Lior Halphon
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152924e13f
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Add support to the ISX format, including symbols
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2020-04-25 22:48:48 +03:00 |
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Lior Halphon
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1e7737a239
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Limit unroll to GCC 8
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2020-04-25 14:46:01 +03:00 |
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Lior Halphon
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0cf168f32b
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Fixing inconsistent style
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2020-04-24 20:37:57 +03:00 |
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Lior Halphon
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852a6997ed
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Add cheats UI to Cocoa
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2020-04-11 18:03:10 +03:00 |
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Lior Halphon
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337e74352d
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Add cheats API, with GameShark and GameGenie import
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2020-04-09 22:13:09 +03:00 |
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Lior Halphon
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a6567d9ee1
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Update old coding style
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2020-04-09 14:32:52 +03:00 |
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Lior Halphon
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92d6cc6394
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Use official register names
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2020-04-09 02:36:27 +03:00 |
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Lior Halphon
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0ed5cf6b38
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Proper MBC30 support, more accurate MBC3 emulation. Fixes #244
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2020-04-08 19:07:29 +03:00 |
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Lior Halphon
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5ecb845662
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Add accurate frame blending option
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2020-03-26 20:54:18 +02:00 |
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Lior Halphon
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c6f9d05124
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Emulate LCD-PPU horizontal desync on DMGs
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2020-03-06 14:41:13 +02:00 |
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Lior Halphon
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e846f4f3b0
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Hacky, but correct emulation of WX=166
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2020-03-01 23:58:28 +02:00 |
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Lior Halphon
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39b999a68b
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Emulate the FIFO insertion glitch (WX variant)
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2020-02-29 17:06:08 +02:00 |
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Lior Halphon
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955860b463
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Get rid of the FIFO pause flags
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2020-02-28 22:36:51 +02:00 |
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Lior Halphon
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89303ab046
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WX access conflicts
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2020-02-27 00:12:42 +02:00 |
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Lior Halphon
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c0ba898ef2
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Basic window implementation
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2020-02-23 23:16:45 +02:00 |
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Lior Halphon
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2be58439bf
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Starting over – removing all window related code
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2020-02-23 00:38:47 +02:00 |
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Lior Halphon
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8409d3bcfb
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Emulate changing sprite height mid-fetch
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2020-02-21 16:43:51 +02:00 |
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Lior Halphon
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7d51ba3d97
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More fixes, SGB emulation of the same quirk
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2020-02-21 16:16:02 +02:00 |
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Lior Halphon
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91404edd13
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Disgusting hacks to emulate disabling objects while an object is being fetched
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2020-02-21 15:14:33 +02:00 |
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Lior Halphon
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bec09a012c
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More accurate emulation of STOP mode
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2020-02-15 19:21:43 +02:00 |
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Lior Halphon
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08eb2f3d98
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Correct emulation of FF6C (Turns out it controls object priority)
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2020-02-15 15:32:06 +02:00 |
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Lior Halphon
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103caa56e1
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Allow displaying borders outside of SGB emulation, including borrowing SGB border. Allow not displaying SGB borders. (Todo: libretro support)
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2020-02-08 13:28:46 +02:00 |
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Lior Halphon
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48d3504de7
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Let the core handle boot ROM selection
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2020-01-29 20:29:30 +02:00 |
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Lior Halphon
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163a5ea20c
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Add DMG color palettes (Cocoa)
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2020-01-29 14:19:11 +02:00 |
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Lior Halphon
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95af00a752
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speling is veri difikult
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2020-01-03 21:11:45 +02:00 |
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Lior Halphon
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bd9ac204c2
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Allow SameBoy to compile on 4-byte-bools platforms
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2019-11-20 22:40:03 +02:00 |
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Lior Halphon
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dee29c118c
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Added GB_set_sample_rate_by_clocks API, split SGB_NO_SFC into PAL and NTSC; now they report the correct clock rate.
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2019-10-08 15:10:24 +03:00 |
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Lior Halphon
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eaa1c1cd4a
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Merge bsnes’s changes
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2019-08-16 17:38:43 +03:00 |
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Lior Halphon
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2d7f54a775
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Load ROM from buffer API
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2019-07-16 21:04:29 +03:00 |
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Lior Halphon
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ce9ce07817
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Make the ICD APIs pixel based
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2019-07-16 20:44:27 +03:00 |
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Lior Halphon
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346e499602
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ICD APIs
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2019-07-15 23:02:58 +03:00 |
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Lior Halphon
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e1873ad2ec
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Add JOYP write callback API
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2019-07-15 22:35:21 +03:00 |
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Lior Halphon
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2bfe922650
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Allow emulating an SGB without SFC HLE
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2019-07-15 20:47:16 +03:00 |
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Lior Halphon
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9f7255cd23
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Make the automation results more consistent across revisions, and making use of this change as a chance to add color correction to the automation
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2019-07-13 20:29:11 +03:00 |
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Lior Halphon
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50a6a3e35c
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Fix libretro SGB1 FPS, fix un/serialization memory corruptions in libretro
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2019-06-19 23:49:43 +03:00 |
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Lior Halphon
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e268efefef
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Redesign and reimplement the audio API, let the frontends handle more stuff. Probably affects #161
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2019-06-15 23:22:27 +03:00 |
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Lior Halphon
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274760746e
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Fix #165
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2019-06-07 19:18:07 +03:00 |
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Lior Halphon
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2f9de4942c
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Increase input polling frequency in the Cocoa and SDL frontends, should make inputs look less synthetic and potentially reduce input lag
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2019-06-07 18:27:25 +03:00 |
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Lior Halphon
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64879f5b02
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Accurate emulation of (most aspects of) stop mode
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2019-06-07 13:53:50 +03:00 |
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Lior Halphon
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3e724afb0a
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Basic SGB support in the SDL port
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2019-05-18 18:45:31 +03:00 |
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Lior Halphon
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06670fc970
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Fix #172. Allow unroll optimizations when compiling with GCC.
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2019-05-10 21:51:11 +03:00 |
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Lior Halphon
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05cd81b77c
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Implemented jump-to breakpoints
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2019-04-12 20:29:43 +03:00 |
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Lior Halphon
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7242ddae64
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speling is difikult
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2019-03-16 20:56:22 +02:00 |
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Lior Halphon
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c342663200
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Emulate serial bit shifting, update the serial API to use bits instead of bytes, update printer emulation and libretro to use the new API
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2019-03-15 14:36:10 +02:00 |
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Lior Halphon
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9d0aadb83f
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Emulate missing Vreset signal (SGB only for now) and ICD2 desyncing
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2019-02-15 17:04:48 +02:00 |
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Lior Halphon
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73a54049d2
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Accurate PPU access timings
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2019-01-19 19:32:26 +02:00 |
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Lior Halphon
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ba5c07bed9
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Correctly emulate speed switch timing
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2019-01-13 01:09:41 +02:00 |
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Lior Halphon
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c74b39e712
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The CPU core of the Game Boy is (most likely) called SM83
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2019-01-12 00:42:16 +02:00 |
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Lior Halphon
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21eb96a2f5
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Joypad multiplayer support (Cocoa)
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2018-12-15 18:55:41 +02:00 |
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Lior Halphon
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b1a2e45168
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Improvements to the SGB animation
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2018-12-01 13:39:43 +02:00 |
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