 18:56:47 +03:00
Lior Halphon
1a3572316f next now skips over halt, closes #233 2020-03-27 17:49:14 +03:00
Lior Halphon
05403d3a56 Fix the Joypad interrupt. Fixes #237 2020-03-27 17:36:55 +03:00
Lior Halphon
4cb56dc76f Improve MBC2 emulation. Fixes #238 2020-03-27 16:35:36 +03:00
Lior Halphon
5ecb845662 Add accurate frame blending option 2020-03-26 20:54:18 +02:00
Lior Halphon
e94e7cc501 Add another color correction mode 2020-03-25 20:33:13 +02:00
Lior Halphon
84e8e45b7b Implement ATTR_CHR 2020-03-13 13:35:54 +02:00
Lior Halphon
e7f6ac8828 Do the same for SGB 2020-03-06 21:19:53 +02:00
Lior Halphon
34cf0f558d It's more reasonable to do it this way 2020-03-06 18:56:51 +02:00
Lior Halphon
c6f9d05124 Emulate LCD-PPU horizontal desync on DMGs 2020-03-06 14:41:13 +02:00
Lior Halphon
4d2f56c42d Minor bug fix 2020-03-04 23:43:05 +02:00
Lior Halphon
1c7351fc85 Missing braces 2020-03-04 23:34:36 +02:00
Lior Halphon
409ab2a6d4 Accurate emulation of tilemap advancement timings 2020-03-03 02:21:19 +02:00
Lior Halphon
e846f4f3b0 Hacky, but correct emulation of WX=166 2020-03-01 23:58:28 +02:00
Lior Halphon
2a8b26d5e6 Add TODO 2020-03-01 00:23:50 +02:00
Lior Halphon
b7194402eb Accurately emulate Window X = Object X 2020-03-01 00:17:45 +02:00
Lior Halphon
5ca602fbd2 WX=0 emulation 2020-02-29 18:26:16 +02:00
Lior Halphon
39b999a68b Emulate the FIFO insertion glitch (WX variant) 2020-02-29 17:06:08 +02:00
Lior Halphon
955860b463 Get rid of the FIFO pause flags 2020-02-28 22:36:51 +02:00
Lior Halphon
e29246fd91 Window tile is reset on WX trigger 2020-02-28 18:28:47 +02:00
Lior Halphon
2a8f15c68b The fetcher pushes pixels to the FIFO as soon as it's empty 2020-02-28 18:10:09 +02:00
Lior Halphon
60f01fe947 Merge branch 'master' into ppu_window 2020-02-28 15:21:38 +02:00
Lior Halphon
0c716bd970 More accurate timing emulation of window-objects interaction 2020-02-27 23:42:16 +02:00
Jakub Kądziołka
67d5a53503
Spell "length" properly 2020-02-27 18:11:10 +01:00
Lior Halphon
89303ab046 WX access conflicts 2020-02-27 00:12:42 +02:00
Lior Halphon
9c7a8fdb1b WY is tested every cycle 2020-02-26 22:24:08 +02:00
Lior Halphon
b37a0b285a Window Y still advances if WX=166 2020-02-24 23:59:18 +02:00
Lior Halphon
7456beb7b9 Better emulation of negative WX positions 2020-02-24 21:23:06 +02:00
Lior Halphon
248e7bc332 Timing improvements 2020-02-24 20:46:00 +02:00
Lior Halphon
25b51362e9 Safety first 2020-02-24 00:33:45 +02:00
Lior Halphon
3864ff37e1 Timing improvements 2020-02-24 00:32:47 +02:00
Lior Halphon
c22611c701 Minor bugfix 2020-02-23 23:48:08 +02:00
Lior Halphon
c0ba898ef2 Basic window implementation 2020-02-23 23:16:45 +02:00
Lior Halphon
2be58439bf Starting over – removing all window related code 2020-02-23 00:38:47 +02:00
Lior Halphon
d8282fe3c9 Please pretend the last commit never happened 2020-02-22 00:45:52 +02:00
Lior Halphon
39b88d546b The upper bits of SCX might mid-line 2020-02-21 21:59:03 +02:00
Lior Halphon
ea2f32b255 The fetcher state machine advances even while handling an object 2020-02-21 21:44:44 +02:00
Lior Halphon
f86e682d2c Fix sign 2020-02-21 17:22:57 +02:00
Lior Halphon
8409d3bcfb Emulate changing sprite height mid-fetch 2020-02-21 16:43:51 +02:00
Lior Halphon
7d51ba3d97 More fixes, SGB emulation of the same quirk 2020-02-21 16:16:02 +02:00
Lior Halphon
91404edd13 Disgusting hacks to emulate disabling objects while an object is being fetched 2020-02-21 15:14:33 +02:00
Lior Halphon
56118d2a67 Move improvements to LCDC conflicts 2020-02-21 14:22:25 +02:00
Lior Halphon
a8f63aea3c Emulate DMG LCDC write conflicts correctly. This might vary between individual units. 2020-02-21 02:55:07 +02:00
Lior Halphon
0290e70445 Improvements to AGB color correction 2020-02-17 23:05:11 +02:00
Lior Halphon
bec09a012c More accurate emulation of STOP mode 2020-02-15 19:21:43 +02:00
Lior Halphon
08eb2f3d98 Correct emulation of FF6C (Turns out it controls object priority) 2020-02-15 15:32:06 +02:00
Lior Halphon
f550360f1a More accurate CGB color correction curve 2020-02-15 13:21:21 +02:00
Lior Halphon
8b7805b95d Hit ^T 2020-02-10 20:19:37 +02:00
Lior Halphon
804b9bec63 Fixed a bug where HDMA begins in the middle of an instruction while cycles are pending to be flushed. Fixes #230 2020-02-10 00:21:33 +02:00
Lior Halphon
103caa56e1 Allow displaying borders outside of SGB emulation, including borrowing SGB border. Allow not displaying SGB borders. (Todo: libretro support) 2020-02-08 13:28:46 +02:00
Lior Halphon
b806ae4e82 Fix #228 2020-02-01 23:36:16 +02:00
Lior Halphon
38ee020653 Fixed a regression bug that made the first CGB frame blank instead of repeated. 2020-01-31 01:29:59 +02:00
Lior Halphon
48d3504de7 Let the core handle boot ROM selection 2020-01-29 20:29:30 +02:00
Lior Halphon
163a5ea20c Add DMG color palettes (Cocoa) 2020-01-29 14:19:11 +02:00
Lior Halphon
0737655753 Merge branch 'master' into JoyKit 2020-01-03 23:42:25 +02:00
Lior Halphon
95af00a752 speling is veri difikult 2020-01-03 21:11:45 +02:00
Lior Halphon
bd9ac204c2 Allow SameBoy to compile on 4-byte-bools platforms 2019-11-20 22:40:03 +02:00
Lior Halphon
31609319de Fix the set_joyp API 2019-11-09 14:45:38 +02:00
Lior Halphon
c802361800 Whoops, this function was missing 2019-11-08 16:14:16 +02:00
Lior Halphon
143e1f88a8 There’s not reason it must be an integer 2019-11-03 22:02:33 +02:00
Lior Halphon
0ece21bca7 Replace the SDL-derived controller support with my own JoyKit framework. Adds rumble support, LED support, better manual and automatic configurations, analog speed controls. 2019-10-19 19:26:04 +03:00
Lior Halphon
dee29c118c Added GB_set_sample_rate_by_clocks API, split SGB_NO_SFC into PAL and NTSC; now they report the correct clock rate. 2019-10-08 15:10:24 +03:00
Lior Halphon
ca370eee7e A bit more accurate AGB audio rendering 2019-10-01 18:50:59 +03:00
Lior Halphon
ac418b9de1 Pass channel_1_freq_change_timing 2019-09-30 00:09:25 +03:00
Lior Halphon
652e52df3d Pass the SGB multiplayer tests 2019-09-14 12:31:52 +03:00
Lior Halphon
851dbd3ccd SGB and AGB color correction 2019-09-13 17:13:21 +03:00
Lior Halphon
4fcc921b46 Fix SGB multiplayer, improve multiplayer accuracy 2019-09-13 17:10:58 +03:00
Lior Halphon
eaa1c1cd4a Merge bsnes’s changes 2019-08-16 17:38:43 +03:00
Lior Halphon
e3672e8293 Emulate built in SGB palettes 2019-07-20 16:10:24 +03:00
Lior Halphon
8c1f76a594 Fix HLE SGB 2019-07-19 20:37:58 +03:00
Lior Halphon
ffb9f1b134 Fix HLE SGB 2019-07-19 20:34:26 +03:00
Lior Halphon
e634019ac9 Fix CGB emulation 2019-07-19 20:27:53 +03:00
Lior Halphon
4f9c8e9374 Match the HLE timings to the LLE timings 2019-07-19 20:19:09 +03:00
Lior Halphon
ea7dec4e88 Merge branch 'master' into bsnes_integration 2019-07-19 15:51:10 +03:00
Lior Halphon
33198fc7b7 Give SGB its own conflict map 2019-07-19 15:50:49 +03:00
Lior Halphon
df7f7d8171 Fix silly desync inaccuracy 2019-07-18 22:55:11 +03:00
Lior Halphon
772289c545 Fix a silly bug 2019-07-18 00:53:11 +03:00
Lior Halphon
9efd20d7cd Revert "Silence some GCC warnings"
This reverts commit 11a9f1df21.
2019-07-16 23:33:07 +03:00
Lior Halphon
11a9f1df21 Silence some GCC warnings 2019-07-16 23:27:35 +03:00
Lior Halphon
9ba6915c85 ICD JOYP write API 2019-07-16 21:42:57 +03:00
Lior Halphon
2d7f54a775 Load ROM from buffer API 2019-07-16 21:04:29 +03:00
Lior Halphon
ce9ce07817 Make the ICD APIs pixel based 2019-07-16 20:44:27 +03:00
Lior Halphon
346e499602 ICD APIs 2019-07-15 23:02:58 +03:00
Lior Halphon
e1873ad2ec Add JOYP write callback API 2019-07-15 22:35:21 +03:00
Lior Halphon
2bfe922650 Allow emulating an SGB without SFC HLE 2019-07-15 20:47:16 +03:00
Lior Halphon
9f7255cd23 Make the automation results more consistent across revisions, and making use of this change as a chance to add color correction to the automation 2019-07-13 20:29:11 +03:00
Lior Halphon
8c8d5afe62 Make the debugger compatible with more sym formats 2019-07-13 17:17:55 +03:00
Lior Halphon
f55c254959 Fixed a regression that made ly_lyc_0_write and ly_lyc_write fail 2019-07-12 02:18:25 +03:00
Lior Halphon
4541efe86a Fixed a bug that prevented writing to the wave RAM, as well as a bug where the wave RAM was treated as zeros despite not being zero’d out 2019-06-29 14:03:42 +03:00
Lior Halphon
36a87f96bd Formatting 2019-06-21 16:58:56 +03:00
Lior Halphon
24b58da8c6 Minor text change 2019-06-21 14:18:48 +03:00
Lior Halphon
7c61445fe3 Fixed out of bound read in GB_load_state_from_buffer. Closes #104 2019-06-21 03:04:38 +03:00
Lior Halphon
72b1fe0500 Minor Fixes™ 2019-06-21 01:03:52 +03:00
Lior Halphon
50a6a3e35c Fix libretro SGB1 FPS, fix un/serialization memory corruptions in libretro 2019-06-19 23:49:43 +03:00
Lior Halphon
91b0e491c5 Increase the minimum required cycles for a sync, fix SGB jingle audio 2019-06-19 22:44:54 +03:00
Lior Halphon
431f1f8199 Remove redundant calls to display_vblank on non-SGB models and in irregular FPS scenarios. Affects #161 2019-06-18 23:16:28 +03:00
Lior Halphon
e268efefef Redesign and reimplement the audio API, let the frontends handle more stuff. Probably affects #161 2019-06-15 23:22:27 +03:00
Lior Halphon
8b7922b679 Fix #144 by ignored malformed commands with 0 length 2019-06-15 03:42:53 +03:00
Lior Halphon
66b814a226 Don’t use libc’s random/rand 2019-06-14 16:49:41 +03:00
Lior Halphon
843683a492 Randomize everything! 2019-06-09 18:14:32 +03:00
Lior Halphon
49d8a5cb44 Fixed the parsing of comparison operators as well as their priorities. Fixes #155 2019-06-08 16:08:07 +03:00
Lior Halphon
0da2930109 Fix #175 2019-06-08 14:35:52 +03:00
Lior Halphon
274760746e Fix #165 2019-06-07 19:18:07 +03:00
Lior Halphon
9d8adbb581 This is not correct, this bug only affects the PCM registers and not actual output. Currently not emulated at all. 2019-06-07 18:37:19 +03:00
Lior Halphon
2f9de4942c Increase input polling frequency in the Cocoa and SDL frontends, should make inputs look less synthetic and potentially reduce input lag 2019-06-07 18:27:25 +03:00
Lior Halphon
64879f5b02 Accurate emulation of (most aspects of) stop mode 2019-06-07 13:53:50 +03:00
Lior Halphon
4c34e0a6e0 Turns out the AGB inverts Channel 3’s output 2019-06-01 18:22:58 +03:00
Lior Halphon
6888047102 Show flags in the registers command 2019-06-01 16:42:17 +03:00
Lior Halphon
cdc36f329e Added open dialog to the SDL GUI, misc fixes 2019-06-01 14:29:46 +03:00
Lior Halphon
1de34b12ac
Merge pull request #181 from ISSOtm/master
Fix sample lengths for CH1, 2 and 4
2019-05-25 21:09:47 +03:00
Lior Halphon
85c43fa81f Fixed Channel 3’s first sample behavior, update analog characteristic to more realistic values. Fixes #177 2019-05-25 19:12:09 +03:00
Lior Halphon
3e724afb0a Basic SGB support in the SDL port 2019-05-18 18:45:31 +03:00
ISSOtm
ec5d1b7b88 Fix sample lengths for CH1, 2 and 4 2019-05-18 03:01:20 +02:00
Lior Halphon
3ee2c64899 Make the apu command a bit safer 2019-05-17 22:03:23 +03:00
Lior Halphon
6648a0a84d Minor adjustments and style fixes to the new APU debug functions 2019-05-17 20:48:49 +03:00
Lior Halphon
280467ad38
Merge branch 'master' into master 2019-05-17 20:31:52 +03:00
Lior Halphon
91eeb4d9d5 Emulate AGB audio mixing 2019-05-17 00:08:34 +03:00
ISSOtm
40f83c8f25 Add APU-related debugger commands
This change includes making one of the APU functions public
2019-05-15 12:45:51 +02:00
Lior Halphon
ddc4e7484b Fix and restore optimization 2019-05-10 22:29:30 +03:00
Lior Halphon
06670fc970 Fix #172. Allow unroll optimizations when compiling with GCC. 2019-05-10 21:51:11 +03:00
orbea
2bded45397 Disable pragmas for gcc. 2019-05-09 10:55:31 -07:00
Lior Halphon
82ce597573 Line breaks 2019-04-12 20:30:02 +03:00
Lior Halphon
05cd81b77c Implemented jump-to breakpoints 2019-04-12 20:29:43 +03:00
Lior Halphon
7242ddae64 speling is difikult 2019-03-16 20:56:22 +02:00
Lior Halphon
c342663200 Emulate serial bit shifting, update the serial API to use bits instead of bytes, update printer emulation and libretro to use the new API 2019-03-15 14:36:10 +02:00
Lior Halphon
0b03b61564 Render the first line 0, as required for SGB emulation 2019-02-16 04:19:16 +02:00
Lior Halphon
9d0aadb83f Emulate missing Vreset signal (SGB only for now) and ICD2 desyncing 2019-02-15 17:04:48 +02:00
Lior Halphon
dde06e7cae Work around a crashing race condition, proper fix needed 2019-01-28 20:56:37 +02:00
Lior Halphon
b996ed9220 Writing to BGPD/OBPD while it’s blocked still increases BGPI/OBPI if needed. Fixes #145 2019-01-19 23:37:44 +02:00
Lior Halphon
73a54049d2 Accurate PPU access timings 2019-01-19 19:32:26 +02:00
Lior Halphon
4536581a6e Fixed a bug where modifying RTC data would corrupt cartridge RAM data. Fixes #136 2019-01-18 02:36:14 +02:00
Lior Halphon
312478e509 CGB palettes are not accessible during Mode 3, closes #84 2019-01-14 22:22:46 +02:00
Lior Halphon
879d3b607d Removed verified TODO 2019-01-14 20:32:52 +02:00
Lior Halphon
ba5c07bed9 Correctly emulate speed switch timing 2019-01-13 01:09:41 +02:00
Lior Halphon
c74b39e712 The CPU core of the Game Boy is (most likely) called SM83 2019-01-12 00:42:16 +02:00
Lior Halphon
21d2a59a5f Fixed a very rare edge case where an interrupt occurs when SP=FF11 2019-01-12 00:39:24 +02:00
Lior Halphon
4e2b5bb336 Fix the GB_run_frame API in SGB mode 2019-01-11 21:53:21 +02:00
Lior Halphon
7b36ee10a4 Merge branch 'master' into sgb 2019-01-05 19:00:22 +02:00
Lior Halphon
ae959cd878 ATTR_LIN and ATTR_DIV 2019-01-05 18:59:50 +02:00
Lior Halphon
4051f190a5 Cache cycles_per_sample to avoid FP arithmetic 2019-01-01 00:42:40 +02:00
Lior Halphon
9d947c7ce6 Unroll some APU loops 2018-12-31 23:09:56 +02:00
Lior Halphon
af0430dbc5 Unroll some loops in PPU code, more efficient timer handling 2018-12-31 22:06:20 +02:00
Lior Halphon
21eb96a2f5 Joypad multiplayer support (Cocoa) 2018-12-15 18:55:41 +02:00
Lior Halphon
612cd07fb3 Fixed emulation of echo RAM 2018-12-12 23:44:00 +02:00
Lior Halphon
ea09dfc888 Fixed multiplayer SGB mode 2018-12-04 23:46:30 +02:00
Lior Halphon
b1a2e45168 Improvements to the SGB animation 2018-12-01 13:39:43 +02:00
Lior Halphon
6d28e74667 Color 0 must always be shared 2018-11-24 15:53:53 +02:00
Lior Halphon
4b93f89763 Correct emulation of color masks 2018-11-24 15:42:54 +02:00
Lior Halphon
389d8ae045 Halt the CPU while the SGB animation is playing 2018-11-24 13:34:07 +02:00
Lior Halphon
2d6d1e6325 SGB boot animation 2018-11-24 13:21:00 +02:00
Lior Halphon
b3166135eb Clean up that crashing mess I made 2018-11-23 19:59:15 +02:00
Lior Halphon
558f9b9bae Updated SGB border, add “2” to SGB2 2018-11-23 14:16:48 +02:00
Lior Halphon
67d52b78b6 Handling interrupted SGB commands 2018-11-17 12:26:07 +02:00
Lior Halphon
af5ef50cf9 Fixing default border 2018-11-17 01:39:38 +02:00
Lior Halphon
deb5e21842 More colorization commands 2018-11-17 00:44:18 +02:00
Lior Halphon
b698ce5d95 Correctly emulate SGB border color 0 2018-11-17 00:44:07 +02:00
Lior Halphon
e5e7ce8203 Basic colorization 2018-11-16 22:05:35 +02:00
Lior Halphon
d42cbcdee2 Palette transfer functions 2018-11-16 19:11:21 +02:00
Lior Halphon
91a3091b2e Build fix 2018-11-16 17:41:23 +02:00
Lior Halphon
2710939e1e That should be an inc file 2018-11-16 17:38:53 +02:00
Lior Halphon
595907cae2 Border fade animation 2018-11-16 17:36:21 +02:00
Lior Halphon
69ac36cca1 Add default SGB border 2018-11-16 17:22:57 +02:00
Lior Halphon
398148f7ea Basic SGB border support 2018-11-16 16:04:40 +02:00
Lior Halphon
382d9f8898 MASK_EN support 2018-11-16 12:42:52 +02:00
Lior Halphon
2f2b792edf SGB save states 2018-11-16 01:53:01 +02:00
Lior Halphon
634a54c046 SGB resolution support (Cocoa only so far) 2018-11-15 00:21:21 +02:00
Lior Halphon
6ba5cfbeef Support for multi-packet SGB commands 2018-11-13 23:45:26 +02:00
Lior Halphon
7735d638c6 Multiplayer SGB APIs/SGB detection 2018-11-12 00:37:06 +02:00
Lior Halphon
5c581651ce Handle the SGB header commands, disable SGB functions if needed. 2018-11-11 22:50:00 +02:00
Lior Halphon
44891d5c4a Initial code to support SGB, command “parsing”, replacement SGB boot ROM 2018-11-11 01:16:32 +02:00
Lior Halphon
94136f5741 Adjust DAC attributes to fix LADX’s crackling audio (Fixes #125) while keeping Cannon Fodder’s buzzing reasonable (Proper audio measurements still required) 2018-11-10 19:14:18 +02:00
Lior Halphon
a39b314378 Fixed silly APU regression (Noise volume envelope ran too fast) Fixes #121 2018-11-03 14:37:19 +02:00
Lior Halphon
c9d6a1381f Cross emulator compatibility with RTC saves 2018-11-03 01:31:14 +02:00
Lior Halphon
64922fff4b Fixed a bug where channels 1 and 2 would start playing earlier than they should have if NRx4 was written to twice. Fixes #86. 2018-10-29 00:44:43 +02:00