Commit Graph

300 Commits

Author SHA1 Message Date
Lior Halphon
48acc09e91 Fixed the first item in the backtrace command 2017-06-03 16:19:39 +03:00
Lior Halphon
22ee6f6ca2 Fixed incorrect calculation in rendering timing. Fixes some of the issues in Prehistorik Man (and doesn’t break GBVideoPlayer) 2017-05-31 23:58:14 +03:00
Lior Halphon
81de2c3d9b Incremented version to 0.9, updated copyright 2017-05-27 19:41:09 +03:00
Lior Halphon
1e228e1d9b Fixed a bug where the SDL port exited on “warning” logs when loading ROMs 2017-05-27 19:16:07 +03:00
Lior Halphon
9b89d76b3b Todo cleanup 2017-05-27 17:30:12 +03:00
Lior Halphon
f34103473e Fixed ^C not giving focus to the console window 2017-05-27 17:16:20 +03:00
Lior Halphon
a69f0a64b1 Added reverse text search to the Cocoa console 2017-05-27 17:15:52 +03:00
Lior Halphon
6b2a302393 Terminal-style command history in the Cocoa debugger 2017-05-27 14:32:32 +03:00
Lior Halphon
44b414d45f Fixed VRAM window not showing correctly if opened while the game is paused 2017-05-27 12:52:31 +03:00
Lior Halphon
da852119de Updated readme to SDL2 2017-05-27 12:47:25 +03:00
Lior Halphon
096bd8ba94 Merge branch 'sdl2' 2017-05-27 12:30:25 +03:00
Lior Halphon
6e7ab3558a Use a smaller audio buffer size if supported. 2017-05-27 12:29:36 +03:00
Lior Halphon
a01ea29cf1 The first entry in the backtrace command is now in the same format as the rest 2017-05-26 20:21:39 +03:00
Lior Halphon
7d88ee00cc Added side view to Cocoa debugger 2017-05-26 20:16:19 +03:00
Lior Halphon
ece1a11a23 SDL port: GUI-based error reporting, added help dialog (? on macOS, F1 on everything else) 2017-05-25 23:28:48 +03:00
Lior Halphon
4d5dc6a30e Cleanup 2017-05-24 21:44:43 +03:00
Lior Halphon
52e99adc32 SDL port: Resizing, resizing modes, and pause support 2017-05-24 20:33:39 +03:00
Lior Halphon
00439f4d49 SDL port: added drag and drop support, added model switch command, fixed macOS audio 2017-05-23 23:18:16 +03:00
Lior Halphon
bef89c6604 Upgraded Sameboy-SDL to SDL2, fixed Windows build, fixed save states in SDL, added reset and mute to SDL. The SDL port now renders via OpenGL. 2017-05-21 21:45:19 +03:00
Lior Halphon
50a21da4d5 False positive fixes 2017-05-13 22:55:59 +03:00
Lior Halphon
6dd24e0733 Fixed hung note issue. Closes #7 2017-05-13 17:04:05 +03:00
Lior Halphon
86332d0311 Modifying WX and WY outside of VBlank is now more accurate, but still requires more research. Closes #6. 2017-05-12 19:33:42 +03:00
Lior Halphon
00623d4eea - Added audio supersampling support to greatly improve audio quality.
- Fixed a bug where low sampling rate or disabled sound resulted in wrong APU behavior.
- Added API to get the current number of pending samples.
- This change broke save state compatibility with v0.8 and older
Closes #8.
2017-05-12 17:11:55 +03:00
Lior Halphon
b858f17425 Added the GB_run_frame API; closes #5. 2017-04-25 00:19:10 +03:00
Lior Halphon
22d3510dde Added LCD command to the debugger 2017-04-22 14:55:17 +03:00
Lior Halphon
c766704267 More accurate FPS capping that tracks time correctly even when the screen is off. Should also support restarting the LCD during blank to increase FPS to 63. 2017-04-21 16:00:53 +03:00
Lior Halphon
fb55c35f87 New APIs, Document.m no longer requires GB_INTERNAL, fixed a bug where the sprite viewer showed incorrect sprites for some CGB exclusive games. 2017-04-19 23:26:39 +03:00
Lior Halphon
3feaeb153e New turbo related APIs, Quick Look no longer requires GB_INTERNAL 2017-04-19 21:55:58 +03:00
Lior Halphon
a925ef130d Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
Lior Halphon
0b1e2784cd Fixed saves and save states not working correctly on Windows 2017-03-24 14:39:39 +03:00
Lior Halphon
4bf391b1c8 SCX now effects Mode 3’s length. Fixes hblank_ly_scx_timing-GS 2017-02-25 23:30:31 +02:00
Lior Halphon
55e54d9499 Refinements to DMG STAT write interrupt bug. Fixes stat_irq_blocking on DMG. 2017-02-25 21:56:46 +02:00
Lior Halphon
2c1d2571d3 More false positive fixes 2017-02-25 16:06:38 +02:00
Lior Halphon
dbd04f09e8 HBlank HDMA should start instantly when starting during HBlank. Fixes 3-D Ultra Pinball. 2017-02-25 15:42:59 +02:00
Lior Halphon
9fbcce689c False positive stack overflow detection 2017-02-24 23:00:10 +02:00
Lior Halphon
ce05b5f7f0 Added the faster but unportable native_release configuration 2017-02-24 18:35:31 +02:00
Lior Halphon
371b575d2e Added information to stack overflow detection in the automatic tester 2017-02-24 18:25:27 +02:00
Lior Halphon
c116c70bfa Better GUI for user errors/warnings in Cocoa 2017-02-24 18:15:31 +02:00
Lior Halphon
724153e5ef Minimal attempt to be compatible with ROMs without correct headers 2017-02-24 15:14:47 +02:00
Lior Halphon
3d99773ddb Changed how the Cocoa port initializes GB_gameboy_t 2017-02-24 15:14:00 +02:00
Lior Halphon
39253bec80 Yet-another-false-positive automation fix 2017-02-24 01:19:44 +02:00
Lior Halphon
319857db89 Fixed window behavior 2017-02-24 00:59:07 +02:00
Lior Halphon
a420cfd798 HUC1’s RAM Enable only controls writing 2017-02-23 00:27:08 +02:00
Lior Halphon
c5ce14dad1 Prevent Hblank HDMAs when the LCD is off 2017-02-21 22:33:09 +02:00
Lior Halphon
f4a364c3db It seems like STAT’s LYC flag should be on while the screen is off. 2017-02-21 21:31:52 +02:00
Lior Halphon
fed3b4f9cd Symbolicate LDH instructions 2017-02-21 21:31:22 +02:00
Lior Halphon
aca7687edd Fixed a bug where LYC would be compared to the wrong value in the first cycle of a frame 2017-02-20 22:52:34 +02:00
Lior Halphon
b0dfb8c5ac Added built-in IO-Register symbols 2017-02-20 14:37:15 +02:00
Lior Halphon
91513ced22 Minor adjustment to LCD timing after enabling it. 2017-02-20 14:20:45 +02:00
Lior Halphon
399e88d5fe STAT timing and LCD interrupts rewritten, should be more accurate. 2017-02-19 02:22:50 +02:00