.. |
graphics
|
Allow displaying borders outside of SGB emulation, including borrowing SGB border. Allow not displaying SGB borders. (Todo: libretro support)
|
2020-02-08 13:28:46 +02:00 |
apu.c
|
Better (But imperfect) emulation of the wave RAM address bug glitch
|
2021-10-19 01:53:24 +03:00 |
apu.h
|
Better (But imperfect) emulation of the wave RAM address bug glitch
|
2021-10-19 01:53:24 +03:00 |
camera.c
|
Better camera noise on frontends without camera support
|
2021-01-03 16:52:18 +02:00 |
camera.h
|
Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
|
2017-04-17 20:16:17 +03:00 |
cheats.c
|
Another cheat bugfix
|
2021-04-10 16:10:23 +03:00 |
cheats.h
|
Fix libretro build
|
2020-04-25 15:12:10 +03:00 |
debugger.c
|
Fix APU command
|
2021-10-19 01:56:10 +03:00 |
debugger.h
|
Console auto complete
|
2020-06-05 02:10:05 +03:00 |
display.c
|
Improved accuracy of mid-line SCX writes
|
2021-10-08 19:36:05 +03:00 |
display.h
|
Add "Harsh Reality" color correction mode
|
2021-06-25 19:57:56 +03:00 |
gb_struct_def.h
|
Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
|
2017-04-17 20:16:17 +03:00 |
gb.c
|
More accurate channel 3 restarts
|
2021-10-17 02:06:33 +03:00 |
gb.h
|
Better (But imperfect) emulation of the wave RAM address bug glitch
|
2021-10-19 01:53:24 +03:00 |
joypad.c
|
Improved emulation of SGB multiplayer, fixes #405
|
2021-10-09 14:52:28 +03:00 |
joypad.h
|
ICD JOYP write API
|
2019-07-16 21:42:57 +03:00 |
mbc.c
|
Fix #402
|
2021-09-22 20:53:04 +03:00 |
mbc.h
|
TPP1 support
|
2021-04-10 23:56:41 +03:00 |
memory.c
|
That was silly
|
2021-07-30 14:10:04 +03:00 |
memory.h
|
Improved OAM bug accuracy in several read edge cases
|
2021-07-25 16:34:34 +03:00 |
printer.c
|
Make the printer not deadlock after a sudden termination
|
2021-02-26 16:40:35 +02:00 |
printer.h
|
Make the printer not deadlock after a sudden termination
|
2021-02-26 16:40:35 +02:00 |
random.c
|
Don’t use libc’s random/rand
|
2019-06-14 16:49:41 +03:00 |
random.h
|
Don’t use libc’s random/rand
|
2019-06-14 16:49:41 +03:00 |
rewind.c
|
Don't use BESS for internal in-memory saves
|
2021-04-13 20:35:07 +03:00 |
rewind.h
|
Include cleanup (#73)
|
2018-05-27 19:30:23 +03:00 |
rumble.c
|
Respect TPP1 feature flags for rumble and RTC
|
2021-04-11 23:16:31 +03:00 |
rumble.h
|
Rumble mode selection
|
2020-04-29 16:50:31 +03:00 |
save_state.c
|
Improved emulation of SGB multiplayer, fixes #405
|
2021-10-09 14:52:28 +03:00 |
save_state.h
|
Fix potential future compatibility issue, update workflow environments
|
2021-09-29 21:57:39 +03:00 |
sgb.c
|
Adjust border fade delay to match SGB2
|
2021-10-10 14:24:14 +03:00 |
sgb.h
|
Improved emulation of SGB multiplayer, fixes #405
|
2021-10-09 14:52:28 +03:00 |
sm83_cpu.c
|
Better (But imperfect) emulation of the wave RAM address bug glitch
|
2021-10-19 01:53:24 +03:00 |
sm83_cpu.h
|
The CPU core of the Game Boy is (most likely) called SM83
|
2019-01-12 00:42:16 +02:00 |
sm83_disassembler.c
|
Fixing inconsistent style
|
2020-04-24 20:37:57 +03:00 |
symbol_hash.c
|
Fix off-by-one in symbol search
|
2021-02-27 19:29:06 +01:00 |
symbol_hash.h
|
Include cleanup (#73)
|
2018-05-27 19:30:23 +03:00 |
timing.c
|
Fix timer bug; fixes #409
|
2021-10-10 16:53:07 +03:00 |
timing.h
|
Add accurate RTC emulation mode
|
2021-02-25 22:12:14 +02:00 |
workboy.c
|
Workboy emulation (Cocoa only)
|
2020-09-19 19:31:24 +03:00 |
workboy.h
|
Workboy emulation (Cocoa only)
|
2020-09-19 19:31:24 +03:00 |