Commit Graph

  • 3da8109451
    [GTK3] Use SDL2 for audio and (hardcoded) controllers Maximilian Mader 2020-04-10 03:25:53 +0200
  • 8a90af4d98
    [GTK3] Run the emulation in its own thread Maximilian Mader 2019-10-05 21:09:30 +0200
  • ee6881285a
    [GTK3] Implement VRAM tile information on hover Maximilian Mader 2019-10-05 16:21:53 +0200
  • 67248e2520
    [GTK3] Implement palette viewer Maximilian Mader 2019-10-05 00:57:03 +0200
  • 83fa10f459
    [GTK3] Implement sprite viewer Maximilian Mader 2019-10-04 01:40:50 +0200
  • 343d72f757
    [GTK3] Handle VRAM viewer tilemap and -set options Maximilian Mader 2019-10-03 23:26:40 +0200
  • 2b2fdb6427
    [GTK3] Make VRAM viewer button bar slimmer Maximilian Mader 2019-10-03 16:04:22 +0200
  • 5ad3705179
    [GTK3] Automatic resizing of the VRAM viewer Maximilian Mader 2019-10-03 15:26:49 +0200
  • 286dd4d793
    [GTK3] Rename "gtkget" macro "builder_get" Maximilian Mader 2019-10-03 03:13:53 +0200
  • 9e7de34e24
    [GTK3] Implement tilemap scrolling rect Maximilian Mader 2019-10-03 03:10:48 +0200
  • cbace7cb09
    [GTK3] Add function to draw grids in VRAM viewer Maximilian Mader 2019-10-02 23:53:18 +0200
  • 0a412f9d95
    [GTK3] Make GCC happier Maximilian Mader 2019-10-01 19:56:53 +0200
  • 4d6ce2b404
    [GTK3] Make dummy preference callbacks functional Maximilian Mader 2019-09-30 22:30:33 +0200
  • f3377d261e
    [GTK3] Use logical ARGB byte order for image buffers Maximilian Mader 2019-09-30 17:18:58 +0200
  • 3d41673356
    [GTK3] Add main.h and re-order main.c Maximilian Mader 2019-09-30 16:40:55 +0200
  • b9fb1c2a43
    [GTK3] Allow multiple simultaneous instances Maximilian Mader 2019-09-30 03:41:00 +0200
  • 8385a18233
    [GTK3] Somewhat working GtkDrawingArea fallback Maximilian Mader 2019-09-30 01:49:41 +0200
  • af7ed7b10e
    [GTK3] Fix a few problems with the settings Maximilian Mader 2019-09-29 02:07:33 +0200
  • 5f4e533f2b
    [GTK3] Implement hard-coded input handling Maximilian Mader 2019-09-28 23:34:18 +0200
  • 404e9dd1d5
    [GTK3] Implement boot ROM search path preference Maximilian Mader 2019-09-28 00:15:37 +0200
  • f3f2e66faf
    [GTK3] More work on preferences done Maximilian Mader 2019-09-27 23:10:28 +0200
  • 4b15dc9cdf
    [GTK3] Handle config.boot_rom_path Maximilian Mader 2019-09-26 20:31:58 +0200
  • daf6feac70
    [GTK3] Make UI react to video config changes Maximilian Mader 2019-09-26 18:06:14 +0200
  • f0a5e24e53
    [GTK3] Get color correction & highpass from config Maximilian Mader 2019-09-26 16:22:30 +0200
  • 80520e51c6
    [GTK3] Prototype rendering of tilemap and tileset Maximilian Mader 2019-09-25 22:47:33 +0200
  • 5182d07dcd
    [GTK3] Save settings to key file Maximilian Mader 2019-09-25 22:47:04 +0200
  • 44ea60b5a9
    [GTK3] Load/save settings from/to file Maximilian Mader 2019-09-25 02:48:07 +0200
  • 214ef9399d
    [GTK3] Fix integer scaling Maximilian Mader 2019-09-24 20:22:07 +0200
  • a801a06fe8
    [GTK3] Move config handling into settings.c Maximilian Mader 2019-09-24 16:14:06 +0200
  • e00eecaaea
    [GTK3] Add model and boot ROM CLI overrides Maximilian Mader 2019-09-24 00:34:21 +0200
  • b976938be8
    [GTK3] Make rgb_encode() big endian compatible Maximilian Mader 2019-09-23 18:38:16 +0200
  • 9044189a95
    [GTK3] Stop the emulation when quitting Maximilian Mader 2019-09-23 16:35:10 +0200
  • b1be15377c
    [GTK3] Use frame buffering like the Cocoa frontend Maximilian Mader 2019-09-23 00:47:42 +0200
  • be64d422c5
    [GTK3] Implement OpenGL renderer prototype Maximilian Mader 2020-04-10 03:22:16 +0200
  • 6913c47076
    [GTK3] Add UI skeleton Maximilian Mader 2020-04-11 18:24:55 +0200
  • 695c6ee943 Don't crash if a naughty frontend runs the boot ROM without a ROM Lior Halphon 2020-04-11 19:21:00 +0300
  • 0abd3b2c46 Dump and load cheats Lior Halphon 2020-04-11 19:15:40 +0300
  • 5df45417fa Console quirks Lior Halphon 2020-04-11 18:27:31 +0300
  • 0c3db932b2 Fix Mavericks compatibility Lior Halphon 2020-04-11 18:19:15 +0300
  • 2bc75caf9e Fix CRT shader on OpenGL Lior Halphon 2020-04-11 18:03:21 +0300
  • 852a6997ed Add cheats UI to Cocoa Lior Halphon 2020-04-11 18:03:10 +0300
  • 337e74352d Add cheats API, with GameShark and GameGenie import Lior Halphon 2020-04-09 20:11:55 +0300
  • 1d80c185d8 Remove IDE comment Lior Halphon 2020-04-09 17:25:14 +0300
  • 4a21dd3232 The Cocoa sidebar is now resizeable and collapseable Lior Halphon 2020-04-09 15:29:49 +0300
  • a6567d9ee1 Update old coding style Lior Halphon 2020-04-09 14:32:52 +0300
  • a9cd3f2c11 Fix operator priorities, fix parsing debugger bug Lior Halphon 2020-04-09 14:21:07 +0300
  • 92d6cc6394 Use official register names Lior Halphon 2020-04-09 02:36:27 +0300
  • d8e89f5114 Fix banked 16-bit assignments; fixes #245 Lior Halphon 2020-04-08 19:17:45 +0300
  • 0ed5cf6b38 Proper MBC30 support, more accurate MBC3 emulation. Fixes #244 Lior Halphon 2020-04-08 19:07:29 +0300
  • d75b7c0023 Feature request; allow loading prefs.bin relatively Lior Halphon 2020-03-28 22:56:19 +0300
  • 9f3bffd4dd Add volume control to SDL Lior Halphon 2020-03-27 19:10:42 +0300
  • 2f1b8e5b57 IME is now available under the registers command Lior Halphon 2020-03-27 18:56:47 +0300
  • 1a3572316f next now skips over halt, closes #233 Lior Halphon 2020-03-27 17:49:14 +0300
  • 05403d3a56 Fix the Joypad interrupt. Fixes #237 Lior Halphon 2020-03-27 17:36:55 +0300
  • 876b36ac1c More crash fixes, restore Metal support Lior Halphon 2020-03-27 17:26:51 +0300
  • 588c0734a9 Fix a crash Lior Halphon 2020-03-27 17:22:50 +0300
  • 4cb56dc76f Improve MBC2 emulation. Fixes #238 Lior Halphon 2020-03-27 16:35:36 +0300
  • fa1c84f18f Remove the Blend Frames menu item Lior Halphon 2020-03-27 15:43:30 +0300
  • 7a807f5cae Fix #243 Lior Halphon 2020-03-26 22:18:31 +0200
  • 5ecb845662 Add accurate frame blending option Lior Halphon 2020-03-26 20:54:18 +0200
  • e94e7cc501 Add another color correction mode Lior Halphon 2020-03-25 20:33:13 +0200
  • 84e8e45b7b Implement ATTR_CHR Lior Halphon 2020-03-13 13:35:54 +0200
  • e7f6ac8828 Do the same for SGB Lior Halphon 2020-03-06 21:19:53 +0200
  • 34cf0f558d It's more reasonable to do it this way Lior Halphon 2020-03-06 18:56:51 +0200
  • fe7667a00c Add drop shadows to the Monochrome LCD shader Lior Halphon 2020-03-06 17:37:47 +0200
  • 4963ec4cc4 Gamma correction in the CRT shader Lior Halphon 2020-03-06 17:37:29 +0200
  • ee939a3782 New boot ROM animation in the DMG boot ROM Lior Halphon 2020-03-06 17:37:18 +0200
  • 78b552fe82 More attempts to fix this bug Lior Halphon 2020-03-06 17:37:04 +0200
  • c6f9d05124 Emulate LCD-PPU horizontal desync on DMGs Lior Halphon 2020-03-06 14:41:13 +0200
  • 4d2f56c42d Minor bug fix Lior Halphon 2020-03-04 23:43:05 +0200
  • 1c7351fc85 Missing braces Lior Halphon 2020-03-04 23:34:36 +0200
  • 409ab2a6d4 Accurate emulation of tilemap advancement timings Lior Halphon 2020-03-03 02:21:19 +0200
  • e846f4f3b0 Hacky, but correct emulation of WX=166 Lior Halphon 2020-03-01 23:58:28 +0200
  • 2a8b26d5e6 Add TODO Lior Halphon 2020-03-01 00:23:50 +0200
  • b7194402eb Accurately emulate Window X = Object X Lior Halphon 2020-03-01 00:17:45 +0200
  • 5ca602fbd2 WX=0 emulation Lior Halphon 2020-02-29 18:26:16 +0200
  • 39b999a68b Emulate the FIFO insertion glitch (WX variant) Lior Halphon 2020-02-29 17:06:08 +0200
  • 955860b463 Get rid of the FIFO pause flags Lior Halphon 2020-02-28 22:36:51 +0200
  • e29246fd91 Window tile is reset on WX trigger Lior Halphon 2020-02-28 18:28:47 +0200
  • 2a8f15c68b The fetcher pushes pixels to the FIFO as soon as it's empty Lior Halphon 2020-02-28 18:10:09 +0200
  • 60f01fe947 Merge branch 'master' into ppu_window Lior Halphon 2020-02-28 15:21:38 +0200
  • 40868df759 Fix this bug again Lior Halphon 2020-02-28 14:05:29 +0200
  • 0c716bd970 More accurate timing emulation of window-objects interaction Lior Halphon 2020-02-27 22:49:34 +0200
  • 52a3bf5f24
    Merge pull request #234 from NieDzejkob/spelling Lior Halphon 2020-02-27 19:36:20 +0200
  • 67d5a53503
    Spell "length" properly Jakub Kądziołka 2020-02-27 18:11:10 +0100
  • 89303ab046 WX access conflicts Lior Halphon 2020-02-27 00:12:42 +0200
  • 9c7a8fdb1b WY is tested every cycle Lior Halphon 2020-02-26 22:24:08 +0200
  • b37a0b285a Window Y still advances if WX=166 Lior Halphon 2020-02-24 23:59:18 +0200
  • 7456beb7b9 Better emulation of negative WX positions Lior Halphon 2020-02-24 21:23:06 +0200
  • 248e7bc332 Timing improvements Lior Halphon 2020-02-24 20:46:00 +0200
  • 25b51362e9 Safety first Lior Halphon 2020-02-24 00:33:45 +0200
  • 3864ff37e1 Timing improvements Lior Halphon 2020-02-24 00:20:58 +0200
  • c22611c701 Minor bugfix Lior Halphon 2020-02-23 23:48:08 +0200
  • c0ba898ef2 Basic window implementation Lior Halphon 2020-02-23 23:16:45 +0200
  • 2be58439bf Starting over – removing all window related code Lior Halphon 2020-02-23 00:38:47 +0200
  • 83ea4edce2 Shut up, annoying log message Lior Halphon 2020-02-23 00:16:15 +0200
  • d8282fe3c9 Please pretend the last commit never happened Lior Halphon 2020-02-22 00:45:52 +0200
  • 39b88d546b The upper bits of SCX might mid-line Lior Halphon 2020-02-21 21:59:03 +0200
  • ea2f32b255 The fetcher state machine advances even while handling an object Lior Halphon 2020-02-21 21:44:44 +0200
  • f86e682d2c Fix sign Lior Halphon 2020-02-21 17:22:57 +0200