Lior Halphon
641f26e13e
Fix serial close behavior
2022-02-25 14:29:21 +02:00
Lior Halphon
8073e3d39e
Visual refresh, update copyright year, crush PNGs
2022-02-24 00:38:27 +02:00
Lior Halphon
4d74719d56
One day I'll just report that bug to Clang
2022-02-23 20:40:10 +02:00
Lior Halphon
f52152b2c9
Fix the Preserve Waveforms setting
2022-02-23 20:34:50 +02:00
Lior Halphon
586459bb74
Make it hex editing more reasonable while the core is running
2022-02-20 19:05:49 +02:00
Lior Halphon
7c8b9cf05a
Less hacky, less buggy
2022-02-20 18:59:38 +02:00
Lior Halphon
a48f251039
New and faster palette viewer
2022-02-20 14:23:49 +02:00
Lior Halphon
9a2e8e1acf
Speed things even more by cachine
2022-02-20 03:18:29 +02:00
Lior Halphon
f02bb2f0e6
New and faster OAM viewer
2022-02-20 01:59:42 +02:00
Lior Halphon
3c6a46830d
Make GBImageView not slow
2022-02-19 22:13:07 +02:00
Lior Halphon
4c6bc91ded
Add missing register
2022-02-14 22:59:05 +02:00
Lior Halphon
a4209b47d0
Be consistent with hex casing
2022-02-13 16:58:44 +02:00
Lior Halphon
efe31cefc9
More accurate DMA write conflicts
2022-02-13 12:56:16 +02:00
Lior Halphon
c730ba767b
Not sure where I've got that 0 from
2022-02-07 00:21:45 +02:00
Lior Halphon
f8a105e8d0
Stop whining GCC
2022-02-06 14:42:53 +02:00
Lior Halphon
97c758ba75
More accurate internal bus behavior
2022-02-06 13:02:15 +02:00
Lior Halphon
4e27558ac2
Mode 2 OAM open bus behavior
2022-02-05 18:50:33 +02:00
Lior Halphon
850e7bb78c
Fixed obscured object indication in the OAM viewer API
2022-02-05 17:44:10 +02:00
Lior Halphon
b5eea012cc
STAT reads 0 during mode 2 if DMA is active
2022-02-05 17:43:48 +02:00
Lior Halphon
6a8db89ae5
Emulate PPU OAM reads while both DMA and GDMA are active
2022-02-05 14:52:09 +02:00
Lior Halphon
1c6ecc2e14
GDMA/DMA Timing fix
2022-02-05 14:08:56 +02:00
Lior Halphon
e7236deb11
Fixes to OAM viewer
2022-02-05 13:54:30 +02:00
Lior Halphon
ba5416ee5b
Correct comment
2022-02-04 19:07:47 +02:00
Lior Halphon
320aff1d1e
DMA doesn't block GDMA
2022-02-04 13:58:44 +02:00
Lior Halphon
864f0927be
Timing confirmed and improved
2022-02-04 13:55:06 +02:00
Lior Halphon
7c5704621a
Don't batch during stop mode
2022-02-03 22:34:14 +02:00
Lior Halphon
37ca174f37
OAM DMA/GDMA conflicts
2022-02-03 21:00:37 +02:00
Lior Halphon
76b881c2e1
More accurate HDMA during halt
2022-02-02 23:01:38 +02:00
Lior Halphon
967fdadd7c
More accurate IR modeling, fixes Gen 2 Pokémon mystery gifts
2022-02-01 23:23:24 +02:00
Lior Halphon
1a41957b3c
LCDOff behavior, basic halt/stop behavior
2022-01-31 01:02:31 +02:00
Lior Halphon
ad1f019893
Actually fix overflow behavior
2022-01-30 23:11:29 +02:00
Lior Halphon
941afee3ba
Fix overflow behavior
2022-01-30 21:33:33 +02:00
Lior Halphon
dbb14d7040
Minor edge case for HDMA instant start
2022-01-30 20:52:34 +02:00
Lior Halphon
44ee6dc73f
HDMA timing
2022-01-30 20:09:58 +02:00
Lior Halphon
a7f7530eed
Preparation for future AGB-0 and B support
2022-01-30 18:11:35 +02:00
Lior Halphon
4bebd2bc33
Correct comment
2022-01-30 17:33:33 +02:00
Lior Halphon
3a2d028efa
GDMA/PPU conflicts
2022-01-30 14:38:58 +02:00
Lior Halphon
9e3ad31df1
Fix HDMA usage in SameBoot
2022-01-29 02:12:27 +02:00
Lior Halphon
26656de44f
Improvements to GDMA
2022-01-28 23:56:26 +02:00
Lior Halphon
81e2ec08e0
Oops
2022-01-23 22:07:15 +02:00
Lior Halphon
aa5a279116
Halt during DMA with objects
2022-01-23 21:05:29 +02:00
Lior Halphon
0ab7bf7749
VRAM conflicts during halt/stop on a CGB
2022-01-22 22:52:34 +02:00
Lior Halphon
196aaaa7ed
Conflicts don't happen in the first 6 T-cycles
2022-01-22 16:56:32 +02:00
Lior Halphon
8676a7c7bc
Typo
2022-01-22 16:36:22 +02:00
Lior Halphon
f810a2cd60
Merge branch 'master' of https://github.com/LIJI32/SameBoy
2022-01-22 01:11:53 +02:00
Lior Halphon
582a5588ba
Undo is stopped only
2022-01-22 01:11:50 +02:00
Lior Halphon
56b14c67aa
Fixed AGB audio regression
2022-01-22 01:11:23 +02:00
Lior Halphon
95153af1d6
Merge pull request #431 from max-m/sdl-fix-palette-load
...
[SDL] Fix loading of the configured DMG palette
2022-01-20 20:43:40 +02:00
13e0b90b47
[SDL] Fix loading of the configured DMG palette
...
There are four options for the DMG color palette:
- Greyscale
- Lime (Game Boy)
- Olive (Pocket)
- Teal (Light)
When loading the configuration from the `prefs.bin`
the configured `dmg_palette` gets normalized by applying
`mod 3` to it, limiting the possible values to [ 0, 1, 2 ],
thus selecting the “Teal” color palette will be saved as such,
but the next time the config gets loaded it gets reset to Greyscale.
2022-01-20 19:15:08 +01:00
Lior Halphon
ee03b1e433
Initial halt/stop during DMA support
2022-01-19 01:24:40 +02:00