Commit Graph

1099 Commits

Author SHA1 Message Date
Lior Halphon
e846f4f3b0 Hacky, but correct emulation of WX=166 2020-03-01 23:58:28 +02:00
Lior Halphon
2a8b26d5e6 Add TODO 2020-03-01 00:23:50 +02:00
Lior Halphon
b7194402eb Accurately emulate Window X = Object X 2020-03-01 00:17:45 +02:00
Lior Halphon
5ca602fbd2 WX=0 emulation 2020-02-29 18:26:16 +02:00
Lior Halphon
39b999a68b Emulate the FIFO insertion glitch (WX variant) 2020-02-29 17:06:08 +02:00
Lior Halphon
955860b463 Get rid of the FIFO pause flags 2020-02-28 22:36:51 +02:00
Lior Halphon
e29246fd91 Window tile is reset on WX trigger 2020-02-28 18:28:47 +02:00
Lior Halphon
2a8f15c68b The fetcher pushes pixels to the FIFO as soon as it's empty 2020-02-28 18:10:09 +02:00
Lior Halphon
60f01fe947 Merge branch 'master' into ppu_window 2020-02-28 15:21:38 +02:00
Lior Halphon
40868df759 Fix this bug again 2020-02-28 14:05:29 +02:00
Lior Halphon
0c716bd970 More accurate timing emulation of window-objects interaction 2020-02-27 23:42:16 +02:00
Lior Halphon
52a3bf5f24
Merge pull request #234 from NieDzejkob/spelling
Spell "length" properly
2020-02-27 19:36:20 +02:00
Jakub Kądziołka
67d5a53503
Spell "length" properly 2020-02-27 18:11:10 +01:00
Lior Halphon
89303ab046 WX access conflicts 2020-02-27 00:12:42 +02:00
Lior Halphon
9c7a8fdb1b WY is tested every cycle 2020-02-26 22:24:08 +02:00
Lior Halphon
b37a0b285a Window Y still advances if WX=166 2020-02-24 23:59:18 +02:00
Lior Halphon
7456beb7b9 Better emulation of negative WX positions 2020-02-24 21:23:06 +02:00
Lior Halphon
248e7bc332 Timing improvements 2020-02-24 20:46:00 +02:00
Lior Halphon
25b51362e9 Safety first 2020-02-24 00:33:45 +02:00
Lior Halphon
3864ff37e1 Timing improvements 2020-02-24 00:32:47 +02:00
Lior Halphon
c22611c701 Minor bugfix 2020-02-23 23:48:08 +02:00
Lior Halphon
c0ba898ef2 Basic window implementation 2020-02-23 23:16:45 +02:00
Lior Halphon
2be58439bf Starting over – removing all window related code 2020-02-23 00:38:47 +02:00
Lior Halphon
83ea4edce2 Shut up, annoying log message 2020-02-23 00:16:15 +02:00
Lior Halphon
d8282fe3c9 Please pretend the last commit never happened 2020-02-22 00:45:52 +02:00
Lior Halphon
39b88d546b The upper bits of SCX might mid-line 2020-02-21 21:59:03 +02:00
Lior Halphon
ea2f32b255 The fetcher state machine advances even while handling an object 2020-02-21 21:44:44 +02:00
Lior Halphon
f86e682d2c Fix sign 2020-02-21 17:22:57 +02:00
Lior Halphon
8409d3bcfb Emulate changing sprite height mid-fetch 2020-02-21 16:43:51 +02:00
Lior Halphon
7d51ba3d97 More fixes, SGB emulation of the same quirk 2020-02-21 16:16:02 +02:00
Lior Halphon
91404edd13 Disgusting hacks to emulate disabling objects while an object is being fetched 2020-02-21 15:14:33 +02:00
Lior Halphon
56118d2a67 Move improvements to LCDC conflicts 2020-02-21 14:22:25 +02:00
Lior Halphon
a8f63aea3c Emulate DMG LCDC write conflicts correctly. This might vary between individual units. 2020-02-21 02:55:07 +02:00
Lior Halphon
0290e70445 Improvements to AGB color correction 2020-02-17 23:05:11 +02:00
Lior Halphon
bf32ae66c6 Another attemp to fix Cocoa deadlocking 2020-02-15 19:23:04 +02:00
Lior Halphon
bec09a012c More accurate emulation of STOP mode 2020-02-15 19:21:43 +02:00
Lior Halphon
08eb2f3d98 Correct emulation of FF6C (Turns out it controls object priority) 2020-02-15 15:32:06 +02:00
Lior Halphon
f550360f1a More accurate CGB color correction curve 2020-02-15 13:21:21 +02:00
Lior Halphon
0677b1d099 Update the automation to not use internel APIs for input 2020-02-11 00:11:17 +02:00
Lior Halphon
8b7805b95d Hit ^T 2020-02-10 20:19:37 +02:00
Lior Halphon
804b9bec63 Fixed a bug where HDMA begins in the middle of an instruction while cycles are pending to be flushed. Fixes #230 2020-02-10 00:21:33 +02:00
Lior Halphon
dcb3f6db9e Fix minimum window size in the Cocoa frontend 2020-02-08 14:38:04 +02:00
Lior Halphon
103caa56e1 Allow displaying borders outside of SGB emulation, including borrowing SGB border. Allow not displaying SGB borders. (Todo: libretro support) 2020-02-08 13:28:46 +02:00
Lior Halphon
370f02661d Deadlock fix 2020-02-08 12:31:06 +02:00
Lior Halphon
b806ae4e82 Fix #228 2020-02-01 23:36:16 +02:00
Lior Halphon
38ee020653 Fixed a regression bug that made the first CGB frame blank instead of repeated. 2020-01-31 01:29:59 +02:00
Lior Halphon
ce5153544c Fix menu scrolling in SDL while emulating SGB 2020-01-29 20:55:17 +02:00
Lior Halphon
48d3504de7 Let the core handle boot ROM selection 2020-01-29 20:29:30 +02:00
Lior Halphon
99d2c0258c Add monochrome LCD shader 2020-01-29 15:51:53 +02:00
Lior Halphon
046b09052c Add DMG color palettes (SDL), add scrolling to SDL menus 2020-01-29 15:36:19 +02:00