Lior Halphon
44b414d45f
Fixed VRAM window not showing correctly if opened while the game is paused
2017-05-27 12:52:31 +03:00
Lior Halphon
da852119de
Updated readme to SDL2
2017-05-27 12:47:25 +03:00
Lior Halphon
096bd8ba94
Merge branch 'sdl2'
2017-05-27 12:30:25 +03:00
Lior Halphon
6e7ab3558a
Use a smaller audio buffer size if supported.
2017-05-27 12:29:36 +03:00
Lior Halphon
a01ea29cf1
The first entry in the backtrace command is now in the same format as the rest
2017-05-26 20:21:39 +03:00
Lior Halphon
7d88ee00cc
Added side view to Cocoa debugger
2017-05-26 20:16:19 +03:00
Lior Halphon
ece1a11a23
SDL port: GUI-based error reporting, added help dialog (? on macOS, F1 on everything else)
2017-05-25 23:28:48 +03:00
Lior Halphon
4d5dc6a30e
Cleanup
2017-05-24 21:44:43 +03:00
Lior Halphon
52e99adc32
SDL port: Resizing, resizing modes, and pause support
2017-05-24 20:33:39 +03:00
Lior Halphon
00439f4d49
SDL port: added drag and drop support, added model switch command, fixed macOS audio
2017-05-23 23:18:16 +03:00
Lior Halphon
bef89c6604
Upgraded Sameboy-SDL to SDL2, fixed Windows build, fixed save states in SDL, added reset and mute to SDL. The SDL port now renders via OpenGL.
2017-05-21 21:45:19 +03:00
Lior Halphon
50a21da4d5
False positive fixes
2017-05-13 22:55:59 +03:00
Lior Halphon
6dd24e0733
Fixed hung note issue. Closes #7
2017-05-13 17:04:05 +03:00
Lior Halphon
86332d0311
Modifying WX and WY outside of VBlank is now more accurate, but still requires more research. Closes #6 .
2017-05-12 19:33:42 +03:00
Lior Halphon
00623d4eea
- Added audio supersampling support to greatly improve audio quality.
...
- Fixed a bug where low sampling rate or disabled sound resulted in wrong APU behavior.
- Added API to get the current number of pending samples.
- This change broke save state compatibility with v0.8 and older
Closes #8 .
2017-05-12 17:11:55 +03:00
Lior Halphon
b858f17425
Added the GB_run_frame API; closes #5 .
2017-04-25 00:19:10 +03:00
Lior Halphon
22d3510dde
Added LCD command to the debugger
2017-04-22 14:55:17 +03:00
Lior Halphon
c766704267
More accurate FPS capping that tracks time correctly even when the screen is off. Should also support restarting the LCD during blank to increase FPS to 63.
2017-04-21 16:00:53 +03:00
Lior Halphon
fb55c35f87
New APIs, Document.m no longer requires GB_INTERNAL, fixed a bug where the sprite viewer showed incorrect sprites for some CGB exclusive games.
2017-04-19 23:26:39 +03:00
Lior Halphon
3feaeb153e
New turbo related APIs, Quick Look no longer requires GB_INTERNAL
2017-04-19 21:55:58 +03:00
Lior Halphon
a925ef130d
Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
2017-04-17 20:16:17 +03:00
Lior Halphon
0b1e2784cd
Fixed saves and save states not working correctly on Windows
2017-03-24 14:39:39 +03:00
Lior Halphon
4bf391b1c8
SCX now effects Mode 3’s length. Fixes hblank_ly_scx_timing-GS
2017-02-25 23:30:31 +02:00
Lior Halphon
55e54d9499
Refinements to DMG STAT write interrupt bug. Fixes stat_irq_blocking on DMG.
2017-02-25 21:56:46 +02:00
Lior Halphon
2c1d2571d3
More false positive fixes
2017-02-25 16:06:38 +02:00
Lior Halphon
dbd04f09e8
HBlank HDMA should start instantly when starting during HBlank. Fixes 3-D Ultra Pinball.
2017-02-25 15:42:59 +02:00
Lior Halphon
9fbcce689c
False positive stack overflow detection
2017-02-24 23:00:10 +02:00
Lior Halphon
ce05b5f7f0
Added the faster but unportable native_release configuration
2017-02-24 18:35:31 +02:00
Lior Halphon
371b575d2e
Added information to stack overflow detection in the automatic tester
2017-02-24 18:25:27 +02:00
Lior Halphon
c116c70bfa
Better GUI for user errors/warnings in Cocoa
2017-02-24 18:15:31 +02:00
Lior Halphon
724153e5ef
Minimal attempt to be compatible with ROMs without correct headers
2017-02-24 15:14:47 +02:00
Lior Halphon
3d99773ddb
Changed how the Cocoa port initializes GB_gameboy_t
2017-02-24 15:14:00 +02:00
Lior Halphon
39253bec80
Yet-another-false-positive automation fix
2017-02-24 01:19:44 +02:00
Lior Halphon
319857db89
Fixed window behavior
2017-02-24 00:59:07 +02:00
Lior Halphon
a420cfd798
HUC1’s RAM Enable only controls writing
2017-02-23 00:27:08 +02:00
Lior Halphon
c5ce14dad1
Prevent Hblank HDMAs when the LCD is off
2017-02-21 22:33:09 +02:00
Lior Halphon
f4a364c3db
It seems like STAT’s LYC flag should be on while the screen is off.
2017-02-21 21:31:52 +02:00
Lior Halphon
fed3b4f9cd
Symbolicate LDH instructions
2017-02-21 21:31:22 +02:00
Lior Halphon
aca7687edd
Fixed a bug where LYC would be compared to the wrong value in the first cycle of a frame
2017-02-20 22:52:34 +02:00
Lior Halphon
b0dfb8c5ac
Added built-in IO-Register symbols
2017-02-20 14:37:15 +02:00
Lior Halphon
91513ced22
Minor adjustment to LCD timing after enabling it.
2017-02-20 14:20:45 +02:00
Lior Halphon
399e88d5fe
STAT timing and LCD interrupts rewritten, should be more accurate.
2017-02-19 02:22:50 +02:00
Lior Halphon
74d00b84b7
Treat STOP as a 2-byte instruction
2017-02-17 00:21:02 +02:00
Lior Halphon
6b1363e96e
Fixed: Writing to 3XXX in MBC5 before writing to 2XXX no longer switches to the wrong bank.
2017-02-16 23:13:55 +02:00
Lior Halphon
421d3b27f5
Correct emulation of HUC1 banks higher than 0x1F
2017-02-16 21:07:35 +02:00
Lior Halphon
10ab2b4fe0
Fixed typo in the disassembler.
2017-02-16 20:51:32 +02:00
Lior Halphon
86837761fa
Improved compatibility with SameBoy's boot ROM by removing the RAM bank switch (The original boot ROM does that for no reason, but eventually switches back to bank 1)
2017-02-15 22:37:43 +02:00
Lior Halphon
3fbc2c5716
DI should not be delayed.
2017-02-15 19:04:53 +02:00
Lior Halphon
4b6fda0cb6
Simplified HDMA and fixed the reading of the HDMA5 register
2017-02-08 21:58:15 +02:00
Lior Halphon
d5c9a52337
Fixed: HDMA registers were not being updated during transfer
2017-02-07 00:24:26 +02:00