.. |
apu.c
|
Added GB_set_sample_rate_by_clocks API, split SGB_NO_SFC into PAL and NTSC; now they report the correct clock rate.
|
2019-10-08 15:10:24 +03:00 |
apu.h
|
Added GB_set_sample_rate_by_clocks API, split SGB_NO_SFC into PAL and NTSC; now they report the correct clock rate.
|
2019-10-08 15:10:24 +03:00 |
camera.c
|
Todo cleanup
|
2017-05-27 17:30:12 +03:00 |
camera.h
|
Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
|
2017-04-17 20:16:17 +03:00 |
debugger.c
|
Make the debugger compatible with more sym formats
|
2019-07-13 17:17:55 +03:00 |
debugger.h
|
Fixed a bug where 0:$dxxx reads/writes from the wrong bank in CGB mode. Made sure symbols are reset after reloading a sym file.
|
2018-04-02 19:57:39 +03:00 |
display.c
|
SGB and AGB color correction
|
2019-09-13 17:13:21 +03:00 |
display.h
|
Include cleanup (#73)
|
2018-05-27 19:30:23 +03:00 |
gb_struct_def.h
|
Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
|
2017-04-17 20:16:17 +03:00 |
gb.c
|
Added GB_set_sample_rate_by_clocks API, split SGB_NO_SFC into PAL and NTSC; now they report the correct clock rate.
|
2019-10-08 15:10:24 +03:00 |
gb.h
|
Added GB_set_sample_rate_by_clocks API, split SGB_NO_SFC into PAL and NTSC; now they report the correct clock rate.
|
2019-10-08 15:10:24 +03:00 |
joypad.c
|
Pass the SGB multiplayer tests
|
2019-09-14 12:31:52 +03:00 |
joypad.h
|
ICD JOYP write API
|
2019-07-16 21:42:57 +03:00 |
mbc.c
|
Forgot to amend the last commit, it was broken.
|
2017-06-21 01:07:11 +03:00 |
mbc.h
|
Include cleanup (#73)
|
2018-05-27 19:30:23 +03:00 |
memory.c
|
Added GB_set_sample_rate_by_clocks API, split SGB_NO_SFC into PAL and NTSC; now they report the correct clock rate.
|
2019-10-08 15:10:24 +03:00 |
memory.h
|
Merge bsnes’s changes
|
2019-08-16 17:38:43 +03:00 |
printer.c
|
Emulate serial bit shifting, update the serial API to use bits instead of bytes, update printer emulation and libretro to use the new API
|
2019-03-15 14:36:10 +02:00 |
printer.h
|
Emulate serial bit shifting, update the serial API to use bits instead of bytes, update printer emulation and libretro to use the new API
|
2019-03-15 14:36:10 +02:00 |
random.c
|
Don’t use libc’s random/rand
|
2019-06-14 16:49:41 +03:00 |
random.h
|
Don’t use libc’s random/rand
|
2019-06-14 16:49:41 +03:00 |
rewind.c
|
Include cleanup (#73)
|
2018-05-27 19:30:23 +03:00 |
rewind.h
|
Include cleanup (#73)
|
2018-05-27 19:30:23 +03:00 |
save_state.c
|
Allow emulating an SGB without SFC HLE
|
2019-07-15 20:47:16 +03:00 |
save_state.h
|
Added API to load/save states from RAM
|
2017-06-14 00:23:34 +03:00 |
sgb_animation_logo.inc
|
SGB boot animation
|
2018-11-24 13:21:00 +02:00 |
sgb_border.inc
|
Updated SGB border, add “2” to SGB2
|
2018-11-23 14:16:48 +02:00 |
sgb.c
|
Pass the SGB multiplayer tests
|
2019-09-14 12:31:52 +03:00 |
sgb.h
|
Fix SGB multiplayer, improve multiplayer accuracy
|
2019-09-13 17:10:58 +03:00 |
sm83_cpu.c
|
Give SGB its own conflict map
|
2019-07-19 15:50:49 +03:00 |
sm83_cpu.h
|
The CPU core of the Game Boy is (most likely) called SM83
|
2019-01-12 00:42:16 +02:00 |
sm83_disassembler.c
|
The CPU core of the Game Boy is (most likely) called SM83
|
2019-01-12 00:42:16 +02:00 |
symbol_hash.c
|
Include cleanup (#73)
|
2018-05-27 19:30:23 +03:00 |
symbol_hash.h
|
Include cleanup (#73)
|
2018-05-27 19:30:23 +03:00 |
timing.c
|
Merge bsnes’s changes
|
2019-08-16 17:38:43 +03:00 |
timing.h
|
Include cleanup (#73)
|
2018-05-27 19:30:23 +03:00 |