SameBoy/Core
2019-06-18 23:16:28 +03:00
..
apu.c Redesign and reimplement the audio API, let the frontends handle more stuff. Probably affects #161 2019-06-15 23:22:27 +03:00
apu.h Redesign and reimplement the audio API, let the frontends handle more stuff. Probably affects #161 2019-06-15 23:22:27 +03:00
camera.c Todo cleanup 2017-05-27 17:30:12 +03:00
camera.h Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
debugger.c Redesign and reimplement the audio API, let the frontends handle more stuff. Probably affects #161 2019-06-15 23:22:27 +03:00
debugger.h Fixed a bug where 0:$dxxx reads/writes from the wrong bank in CGB mode. Made sure symbols are reset after reloading a sym file. 2018-04-02 19:57:39 +03:00
display.c Remove redundant calls to display_vblank on non-SGB models and in irregular FPS scenarios. Affects #161 2019-06-18 23:16:28 +03:00
display.h Include cleanup (#73) 2018-05-27 19:30:23 +03:00
gb_struct_def.h Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
gb.c Redesign and reimplement the audio API, let the frontends handle more stuff. Probably affects #161 2019-06-15 23:22:27 +03:00
gb.h Redesign and reimplement the audio API, let the frontends handle more stuff. Probably affects #161 2019-06-15 23:22:27 +03:00
joypad.c Increase input polling frequency in the Cocoa and SDL frontends, should make inputs look less synthetic and potentially reduce input lag 2019-06-07 18:27:25 +03:00
joypad.h Multiplayer SGB APIs/SGB detection 2018-11-12 00:37:06 +02:00
mbc.c Forgot to amend the last commit, it was broken. 2017-06-21 01:07:11 +03:00
mbc.h Include cleanup (#73) 2018-05-27 19:30:23 +03:00
memory.c Redesign and reimplement the audio API, let the frontends handle more stuff. Probably affects #161 2019-06-15 23:22:27 +03:00
memory.h Include cleanup (#73) 2018-05-27 19:30:23 +03:00
printer.c Emulate serial bit shifting, update the serial API to use bits instead of bytes, update printer emulation and libretro to use the new API 2019-03-15 14:36:10 +02:00
printer.h Emulate serial bit shifting, update the serial API to use bits instead of bytes, update printer emulation and libretro to use the new API 2019-03-15 14:36:10 +02:00
random.c Don’t use libc’s random/rand 2019-06-14 16:49:41 +03:00
random.h Don’t use libc’s random/rand 2019-06-14 16:49:41 +03:00
rewind.c Include cleanup (#73) 2018-05-27 19:30:23 +03:00
rewind.h Include cleanup (#73) 2018-05-27 19:30:23 +03:00
save_state.c Fix #165 2019-06-07 19:18:07 +03:00
save_state.h Added API to load/save states from RAM 2017-06-14 00:23:34 +03:00
sgb_animation_logo.inc SGB boot animation 2018-11-24 13:21:00 +02:00
sgb_border.inc Updated SGB border, add “2” to SGB2 2018-11-23 14:16:48 +02:00
sgb.c Redesign and reimplement the audio API, let the frontends handle more stuff. Probably affects #161 2019-06-15 23:22:27 +03:00
sgb.h Redesign and reimplement the audio API, let the frontends handle more stuff. Probably affects #161 2019-06-15 23:22:27 +03:00
sm83_cpu.c Increase input polling frequency in the Cocoa and SDL frontends, should make inputs look less synthetic and potentially reduce input lag 2019-06-07 18:27:25 +03:00
sm83_cpu.h The CPU core of the Game Boy is (most likely) called SM83 2019-01-12 00:42:16 +02:00
sm83_disassembler.c The CPU core of the Game Boy is (most likely) called SM83 2019-01-12 00:42:16 +02:00
symbol_hash.c Include cleanup (#73) 2018-05-27 19:30:23 +03:00
symbol_hash.h Include cleanup (#73) 2018-05-27 19:30:23 +03:00
timing.c Redesign and reimplement the audio API, let the frontends handle more stuff. Probably affects #161 2019-06-15 23:22:27 +03:00
timing.h Include cleanup (#73) 2018-05-27 19:30:23 +03:00