Lior Halphon
efbc385417
Forgot to amend the last commit, it was broken.
2017-06-21 01:07:11 +03:00
Lior Halphon
abf7efcc5a
Fixed lcdon_write_timing.
2017-06-18 21:27:07 +03:00
Lior Halphon
86c9f9d89d
Updated SameBoy to pass Mooneye-GB’s lcdon_timing test (on a DMG), as well as refined related CBG behaviors.
2017-06-17 22:17:58 +03:00
Lior Halphon
babcc0a7dc
Added API to load/save states from RAM
2017-06-14 00:23:34 +03:00
Lior Halphon
a9475fbdf4
Refined the behavior of the last fix on a DMG.
2017-06-03 20:06:52 +03:00
Lior Halphon
d72807dd67
Implemented LCD first-frame-skip behavior, fixes a visual glitch in Pokémon Pinball
2017-06-03 16:42:42 +03:00
Lior Halphon
86332d0311
Modifying WX and WY outside of VBlank is now more accurate, but still requires more research. Closes #6 .
2017-05-12 19:33:42 +03:00
Lior Halphon
00623d4eea
- Added audio supersampling support to greatly improve audio quality.
...
- Fixed a bug where low sampling rate or disabled sound resulted in wrong APU behavior.
- Added API to get the current number of pending samples.
- This change broke save state compatibility with v0.8 and older
Closes #8 .
2017-05-12 17:11:55 +03:00
Lior Halphon
b858f17425
Added the GB_run_frame API; closes #5 .
2017-04-25 00:19:10 +03:00
Lior Halphon
22d3510dde
Added LCD command to the debugger
2017-04-22 14:55:17 +03:00
Lior Halphon
c766704267
More accurate FPS capping that tracks time correctly even when the screen is off. Should also support restarting the LCD during blank to increase FPS to 63.
2017-04-21 16:00:53 +03:00
Lior Halphon
fb55c35f87
New APIs, Document.m no longer requires GB_INTERNAL, fixed a bug where the sprite viewer showed incorrect sprites for some CGB exclusive games.
2017-04-19 23:26:39 +03:00
Lior Halphon
3feaeb153e
New turbo related APIs, Quick Look no longer requires GB_INTERNAL
2017-04-19 21:55:58 +03:00
Lior Halphon
a925ef130d
Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
2017-04-17 20:16:17 +03:00
Lior Halphon
3d99773ddb
Changed how the Cocoa port initializes GB_gameboy_t
2017-02-24 15:14:00 +02:00
Lior Halphon
421d3b27f5
Correct emulation of HUC1 banks higher than 0x1F
2017-02-16 21:07:35 +02:00
Lior Halphon
527ae01e0e
Printer API, compression not supported yet
2017-01-13 22:20:11 +02:00
Lior Halphon
22c34e1095
Serial API
2016-11-12 01:58:53 +02:00
Lior Halphon
47aaf44017
Rumble API
2016-10-22 15:37:03 +03:00
Lior Halphon
2d51d13479
Various optimizations
2016-10-22 02:18:29 +03:00
Lior Halphon
11f8c41305
Basic HUC3 support
2016-10-17 18:51:43 +03:00
Lior Halphon
ab5f66795a
Gameboy Camera API
2016-10-02 17:14:58 +03:00
Lior Halphon
b3b041a151
Basic GB Camera support (Emulate only MBC, enough for the ROM to boot).
2016-10-02 03:40:11 +03:00
Lior Halphon
9b71454f07
Basic HUC1 support (Emulated as MBC1)
2016-10-02 02:15:03 +03:00
Lior Halphon
258500bda3
Merge branch 'master' into rateless_apu
2016-09-23 18:53:38 +03:00
Lior Halphon
0991705379
Refined HALT bug behavior, fixed Robocop
2016-09-22 01:51:09 +03:00
Lior Halphon
252439c1af
Fixed a deadlocking race condition that might happen when reading APU memory in the hex viewer
2016-09-21 01:59:43 +03:00
Lior Halphon
f88c9d299b
Merge branch 'master' into rateless_apu
2016-09-20 20:05:03 +03:00
Lior Halphon
f46414b7b1
Updated struct version :(
2016-09-20 20:04:38 +03:00
Lior Halphon
71d4ba21f2
Added a tick-counting debugger command
2016-09-16 11:58:31 +03:00
Lior Halphon
b95860c034
Making the APU independent of sample rate
2016-09-13 16:55:26 +03:00
Lior Halphon
62ecadeb57
Fixed another reset-while-debugging deadlock in Cocoa
2016-09-07 00:37:11 +03:00
Lior Halphon
603b8969ab
Correct (disconnected) serial emulation.
2016-09-06 13:13:14 +03:00
Lior Halphon
a6c5a8fdaa
Fixed a bug that caused the Cocoa port to freeze sometimes if the emulator was reset while debugging.
2016-09-03 13:34:49 +03:00
Lior Halphon
a746c726ee
Added basic automatic ROM tester
2016-09-03 03:39:32 +03:00
Lior Halphon
ee4907949b
Support for RTC latching. Fixes #4 .
2016-08-21 22:33:57 +03:00
Lior Halphon
806d0775a4
Added backtrace command to debugger
2016-08-09 22:48:53 +03:00
Lior Halphon
85a33ed8ef
Emulating DMA delay correctly
2016-08-06 14:24:43 +03:00
Lior Halphon
8dd5462525
Correct DMA timing
2016-08-06 13:57:38 +03:00
Lior Halphon
0f98ac5ff9
Emulate TIMA reloading
2016-08-06 13:56:29 +03:00
Lior Halphon
55cbe5d4d0
Accuracy improvements to timers
2016-08-06 00:24:12 +03:00
Lior Halphon
d098458ee4
Major improvements to accuracy: Fixed instruction timing, DMA timing, and IO reg masking. Passes most of mooneye-gb acceptance tests.
2016-08-05 16:36:38 +03:00
Lior Halphon
47e3300b66
Improved DMA accuracy, mooneyegb test ROMs no longer crash miserably. (but still fail)
2016-08-03 23:31:10 +03:00
Lior Halphon
185e71fe12
Improvements to IR API, since timing is VERY important
2016-07-21 01:03:13 +03:00
Lior Halphon
1d35c04ab1
Infrared API
2016-07-18 22:11:18 +03:00
Lior Halphon
aa6438fa06
Async debugger commands
2016-07-18 00:46:45 +03:00
Lior Halphon
e20e81befd
Symbol support in the expression evaluator
2016-07-15 14:31:27 +03:00
Lior Halphon
65f37bccbd
Initial 25-bit debugger values support
2016-07-14 21:01:45 +03:00
Lior Halphon
d49404d248
Debugger can now read .sym files, and display them. (No expression support yet)
2016-07-13 23:00:50 +03:00
Lior Halphon
bd7f8f2555
Support for an alternative MBC1 wiring, should solve most N-in-1 carts (Issue #3 )
2016-07-09 19:25:25 +03:00