430b733da6Disabled Quick Look preview/thumbnail cancelation. It seems that the API sometime return true for no reason, and documentation of QL APIs is extremely poor.
Lior Halphon
2017-01-22 21:04:10 +0200
a012d721a3Added a Preview generator for Quick Look, so QL framework won't "ban" our plugin for failing to generate these.
Lior Halphon
2017-01-22 00:10:27 +0200
517e72f92bPrinter compression support
Lior Halphon
2017-01-20 23:00:02 +0200
8cd82ebb68Quick Look icon generation for GameBoy ROMs, using screenshots from the actual ROMs
Lior Halphon
2017-01-20 18:35:20 +0200
cd382ef236Fixed: Conditional read watchpoints crashed if the expression referred to the 'new' variable. Breakpoint and watchpoint conditions no longer trigger watchpoints.
Lior Halphon
2017-01-12 23:11:26 +0200
8c14ec3268An interrupt should also occur when using external clock.
Lior Halphon
2016-11-13 00:42:05 +0200
22c34e1095Serial API
Lior Halphon
2016-11-12 01:58:53 +0200
edf93abff1According to Mooneye's test ROMs, this behavior does not happen on a CGB
Lior Halphon
2016-10-18 00:31:07 +0300
11f8c41305Basic HUC3 support
Lior Halphon
2016-10-17 18:51:43 +0300
3fc4fcc538Added a custom automation combo for Tsuri Sensei, to avoid an in-game buffer-overflow
Lior Halphon
2016-10-14 01:30:54 +0300
9ca7540c69Fixed dereferencing a non-banked address in the debugger
Lior Halphon
2016-10-14 01:19:39 +0300
5cca2a4168Be more forgiving about stack overflows. Some games commercially leak stack every once in a while when being stress-tested.
Lior Halphon
2016-10-11 14:53:54 +0300
fa35869bc4Implemented DMG STAT-write interrupt bug, fixed Road Rash and Zero no Densetsu (These game do not work on CGBs)
Lior Halphon
2016-10-11 13:37:43 +0300
90b7383df7The camera's get pixel callback must return the same value for every coordinate until a new photo is taken.
Lior Halphon
2016-10-03 23:05:47 +0300
2d06599a85Edge enhancement support
Lior Halphon
2016-10-03 19:39:20 +0300
8941504863Refinements to camera support according to AntonioND's docs
Lior Halphon
2016-10-03 18:24:15 +0300
dd23fffcc0Proper (I believe) emulation of most GameBoy Camera registers
Lior Halphon
2016-10-03 14:22:54 +0300
2a84d62187Forbid reading the image while the camera is busy
Lior Halphon
2016-10-03 01:29:54 +0300
b50b38c78aGameBoy Camera support in Cocoa
Lior Halphon
2016-10-03 00:26:12 +0300
479a64dca6Dither using a pattern, closer to actual GameBoy Camera
Lior Halphon
2016-10-02 23:36:20 +0300
de7c15fc68Another camera API bugfix
Lior Halphon
2016-10-02 18:33:33 +0300
9c68ac1419Camera API bugfix
Lior Halphon
2016-10-02 18:14:05 +0300
ab5f66795aGameboy Camera API
Lior Halphon
2016-10-02 17:14:58 +0300
b3b041a151Basic GB Camera support (Emulate only MBC, enough for the ROM to boot).
Lior Halphon
2016-10-02 03:40:11 +0300
9b71454f07Basic HUC1 support (Emulated as MBC1)
Lior Halphon
2016-10-02 02:15:03 +0300
58a4081b48Improved open performance in Cocoa
Lior Halphon
2016-10-02 00:10:31 +0300
21b91adf6aImproved open-dialog behavior in Cocoa
Lior Halphon
2016-10-02 00:10:09 +0300
4904277f0dCorrected behavior of palette registers in DMG mode. This affected a broken Game & Watch Gallery 2 ROM that was previously used in the automation test.
Lior Halphon
2016-10-01 22:10:44 +0300
80a1b12ae7Added palette command to the debugger
Lior Halphon
2016-10-01 22:08:34 +0300
3dd1580256Automation triggered a bug in DX Bakenou, fixed false positive.
Lior Halphon
2016-10-01 14:31:34 +0300
4a2bec239aMBC2 RAM support was completely broken.
Lior Halphon
2016-09-30 23:34:06 +0300
17748b980aFixed a false positive with the FF-loop detection
Lior Halphon
2016-09-30 18:24:01 +0300
5c5b1cd3aeSeems like even 1 second isn't enough for some games.
Lior Halphon
2016-09-30 14:12:41 +0300
4f9b86c900Make Github not count HexFiend into the language stats.
Lior Halphon
2016-09-30 13:51:59 +0300
7bf9cc8f1aDetect blank screens by actual screen content, as some games modify LCDC between vblanks.
Lior Halphon
2016-09-30 01:10:50 +0300
5565c096c7Misc optimizations, especially for the tester
Lior Halphon
2016-09-30 01:09:44 +0300
3ac3eccebbBugfix: Multiple watchpoints did not work correctly and conflicted with breakpoints
Lior Halphon
2016-09-30 01:09:17 +0300
258500bda3Merge branch 'master' into rateless_apu
Lior Halphon
2016-09-23 18:53:38 +0300