Commit Graph

113 Commits

Author SHA1 Message Date
Lior Halphon a6567d9ee1 Update old coding style 2020-04-09 14:32:52 +03:00
Lior Halphon d75b7c0023 Feature request; allow loading prefs.bin relatively 2020-03-28 22:56:19 +03:00
Lior Halphon 9f3bffd4dd Add volume control to SDL 2020-03-27 19:10:42 +03:00
Lior Halphon 5ecb845662 Add accurate frame blending option 2020-03-26 20:54:18 +02:00
Lior Halphon e94e7cc501 Add another color correction mode 2020-03-25 20:33:13 +02:00
Lior Halphon 103caa56e1 Allow displaying borders outside of SGB emulation, including borrowing SGB border. Allow not displaying SGB borders. (Todo: libretro support) 2020-02-08 13:28:46 +02:00
Lior Halphon ce5153544c Fix menu scrolling in SDL while emulating SGB 2020-01-29 20:55:17 +02:00
Lior Halphon 48d3504de7 Let the core handle boot ROM selection 2020-01-29 20:29:30 +02:00
Lior Halphon 99d2c0258c Add monochrome LCD shader 2020-01-29 15:51:53 +02:00
Lior Halphon 046b09052c Add DMG color palettes (SDL), add scrolling to SDL menus 2020-01-29 15:36:19 +02:00
Pixelnarium 5a1812f237 fix SDL build 2020-01-02 10:50:55 +01:00
Lior Halphon 3882b1b4b9 Fix Windows build, hopefully fix High DPI support on Windows 10 (fixes #202) 2020-01-01 00:27:41 +02:00
Lior Halphon 7929573dc1 Refinements to the last commit 2020-01-01 00:17:54 +02:00
Lior Halphon e434b625ea Allow the fullscreen key combo to work while in the menu 2019-12-30 16:19:06 +01:00
Anthony J. Bentley 7c9508ae96 Include the canonical SDL2 path, which drops the SDL2/ prefix.
Use pkg-config or sdl2-config to determine SDL and GL compilation flags.
2019-12-10 00:56:34 -07:00
Lior Halphon 68187d7c5f
Merge pull request #218 from ZenithMDC/SDL2-hide-mouse-cursor
SDL2: Hide mouse cursor when menu is not active
2019-11-03 21:07:50 +02:00
Lior Halphon 0bfcdafe2d
Merge pull request #217 from ZenithMDC/SDL2-viewport-bugfix
SDL2: Fix fullscreen viewport bug
2019-11-03 21:06:42 +02:00
Matthew Coppola 2f4a10913b SDL2: Hide mouse cursor when menu is not active 2019-11-03 00:35:56 -04:00
Matthew Coppola 139ae8cc08 SDL2: Write battery to disk when ROMs are hot-swapped 2019-11-02 23:50:29 -04:00
Matthew Coppola 719a92d8a4 SDL2: Fix fullscreen viewport bug 2019-11-02 23:31:23 -04:00
Lior Halphon 7d6cdf3819 Fix SGB support in SDL’s software rendering. Fixes #208 2019-10-17 21:21:10 +03:00
Lior Halphon eb95f1de55 Fixed a bug where the SDL port loaded the incorrect boot ROM for SGB2. Made SameBoy compatible with older SDL versions. 2019-07-16 23:14:26 +03:00
Lior Halphon 6b06d07bcc More attempts to improve audio in the SDL frontend 2019-07-12 01:53:06 +03:00
Lior Halphon 080fde08b6 Improve audio quality on the SDL port by being more forgiving to system with bigger buffer sizes 2019-06-22 19:01:35 +03:00
Lior Halphon b478b5b568 Fix bugged mouse support on some platforms 2019-06-21 17:21:11 +03:00
Lior Halphon 280f609785 Fix under clock speed (Should have been 0.5, but ended up as ~0.4 due to rounding errors) 2019-06-19 22:25:59 +03:00
Lior Halphon e268efefef Redesign and reimplement the audio API, let the frontends handle more stuff. Probably affects #161 2019-06-15 23:22:27 +03:00
Lior Halphon 083b4a2970 Fix joypad hat input in the menu in the SDL port 2019-06-15 12:53:00 +03:00
Lior Halphon e2ef8dbbe0 Fix the GUI on some Windows 10 machines (Intel HD?). Fixes #112 2019-06-09 18:43:23 +03:00
Lior Halphon 2f9de4942c Increase input polling frequency in the Cocoa and SDL frontends, should make inputs look less synthetic and potentially reduce input lag 2019-06-07 18:27:25 +03:00
Lior Halphon cdc36f329e Added open dialog to the SDL GUI, misc fixes 2019-06-01 14:29:46 +03:00
Lior Halphon f9cc7a3b46 Fix SDL mouse support in SGB mode 2019-05-31 18:50:02 +03:00
Lior Halphon 54c353830f SDL GUI mouse support 2019-05-31 18:33:51 +03:00
Lior Halphon e12e03d9c2 SGB revision selection in the SDL port 2019-05-18 20:37:41 +03:00
Lior Halphon 3e724afb0a Basic SGB support in the SDL port 2019-05-18 18:45:31 +03:00
Lior Halphon 6160f513aa CRT filter 2018-11-19 18:52:11 +02:00
Lior Halphon 7ffed9c43c Reconnect the joypad when SameBoy starts directly to a ROM (fixes #131) 2018-11-10 19:39:57 +02:00
Lior Halphon 453673a2a6 Apply the SDL 2.0.6 audio workaround to everything except Windows, check the linked version instead of the headers version. Fixes #130 2018-11-10 18:58:42 +02:00
Lior Halphon 969fb5a9d8 Merge branches 'master' and 'master' of https://github.com/LIJI32/SameBoy 2018-11-10 16:33:04 +02:00
Lior Halphon bc48c9bc26 Added command line fullscreen flag to the SDL port, closes #126 2018-11-10 16:32:45 +02:00
NieDzejkob 91904df5e8
Add a build-time option to change the resources directory.
Normally, SameBoy would use executable-relative paths for any
resource files, which posed problems for packaging the software
by distributions, which usually prefer FHS-compliant file locations.

This commit makes it possible to specify an alternative base
directory with a compile-time environment variable.
2018-11-09 23:20:57 +01:00
Lior Halphon 045c863117 Fixed Windows build 2018-06-29 13:05:08 +03:00
Lior Halphon 32443a9675 Improved analog stick controls in both ports. Affects #34? 2018-06-26 19:36:14 +03:00
Lior Halphon 3a4ed6fd40 Made SDL menus more consistent between keyboards and joypads (Closes #35) 2018-06-23 22:36:29 +03:00
Lior Halphon 82436ad838 Added proper joypad configuration in SDL (Closes #33), can now use Rewind/Slow-Motion from the joypad. 2018-06-23 22:27:05 +03:00
Lior Halphon 1915365b1a Added rewind and underclocking support to the SDL port. Joystick controls to be done. 2018-06-23 00:10:28 +03:00
Lior Halphon 45c73e0175 Replaced the is_cgb bool with a more future compatible model enum. Removed the GB_init_cgb API and replaced it with an extended GB_init and GB_switch_model_and_reset APIs that now receive a model parameter. Increased the struct version. 2018-06-16 13:59:33 +03:00
Lior Halphon c6dba26d02 Simplify shaders 2018-06-15 18:08:54 +03:00
Nadia Pedersen 6f1070cccd SDL: Add controller hat support in-game and in the GUI. 2018-06-03 00:21:43 +02:00
Lior Halphon 80c92daacd Include cleanup (#73) 2018-05-27 19:30:23 +03:00