.. |
apu.c
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Redesign and reimplement the audio API, let the frontends handle more stuff. Probably affects #161
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2019-06-15 23:22:27 +03:00 |
apu.h
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Redesign and reimplement the audio API, let the frontends handle more stuff. Probably affects #161
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2019-06-15 23:22:27 +03:00 |
camera.c
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Todo cleanup
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2017-05-27 17:30:12 +03:00 |
camera.h
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Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
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2017-04-17 20:16:17 +03:00 |
debugger.c
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Redesign and reimplement the audio API, let the frontends handle more stuff. Probably affects #161
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2019-06-15 23:22:27 +03:00 |
debugger.h
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Fixed a bug where 0:$dxxx reads/writes from the wrong bank in CGB mode. Made sure symbols are reset after reloading a sym file.
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2018-04-02 19:57:39 +03:00 |
display.c
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Remove redundant calls to display_vblank on non-SGB models and in irregular FPS scenarios. Affects #161
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2019-06-18 23:16:28 +03:00 |
display.h
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Include cleanup (#73)
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2018-05-27 19:30:23 +03:00 |
gb_struct_def.h
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Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
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2017-04-17 20:16:17 +03:00 |
gb.c
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Fix libretro SGB1 FPS, fix un/serialization memory corruptions in libretro
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2019-06-19 23:49:43 +03:00 |
gb.h
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Fix libretro SGB1 FPS, fix un/serialization memory corruptions in libretro
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2019-06-19 23:49:43 +03:00 |
joypad.c
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Increase input polling frequency in the Cocoa and SDL frontends, should make inputs look less synthetic and potentially reduce input lag
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2019-06-07 18:27:25 +03:00 |
joypad.h
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Multiplayer SGB APIs/SGB detection
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2018-11-12 00:37:06 +02:00 |
mbc.c
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Forgot to amend the last commit, it was broken.
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2017-06-21 01:07:11 +03:00 |
mbc.h
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Include cleanup (#73)
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2018-05-27 19:30:23 +03:00 |
memory.c
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Redesign and reimplement the audio API, let the frontends handle more stuff. Probably affects #161
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2019-06-15 23:22:27 +03:00 |
memory.h
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Include cleanup (#73)
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2018-05-27 19:30:23 +03:00 |
printer.c
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Emulate serial bit shifting, update the serial API to use bits instead of bytes, update printer emulation and libretro to use the new API
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2019-03-15 14:36:10 +02:00 |
printer.h
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Emulate serial bit shifting, update the serial API to use bits instead of bytes, update printer emulation and libretro to use the new API
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2019-03-15 14:36:10 +02:00 |
random.c
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Don’t use libc’s random/rand
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2019-06-14 16:49:41 +03:00 |
random.h
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Don’t use libc’s random/rand
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2019-06-14 16:49:41 +03:00 |
rewind.c
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Include cleanup (#73)
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2018-05-27 19:30:23 +03:00 |
rewind.h
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Include cleanup (#73)
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2018-05-27 19:30:23 +03:00 |
save_state.c
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Fix #165
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2019-06-07 19:18:07 +03:00 |
save_state.h
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Added API to load/save states from RAM
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2017-06-14 00:23:34 +03:00 |
sgb_animation_logo.inc
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SGB boot animation
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2018-11-24 13:21:00 +02:00 |
sgb_border.inc
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Updated SGB border, add “2” to SGB2
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2018-11-23 14:16:48 +02:00 |
sgb.c
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Fix libretro SGB1 FPS, fix un/serialization memory corruptions in libretro
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2019-06-19 23:49:43 +03:00 |
sgb.h
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Redesign and reimplement the audio API, let the frontends handle more stuff. Probably affects #161
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2019-06-15 23:22:27 +03:00 |
sm83_cpu.c
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Increase input polling frequency in the Cocoa and SDL frontends, should make inputs look less synthetic and potentially reduce input lag
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2019-06-07 18:27:25 +03:00 |
sm83_cpu.h
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The CPU core of the Game Boy is (most likely) called SM83
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2019-01-12 00:42:16 +02:00 |
sm83_disassembler.c
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The CPU core of the Game Boy is (most likely) called SM83
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2019-01-12 00:42:16 +02:00 |
symbol_hash.c
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Include cleanup (#73)
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2018-05-27 19:30:23 +03:00 |
symbol_hash.h
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Include cleanup (#73)
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2018-05-27 19:30:23 +03:00 |
timing.c
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Increase the minimum required cycles for a sync, fix SGB jingle audio
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2019-06-19 22:44:54 +03:00 |
timing.h
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Include cleanup (#73)
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2018-05-27 19:30:23 +03:00 |