Lior Halphon
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c22611c701
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Minor bugfix
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2020-02-23 23:48:08 +02:00 |
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Lior Halphon
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c0ba898ef2
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Basic window implementation
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2020-02-23 23:16:45 +02:00 |
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Lior Halphon
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2be58439bf
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Starting over – removing all window related code
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2020-02-23 00:38:47 +02:00 |
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Lior Halphon
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83ea4edce2
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Shut up, annoying log message
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2020-02-23 00:16:15 +02:00 |
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Lior Halphon
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d8282fe3c9
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Please pretend the last commit never happened
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2020-02-22 00:45:52 +02:00 |
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Lior Halphon
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39b88d546b
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The upper bits of SCX might mid-line
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2020-02-21 21:59:03 +02:00 |
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Lior Halphon
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ea2f32b255
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The fetcher state machine advances even while handling an object
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2020-02-21 21:44:44 +02:00 |
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Lior Halphon
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f86e682d2c
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Fix sign
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2020-02-21 17:22:57 +02:00 |
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Lior Halphon
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8409d3bcfb
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Emulate changing sprite height mid-fetch
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2020-02-21 16:43:51 +02:00 |
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Lior Halphon
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7d51ba3d97
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More fixes, SGB emulation of the same quirk
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2020-02-21 16:16:02 +02:00 |
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Lior Halphon
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91404edd13
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Disgusting hacks to emulate disabling objects while an object is being fetched
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2020-02-21 15:14:33 +02:00 |
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Lior Halphon
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56118d2a67
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Move improvements to LCDC conflicts
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2020-02-21 14:22:25 +02:00 |
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Lior Halphon
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a8f63aea3c
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Emulate DMG LCDC write conflicts correctly. This might vary between individual units.
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2020-02-21 02:55:07 +02:00 |
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Lior Halphon
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0290e70445
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Improvements to AGB color correction
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2020-02-17 23:05:11 +02:00 |
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Lior Halphon
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bf32ae66c6
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Another attemp to fix Cocoa deadlocking
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2020-02-15 19:23:04 +02:00 |
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Lior Halphon
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bec09a012c
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More accurate emulation of STOP mode
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2020-02-15 19:21:43 +02:00 |
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Lior Halphon
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08eb2f3d98
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Correct emulation of FF6C (Turns out it controls object priority)
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2020-02-15 15:32:06 +02:00 |
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Lior Halphon
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f550360f1a
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More accurate CGB color correction curve
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2020-02-15 13:21:21 +02:00 |
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Lior Halphon
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0677b1d099
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Update the automation to not use internel APIs for input
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2020-02-11 00:11:17 +02:00 |
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Lior Halphon
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8b7805b95d
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Hit ^T
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2020-02-10 20:19:37 +02:00 |
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Lior Halphon
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804b9bec63
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Fixed a bug where HDMA begins in the middle of an instruction while cycles are pending to be flushed. Fixes #230
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2020-02-10 00:21:33 +02:00 |
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Lior Halphon
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dcb3f6db9e
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Fix minimum window size in the Cocoa frontend
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2020-02-08 14:38:04 +02:00 |
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Lior Halphon
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103caa56e1
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Allow displaying borders outside of SGB emulation, including borrowing SGB border. Allow not displaying SGB borders. (Todo: libretro support)
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2020-02-08 13:28:46 +02:00 |
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Lior Halphon
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370f02661d
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Deadlock fix
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2020-02-08 12:31:06 +02:00 |
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Lior Halphon
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b806ae4e82
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Fix #228
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2020-02-01 23:36:16 +02:00 |
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Lior Halphon
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38ee020653
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Fixed a regression bug that made the first CGB frame blank instead of repeated.
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2020-01-31 01:29:59 +02:00 |
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Lior Halphon
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ce5153544c
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Fix menu scrolling in SDL while emulating SGB
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2020-01-29 20:55:17 +02:00 |
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Lior Halphon
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48d3504de7
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Let the core handle boot ROM selection
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2020-01-29 20:29:30 +02:00 |
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Lior Halphon
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99d2c0258c
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Add monochrome LCD shader
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2020-01-29 15:51:53 +02:00 |
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Lior Halphon
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046b09052c
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Add DMG color palettes (SDL), add scrolling to SDL menus
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2020-01-29 15:36:19 +02:00 |
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Lior Halphon
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163a5ea20c
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Add DMG color palettes (Cocoa)
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2020-01-29 14:19:11 +02:00 |
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Lior Halphon
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95af00a752
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speling is veri difikult
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2020-01-03 21:11:45 +02:00 |
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Lior Halphon
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89713521d4
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Merge pull request #222 from Pixelnarium/master
fix SDL build -> Windows.h include at the wrong place
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2020-01-02 11:54:27 +02:00 |
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Pixelnarium
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5a1812f237
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fix SDL build
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2020-01-02 10:50:55 +01:00 |
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Lior Halphon
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23c7fb2885
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Update version, update copyright year
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2020-01-01 23:43:36 +02:00 |
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Lior Halphon
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e9f6667cf5
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Minor build cleanup
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2020-01-01 23:36:15 +02:00 |
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Lior Halphon
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3882b1b4b9
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Fix Windows build, hopefully fix High DPI support on Windows 10 (fixes #202)
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2020-01-01 00:27:41 +02:00 |
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Lior Halphon
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7929573dc1
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Refinements to the last commit
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2020-01-01 00:17:54 +02:00 |
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Lior Halphon
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e434b625ea
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Allow the fullscreen key combo to work while in the menu
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2019-12-30 16:19:06 +01:00 |
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Lior Halphon
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4c24323530
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Fix Game Boy Camera support in macOS Mojave and newer
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2019-12-29 17:34:43 +01:00 |
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Lior Halphon
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8a99d41c31
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Fix broken SDL builds on macOS and Windows
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2019-12-26 02:00:58 +02:00 |
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Anthony J. Bentley
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7c9508ae96
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Include the canonical SDL2 path, which drops the SDL2/ prefix.
Use pkg-config or sdl2-config to determine SDL and GL compilation flags.
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2019-12-10 00:56:34 -07:00 |
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Lior Halphon
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0ea361a82f
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Merge pull request #207 from libretro/master
Update from downstream
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2019-11-22 11:29:10 +02:00 |
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retro-wertz
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436dc0b67a
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Fix GBC memory map and add IO port range for cheevos
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2019-11-21 22:53:11 -05:00 |
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Lior Halphon
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bd9ac204c2
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Allow SameBoy to compile on 4-byte-bools platforms
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2019-11-20 22:40:03 +02:00 |
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Lior Halphon
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31609319de
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Fix the set_joyp API
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2019-11-09 14:45:38 +02:00 |
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Lior Halphon
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c802361800
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Whoops, this function was missing
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2019-11-08 16:14:16 +02:00 |
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Lior Halphon
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143e1f88a8
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There’s not reason it must be an integer
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2019-11-03 22:02:33 +02:00 |
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Lior Halphon
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68187d7c5f
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Merge pull request #218 from ZenithMDC/SDL2-hide-mouse-cursor
SDL2: Hide mouse cursor when menu is not active
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2019-11-03 21:07:50 +02:00 |
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Lior Halphon
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0bfcdafe2d
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Merge pull request #217 from ZenithMDC/SDL2-viewport-bugfix
SDL2: Fix fullscreen viewport bug
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2019-11-03 21:06:42 +02:00 |
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