Commit Graph

202 Commits

Author SHA1 Message Date
Lior Halphon
e268efefef Redesign and reimplement the audio API, let the frontends handle more stuff. Probably affects #161 2019-06-15 23:22:27 +03:00
Lior Halphon
274760746e Fix #165 2019-06-07 19:18:07 +03:00
Lior Halphon
2f9de4942c Increase input polling frequency in the Cocoa and SDL frontends, should make inputs look less synthetic and potentially reduce input lag 2019-06-07 18:27:25 +03:00
Lior Halphon
64879f5b02 Accurate emulation of (most aspects of) stop mode 2019-06-07 13:53:50 +03:00
Lior Halphon
3e724afb0a Basic SGB support in the SDL port 2019-05-18 18:45:31 +03:00
Lior Halphon
06670fc970 Fix #172. Allow unroll optimizations when compiling with GCC. 2019-05-10 21:51:11 +03:00
Lior Halphon
05cd81b77c Implemented jump-to breakpoints 2019-04-12 20:29:43 +03:00
Lior Halphon
7242ddae64 speling is difikult 2019-03-16 20:56:22 +02:00
Lior Halphon
c342663200 Emulate serial bit shifting, update the serial API to use bits instead of bytes, update printer emulation and libretro to use the new API 2019-03-15 14:36:10 +02:00
Lior Halphon
9d0aadb83f Emulate missing Vreset signal (SGB only for now) and ICD2 desyncing 2019-02-15 17:04:48 +02:00
Lior Halphon
73a54049d2 Accurate PPU access timings 2019-01-19 19:32:26 +02:00
Lior Halphon
ba5c07bed9 Correctly emulate speed switch timing 2019-01-13 01:09:41 +02:00
Lior Halphon
c74b39e712 The CPU core of the Game Boy is (most likely) called SM83 2019-01-12 00:42:16 +02:00
Lior Halphon
21eb96a2f5 Joypad multiplayer support (Cocoa) 2018-12-15 18:55:41 +02:00
Lior Halphon
b1a2e45168 Improvements to the SGB animation 2018-12-01 13:39:43 +02:00
Lior Halphon
2d6d1e6325 SGB boot animation 2018-11-24 13:21:00 +02:00
Lior Halphon
2f2b792edf SGB save states 2018-11-16 01:53:01 +02:00
Lior Halphon
634a54c046 SGB resolution support (Cocoa only so far) 2018-11-15 00:21:21 +02:00
Lior Halphon
6ba5cfbeef Support for multi-packet SGB commands 2018-11-13 23:45:26 +02:00
Lior Halphon
7735d638c6 Multiplayer SGB APIs/SGB detection 2018-11-12 00:37:06 +02:00
Lior Halphon
5c581651ce Handle the SGB header commands, disable SGB functions if needed. 2018-11-11 22:50:00 +02:00
Lior Halphon
44891d5c4a Initial code to support SGB, command “parsing”, replacement SGB boot ROM 2018-11-11 01:16:32 +02:00
Lior Halphon
c9d6a1381f Cross emulator compatibility with RTC saves 2018-11-03 01:31:14 +02:00
Lior Halphon
2e9e3424ec Document some revision differences 2018-07-14 21:52:54 +03:00
Lior Halphon
a7aabca618 Starting to add CGB-C support 2018-07-03 21:43:46 +03:00
Lior Halphon
45c73e0175 Replaced the is_cgb bool with a more future compatible model enum. Removed the GB_init_cgb API and replaced it with an extended GB_init and GB_switch_model_and_reset APIs that now receive a model parameter. Increased the struct version. 2018-06-16 13:59:33 +03:00
Lior Halphon
f64da1864f APU glitch: When turning the APU on while DIV's bit 4 (or 5 in double speed mode), the first DIV/APU event is skipped. 2018-06-09 15:11:20 +03:00
Lior Halphon
f1dfa2a1bc More sensible implementation of the STAT interrupt. 2018-06-04 02:07:38 +03:00
Lior Halphon
855ffb490a A HBlank interrupt cannot occur in the last M-cycle of HBlank. Correct emulation of STAT access conflicts on the CGB (Test: CPU-E, single speed only). Fixes a minor graphical glitch in Pokémon Puzzle Challenge. 2018-05-25 23:42:36 +03:00
Lior Halphon
1fcde88d8a Improved accuracy of the halt bug 2018-05-12 22:13:52 +03:00
Lior Halphon
af3554c1d1 More accurate emulation of the LYC register and interrupt. (Still not perfect on a CGB) 2018-04-27 13:40:39 +03:00
Lior Halphon
d667d87bbe Refactor CPU code so handling access conflicts is possible 2018-04-14 13:25:55 +03:00
Lior Halphon
f1ec42d4ba H/GDMA was 4 times faster than it should have been. Made it also more accurate. Fixes #56 2018-04-13 14:41:39 +03:00
Lior Halphon
fed2556fc3 More reasonable implementation of sprite timings 2018-04-07 03:00:26 +03:00
Lior Halphon
0751eae90b Moved the fetcher state machine to another function 2018-04-06 19:29:49 +03:00
Lior Halphon
0461fb5b2a Simplified FIFO logic 2018-04-06 19:11:48 +03:00
Lior Halphon
9aadc80f75 Implemented some obscure PPU rendering quirks, verified some timings 2018-04-05 15:33:21 +03:00
Lior Halphon
ec64c041ab The OAM interrupt is internally implemented differently from the other 3. Fixed the stat_write_if tests, relates to #54 2018-04-01 21:45:56 +03:00
Lior Halphon
73dc3560a5 Mode 0 interrupts do not occur in the glitched mode 0 of the first line 0. The extra OAM interrupt bug also affects DMG. 2018-03-31 13:18:02 +03:00
Lior Halphon
9811dceca1 Emulate another OAM timing quirk; a sprite at x = 0 has extra penalty if SCX is not 0. Fixes intr_2_mode0_timing_sprites_scx*_nops, affects #54 2018-03-30 17:06:27 +03:00
Lior Halphon
2c44ffbe39 More accurate fetcher penalty emulation, fixed intr_2_mode0_timing_sprites_nops, affects #54 2018-03-30 02:53:49 +03:00
Lior Halphon
96063fb0da Fixed Windows build, added Unicode support in Windows. 2018-03-28 21:59:27 +03:00
Lior Halphon
0e3d2770d9 Properly handle cases where an object’s X position is modified between the OAM mode and rendering mode 2018-03-27 22:13:08 +03:00
Lior Halphon
4986930511 Mostly complete emulation of the OAM bug. Passes oam_bug-2. 2018-03-27 15:46:00 +03:00
Lior Halphon
04bfc89816 Cycle accurate OAM search mode 2018-03-23 19:07:14 +03:00
Lior Halphon
3883b7d86a Merge branch 'master' into timing
# Conflicts:
#	Core/display.c
#	Core/z80_cpu.c
2018-03-19 23:46:33 +02:00
Lior Halphon
b50c97f4a7 Prevent starting HDMA in the middle of an instruction, making both the CPU and DMA access memory at the same time. Closes #47 2018-03-19 20:01:31 +02:00
Lior Halphon
c267ad00b5 Goodbye 2018-03-09 23:34:23 +02:00
Lior Halphon
9083e883fe CGB BG rendering 2018-03-09 18:52:36 +02:00
Lior Halphon
a32f232bb1 Fixed OAM-window priority glitch, fixed OAM glitch in Prehistoric Man 2018-03-09 17:10:19 +02:00
Lior Halphon
3d1c8b50c4 OAM search and OAM timing in mode 3 2018-03-04 22:21:56 +02:00
Lior Halphon
476133abd0 The scrolled y value is cached and not recalculated 2018-03-03 20:51:38 +02:00
Lior Halphon
496c5589e6 Added window support 2018-03-03 19:36:21 +02:00
Lior Halphon
5ea33cc931 Cleanup 2018-03-03 19:05:29 +02:00
Lior Halphon
b08f02c4f3 Rewriting the PPU rendering: T-cycle accurate background rendering. DMG only, CGB completely broken 2018-03-03 15:47:36 +02:00
Lior Halphon
b702d56547 Merge branch 'master' into timing
# Conflicts:
#	Core/display.c
#	Core/z80_cpu.c
2018-03-01 21:22:33 +02:00
Lior Halphon
90a943d05a Emulate an HDMA quirk required to properly emulate Aevilia 2018-02-25 22:32:41 +02:00
Lior Halphon
ef670986c6 Rewrote PPU (currently only emulates DMG correctly) to use the new timing mechanism. Removed “future interrupts” (No longer required because SameBoy is now T-cycle based) 2018-02-25 00:48:45 +02:00
Lior Halphon
42ab746a66 Starting to remove the delayed interrupts hack – done for timer interrupt, broken for display interrupts 2018-02-23 15:33:44 +02:00
Lior Halphon
c48097a484 Convert div counter to the SM mechanism 2018-02-23 13:16:05 +02:00
Lior Halphon
9802ca41dd Components not affected by CGB’s double speed mode now operate in 8MHz mode to theoretically make advance_cycles(gb, 1) safe. 2018-02-20 21:17:12 +02:00
Lior Halphon
afcc66fb3c Added CPU under/over-clocking support in Core, add under-clocking hotkey in the Cocoa port, allow modifier keys to be configured as input keys in Cocoa. 2018-02-10 23:30:30 +02:00
Lior Halphon
1c61b006ba Added rewinding support to the core and the Cocoa frontend 2018-02-10 14:42:14 +02:00
Lior Halphon
95234036bb Added return value to GB_run API. 2018-01-31 15:18:04 +02:00
Lior Halphon
27b5718b07 Merge branch 'master' into libretro_core 2017-10-12 22:50:02 +03:00
Lior Halphon
a753e00b59 Added direct_access interface to interrupt_enable/IE register 2017-10-12 22:49:39 +03:00
Lior Halphon
40e4f93637 Replaced libretro specific code with a generic API 2017-10-12 22:06:01 +03:00
Lior Halphon
441781cbe9 Libretro .o files are now in the build/obj folder and are suffixed with _libretro (since they have different compilation flags). This also lets us rename gbmemory.c/h back to its original name. 2017-10-12 19:42:30 +03:00
Lior Halphon
9615ca6fa6 Merge pull request #14 from libretro/master
libretro core
2017-10-12 18:29:26 +03:00
Lior Halphon
65dd02cc52 Added 3 color correction profiles, added color correction setting to Cocoa GUI, improved cross-platform and cross-frontend save-state compatibility 2017-10-12 17:22:22 +03:00
twinaphex
a7db98c22e Memory needs to be uniquely named for Android 2017-10-09 11:36:55 -05:00
twinaphex
d433cdf260 Add baked-in generated BIOS files 2017-10-09 11:36:23 -05:00
Lior Halphon
1804a5c8e6 Updated save struct version 2017-09-23 00:25:21 +03:00
Lior Halphon
b9bdd6c49c Merge branch 'master' into new_apu 2017-09-10 02:33:40 +03:00
Lior Halphon
1e90400916 Reimplemented delayed/future interrupts, currently correct only for CGB. 2017-09-09 13:32:12 +03:00
Lior Halphon
0f643e01b7 Removing the delayed interrupt mechanism, research is not complete enough for implementation 2017-09-08 12:58:35 +03:00
Lior Halphon
ba0e66a5b7 Merge branch 'master' into new_apu 2017-09-04 18:41:13 +03:00
Lior Halphon
72d26c7046 Fixed obscure timer behavior, fixed regression in rapid_toggle.gb. 2017-09-04 18:40:43 +03:00
Lior Halphon
9bde98dede SCY latching is now correctly emulated, rendering mode timing refined. 2017-09-04 15:45:18 +03:00
Lior Halphon
54eb51d8db Refined timer interrupt timing 2017-09-02 22:08:20 +03:00
Lior Halphon
e7d5cdbb42 Merge branch 'master' into new_apu 2017-08-20 01:37:33 +03:00
Lior Halphon
cbbaf2ee84 Refined Window behavior once more, Fixes #12 (While not breaking Donkey Kong or 007) 2017-08-20 01:34:12 +03:00
Lior Halphon
d65c2247e5 Added channel 1 and 2, fixed accuracy issues with channel 3 2017-07-27 23:11:33 +03:00
Lior Halphon
a19ee1e5e0 2MHz audio downscaling support. Implemented NR50 and NR51. 2017-07-21 23:17:48 +03:00
Lior Halphon
baccf336d7 Complete rewrite of the APU. Channel 3 is complete and passes all the relevant tests from blargg’s suite, as well as PCM34-based tests. Actual sound output is basic and limited, though. 2017-07-21 19:06:55 +03:00
Lior Halphon
c4ccbd5cce Improved serial interrupt timing, fixes boot_sclk_align. 2017-06-23 17:58:04 +03:00
Lior Halphon
efbc385417 Forgot to amend the last commit, it was broken. 2017-06-21 01:07:11 +03:00
Lior Halphon
abf7efcc5a Fixed lcdon_write_timing. 2017-06-18 21:27:07 +03:00
Lior Halphon
86c9f9d89d Updated SameBoy to pass Mooneye-GB’s lcdon_timing test (on a DMG), as well as refined related CBG behaviors. 2017-06-17 22:17:58 +03:00
Lior Halphon
babcc0a7dc Added API to load/save states from RAM 2017-06-14 00:23:34 +03:00
Lior Halphon
a9475fbdf4 Refined the behavior of the last fix on a DMG. 2017-06-03 20:06:52 +03:00
Lior Halphon
d72807dd67 Implemented LCD first-frame-skip behavior, fixes a visual glitch in Pokémon Pinball 2017-06-03 16:42:42 +03:00
Lior Halphon
86332d0311 Modifying WX and WY outside of VBlank is now more accurate, but still requires more research. Closes #6. 2017-05-12 19:33:42 +03:00
Lior Halphon
00623d4eea - Added audio supersampling support to greatly improve audio quality.
- Fixed a bug where low sampling rate or disabled sound resulted in wrong APU behavior.
- Added API to get the current number of pending samples.
- This change broke save state compatibility with v0.8 and older
Closes #8.
2017-05-12 17:11:55 +03:00
Lior Halphon
b858f17425 Added the GB_run_frame API; closes #5. 2017-04-25 00:19:10 +03:00
Lior Halphon
22d3510dde Added LCD command to the debugger 2017-04-22 14:55:17 +03:00
Lior Halphon
c766704267 More accurate FPS capping that tracks time correctly even when the screen is off. Should also support restarting the LCD during blank to increase FPS to 63. 2017-04-21 16:00:53 +03:00
Lior Halphon
fb55c35f87 New APIs, Document.m no longer requires GB_INTERNAL, fixed a bug where the sprite viewer showed incorrect sprites for some CGB exclusive games. 2017-04-19 23:26:39 +03:00
Lior Halphon
3feaeb153e New turbo related APIs, Quick Look no longer requires GB_INTERNAL 2017-04-19 21:55:58 +03:00
Lior Halphon
a925ef130d Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00