Commit Graph

319 Commits

Author SHA1 Message Date
Lior Halphon 88a11b891f Object rendering 2018-03-04 23:27:31 +02:00
Lior Halphon 3d1c8b50c4 OAM search and OAM timing in mode 3 2018-03-04 22:21:56 +02:00
Lior Halphon 476133abd0 The scrolled y value is cached and not recalculated 2018-03-03 20:51:38 +02:00
Lior Halphon 518746f664 fixed rendering off by one 2018-03-03 19:52:48 +02:00
Lior Halphon 496c5589e6 Added window support 2018-03-03 19:36:21 +02:00
Lior Halphon 5ea33cc931 Cleanup 2018-03-03 19:05:29 +02:00
Lior Halphon b08f02c4f3 Rewriting the PPU rendering: T-cycle accurate background rendering. DMG only, CGB completely broken 2018-03-03 15:47:36 +02:00
Lior Halphon a67db0595b Fixed window behavior 2018-03-01 22:03:56 +02:00
Lior Halphon b702d56547 Merge branch 'master' into timing
# Conflicts:
#	Core/display.c
#	Core/z80_cpu.c
2018-03-01 21:22:33 +02:00
Lior Halphon 94c6dbd281 Fixed ‘call’ instruction not being properly symbolicated. Closes #37 2018-03-01 21:12:37 +02:00
Lior Halphon 7248403be7 Fixed several DMG regressions, fixes Pinball Deluxe again 2018-03-01 00:12:04 +02:00
Lior Halphon fb03479a1f Added 16-bit dereferencing operator (`{address}`) to the debugger. Closes #38 2018-02-28 19:39:22 +02:00
Lior Halphon b02e40d5a2 Refinement to that last fix 2018-02-25 23:23:55 +02:00
Lior Halphon 90a943d05a Emulate an HDMA quirk required to properly emulate Aevilia 2018-02-25 22:32:41 +02:00
Lior Halphon ef670986c6 Rewrote PPU (currently only emulates DMG correctly) to use the new timing mechanism. Removed “future interrupts” (No longer required because SameBoy is now T-cycle based) 2018-02-25 00:48:45 +02:00
Lior Halphon 42ab746a66 Starting to remove the delayed interrupts hack – done for timer interrupt, broken for display interrupts 2018-02-23 15:33:44 +02:00
Lior Halphon c48097a484 Convert div counter to the SM mechanism 2018-02-23 13:16:05 +02:00
Lior Halphon 5974092c94 Bugfix 2018-02-20 23:04:35 +02:00
Lior Halphon 56eac9f875 Removed some dead code from display.c 2018-02-20 21:23:27 +02:00
Lior Halphon 9802ca41dd Components not affected by CGB’s double speed mode now operate in 8MHz mode to theoretically make advance_cycles(gb, 1) safe. 2018-02-20 21:17:12 +02:00
Lior Halphon f79af39ea2 More accurate emulation of the APU’s analog characteristics 2018-02-16 18:01:50 +02:00
Lior Halphon fc35111ae7 Corrected the emulated DAC’s range 2018-02-16 01:26:37 +02:00
Lior Halphon 0c231db9e7 This is probably not correct (and makes no sense from an hardware design perspective), but this correctly emulates my analog test cases and fixes the pops introduced by the last commit. 2018-02-13 23:13:15 +02:00
Lior Halphon bfb37884e1 Inactive channels are not equivalent to channels with 0 volume. 2018-02-11 22:50:15 +02:00
Lior Halphon afcc66fb3c Added CPU under/over-clocking support in Core, add under-clocking hotkey in the Cocoa port, allow modifier keys to be configured as input keys in Cocoa. 2018-02-10 23:30:30 +02:00
Lior Halphon 0cbbaac490 Updated incorrect comment after verification 2018-02-10 19:50:42 +02:00
Lior Halphon 81f808e184 Refinements for the Wii U port 2018-02-10 15:02:22 +02:00
Lior Halphon 00c67f8842 Merge commit '217e9787bd640cbd1b8250e31c0064331ddc302f' 2018-02-10 14:49:57 +02:00
Lior Halphon 1c61b006ba Added rewinding support to the core and the Cocoa frontend 2018-02-10 14:42:14 +02:00
radius 217e9787bd change MAX_CH_AMP on WiiU 2018-02-07 15:28:30 -05:00
Lior Halphon 95234036bb Added return value to GB_run API. 2018-01-31 15:18:04 +02:00
Lior Halphon 09dd47c6de Fixed unintentional delay in NR50 and NR51’s effects 2018-01-19 19:56:39 +02:00
Lior Halphon 37906bcd1f Fixed sound pops in Super Mario Land 2. 2018-01-19 00:47:46 +02:00
Lior Halphon 0a76881eb6 Correctly emulating NRx4 effects on the sound envelop of the previously playing sound. Closes #19 2018-01-06 12:37:45 +02:00
Lior Halphon a20e8a8220 Fixed bug in NR42 write that also caused memory corruption 2018-01-06 12:17:06 +02:00
Lior Halphon a1af4c59ca Fixed NR51 volume levels (They’re 1-8, not 0-7) 2018-01-06 11:58:49 +02:00
Lior Halphon 2205493862 Bug fixes in the SDL port 2017-12-30 17:07:05 +02:00
Lior Halphon d3a2e49d38 Merge branch 'sdl_gui' into libretro_core
# Conflicts:
#	Makefile
#	SDL/main.c
2017-12-29 13:12:12 +02:00
Lior Halphon 61f9dbd95d Use SDL’s key mapping when available 2017-12-28 20:22:54 +02:00
Lior Halphon dc59fdf40e Highpass filter in SDL 2017-12-23 22:11:53 +02:00
Lior Halphon f0e772ca97 Fixed: Loading states in DMG mode results in a black screen 2017-12-22 21:58:31 +02:00
Lior Halphon 19c382c9e0 Fixed ei_sequence test 2017-12-03 21:07:34 +02:00
Lior Halphon 4b69331321 Merge branch 'master' into libretro_core 2017-10-16 20:49:33 +03:00
Lior Halphon e71154b7e0 Fixed set_color_correction breaking DMG’s palette 2017-10-16 20:48:39 +03:00
Lior Halphon 6c97bb9052 Accidentally reversed ifdef condition 2017-10-13 17:28:32 +03:00
Lior Halphon 27b5718b07 Merge branch 'master' into libretro_core 2017-10-12 22:50:02 +03:00
Lior Halphon a753e00b59 Added direct_access interface to interrupt_enable/IE register 2017-10-12 22:49:39 +03:00
Lior Halphon 40e4f93637 Replaced libretro specific code with a generic API 2017-10-12 22:06:01 +03:00
Lior Halphon 6b71d1d477 “Baked” boot ROM is now auto-generated. 2017-10-12 21:52:51 +03:00
Lior Halphon 441781cbe9 Libretro .o files are now in the build/obj folder and are suffixed with _libretro (since they have different compilation flags). This also lets us rename gbmemory.c/h back to its original name. 2017-10-12 19:42:30 +03:00