Commit Graph

52 Commits

Author SHA1 Message Date
Lior Halphon
9a29beb189 Merge commit '8f3fc1c2ade3c1c632cd3f3998ee26d2962e4dea'
# Conflicts:
#	SDL/main.c
2018-05-11 13:26:30 +03:00
Lior Halphon
6b6c25635a Merge commit '240730417774174315c2f7c148393834eb3297eb' 2018-05-11 13:11:53 +03:00
Lior Halphon
bfc96abf8f Make save state names consistent across the Cocoa and SDL port 2018-05-11 12:51:15 +03:00
Lior Halphon
feaa0d0654 Merge commit '7fe86cec59c1143275ffb7fc07b6716ae0116033' 2018-05-11 12:50:53 +03:00
Lothar Serra Mari
8f3fc1c2ad Fix check for SDL2 version 2018-04-22 16:20:11 +02:00
Lothar Serra Mari
ca571c6fa5 SDL2: Update to SDL_OpenAudioDevice()
Instead of the legacy SDL_OpenAudio() method, we now use the newer
SDL_OpenAudioDevice() functions. This fixes audio in Windows if the SDL
version is 2.0.6 or higher.

It also allows us to use 48kHz audio for Windows (96kHz somewhat works
too, but since we don't get absolutely smooth audio with it, I'd stick
with 48kHz for now until we find a solution. 44.1Khz is available as
fallback for SDL 2.0.5 and lower. Yes, the 2.0.5 to 2.0.6 transition was
quite harsh in terms of Windows audio support...
2018-04-22 15:22:10 +02:00
Lothar Serra Mari
2407304177 SDL2: Write battery file information before issueing RESET_COMMAND
Before performing the GB reset, we should perform a GB_save_battery.

Otherwise, resetting the emulation will kill ("kill" as in simply don't
write them into the .sav) all changes made to the battery save since
sameboy was started.
2018-04-19 16:47:54 +02:00
Lothar Serra Mari
7fe86cec59 Fix savestates in SDL2 port
Because SDL_SCANCODE_0 comes *after* SDL_SCANCODE_9 in the SDL keycode
table, we have to check if the keycode is between >=1 and <=0. We also
have to substract SDL_SCANCODE_1 in order to set command_parameter
properly.

Errata: Currently, the savestate created with CTRL+0 is created, but
refuses to load on Windows (working fine on Linux).
2018-04-19 14:52:36 +02:00
Lothar Serra Mari
9343d8162d Add fullscreen mode for the SDL2 port 2018-04-18 19:22:08 +02:00
Lior Halphon
96063fb0da Fixed Windows build, added Unicode support in Windows. 2018-03-28 21:59:27 +03:00
Lior Halphon
fd2e169dc9 Seems like the audio bug introduced in SDL 2.0.5 for macOS wasn’t fixed. 2018-03-27 23:05:08 +03:00
connor rigby
ce31de47cb Fix loading game from command line. 2018-01-22 12:25:27 -08:00
Lior Halphon
5c16d0e656 Added model selection GUI in the SDL port. Closes #24 2018-01-13 13:49:20 +02:00
Lior Halphon
2205493862 Bug fixes in the SDL port 2017-12-30 17:07:05 +02:00
Lior Halphon
d3a2e49d38 Merge branch 'sdl_gui' into libretro_core
# Conflicts:
#	Makefile
#	SDL/main.c
2017-12-29 13:12:12 +02:00
Lior Halphon
b1edf540d8 Handle failures to create an OpenGL context better 2017-12-29 00:43:19 +02:00
Lior Halphon
ca92c51f51 Save user configuration 2017-12-28 21:46:59 +02:00
Lior Halphon
61f9dbd95d Use SDL’s key mapping when available 2017-12-28 20:22:54 +02:00
Lior Halphon
dc59fdf40e Highpass filter in SDL 2017-12-23 22:11:53 +02:00
Lior Halphon
3c1a805770 Frame blending 2017-12-23 22:11:53 +02:00
Lior Halphon
d262dde71a Scaling filters in SDL 2017-12-23 22:11:53 +02:00
Lior Halphon
c03ccba8db Basic Joypad support 2017-12-23 22:11:43 +02:00
Lior Halphon
f48194f480 Added configurable controls 2017-12-22 22:25:53 +02:00
Lior Halphon
8e61098fec Use scan codes instead of key symbols 2017-10-14 20:24:13 +03:00
Lior Halphon
2dfe22e834 Added graphics options menu, fixed issues with exiting not saving battery in some cases 2017-10-14 14:10:26 +03:00
Lior Halphon
c66e9a06cf Added basic menu 2017-10-14 01:41:51 +03:00
Lior Halphon
bbd3b7e550 Got rid of -ICore 2017-10-13 00:02:02 +03:00
Lior Halphon
947c62bea9 Oops 2017-10-04 13:14:37 +03:00
Lior Halphon
9cc8b3320a Starting to add a GUI to the SDL port 2017-10-04 12:43:31 +03:00
Lior Halphon
1e228e1d9b Fixed a bug where the SDL port exited on “warning” logs when loading ROMs 2017-05-27 19:16:07 +03:00
Lior Halphon
6e7ab3558a Use a smaller audio buffer size if supported. 2017-05-27 12:29:36 +03:00
Lior Halphon
ece1a11a23 SDL port: GUI-based error reporting, added help dialog (? on macOS, F1 on everything else) 2017-05-25 23:28:48 +03:00
Lior Halphon
4d5dc6a30e Cleanup 2017-05-24 21:44:43 +03:00
Lior Halphon
52e99adc32 SDL port: Resizing, resizing modes, and pause support 2017-05-24 20:33:39 +03:00
Lior Halphon
00439f4d49 SDL port: added drag and drop support, added model switch command, fixed macOS audio 2017-05-23 23:18:16 +03:00
Lior Halphon
bef89c6604 Upgraded Sameboy-SDL to SDL2, fixed Windows build, fixed save states in SDL, added reset and mute to SDL. The SDL port now renders via OpenGL. 2017-05-21 21:45:19 +03:00
Lior Halphon
3feaeb153e New turbo related APIs, Quick Look no longer requires GB_INTERNAL 2017-04-19 21:55:58 +03:00
Lior Halphon
a925ef130d Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
Lior Halphon
b0dfb8c5ac Added built-in IO-Register symbols 2017-02-20 14:37:15 +02:00
Lior Halphon
e7626535a8 Initial Windows support 2016-08-20 17:51:17 +03:00
Lior Halphon
0fbc72f197 SDL save states 2016-07-18 14:37:06 +03:00
Lior Halphon
b30822fd0b Async commands in SDL port, better handling of ^C and ^D 2016-07-18 13:10:19 +03:00
Lior Halphon
67f3a3a9d8 Symbol support in SDL port 2016-07-17 23:08:07 +03:00
Lior Halphon
9d53760016 Fixing Linux build 2016-07-17 22:43:23 +03:00
Lior Halphon
70bd90740a Mass name and type changes. Save states are now compatible between 32- and 64-bit systems. Maybe. 2016-06-18 20:29:11 +03:00
Lior Halphon
3e1863ec51 Battery save support in the SDL version 2016-06-10 15:48:40 +03:00
Lior Halphon
6bc64a9902 Added stereo support. Correct some PCM register behavior. 2016-06-10 15:28:50 +03:00
Lior Halphon
da65b4e90d Audio support for the SDL port 2016-05-23 22:22:09 +03:00
Lior Halphon
448e46ddce Support for PCM_12 and PCM_34 in SDL port 2016-04-08 12:37:09 +03:00
Lior Halphon
eb3e0eaa1e Pause the debugger on SIGINT in the SDL port 2016-04-06 22:58:30 +03:00