Commit Graph

812 Commits

Author SHA1 Message Date
Lior Halphon
6f73ee053d The old OmniScale filter became OmniScale Legacy. A new OmniScale filter was added instead. 2016-06-17 01:06:52 +03:00
Lior Halphon
e6c4b4d1b2 Seems like I forgot to finish implementing the stop instruction! 2016-06-14 14:12:13 +03:00
Lior Halphon
52afba21d1 Added HQ2x shader, upgrading to OpenGL 3 2016-06-14 14:11:37 +03:00
Lior Halphon
8153b765a2 General cleanup. Minor fixes to LCD Controller accuracy. 2016-06-12 19:39:05 +03:00
Lior Halphon
d7d8da3fa9 More accurate emulation of the SCX register 2016-06-11 17:58:00 +03:00
Lior Halphon
b7e999b242 Modified saved data to be more future-compatible. 2016-06-11 17:49:42 +03:00
Lior Halphon
36d46567ba Updated change log and incremented version to 0.4 2016-06-10 18:07:39 +03:00
Lior Halphon
6c7dd761e2 Fixed a crash related to adding and deleting breakpoints 2016-06-10 18:03:12 +03:00
Lior Halphon
ee7e58e44b Fixed a bug introduced by the last STAT fix. This restores GBVideoPlayer support. 2016-06-10 17:29:49 +03:00
Lior Halphon
759b497c07 Fixed bug introduced by the stereo support 2016-06-10 16:38:20 +03:00
Lior Halphon
aca5873de2 More accurate STAT interrupt. This fixes Altered Space and partially fixes Pinball Deluxe. It breaks GBVideoPlayer, however. 2016-06-10 16:31:57 +03:00
Lior Halphon
3e1863ec51 Battery save support in the SDL version 2016-06-10 15:48:40 +03:00
Lior Halphon
6bc64a9902 Added stereo support. Correct some PCM register behavior. 2016-06-10 15:28:50 +03:00
Lior Halphon
4d8f2cfac8 Added missing -framework Carbon 2016-06-09 18:22:47 +03:00
Lior Halphon
c27ee9d879 Fixed a bug in the Cocoa port that made SameBoy ignore some input keys when the keyboard layout is set to a non-Latin/ASCII keyboard. This was solved by forcing an ASCII layout. 2016-06-09 00:37:00 +03:00
Lior Halphon
94ea44da0c Introducing the OmniScale (beta) algorithm to SameBoy 2016-06-09 00:06:55 +03:00
Lior Halphon
8a3e0c3f24 Merge branch 'master' of https://github.com/LIJI32/SameBoy 2016-06-04 17:39:16 +03:00
Lior Halphon
da65b4e90d Audio support for the SDL port 2016-05-23 22:22:09 +03:00
Lior Halphon
8d59bfcbdd Filter support for Cocoa port + 7 basic filters 2016-04-29 00:45:56 +03:00
Lior Halphon
dde983db8f Updated change log and incremented version to 0.3 2016-04-16 15:21:22 +03:00
Lior Halphon
79e4c22c6b Fixed string in MBC command 2016-04-16 15:18:40 +03:00
Lior Halphon
0fa2d6ea2f Prevent creating .sav files for ROMs claiming they have a battery but have no cartridge RAM or RTC 2016-04-16 14:09:56 +03:00
Lior Halphon
7dc575d01e Fixed a bug where audio channel 3 was playing silently instead of being muted. 2016-04-16 14:08:30 +03:00
Lior Halphon
ddc9605271 Load DMG's tilemap for specific games in the CGB boot (Fixes X's title screen and an unknown game with title checksum $43) 2016-04-16 13:50:29 +03:00
Lior Halphon
d63a801821 Fixed a mistake that made the CGB boot ROM not initialize the wave pattern. Closes #2. 2016-04-15 22:09:06 +03:00
Lior Halphon
b8bc84db4e Corrected read of HDMA5, fixing A Bug's Life 2016-04-15 01:26:48 +03:00
Lior Halphon
4a05c4243d Corrected description for the breakpoint command 2016-04-13 22:48:07 +03:00
Lior Halphon
2a5375a0c8 Configurable keys for the Cocoa port 2016-04-13 22:43:16 +03:00
Lior Halphon
8dd1b3c854 Added (experimental) stack-leak and stack-overflow detection command to the debugger. 2016-04-10 23:22:54 +03:00
Lior Halphon
71ef40f4b6 "Standardized" the finish/next call depth as debugger "hooks" 2016-04-10 22:36:54 +03:00
Lior Halphon
bf6dff30cb Corrected debugger's finish behavior's on interrupt handlers 2016-04-10 20:58:14 +03:00
Lior Halphon
0a09fba091 Correcting DIV and TIMA speed in CGB's double speed mode 2016-04-09 16:48:37 +03:00
Lior Halphon
de95e6f6fc Fixed incorrect DMA validity check, fixing The Smurfs 3 2016-04-09 15:00:29 +03:00
Lior Halphon
80d03f3c91 Added ROM-bank wrapping support, making bootleg game "Pocket Monster Adventures" boot.
(Although this game is better not booting)
2016-04-09 02:18:09 +03:00
Lior Halphon
a3b44d20cb Added mbc/cartridge command to debugger 2016-04-09 02:00:10 +03:00
Lior Halphon
6fd2daae06 Added changelog, updated version to 0.2 2016-04-08 14:05:21 +03:00
Lior Halphon
c97033b81c Console output is now configurable in the Cocoa port as "Developer Mode" 2016-04-08 13:54:34 +03:00
Lior Halphon
d580a33a7f Save user's preferences in the Cocoa port 2016-04-08 13:10:01 +03:00
Lior Halphon
d5a13900dd Missing </body> in Cocoa's License.html 2016-04-08 12:41:41 +03:00
Lior Halphon
448e46ddce Support for PCM_12 and PCM_34 in SDL port 2016-04-08 12:37:09 +03:00
Lior Halphon
f448865b8a Silently ignoring empty lines 2016-04-08 01:53:21 +03:00
Lior Halphon
1069637e45 Added support for multiple breakpoints 2016-04-07 00:25:41 +03:00
Lior Halphon
eb3e0eaa1e Pause the debugger on SIGINT in the SDL port 2016-04-06 22:58:30 +03:00
Lior Halphon
1c2af7fa5b Fixed the default debugger input to strip new lines, fixing the debugger in SDL 2016-04-06 22:57:37 +03:00
Lior Halphon
eb0b642247 Improved debugger command style and usability, made code more flexible 2016-04-06 01:43:35 +03:00
Lior Halphon
3e135a7c00 More accurate emulation of the DMG-emulation-mode registers. 2016-04-05 23:21:51 +03:00
Lior Halphon
cda6621dc2 Fixed mask for TAC and STAT 2016-04-04 22:12:00 +03:00
Lior Halphon
af7309b98d Moved the call to display_run to advance_cycle.
This fixes games with delicate timings such as X/Ekkusu, that expect STAT to change *during* an opcode.
2016-04-02 19:15:07 +03:00
Lior Halphon
0787e5b271 Debugger's next command can now exit a function 2016-04-02 19:06:43 +03:00
Lior Halphon
b7555e9976 Correct OAM interrupt behavior 2016-04-02 16:29:27 +03:00