Lior Halphon
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cb33a5b25a
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Fix Aevilla
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2018-03-20 20:08:29 +02:00 |
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Lior Halphon
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3883b7d86a
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Merge branch 'master' into timing
# Conflicts:
# Core/display.c
# Core/z80_cpu.c
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2018-03-19 23:46:33 +02:00 |
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Lior Halphon
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b50c97f4a7
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Prevent starting HDMA in the middle of an instruction, making both the CPU and DMA access memory at the same time. Closes #47
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2018-03-19 20:01:31 +02:00 |
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Lior Halphon
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202eb2b5cc
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Fix stat_lyc_onoff
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2018-03-18 20:32:19 +02:00 |
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Lior Halphon
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80b1275e07
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Fix stat_lyc_onoff
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2018-03-18 20:08:45 +02:00 |
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Lior Halphon
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0dc30f081a
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CGB halt interrupt timing
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2018-03-17 23:21:14 +02:00 |
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Lior Halphon
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12ae5745db
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While fixing some rendering issues, this change was incorrect.
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2018-03-17 21:04:48 +02:00 |
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Lior Halphon
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269bac4626
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More CGB fixes
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2018-03-17 20:34:55 +02:00 |
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Lior Halphon
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21b75494a2
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More CGB fixes (currently on DMG-mode CGB is verified). Halt interrupt timing isn’t correct yet.
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2018-03-11 00:17:57 +02:00 |
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Lior Halphon
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15b6c48d7c
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Fixed vblank_stat_intr-C
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2018-03-10 15:52:22 +02:00 |
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Lior Halphon
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c267ad00b5
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Goodbye
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2018-03-09 23:34:23 +02:00 |
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Lior Halphon
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e8b107efdb
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In double speed mode, there are no quirks where IF and STAT don’t update together
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2018-03-09 23:31:49 +02:00 |
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Lior Halphon
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cb6bb0590e
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Starting to fix CGB timing quirks
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2018-03-09 21:11:35 +02:00 |
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Lior Halphon
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9083e883fe
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CGB BG rendering
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2018-03-09 18:52:36 +02:00 |
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Lior Halphon
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a32f232bb1
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Fixed OAM-window priority glitch, fixed OAM glitch in Prehistoric Man
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2018-03-09 17:10:19 +02:00 |
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Lior Halphon
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1149c266cf
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More regression fixes, actually fix Pinball Deluxe this time
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2018-03-08 23:22:03 +02:00 |
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Lior Halphon
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544ca2be4c
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Changing the timings of memory writes so they’re not effectively one T-cycle late. This screws up APU’s cycle accuracy for now.
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2018-03-05 21:17:37 +02:00 |
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Lior Halphon
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88a11b891f
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Object rendering
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2018-03-04 23:27:31 +02:00 |
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Lior Halphon
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3d1c8b50c4
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OAM search and OAM timing in mode 3
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2018-03-04 22:21:56 +02:00 |
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Lior Halphon
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476133abd0
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The scrolled y value is cached and not recalculated
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2018-03-03 20:51:38 +02:00 |
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Lior Halphon
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518746f664
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fixed rendering off by one
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2018-03-03 19:52:48 +02:00 |
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Lior Halphon
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496c5589e6
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Added window support
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2018-03-03 19:36:21 +02:00 |
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Lior Halphon
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5ea33cc931
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Cleanup
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2018-03-03 19:05:29 +02:00 |
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Lior Halphon
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b08f02c4f3
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Rewriting the PPU rendering: T-cycle accurate background rendering. DMG only, CGB completely broken
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2018-03-03 15:47:36 +02:00 |
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Lior Halphon
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a67db0595b
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Fixed window behavior
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2018-03-01 22:03:56 +02:00 |
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Lior Halphon
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b702d56547
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Merge branch 'master' into timing
# Conflicts:
# Core/display.c
# Core/z80_cpu.c
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2018-03-01 21:22:33 +02:00 |
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Lior Halphon
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94c6dbd281
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Fixed ‘call’ instruction not being properly symbolicated. Closes #37
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2018-03-01 21:12:37 +02:00 |
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Lior Halphon
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7248403be7
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Fixed several DMG regressions, fixes Pinball Deluxe again
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2018-03-01 00:12:04 +02:00 |
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Lior Halphon
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fb03479a1f
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Added 16-bit dereferencing operator ({address} ) to the debugger. Closes #38
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2018-02-28 19:39:22 +02:00 |
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Lior Halphon
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b02e40d5a2
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Refinement to that last fix
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2018-02-25 23:23:55 +02:00 |
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Lior Halphon
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90a943d05a
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Emulate an HDMA quirk required to properly emulate Aevilia
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2018-02-25 22:32:41 +02:00 |
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Lior Halphon
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ef670986c6
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Rewrote PPU (currently only emulates DMG correctly) to use the new timing mechanism. Removed “future interrupts” (No longer required because SameBoy is now T-cycle based)
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2018-02-25 00:48:45 +02:00 |
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Lior Halphon
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42ab746a66
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Starting to remove the delayed interrupts hack – done for timer interrupt, broken for display interrupts
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2018-02-23 15:33:44 +02:00 |
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Lior Halphon
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c48097a484
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Convert div counter to the SM mechanism
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2018-02-23 13:16:05 +02:00 |
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Lior Halphon
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5974092c94
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Bugfix
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2018-02-20 23:04:35 +02:00 |
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Lior Halphon
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56eac9f875
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Removed some dead code from display.c
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2018-02-20 21:23:27 +02:00 |
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Lior Halphon
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9802ca41dd
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Components not affected by CGB’s double speed mode now operate in 8MHz mode to theoretically make advance_cycles(gb, 1) safe.
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2018-02-20 21:17:12 +02:00 |
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Lior Halphon
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f79af39ea2
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More accurate emulation of the APU’s analog characteristics
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2018-02-16 18:01:50 +02:00 |
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Lior Halphon
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fc35111ae7
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Corrected the emulated DAC’s range
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2018-02-16 01:26:37 +02:00 |
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Lior Halphon
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0c231db9e7
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This is probably not correct (and makes no sense from an hardware design perspective), but this correctly emulates my analog test cases and fixes the pops introduced by the last commit.
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2018-02-13 23:13:15 +02:00 |
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Lior Halphon
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bfb37884e1
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Inactive channels are not equivalent to channels with 0 volume.
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2018-02-11 22:50:15 +02:00 |
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Lior Halphon
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afcc66fb3c
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Added CPU under/over-clocking support in Core, add under-clocking hotkey in the Cocoa port, allow modifier keys to be configured as input keys in Cocoa.
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2018-02-10 23:30:30 +02:00 |
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Lior Halphon
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0cbbaac490
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Updated incorrect comment after verification
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2018-02-10 19:50:42 +02:00 |
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Lior Halphon
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81f808e184
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Refinements for the Wii U port
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2018-02-10 15:02:22 +02:00 |
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Lior Halphon
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00c67f8842
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Merge commit '217e9787bd640cbd1b8250e31c0064331ddc302f'
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2018-02-10 14:49:57 +02:00 |
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Lior Halphon
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1c61b006ba
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Added rewinding support to the core and the Cocoa frontend
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2018-02-10 14:42:14 +02:00 |
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radius
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217e9787bd
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change MAX_CH_AMP on WiiU
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2018-02-07 15:28:30 -05:00 |
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Lior Halphon
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95234036bb
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Added return value to GB_run API.
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2018-01-31 15:18:04 +02:00 |
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Lior Halphon
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09dd47c6de
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Fixed unintentional delay in NR50 and NR51’s effects
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2018-01-19 19:56:39 +02:00 |
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Lior Halphon
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37906bcd1f
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Fixed sound pops in Super Mario Land 2.
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2018-01-19 00:47:46 +02:00 |
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