Commit Graph

189 Commits

Author SHA1 Message Date
Lior Halphon d72807dd67 Implemented LCD first-frame-skip behavior, fixes a visual glitch in Pokémon Pinball 2017-06-03 16:42:42 +03:00
Lior Halphon 48acc09e91 Fixed the first item in the backtrace command 2017-06-03 16:19:39 +03:00
Lior Halphon 22ee6f6ca2 Fixed incorrect calculation in rendering timing. Fixes some of the issues in Prehistorik Man (and doesn’t break GBVideoPlayer) 2017-05-31 23:58:14 +03:00
Lior Halphon 9b89d76b3b Todo cleanup 2017-05-27 17:30:12 +03:00
Lior Halphon 096bd8ba94 Merge branch 'sdl2' 2017-05-27 12:30:25 +03:00
Lior Halphon a01ea29cf1 The first entry in the backtrace command is now in the same format as the rest 2017-05-26 20:21:39 +03:00
Lior Halphon 7d88ee00cc Added side view to Cocoa debugger 2017-05-26 20:16:19 +03:00
Lior Halphon ece1a11a23 SDL port: GUI-based error reporting, added help dialog (? on macOS, F1 on everything else) 2017-05-25 23:28:48 +03:00
Lior Halphon 4d5dc6a30e Cleanup 2017-05-24 21:44:43 +03:00
Lior Halphon bef89c6604 Upgraded Sameboy-SDL to SDL2, fixed Windows build, fixed save states in SDL, added reset and mute to SDL. The SDL port now renders via OpenGL. 2017-05-21 21:45:19 +03:00
Lior Halphon 6dd24e0733 Fixed hung note issue. Closes #7 2017-05-13 17:04:05 +03:00
Lior Halphon 86332d0311 Modifying WX and WY outside of VBlank is now more accurate, but still requires more research. Closes #6. 2017-05-12 19:33:42 +03:00
Lior Halphon 00623d4eea - Added audio supersampling support to greatly improve audio quality.
- Fixed a bug where low sampling rate or disabled sound resulted in wrong APU behavior.
- Added API to get the current number of pending samples.
- This change broke save state compatibility with v0.8 and older
Closes #8.
2017-05-12 17:11:55 +03:00
Lior Halphon b858f17425 Added the GB_run_frame API; closes #5. 2017-04-25 00:19:10 +03:00
Lior Halphon 22d3510dde Added LCD command to the debugger 2017-04-22 14:55:17 +03:00
Lior Halphon c766704267 More accurate FPS capping that tracks time correctly even when the screen is off. Should also support restarting the LCD during blank to increase FPS to 63. 2017-04-21 16:00:53 +03:00
Lior Halphon fb55c35f87 New APIs, Document.m no longer requires GB_INTERNAL, fixed a bug where the sprite viewer showed incorrect sprites for some CGB exclusive games. 2017-04-19 23:26:39 +03:00
Lior Halphon 3feaeb153e New turbo related APIs, Quick Look no longer requires GB_INTERNAL 2017-04-19 21:55:58 +03:00
Lior Halphon a925ef130d Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
Lior Halphon 0b1e2784cd Fixed saves and save states not working correctly on Windows 2017-03-24 14:39:39 +03:00
Lior Halphon 4bf391b1c8 SCX now effects Mode 3’s length. Fixes hblank_ly_scx_timing-GS 2017-02-25 23:30:31 +02:00
Lior Halphon 55e54d9499 Refinements to DMG STAT write interrupt bug. Fixes stat_irq_blocking on DMG. 2017-02-25 21:56:46 +02:00
Lior Halphon dbd04f09e8 HBlank HDMA should start instantly when starting during HBlank. Fixes 3-D Ultra Pinball. 2017-02-25 15:42:59 +02:00
Lior Halphon 724153e5ef Minimal attempt to be compatible with ROMs without correct headers 2017-02-24 15:14:47 +02:00
Lior Halphon 3d99773ddb Changed how the Cocoa port initializes GB_gameboy_t 2017-02-24 15:14:00 +02:00
Lior Halphon 319857db89 Fixed window behavior 2017-02-24 00:59:07 +02:00
Lior Halphon a420cfd798 HUC1’s RAM Enable only controls writing 2017-02-23 00:27:08 +02:00
Lior Halphon c5ce14dad1 Prevent Hblank HDMAs when the LCD is off 2017-02-21 22:33:09 +02:00
Lior Halphon f4a364c3db It seems like STAT’s LYC flag should be on while the screen is off. 2017-02-21 21:31:52 +02:00
Lior Halphon fed3b4f9cd Symbolicate LDH instructions 2017-02-21 21:31:22 +02:00
Lior Halphon aca7687edd Fixed a bug where LYC would be compared to the wrong value in the first cycle of a frame 2017-02-20 22:52:34 +02:00
Lior Halphon 91513ced22 Minor adjustment to LCD timing after enabling it. 2017-02-20 14:20:45 +02:00
Lior Halphon 399e88d5fe STAT timing and LCD interrupts rewritten, should be more accurate. 2017-02-19 02:22:50 +02:00
Lior Halphon 74d00b84b7 Treat STOP as a 2-byte instruction 2017-02-17 00:21:02 +02:00
Lior Halphon 6b1363e96e Fixed: Writing to 3XXX in MBC5 before writing to 2XXX no longer switches to the wrong bank. 2017-02-16 23:13:55 +02:00
Lior Halphon 421d3b27f5 Correct emulation of HUC1 banks higher than 0x1F 2017-02-16 21:07:35 +02:00
Lior Halphon 10ab2b4fe0 Fixed typo in the disassembler. 2017-02-16 20:51:32 +02:00
Lior Halphon 3fbc2c5716 DI should not be delayed. 2017-02-15 19:04:53 +02:00
Lior Halphon 4b6fda0cb6 Simplified HDMA and fixed the reading of the HDMA5 register 2017-02-08 21:58:15 +02:00
Lior Halphon d5c9a52337 Fixed: HDMA registers were not being updated during transfer 2017-02-07 00:24:26 +02:00
Lior Halphon eed8a06fc0 Several fixes to the help command 2017-02-04 19:00:31 +02:00
Lior Halphon 57c73c8a51 Fixed the help command for the disassemble command 2017-02-04 17:49:22 +02:00
Lior Halphon 517e72f92b Printer compression support 2017-01-20 23:00:02 +02:00
Lior Halphon 527ae01e0e Printer API, compression not supported yet 2017-01-13 22:20:11 +02:00
Lior Halphon cd382ef236 Fixed: Conditional read watchpoints crashed if the expression referred to the 'new' variable. Breakpoint and watchpoint conditions no longer trigger watchpoints. 2017-01-12 23:11:26 +02:00
Lior Halphon 8c14ec3268 An interrupt should also occur when using external clock. 2016-11-13 00:42:05 +02:00
Lior Halphon 22c34e1095 Serial API 2016-11-12 01:58:53 +02:00
Lior Halphon 388fb600de Added VRAM-debugging APIs, added VRAM viewer to Cocoa Port, fixed uninitialized VRAM, fixed memory viewer crash 2016-10-27 00:23:24 +03:00
Lior Halphon 47aaf44017 Rumble API 2016-10-22 15:37:03 +03:00
Lior Halphon 2d51d13479 Various optimizations 2016-10-22 02:18:29 +03:00