Commit Graph

121 Commits

Author SHA1 Message Date
8780aafe99
[GTK3] Use the audio abstraction of the SDL UI 2020-05-19 02:33:23 +02:00
Lior Halphon
1b7c3c4c7c Minor fixes, style update 2020-05-10 22:16:49 +03:00
Rupert Carmichael
5f2c7b966f Pre-buffer audio samples before passing to SDL's queue 2020-05-09 11:49:20 -04:00
Lior Halphon
8d016f19d2 Move the audio code to a different file 2020-04-28 20:01:22 +03:00
Lior Halphon
0534b091a5 Fix SDL 2020-04-25 23:11:29 +03:00
Lior Halphon
9e99ce434e Allow loading .RAM files 2020-04-25 23:09:08 +03:00
Lior Halphon
152924e13f Add support to the ISX format, including symbols 2020-04-25 22:48:48 +03:00
Lior Halphon
0cf168f32b Fixing inconsistent style 2020-04-24 20:37:57 +03:00
Lior Halphon
a6567d9ee1 Update old coding style 2020-04-09 14:32:52 +03:00
Lior Halphon
d75b7c0023 Feature request; allow loading prefs.bin relatively 2020-03-28 22:56:19 +03:00
Lior Halphon
9f3bffd4dd Add volume control to SDL 2020-03-27 19:10:42 +03:00
Lior Halphon
5ecb845662 Add accurate frame blending option 2020-03-26 20:54:18 +02:00
Lior Halphon
e94e7cc501 Add another color correction mode 2020-03-25 20:33:13 +02:00
Lior Halphon
103caa56e1 Allow displaying borders outside of SGB emulation, including borrowing SGB border. Allow not displaying SGB borders. (Todo: libretro support) 2020-02-08 13:28:46 +02:00
Lior Halphon
ce5153544c Fix menu scrolling in SDL while emulating SGB 2020-01-29 20:55:17 +02:00
Lior Halphon
48d3504de7 Let the core handle boot ROM selection 2020-01-29 20:29:30 +02:00
Lior Halphon
99d2c0258c Add monochrome LCD shader 2020-01-29 15:51:53 +02:00
Lior Halphon
046b09052c Add DMG color palettes (SDL), add scrolling to SDL menus 2020-01-29 15:36:19 +02:00
Pixelnarium
5a1812f237 fix SDL build 2020-01-02 10:50:55 +01:00
Lior Halphon
3882b1b4b9 Fix Windows build, hopefully fix High DPI support on Windows 10 (fixes #202) 2020-01-01 00:27:41 +02:00
Lior Halphon
7929573dc1 Refinements to the last commit 2020-01-01 00:17:54 +02:00
Lior Halphon
e434b625ea Allow the fullscreen key combo to work while in the menu 2019-12-30 16:19:06 +01:00
Anthony J. Bentley
7c9508ae96 Include the canonical SDL2 path, which drops the SDL2/ prefix.
Use pkg-config or sdl2-config to determine SDL and GL compilation flags.
2019-12-10 00:56:34 -07:00
Lior Halphon
68187d7c5f
Merge pull request #218 from ZenithMDC/SDL2-hide-mouse-cursor
SDL2: Hide mouse cursor when menu is not active
2019-11-03 21:07:50 +02:00
Lior Halphon
0bfcdafe2d
Merge pull request #217 from ZenithMDC/SDL2-viewport-bugfix
SDL2: Fix fullscreen viewport bug
2019-11-03 21:06:42 +02:00
Matthew Coppola
2f4a10913b SDL2: Hide mouse cursor when menu is not active 2019-11-03 00:35:56 -04:00
Matthew Coppola
139ae8cc08 SDL2: Write battery to disk when ROMs are hot-swapped 2019-11-02 23:50:29 -04:00
Matthew Coppola
719a92d8a4 SDL2: Fix fullscreen viewport bug 2019-11-02 23:31:23 -04:00
Lior Halphon
7d6cdf3819 Fix SGB support in SDL’s software rendering. Fixes #208 2019-10-17 21:21:10 +03:00
Lior Halphon
eb95f1de55 Fixed a bug where the SDL port loaded the incorrect boot ROM for SGB2. Made SameBoy compatible with older SDL versions. 2019-07-16 23:14:26 +03:00
Lior Halphon
6b06d07bcc More attempts to improve audio in the SDL frontend 2019-07-12 01:53:06 +03:00
Lior Halphon
080fde08b6 Improve audio quality on the SDL port by being more forgiving to system with bigger buffer sizes 2019-06-22 19:01:35 +03:00
Lior Halphon
b478b5b568 Fix bugged mouse support on some platforms 2019-06-21 17:21:11 +03:00
Lior Halphon
280f609785 Fix under clock speed (Should have been 0.5, but ended up as ~0.4 due to rounding errors) 2019-06-19 22:25:59 +03:00
Lior Halphon
e268efefef Redesign and reimplement the audio API, let the frontends handle more stuff. Probably affects #161 2019-06-15 23:22:27 +03:00
Lior Halphon
083b4a2970 Fix joypad hat input in the menu in the SDL port 2019-06-15 12:53:00 +03:00
Lior Halphon
e2ef8dbbe0 Fix the GUI on some Windows 10 machines (Intel HD?). Fixes #112 2019-06-09 18:43:23 +03:00
Lior Halphon
2f9de4942c Increase input polling frequency in the Cocoa and SDL frontends, should make inputs look less synthetic and potentially reduce input lag 2019-06-07 18:27:25 +03:00
Lior Halphon
cdc36f329e Added open dialog to the SDL GUI, misc fixes 2019-06-01 14:29:46 +03:00
Lior Halphon
f9cc7a3b46 Fix SDL mouse support in SGB mode 2019-05-31 18:50:02 +03:00
Lior Halphon
54c353830f SDL GUI mouse support 2019-05-31 18:33:51 +03:00
Lior Halphon
e12e03d9c2 SGB revision selection in the SDL port 2019-05-18 20:37:41 +03:00
Lior Halphon
3e724afb0a Basic SGB support in the SDL port 2019-05-18 18:45:31 +03:00
Lior Halphon
6160f513aa CRT filter 2018-11-19 18:52:11 +02:00
Lior Halphon
7ffed9c43c Reconnect the joypad when SameBoy starts directly to a ROM (fixes #131) 2018-11-10 19:39:57 +02:00
Lior Halphon
453673a2a6 Apply the SDL 2.0.6 audio workaround to everything except Windows, check the linked version instead of the headers version. Fixes #130 2018-11-10 18:58:42 +02:00
Lior Halphon
969fb5a9d8 Merge branches 'master' and 'master' of https://github.com/LIJI32/SameBoy 2018-11-10 16:33:04 +02:00
Lior Halphon
bc48c9bc26 Added command line fullscreen flag to the SDL port, closes #126 2018-11-10 16:32:45 +02:00
NieDzejkob
91904df5e8
Add a build-time option to change the resources directory.
Normally, SameBoy would use executable-relative paths for any
resource files, which posed problems for packaging the software
by distributions, which usually prefer FHS-compliant file locations.

This commit makes it possible to specify an alternative base
directory with a compile-time environment variable.
2018-11-09 23:20:57 +01:00
Lior Halphon
045c863117 Fixed Windows build 2018-06-29 13:05:08 +03:00