Matthew Coppola
719a92d8a4
SDL2: Fix fullscreen viewport bug
2019-11-02 23:31:23 -04:00
Lior Halphon
eb95f1de55
Fixed a bug where the SDL port loaded the incorrect boot ROM for SGB2. Made SameBoy compatible with older SDL versions.
2019-07-16 23:14:26 +03:00
Lior Halphon
6b06d07bcc
More attempts to improve audio in the SDL frontend
2019-07-12 01:53:06 +03:00
Lior Halphon
080fde08b6
Improve audio quality on the SDL port by being more forgiving to system with bigger buffer sizes
2019-06-22 19:01:35 +03:00
Lior Halphon
280f609785
Fix under clock speed (Should have been 0.5, but ended up as ~0.4 due to rounding errors)
2019-06-19 22:25:59 +03:00
Lior Halphon
e268efefef
Redesign and reimplement the audio API, let the frontends handle more stuff. Probably affects #161
2019-06-15 23:22:27 +03:00
Lior Halphon
2f9de4942c
Increase input polling frequency in the Cocoa and SDL frontends, should make inputs look less synthetic and potentially reduce input lag
2019-06-07 18:27:25 +03:00
Lior Halphon
cdc36f329e
Added open dialog to the SDL GUI, misc fixes
2019-06-01 14:29:46 +03:00
Lior Halphon
e12e03d9c2
SGB revision selection in the SDL port
2019-05-18 20:37:41 +03:00
Lior Halphon
3e724afb0a
Basic SGB support in the SDL port
2019-05-18 18:45:31 +03:00
Lior Halphon
7ffed9c43c
Reconnect the joypad when SameBoy starts directly to a ROM ( fixes #131 )
2018-11-10 19:39:57 +02:00
Lior Halphon
453673a2a6
Apply the SDL 2.0.6 audio workaround to everything except Windows, check the linked version instead of the headers version. Fixes #130
2018-11-10 18:58:42 +02:00
Lior Halphon
969fb5a9d8
Merge branches 'master' and 'master' of https://github.com/LIJI32/SameBoy
2018-11-10 16:33:04 +02:00
Lior Halphon
bc48c9bc26
Added command line fullscreen flag to the SDL port, closes #126
2018-11-10 16:32:45 +02:00
NieDzejkob
91904df5e8
Add a build-time option to change the resources directory.
...
Normally, SameBoy would use executable-relative paths for any
resource files, which posed problems for packaging the software
by distributions, which usually prefer FHS-compliant file locations.
This commit makes it possible to specify an alternative base
directory with a compile-time environment variable.
2018-11-09 23:20:57 +01:00
Lior Halphon
045c863117
Fixed Windows build
2018-06-29 13:05:08 +03:00
Lior Halphon
32443a9675
Improved analog stick controls in both ports. Affects #34 ?
2018-06-26 19:36:14 +03:00
Lior Halphon
82436ad838
Added proper joypad configuration in SDL ( Closes #33 ), can now use Rewind/Slow-Motion from the joypad.
2018-06-23 22:27:05 +03:00
Lior Halphon
1915365b1a
Added rewind and underclocking support to the SDL port. Joystick controls to be done.
2018-06-23 00:10:28 +03:00
Lior Halphon
45c73e0175
Replaced the is_cgb bool with a more future compatible model enum. Removed the GB_init_cgb API and replaced it with an extended GB_init and GB_switch_model_and_reset APIs that now receive a model parameter. Increased the struct version.
2018-06-16 13:59:33 +03:00
Nadia Pedersen
6f1070cccd
SDL: Add controller hat support in-game and in the GUI.
2018-06-03 00:21:43 +02:00
Lior Halphon
4527d9ee39
Styling fixes, fixed bugs caused by a rebellious brace, removed debug prints
2018-05-11 13:29:58 +03:00
Lior Halphon
9a29beb189
Merge commit '8f3fc1c2ade3c1c632cd3f3998ee26d2962e4dea'
...
# Conflicts:
# SDL/main.c
2018-05-11 13:26:30 +03:00
Lior Halphon
6b6c25635a
Merge commit '240730417774174315c2f7c148393834eb3297eb'
2018-05-11 13:11:53 +03:00
Lior Halphon
bfc96abf8f
Make save state names consistent across the Cocoa and SDL port
2018-05-11 12:51:15 +03:00
Lior Halphon
feaa0d0654
Merge commit '7fe86cec59c1143275ffb7fc07b6716ae0116033'
2018-05-11 12:50:53 +03:00
Lothar Serra Mari
8f3fc1c2ad
Fix check for SDL2 version
2018-04-22 16:20:11 +02:00
Lothar Serra Mari
ca571c6fa5
SDL2: Update to SDL_OpenAudioDevice()
...
Instead of the legacy SDL_OpenAudio() method, we now use the newer
SDL_OpenAudioDevice() functions. This fixes audio in Windows if the SDL
version is 2.0.6 or higher.
It also allows us to use 48kHz audio for Windows (96kHz somewhat works
too, but since we don't get absolutely smooth audio with it, I'd stick
with 48kHz for now until we find a solution. 44.1Khz is available as
fallback for SDL 2.0.5 and lower. Yes, the 2.0.5 to 2.0.6 transition was
quite harsh in terms of Windows audio support...
2018-04-22 15:22:10 +02:00
Lothar Serra Mari
2407304177
SDL2: Write battery file information before issueing RESET_COMMAND
...
Before performing the GB reset, we should perform a GB_save_battery.
Otherwise, resetting the emulation will kill ("kill" as in simply don't
write them into the .sav) all changes made to the battery save since
sameboy was started.
2018-04-19 16:47:54 +02:00
Lothar Serra Mari
7fe86cec59
Fix savestates in SDL2 port
...
Because SDL_SCANCODE_0 comes *after* SDL_SCANCODE_9 in the SDL keycode
table, we have to check if the keycode is between >=1 and <=0. We also
have to substract SDL_SCANCODE_1 in order to set command_parameter
properly.
Errata: Currently, the savestate created with CTRL+0 is created, but
refuses to load on Windows (working fine on Linux).
2018-04-19 14:52:36 +02:00
Lothar Serra Mari
9343d8162d
Add fullscreen mode for the SDL2 port
2018-04-18 19:22:08 +02:00
Lior Halphon
96063fb0da
Fixed Windows build, added Unicode support in Windows.
2018-03-28 21:59:27 +03:00
Lior Halphon
fd2e169dc9
Seems like the audio bug introduced in SDL 2.0.5 for macOS wasn’t fixed.
2018-03-27 23:05:08 +03:00
connor rigby
ce31de47cb
Fix loading game from command line.
2018-01-22 12:25:27 -08:00
Lior Halphon
5c16d0e656
Added model selection GUI in the SDL port. Closes #24
2018-01-13 13:49:20 +02:00
Lior Halphon
2205493862
Bug fixes in the SDL port
2017-12-30 17:07:05 +02:00
Lior Halphon
d3a2e49d38
Merge branch 'sdl_gui' into libretro_core
...
# Conflicts:
# Makefile
# SDL/main.c
2017-12-29 13:12:12 +02:00
Lior Halphon
b1edf540d8
Handle failures to create an OpenGL context better
2017-12-29 00:43:19 +02:00
Lior Halphon
ca92c51f51
Save user configuration
2017-12-28 21:46:59 +02:00
Lior Halphon
61f9dbd95d
Use SDL’s key mapping when available
2017-12-28 20:22:54 +02:00
Lior Halphon
dc59fdf40e
Highpass filter in SDL
2017-12-23 22:11:53 +02:00
Lior Halphon
3c1a805770
Frame blending
2017-12-23 22:11:53 +02:00
Lior Halphon
d262dde71a
Scaling filters in SDL
2017-12-23 22:11:53 +02:00
Lior Halphon
c03ccba8db
Basic Joypad support
2017-12-23 22:11:43 +02:00
Lior Halphon
f48194f480
Added configurable controls
2017-12-22 22:25:53 +02:00
Lior Halphon
8e61098fec
Use scan codes instead of key symbols
2017-10-14 20:24:13 +03:00
Lior Halphon
2dfe22e834
Added graphics options menu, fixed issues with exiting not saving battery in some cases
2017-10-14 14:10:26 +03:00
Lior Halphon
c66e9a06cf
Added basic menu
2017-10-14 01:41:51 +03:00
Lior Halphon
bbd3b7e550
Got rid of -ICore
2017-10-13 00:02:02 +03:00
Lior Halphon
947c62bea9
Oops
2017-10-04 13:14:37 +03:00
Lior Halphon
9cc8b3320a
Starting to add a GUI to the SDL port
2017-10-04 12:43:31 +03:00
Lior Halphon
1e228e1d9b
Fixed a bug where the SDL port exited on “warning” logs when loading ROMs
2017-05-27 19:16:07 +03:00
Lior Halphon
6e7ab3558a
Use a smaller audio buffer size if supported.
2017-05-27 12:29:36 +03:00
Lior Halphon
ece1a11a23
SDL port: GUI-based error reporting, added help dialog (? on macOS, F1 on everything else)
2017-05-25 23:28:48 +03:00
Lior Halphon
4d5dc6a30e
Cleanup
2017-05-24 21:44:43 +03:00
Lior Halphon
52e99adc32
SDL port: Resizing, resizing modes, and pause support
2017-05-24 20:33:39 +03:00
Lior Halphon
00439f4d49
SDL port: added drag and drop support, added model switch command, fixed macOS audio
2017-05-23 23:18:16 +03:00
Lior Halphon
bef89c6604
Upgraded Sameboy-SDL to SDL2, fixed Windows build, fixed save states in SDL, added reset and mute to SDL. The SDL port now renders via OpenGL.
2017-05-21 21:45:19 +03:00
Lior Halphon
3feaeb153e
New turbo related APIs, Quick Look no longer requires GB_INTERNAL
2017-04-19 21:55:58 +03:00
Lior Halphon
a925ef130d
Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
2017-04-17 20:16:17 +03:00
Lior Halphon
b0dfb8c5ac
Added built-in IO-Register symbols
2017-02-20 14:37:15 +02:00
Lior Halphon
e7626535a8
Initial Windows support
2016-08-20 17:51:17 +03:00
Lior Halphon
0fbc72f197
SDL save states
2016-07-18 14:37:06 +03:00
Lior Halphon
b30822fd0b
Async commands in SDL port, better handling of ^C and ^D
2016-07-18 13:10:19 +03:00
Lior Halphon
67f3a3a9d8
Symbol support in SDL port
2016-07-17 23:08:07 +03:00
Lior Halphon
9d53760016
Fixing Linux build
2016-07-17 22:43:23 +03:00
Lior Halphon
70bd90740a
Mass name and type changes. Save states are now compatible between 32- and 64-bit systems. Maybe.
2016-06-18 20:29:11 +03:00
Lior Halphon
3e1863ec51
Battery save support in the SDL version
2016-06-10 15:48:40 +03:00
Lior Halphon
6bc64a9902
Added stereo support. Correct some PCM register behavior.
2016-06-10 15:28:50 +03:00
Lior Halphon
da65b4e90d
Audio support for the SDL port
2016-05-23 22:22:09 +03:00
Lior Halphon
448e46ddce
Support for PCM_12 and PCM_34 in SDL port
2016-04-08 12:37:09 +03:00
Lior Halphon
eb3e0eaa1e
Pause the debugger on SIGINT in the SDL port
2016-04-06 22:58:30 +03:00
Lior Halphon
cc8a09763f
Version 0.1
2016-04-01 23:36:43 +03:00
Lior Halphon
f1e9623371
Initial public commit
2016-04-01 21:27:01 +03:00