Lior Halphon
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976f5e4d02
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Merge branch 'master' into bess
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2021-04-13 20:50:29 +03:00 |
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Lior Halphon
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44c75ae7be
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Remove commented out code
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2021-04-10 18:43:24 +03:00 |
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Lior Halphon
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e460b0a7b4
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Change the border format to SNES-style
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2021-03-31 00:54:55 +03:00 |
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Lior Halphon
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8adaba237e
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SGB support in BESS, BE fixes, changes to SGB save state format on BE machines
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2021-03-29 02:47:57 +03:00 |
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Lior Halphon
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71c88323b7
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Rename UNROLL to unrolled (unrolled for )
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2021-02-22 14:45:30 +02:00 |
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Lior Halphon
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159d9d0348
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Color temperature control
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2020-12-25 14:17:57 +02:00 |
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Lior Halphon
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b5a611c5db
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More accurate color correction curves
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2020-12-24 23:17:20 +02:00 |
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Lior Halphon
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66f62d696c
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More window fixes
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2020-12-24 20:50:47 +02:00 |
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Lior Halphon
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8f64f49c3b
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More accurate emulation of window timing, actual correct fix of #123
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2020-12-23 23:49:57 +02:00 |
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Lior Halphon
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67c0e03f3b
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Fix a window bug in CGB mode, fixes #123
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2020-11-22 00:21:19 +02:00 |
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Lior Halphon
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7fdc58a07e
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Implement CGB-mode TILE_SEL mixing, fixes cgb-acid-hell and m3_lcdc_tile_sel_change2, closes #308
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2020-11-20 16:24:16 +02:00 |
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Lior Halphon
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fa7232944f
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Better emulation of CGB’s first frame behavior
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2020-05-30 01:25:21 +03:00 |
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Lior Halphon
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ffa569deeb
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Partial emulation of reading VRAM right after mode 3
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2020-05-29 23:10:23 +03:00 |
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Lior Halphon
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17dfe0dd6a
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Fix minor CGB-C regression
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2020-05-29 16:30:40 +03:00 |
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Lior Halphon
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6448a692e2
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Add smart rumble to games without a rumblepak
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2020-04-29 16:06:11 +03:00 |
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Lior Halphon
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5a14eb93c6
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Merge branch 'master' into JoyKit
# Conflicts:
# Cocoa/Document.m
# Cocoa/GBView.h
# Cocoa/GBView.m
# Cocoa/joypad.m
# Cocoa/main.m
# Core/display.c
# Core/gb.h
# Core/save_state.c
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2020-04-29 15:52:03 +03:00 |
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Lior Halphon
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0cf168f32b
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Fixing inconsistent style
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2020-04-24 20:37:57 +03:00 |
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Lior Halphon
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695c6ee943
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Don't crash if a naughty frontend runs the boot ROM without a ROM
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2020-04-11 19:21:00 +03:00 |
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Lior Halphon
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a6567d9ee1
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Update old coding style
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2020-04-09 14:32:52 +03:00 |
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Lior Halphon
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5ecb845662
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Add accurate frame blending option
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2020-03-26 20:54:18 +02:00 |
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Lior Halphon
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e94e7cc501
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Add another color correction mode
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2020-03-25 20:33:13 +02:00 |
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Lior Halphon
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c6f9d05124
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Emulate LCD-PPU horizontal desync on DMGs
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2020-03-06 14:41:13 +02:00 |
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Lior Halphon
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4d2f56c42d
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Minor bug fix
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2020-03-04 23:43:05 +02:00 |
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Lior Halphon
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1c7351fc85
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Missing braces
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2020-03-04 23:34:36 +02:00 |
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Lior Halphon
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409ab2a6d4
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Accurate emulation of tilemap advancement timings
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2020-03-03 02:21:19 +02:00 |
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Lior Halphon
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e846f4f3b0
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Hacky, but correct emulation of WX=166
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2020-03-01 23:58:28 +02:00 |
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Lior Halphon
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2a8b26d5e6
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Add TODO
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2020-03-01 00:23:50 +02:00 |
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Lior Halphon
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b7194402eb
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Accurately emulate Window X = Object X
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2020-03-01 00:17:45 +02:00 |
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Lior Halphon
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5ca602fbd2
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WX=0 emulation
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2020-02-29 18:26:16 +02:00 |
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Lior Halphon
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39b999a68b
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Emulate the FIFO insertion glitch (WX variant)
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2020-02-29 17:06:08 +02:00 |
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Lior Halphon
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955860b463
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Get rid of the FIFO pause flags
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2020-02-28 22:36:51 +02:00 |
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Lior Halphon
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e29246fd91
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Window tile is reset on WX trigger
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2020-02-28 18:28:47 +02:00 |
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Lior Halphon
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2a8f15c68b
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The fetcher pushes pixels to the FIFO as soon as it's empty
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2020-02-28 18:10:09 +02:00 |
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Lior Halphon
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0c716bd970
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More accurate timing emulation of window-objects interaction
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2020-02-27 23:42:16 +02:00 |
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Lior Halphon
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89303ab046
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WX access conflicts
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2020-02-27 00:12:42 +02:00 |
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Lior Halphon
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9c7a8fdb1b
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WY is tested every cycle
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2020-02-26 22:24:08 +02:00 |
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Lior Halphon
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b37a0b285a
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Window Y still advances if WX=166
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2020-02-24 23:59:18 +02:00 |
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Lior Halphon
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7456beb7b9
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Better emulation of negative WX positions
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2020-02-24 21:23:06 +02:00 |
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Lior Halphon
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248e7bc332
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Timing improvements
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2020-02-24 20:46:00 +02:00 |
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Lior Halphon
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3864ff37e1
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Timing improvements
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2020-02-24 00:32:47 +02:00 |
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Lior Halphon
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c22611c701
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Minor bugfix
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2020-02-23 23:48:08 +02:00 |
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Lior Halphon
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c0ba898ef2
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Basic window implementation
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2020-02-23 23:16:45 +02:00 |
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Lior Halphon
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2be58439bf
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Starting over – removing all window related code
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2020-02-23 00:38:47 +02:00 |
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Lior Halphon
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d8282fe3c9
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Please pretend the last commit never happened
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2020-02-22 00:45:52 +02:00 |
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Lior Halphon
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39b88d546b
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The upper bits of SCX might mid-line
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2020-02-21 21:59:03 +02:00 |
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Lior Halphon
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ea2f32b255
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The fetcher state machine advances even while handling an object
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2020-02-21 21:44:44 +02:00 |
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Lior Halphon
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8409d3bcfb
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Emulate changing sprite height mid-fetch
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2020-02-21 16:43:51 +02:00 |
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Lior Halphon
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7d51ba3d97
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More fixes, SGB emulation of the same quirk
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2020-02-21 16:16:02 +02:00 |
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Lior Halphon
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91404edd13
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Disgusting hacks to emulate disabling objects while an object is being fetched
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2020-02-21 15:14:33 +02:00 |
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Lior Halphon
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56118d2a67
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Move improvements to LCDC conflicts
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2020-02-21 14:22:25 +02:00 |
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