Lior Halphon
|
b37a0b285a
|
Window Y still advances if WX=166
|
2020-02-24 23:59:18 +02:00 |
|
Lior Halphon
|
7456beb7b9
|
Better emulation of negative WX positions
|
2020-02-24 21:23:06 +02:00 |
|
Lior Halphon
|
248e7bc332
|
Timing improvements
|
2020-02-24 20:46:00 +02:00 |
|
Lior Halphon
|
25b51362e9
|
Safety first
|
2020-02-24 00:33:45 +02:00 |
|
Lior Halphon
|
3864ff37e1
|
Timing improvements
|
2020-02-24 00:32:47 +02:00 |
|
Lior Halphon
|
c22611c701
|
Minor bugfix
|
2020-02-23 23:48:08 +02:00 |
|
Lior Halphon
|
c0ba898ef2
|
Basic window implementation
|
2020-02-23 23:16:45 +02:00 |
|
Lior Halphon
|
2be58439bf
|
Starting over – removing all window related code
|
2020-02-23 00:38:47 +02:00 |
|
Lior Halphon
|
83ea4edce2
|
Shut up, annoying log message
|
2020-02-23 00:16:15 +02:00 |
|
Lior Halphon
|
d8282fe3c9
|
Please pretend the last commit never happened
|
2020-02-22 00:45:52 +02:00 |
|
Lior Halphon
|
39b88d546b
|
The upper bits of SCX might mid-line
|
2020-02-21 21:59:03 +02:00 |
|
Lior Halphon
|
ea2f32b255
|
The fetcher state machine advances even while handling an object
|
2020-02-21 21:44:44 +02:00 |
|
Lior Halphon
|
f86e682d2c
|
Fix sign
|
2020-02-21 17:22:57 +02:00 |
|
Lior Halphon
|
8409d3bcfb
|
Emulate changing sprite height mid-fetch
|
2020-02-21 16:43:51 +02:00 |
|
Lior Halphon
|
7d51ba3d97
|
More fixes, SGB emulation of the same quirk
|
2020-02-21 16:16:02 +02:00 |
|
Lior Halphon
|
91404edd13
|
Disgusting hacks to emulate disabling objects while an object is being fetched
|
2020-02-21 15:14:33 +02:00 |
|
Lior Halphon
|
56118d2a67
|
Move improvements to LCDC conflicts
|
2020-02-21 14:22:25 +02:00 |
|
Lior Halphon
|
a8f63aea3c
|
Emulate DMG LCDC write conflicts correctly. This might vary between individual units.
|
2020-02-21 02:55:07 +02:00 |
|
Lior Halphon
|
0290e70445
|
Improvements to AGB color correction
|
2020-02-17 23:05:11 +02:00 |
|
Lior Halphon
|
bf32ae66c6
|
Another attemp to fix Cocoa deadlocking
|
2020-02-15 19:23:04 +02:00 |
|
Lior Halphon
|
bec09a012c
|
More accurate emulation of STOP mode
|
2020-02-15 19:21:43 +02:00 |
|
Lior Halphon
|
08eb2f3d98
|
Correct emulation of FF6C (Turns out it controls object priority)
|
2020-02-15 15:32:06 +02:00 |
|
Lior Halphon
|
f550360f1a
|
More accurate CGB color correction curve
|
2020-02-15 13:21:21 +02:00 |
|
Lior Halphon
|
0677b1d099
|
Update the automation to not use internel APIs for input
|
2020-02-11 00:11:17 +02:00 |
|
Lior Halphon
|
8b7805b95d
|
Hit ^T
|
2020-02-10 20:19:37 +02:00 |
|
Lior Halphon
|
804b9bec63
|
Fixed a bug where HDMA begins in the middle of an instruction while cycles are pending to be flushed. Fixes #230
|
2020-02-10 00:21:33 +02:00 |
|
Lior Halphon
|
dcb3f6db9e
|
Fix minimum window size in the Cocoa frontend
|
2020-02-08 14:38:04 +02:00 |
|
Lior Halphon
|
103caa56e1
|
Allow displaying borders outside of SGB emulation, including borrowing SGB border. Allow not displaying SGB borders. (Todo: libretro support)
|
2020-02-08 13:28:46 +02:00 |
|
Lior Halphon
|
370f02661d
|
Deadlock fix
|
2020-02-08 12:31:06 +02:00 |
|
Lior Halphon
|
b806ae4e82
|
Fix #228
|
2020-02-01 23:36:16 +02:00 |
|
Lior Halphon
|
38ee020653
|
Fixed a regression bug that made the first CGB frame blank instead of repeated.
|
2020-01-31 01:29:59 +02:00 |
|
Lior Halphon
|
ce5153544c
|
Fix menu scrolling in SDL while emulating SGB
|
2020-01-29 20:55:17 +02:00 |
|
Lior Halphon
|
48d3504de7
|
Let the core handle boot ROM selection
|
2020-01-29 20:29:30 +02:00 |
|
Lior Halphon
|
99d2c0258c
|
Add monochrome LCD shader
|
2020-01-29 15:51:53 +02:00 |
|
Lior Halphon
|
046b09052c
|
Add DMG color palettes (SDL), add scrolling to SDL menus
|
2020-01-29 15:36:19 +02:00 |
|
Lior Halphon
|
163a5ea20c
|
Add DMG color palettes (Cocoa)
|
2020-01-29 14:19:11 +02:00 |
|
Lior Halphon
|
95af00a752
|
speling is veri difikult
|
2020-01-03 21:11:45 +02:00 |
|
Lior Halphon
|
89713521d4
|
Merge pull request #222 from Pixelnarium/master
fix SDL build -> Windows.h include at the wrong place
|
2020-01-02 11:54:27 +02:00 |
|
Pixelnarium
|
5a1812f237
|
fix SDL build
|
2020-01-02 10:50:55 +01:00 |
|
Lior Halphon
|
23c7fb2885
|
Update version, update copyright year
|
2020-01-01 23:43:36 +02:00 |
|
Lior Halphon
|
e9f6667cf5
|
Minor build cleanup
|
2020-01-01 23:36:15 +02:00 |
|
Lior Halphon
|
3882b1b4b9
|
Fix Windows build, hopefully fix High DPI support on Windows 10 (fixes #202)
|
2020-01-01 00:27:41 +02:00 |
|
Lior Halphon
|
7929573dc1
|
Refinements to the last commit
|
2020-01-01 00:17:54 +02:00 |
|
Lior Halphon
|
e434b625ea
|
Allow the fullscreen key combo to work while in the menu
|
2019-12-30 16:19:06 +01:00 |
|
Lior Halphon
|
4c24323530
|
Fix Game Boy Camera support in macOS Mojave and newer
|
2019-12-29 17:34:43 +01:00 |
|
Lior Halphon
|
8a99d41c31
|
Fix broken SDL builds on macOS and Windows
|
2019-12-26 02:00:58 +02:00 |
|
Anthony J. Bentley
|
7c9508ae96
|
Include the canonical SDL2 path, which drops the SDL2/ prefix.
Use pkg-config or sdl2-config to determine SDL and GL compilation flags.
|
2019-12-10 00:56:34 -07:00 |
|
Lior Halphon
|
0ea361a82f
|
Merge pull request #207 from libretro/master
Update from downstream
|
2019-11-22 11:29:10 +02:00 |
|
retro-wertz
|
436dc0b67a
|
Fix GBC memory map and add IO port range for cheevos
|
2019-11-21 22:53:11 -05:00 |
|
Lior Halphon
|
bd9ac204c2
|
Allow SameBoy to compile on 4-byte-bools platforms
|
2019-11-20 22:40:03 +02:00 |
|