Commit Graph

926 Commits

Author SHA1 Message Date
Lior Halphon
c267ad00b5 Goodbye 2018-03-09 23:34:23 +02:00
Lior Halphon
e8b107efdb In double speed mode, there are no quirks where IF and STAT don’t update together 2018-03-09 23:31:49 +02:00
Lior Halphon
cb6bb0590e Starting to fix CGB timing quirks 2018-03-09 21:11:35 +02:00
Lior Halphon
9083e883fe CGB BG rendering 2018-03-09 18:52:36 +02:00
Lior Halphon
a32f232bb1 Fixed OAM-window priority glitch, fixed OAM glitch in Prehistoric Man 2018-03-09 17:10:19 +02:00
Lior Halphon
1149c266cf More regression fixes, actually fix Pinball Deluxe this time 2018-03-08 23:22:03 +02:00
Lior Halphon
544ca2be4c Changing the timings of memory writes so they’re not effectively one T-cycle late. This screws up APU’s cycle accuracy for now. 2018-03-05 21:17:37 +02:00
Lior Halphon
88a11b891f Object rendering 2018-03-04 23:27:31 +02:00
Lior Halphon
3d1c8b50c4 OAM search and OAM timing in mode 3 2018-03-04 22:21:56 +02:00
Lior Halphon
476133abd0 The scrolled y value is cached and not recalculated 2018-03-03 20:51:38 +02:00
Lior Halphon
518746f664 fixed rendering off by one 2018-03-03 19:52:48 +02:00
Lior Halphon
496c5589e6 Added window support 2018-03-03 19:36:21 +02:00
Lior Halphon
5ea33cc931 Cleanup 2018-03-03 19:05:29 +02:00
Lior Halphon
b08f02c4f3 Rewriting the PPU rendering: T-cycle accurate background rendering. DMG only, CGB completely broken 2018-03-03 15:47:36 +02:00
Lior Halphon
a67db0595b Fixed window behavior 2018-03-01 22:03:56 +02:00
Lior Halphon
b702d56547 Merge branch 'master' into timing
# Conflicts:
#	Core/display.c
#	Core/z80_cpu.c
2018-03-01 21:22:33 +02:00
Lior Halphon
94c6dbd281 Fixed ‘call’ instruction not being properly symbolicated. Closes #37 2018-03-01 21:12:37 +02:00
Lior Halphon
7248403be7 Fixed several DMG regressions, fixes Pinball Deluxe again 2018-03-01 00:12:04 +02:00
Lior Halphon
fb03479a1f Added 16-bit dereferencing operator ({address}) to the debugger. Closes #38 2018-02-28 19:39:22 +02:00
Lior Halphon
b02e40d5a2 Refinement to that last fix 2018-02-25 23:23:55 +02:00
Lior Halphon
90a943d05a Emulate an HDMA quirk required to properly emulate Aevilia 2018-02-25 22:32:41 +02:00
Lior Halphon
ef670986c6 Rewrote PPU (currently only emulates DMG correctly) to use the new timing mechanism. Removed “future interrupts” (No longer required because SameBoy is now T-cycle based) 2018-02-25 00:48:45 +02:00
Lior Halphon
42ab746a66 Starting to remove the delayed interrupts hack – done for timer interrupt, broken for display interrupts 2018-02-23 15:33:44 +02:00
Lior Halphon
c48097a484 Convert div counter to the SM mechanism 2018-02-23 13:16:05 +02:00
Lior Halphon
5974092c94 Bugfix 2018-02-20 23:04:35 +02:00
Lior Halphon
56eac9f875 Removed some dead code from display.c 2018-02-20 21:23:27 +02:00
Lior Halphon
9802ca41dd Components not affected by CGB’s double speed mode now operate in 8MHz mode to theoretically make advance_cycles(gb, 1) safe. 2018-02-20 21:17:12 +02:00
Lior Halphon
f79af39ea2 More accurate emulation of the APU’s analog characteristics 2018-02-16 18:01:50 +02:00
Lior Halphon
fc35111ae7 Corrected the emulated DAC’s range 2018-02-16 01:26:37 +02:00
Lior Halphon
0c231db9e7 This is probably not correct (and makes no sense from an hardware design perspective), but this correctly emulates my analog test cases and fixes the pops introduced by the last commit. 2018-02-13 23:13:15 +02:00
Lior Halphon
bfb37884e1 Inactive channels are not equivalent to channels with 0 volume. 2018-02-11 22:50:15 +02:00
Lior Halphon
afcc66fb3c Added CPU under/over-clocking support in Core, add under-clocking hotkey in the Cocoa port, allow modifier keys to be configured as input keys in Cocoa. 2018-02-10 23:30:30 +02:00
Lior Halphon
0cbbaac490 Updated incorrect comment after verification 2018-02-10 19:50:42 +02:00
Lior Halphon
81f808e184 Refinements for the Wii U port 2018-02-10 15:02:22 +02:00
Lior Halphon
00c67f8842 Merge commit '217e9787bd640cbd1b8250e31c0064331ddc302f' 2018-02-10 14:49:57 +02:00
Lior Halphon
1c61b006ba Added rewinding support to the core and the Cocoa frontend 2018-02-10 14:42:14 +02:00
radius
217e9787bd change MAX_CH_AMP on WiiU 2018-02-07 15:28:30 -05:00
Lior Halphon
95234036bb Added return value to GB_run API. 2018-01-31 15:18:04 +02:00
Lior Halphon
09dd47c6de Fixed unintentional delay in NR50 and NR51’s effects 2018-01-19 19:56:39 +02:00
Lior Halphon
37906bcd1f Fixed sound pops in Super Mario Land 2. 2018-01-19 00:47:46 +02:00
Lior Halphon
0a76881eb6 Correctly emulating NRx4 effects on the sound envelop of the previously playing sound. Closes #19 2018-01-06 12:37:45 +02:00
Lior Halphon
a20e8a8220 Fixed bug in NR42 write that also caused memory corruption 2018-01-06 12:17:06 +02:00
Lior Halphon
a1af4c59ca Fixed NR51 volume levels (They’re 1-8, not 0-7) 2018-01-06 11:58:49 +02:00
Lior Halphon
2205493862 Bug fixes in the SDL port 2017-12-30 17:07:05 +02:00
Lior Halphon
d3a2e49d38 Merge branch 'sdl_gui' into libretro_core
# Conflicts:
#	Makefile
#	SDL/main.c
2017-12-29 13:12:12 +02:00
Lior Halphon
61f9dbd95d Use SDL’s key mapping when available 2017-12-28 20:22:54 +02:00
Lior Halphon
dc59fdf40e Highpass filter in SDL 2017-12-23 22:11:53 +02:00
Lior Halphon
f0e772ca97 Fixed: Loading states in DMG mode results in a black screen 2017-12-22 21:58:31 +02:00
Lior Halphon
19c382c9e0 Fixed ei_sequence test 2017-12-03 21:07:34 +02:00
Lior Halphon
4b69331321 Merge branch 'master' into libretro_core 2017-10-16 20:49:33 +03:00
Lior Halphon
e71154b7e0 Fixed set_color_correction breaking DMG’s palette 2017-10-16 20:48:39 +03:00
Lior Halphon
6c97bb9052 Accidentally reversed ifdef condition 2017-10-13 17:28:32 +03:00
Lior Halphon
27b5718b07 Merge branch 'master' into libretro_core 2017-10-12 22:50:02 +03:00
Lior Halphon
a753e00b59 Added direct_access interface to interrupt_enable/IE register 2017-10-12 22:49:39 +03:00
Lior Halphon
40e4f93637 Replaced libretro specific code with a generic API 2017-10-12 22:06:01 +03:00
Lior Halphon
6b71d1d477 “Baked” boot ROM is now auto-generated. 2017-10-12 21:52:51 +03:00
Lior Halphon
441781cbe9 Libretro .o files are now in the build/obj folder and are suffixed with _libretro (since they have different compilation flags). This also lets us rename gbmemory.c/h back to its original name. 2017-10-12 19:42:30 +03:00
Lior Halphon
7c0ad24175 Added compilation flag to disable timekeeping for frontends that handle fps keeping on their own 2017-10-12 19:24:12 +03:00
Lior Halphon
a50aa2486b Removed input callbacks when no debugger is included 2017-10-12 19:16:33 +03:00
Lior Halphon
dcadfc37f4 Changed the way HAVE_DEBUGGER works and renamed it (so it’s on by default) to DISABLE_DEBUGGER. Fixes build break. 2017-10-12 19:05:27 +03:00
Lior Halphon
9615ca6fa6 Merge pull request #14 from libretro/master
libretro core
2017-10-12 18:29:26 +03:00
Lior Halphon
65dd02cc52 Added 3 color correction profiles, added color correction setting to Cocoa GUI, improved cross-platform and cross-frontend save-state compatibility 2017-10-12 17:22:22 +03:00
radius
8d691563c7 include unistd 2017-10-09 19:53:07 -05:00
radius
18b376ac5f Updates:
-fix input descriptors
-implement savestates
-implement sram interface
2017-10-09 14:21:32 -05:00
twinaphex
a7db98c22e Memory needs to be uniquely named for Android 2017-10-09 11:36:55 -05:00
twinaphex
b02aeab022 We don't need stdin 2017-10-09 11:36:54 -05:00
twinaphex
09f4edda57 Comment out debugger code - add HAVE_DEBUGGER ifdef 2017-10-09 11:36:53 -05:00
twinaphex
aeea20ae9d Comment out nsleep 2017-10-09 11:36:53 -05:00
twinaphex
9f5b746e0b Fix compiler error 2017-10-09 11:36:53 -05:00
radius
765a072c73 this fixes fast forwarding but probably has to change to a proper fix 2017-10-09 11:36:24 -05:00
twinaphex
33a9c54842 Correct memset lines 2017-10-09 11:36:23 -05:00
twinaphex
d433cdf260 Add baked-in generated BIOS files 2017-10-09 11:36:23 -05:00
Lior Halphon
c1f27d7b27 Spacing 2017-10-02 22:59:03 +03:00
Lior Halphon
d9b0576351 Emulation of NRX2-write glitches. Fixes Prehistorik Man audio. 2017-10-02 22:56:24 +03:00
Lior Halphon
78446f0ed4 Fixed several memory leaks (mostly in Cocoa port debugging utils) 2017-09-27 22:09:26 +03:00
Lior Halphon
7a41a9b417 Refined OAM interrupt timing. Fixes Pinball Deluxe in DMG mode; closes #1. 2017-09-23 21:08:05 +03:00
Lior Halphon
1804a5c8e6 Updated save struct version 2017-09-23 00:25:21 +03:00
Lior Halphon
67f1566b5e Minor refinement to sweep 2017-09-23 00:23:02 +03:00
Lior Halphon
e0a6edac35 Setting sweep period to 0 cancels pending calculate event 2017-09-22 14:53:24 +03:00
Lior Halphon
2ffce49e16 Minor bugfixes related to sweeping 2017-09-22 14:39:39 +03:00
Lior Halphon
75db33559a Current sample index (Channel 1 and 2) is only reset after turning the APU off 2017-09-22 02:25:06 +03:00
Lior Halphon
8f4cd5c412 Corrected behavior for channel 1 and 2 restart 2017-09-22 02:04:29 +03:00
Lior Halphon
882b141478 Fixed dmg_sound-1 2017-09-21 18:32:21 +03:00
Lior Halphon
2ca550273a Fixed dmg_sound-5 2017-09-21 18:18:10 +03:00
Lior Halphon
d3c15ef6ca Fixing APU bugs, one at a time: Blargg’s dmg_sound 8.2 2017-09-21 14:52:09 +03:00
Lior Halphon
02ac609f3c Merge branch 'master' into new_apu 2017-09-20 16:16:05 +03:00
Lior Halphon
be038dc8e7 Refinement to the last fix 2017-09-20 03:08:54 +03:00
Lior Halphon
57e7782ac4 Interrupt servicing is now more accurate. Fixes mooneye-gb’s ie_push (all models) and Pinball Deluxe (!!!) for CGB mode 2017-09-20 02:49:45 +03:00
Lior Halphon
09b7e2fff4 Fixed a bug in scx_delay’s calculation 2017-09-11 23:56:35 +03:00
Lior Halphon
b9bdd6c49c Merge branch 'master' into new_apu 2017-09-10 02:33:40 +03:00
Lior Halphon
14f267b4fa Another whoops 2017-09-09 19:31:05 +03:00
Lior Halphon
02841ddde6 Whoops 2017-09-09 16:55:55 +03:00
Lior Halphon
026baddbab Implemented delayed/future interrupts for DMG hblank interrupt. Restores vblank_stat_intr-GS support. 2017-09-09 13:45:01 +03:00
Lior Halphon
1e90400916 Reimplemented delayed/future interrupts, currently correct only for CGB. 2017-09-09 13:32:12 +03:00
Lior Halphon
742c9e95d3 Updated previous timing improvements to correctly implement double speed behavior 2017-09-08 23:46:38 +03:00
Lior Halphon
e5d354e896 Refined SCX’s effects on PPU timing 2017-09-08 23:02:24 +03:00
Lior Halphon
0f1fa3176f Refinements to LCD timing (breaks vblank_stat_intr-GS for now) 2017-09-08 12:59:57 +03:00
Lior Halphon
0f643e01b7 Removing the delayed interrupt mechanism, research is not complete enough for implementation 2017-09-08 12:58:35 +03:00
Lior Halphon
ba0e66a5b7 Merge branch 'master' into new_apu 2017-09-04 18:41:13 +03:00
Lior Halphon
72d26c7046 Fixed obscure timer behavior, fixed regression in rapid_toggle.gb. 2017-09-04 18:40:43 +03:00
Lior Halphon
9bde98dede SCY latching is now correctly emulated, rendering mode timing refined. 2017-09-04 15:45:18 +03:00
Lior Halphon
a1a13c61bf On CGB, the VBlank and STAT interrupts are “delayed” by one T-cycle (relative to IF) since they’re not aligned to a T-Cycle 2017-09-03 00:41:52 +03:00
Lior Halphon
0532d2a159 A test ROM I wrote seems to contradicts some of AntonioND’s findings regrading PPU timing in CGB mode. CGB mode now behaves like DMG mode until I figure out what caused the difference. 2017-09-02 23:51:02 +03:00
Lior Halphon
9b490396bb Fixed timing when turning the LCD display on during double speed mode 2017-09-02 23:26:45 +03:00
Lior Halphon
54eb51d8db Refined timer interrupt timing 2017-09-02 22:08:20 +03:00
Lior Halphon
e7d5cdbb42 Merge branch 'master' into new_apu 2017-08-20 01:37:33 +03:00
Lior Halphon
cbbaf2ee84 Refined Window behavior once more, Fixes #12 (While not breaking Donkey Kong or 007) 2017-08-20 01:34:12 +03:00
Lior Halphon
62878fdc7a More accurate div-event handling 2017-08-15 22:27:15 +03:00
Lior Halphon
8d011ca4b9 Accuracy improvements (Sweep) 2017-08-15 22:05:20 +03:00
Lior Halphon
d04aaddcbd Added highpass filter 2017-08-15 21:59:11 +03:00
Lior Halphon
ca59aca4a6 Fixed a bug where writing to NR52 affected channels 1 and 2’s duty pattern in DMG mode. Fixed NR43 being written to NR44 as well. 2017-08-13 20:26:35 +03:00
Lior Halphon
36943866e2 Better click prevention 2017-08-12 23:35:18 +03:00
Lior Halphon
d43daed6a6 Merge branch 'master' into new_apu 2017-08-12 21:43:09 +03:00
Lior Halphon
7df4e56454 KEY1 is only writable in CGB mode; screen should be black is LCD is on while in stop mode. 2017-08-12 21:42:47 +03:00
Lior Halphon
dba7370d6d Turns out APU signal is inverted. This fixes Perfect Dark’s audio. 2017-08-12 20:47:55 +03:00
Lior Halphon
688991f57f The volume envelopes and length controls are handled in different phases of the div-divider 2017-08-12 20:17:20 +03:00
Lior Halphon
4b8be255ce Fixed some channel 4 delays, documented a not currently emulated timing quirk. 2017-08-12 19:50:39 +03:00
Lior Halphon
066efab985 In DMG mode, the length registers are not affected by turning the APU on and off. Why? Why not! 2017-08-11 22:23:03 +03:00
Lior Halphon
0e22ad8eb1 Noise channel support 2017-08-11 17:57:08 +03:00
Lior Halphon
1a8bcd314d Accuracy improvements to sweeping (Still not complete though, more research needed) 2017-08-10 19:42:23 +03:00
Lior Halphon
ab5611119a Accuracy improvements, especially to the length control 2017-08-02 21:14:23 +03:00
Lior Halphon
d65c2247e5 Added channel 1 and 2, fixed accuracy issues with channel 3 2017-07-27 23:11:33 +03:00
Lior Halphon
2936f7fa57 Fixed channel 3 counter behavior, verified with new tests. The DIV register ticks the APU at 512Hz. 2017-07-22 19:51:11 +03:00
Lior Halphon
a19ee1e5e0 2MHz audio downscaling support. Implemented NR50 and NR51. 2017-07-21 23:17:48 +03:00
Lior Halphon
baccf336d7 Complete rewrite of the APU. Channel 3 is complete and passes all the relevant tests from blargg’s suite, as well as PCM34-based tests. Actual sound output is basic and limited, though. 2017-07-21 19:06:55 +03:00
nattthebear
eb7492c6c6 Fix undefined behavior (sequence point modification). GCC 4.6.4 compiles the code incorrectly without this fix. 2017-07-16 21:08:07 -04:00
Lior Halphon
c4ccbd5cce Improved serial interrupt timing, fixes boot_sclk_align. 2017-06-23 17:58:04 +03:00
Lior Halphon
c59272d46d Misc minor fixes, fixes several Mooneye-GB tests 2017-06-21 20:39:23 +03:00
Lior Halphon
efbc385417 Forgot to amend the last commit, it was broken. 2017-06-21 01:07:11 +03:00
Lior Halphon
aefca34b39 Improved MBC1 emulation. Fixed incorrect error messages. 2017-06-19 19:46:09 +03:00
Lior Halphon
abf7efcc5a Fixed lcdon_write_timing. 2017-06-18 21:27:07 +03:00
Lior Halphon
86c9f9d89d Updated SameBoy to pass Mooneye-GB’s lcdon_timing test (on a DMG), as well as refined related CBG behaviors. 2017-06-17 22:17:58 +03:00
Lior Halphon
babcc0a7dc Added API to load/save states from RAM 2017-06-14 00:23:34 +03:00
Lior Halphon
144d0348dd Loading a save state creating during the effect of the previous MBC RAM bug will now attempt to fix the (broken) save state. 2017-06-08 23:26:04 +03:00
Lior Halphon
c650337928 Fixed a bug where MBC RAM was no longer accessible after using the GB_reset functions 2017-06-08 22:48:23 +03:00
Lior Halphon
a9475fbdf4 Refined the behavior of the last fix on a DMG. 2017-06-03 20:06:52 +03:00
Lior Halphon
65b0dcb2c5 Fixed a bug where SameBoy freeze for a moment after leaving turbo mode 2017-06-03 17:02:12 +03:00
Lior Halphon
d72807dd67 Implemented LCD first-frame-skip behavior, fixes a visual glitch in Pokémon Pinball 2017-06-03 16:42:42 +03:00
Lior Halphon
48acc09e91 Fixed the first item in the backtrace command 2017-06-03 16:19:39 +03:00
Lior Halphon
22ee6f6ca2 Fixed incorrect calculation in rendering timing. Fixes some of the issues in Prehistorik Man (and doesn’t break GBVideoPlayer) 2017-05-31 23:58:14 +03:00
Lior Halphon
9b89d76b3b Todo cleanup 2017-05-27 17:30:12 +03:00
Lior Halphon
096bd8ba94 Merge branch 'sdl2' 2017-05-27 12:30:25 +03:00
Lior Halphon
a01ea29cf1 The first entry in the backtrace command is now in the same format as the rest 2017-05-26 20:21:39 +03:00
Lior Halphon
7d88ee00cc Added side view to Cocoa debugger 2017-05-26 20:16:19 +03:00
Lior Halphon
ece1a11a23 SDL port: GUI-based error reporting, added help dialog (? on macOS, F1 on everything else) 2017-05-25 23:28:48 +03:00
Lior Halphon
4d5dc6a30e Cleanup 2017-05-24 21:44:43 +03:00
Lior Halphon
bef89c6604 Upgraded Sameboy-SDL to SDL2, fixed Windows build, fixed save states in SDL, added reset and mute to SDL. The SDL port now renders via OpenGL. 2017-05-21 21:45:19 +03:00
Lior Halphon
6dd24e0733 Fixed hung note issue. Closes #7 2017-05-13 17:04:05 +03:00
Lior Halphon
86332d0311 Modifying WX and WY outside of VBlank is now more accurate, but still requires more research. Closes #6. 2017-05-12 19:33:42 +03:00
Lior Halphon
00623d4eea - Added audio supersampling support to greatly improve audio quality.
- Fixed a bug where low sampling rate or disabled sound resulted in wrong APU behavior.
- Added API to get the current number of pending samples.
- This change broke save state compatibility with v0.8 and older
Closes #8.
2017-05-12 17:11:55 +03:00
Lior Halphon
b858f17425 Added the GB_run_frame API; closes #5. 2017-04-25 00:19:10 +03:00
Lior Halphon
22d3510dde Added LCD command to the debugger 2017-04-22 14:55:17 +03:00
Lior Halphon
c766704267 More accurate FPS capping that tracks time correctly even when the screen is off. Should also support restarting the LCD during blank to increase FPS to 63. 2017-04-21 16:00:53 +03:00
Lior Halphon
fb55c35f87 New APIs, Document.m no longer requires GB_INTERNAL, fixed a bug where the sprite viewer showed incorrect sprites for some CGB exclusive games. 2017-04-19 23:26:39 +03:00
Lior Halphon
3feaeb153e New turbo related APIs, Quick Look no longer requires GB_INTERNAL 2017-04-19 21:55:58 +03:00
Lior Halphon
a925ef130d Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
Lior Halphon
0b1e2784cd Fixed saves and save states not working correctly on Windows 2017-03-24 14:39:39 +03:00
Lior Halphon
4bf391b1c8 SCX now effects Mode 3’s length. Fixes hblank_ly_scx_timing-GS 2017-02-25 23:30:31 +02:00
Lior Halphon
55e54d9499 Refinements to DMG STAT write interrupt bug. Fixes stat_irq_blocking on DMG. 2017-02-25 21:56:46 +02:00
Lior Halphon
dbd04f09e8 HBlank HDMA should start instantly when starting during HBlank. Fixes 3-D Ultra Pinball. 2017-02-25 15:42:59 +02:00
Lior Halphon
724153e5ef Minimal attempt to be compatible with ROMs without correct headers 2017-02-24 15:14:47 +02:00
Lior Halphon
3d99773ddb Changed how the Cocoa port initializes GB_gameboy_t 2017-02-24 15:14:00 +02:00
Lior Halphon
319857db89 Fixed window behavior 2017-02-24 00:59:07 +02:00
Lior Halphon
a420cfd798 HUC1’s RAM Enable only controls writing 2017-02-23 00:27:08 +02:00
Lior Halphon
c5ce14dad1 Prevent Hblank HDMAs when the LCD is off 2017-02-21 22:33:09 +02:00
Lior Halphon
f4a364c3db It seems like STAT’s LYC flag should be on while the screen is off. 2017-02-21 21:31:52 +02:00
Lior Halphon
fed3b4f9cd Symbolicate LDH instructions 2017-02-21 21:31:22 +02:00
Lior Halphon
aca7687edd Fixed a bug where LYC would be compared to the wrong value in the first cycle of a frame 2017-02-20 22:52:34 +02:00
Lior Halphon
91513ced22 Minor adjustment to LCD timing after enabling it. 2017-02-20 14:20:45 +02:00
Lior Halphon
399e88d5fe STAT timing and LCD interrupts rewritten, should be more accurate. 2017-02-19 02:22:50 +02:00
Lior Halphon
74d00b84b7 Treat STOP as a 2-byte instruction 2017-02-17 00:21:02 +02:00
Lior Halphon
6b1363e96e Fixed: Writing to 3XXX in MBC5 before writing to 2XXX no longer switches to the wrong bank. 2017-02-16 23:13:55 +02:00
Lior Halphon
421d3b27f5 Correct emulation of HUC1 banks higher than 0x1F 2017-02-16 21:07:35 +02:00
Lior Halphon
10ab2b4fe0 Fixed typo in the disassembler. 2017-02-16 20:51:32 +02:00
Lior Halphon
3fbc2c5716 DI should not be delayed. 2017-02-15 19:04:53 +02:00
Lior Halphon
4b6fda0cb6 Simplified HDMA and fixed the reading of the HDMA5 register 2017-02-08 21:58:15 +02:00
Lior Halphon
d5c9a52337 Fixed: HDMA registers were not being updated during transfer 2017-02-07 00:24:26 +02:00
Lior Halphon
eed8a06fc0 Several fixes to the help command 2017-02-04 19:00:31 +02:00
Lior Halphon
57c73c8a51 Fixed the help command for the disassemble command 2017-02-04 17:49:22 +02:00
Lior Halphon
517e72f92b Printer compression support 2017-01-20 23:00:02 +02:00
Lior Halphon
527ae01e0e Printer API, compression not supported yet 2017-01-13 22:20:11 +02:00
Lior Halphon
cd382ef236 Fixed: Conditional read watchpoints crashed if the expression referred to the 'new' variable. Breakpoint and watchpoint conditions no longer trigger watchpoints. 2017-01-12 23:11:26 +02:00
Lior Halphon
8c14ec3268 An interrupt should also occur when using external clock. 2016-11-13 00:42:05 +02:00
Lior Halphon
22c34e1095 Serial API 2016-11-12 01:58:53 +02:00
Lior Halphon
388fb600de Added VRAM-debugging APIs, added VRAM viewer to Cocoa Port, fixed uninitialized VRAM, fixed memory viewer crash 2016-10-27 00:23:24 +03:00
Lior Halphon
47aaf44017 Rumble API 2016-10-22 15:37:03 +03:00
Lior Halphon
2d51d13479 Various optimizations 2016-10-22 02:18:29 +03:00
Lior Halphon
1b8832a7ff Added disassemble command 2016-10-19 23:55:23 +03:00
Lior Halphon
ee51dec20e Added modifier syntax to debugger: Changed watch's syntax, added format modifier to print/eval, added count option to examine command. 2016-10-19 23:48:46 +03:00
Lior Halphon
edf93abff1 According to Mooneye's test ROMs, this behavior does not happen on a CGB 2016-10-18 00:31:07 +03:00
Lior Halphon
11f8c41305 Basic HUC3 support 2016-10-17 18:51:43 +03:00
Lior Halphon
9ca7540c69 Fixed dereferencing a non-banked address in the debugger 2016-10-14 01:19:39 +03:00
Lior Halphon
fa35869bc4 Implemented DMG STAT-write interrupt bug, fixed Road Rash and Zero no Densetsu (These game do not work on CGBs) 2016-10-11 13:37:43 +03:00
Lior Halphon
76c795a966 Whoops. 2016-10-04 04:01:06 +03:00
Lior Halphon
90b7383df7 The camera's get pixel callback must return the same value for every coordinate until a new photo is taken. 2016-10-03 23:05:47 +03:00
Lior Halphon
2d06599a85 Edge enhancement support 2016-10-03 19:39:20 +03:00
Lior Halphon
8941504863 Refinements to camera support according to AntonioND's docs 2016-10-03 18:24:15 +03:00
Lior Halphon
dd23fffcc0 Proper (I believe) emulation of most GameBoy Camera registers 2016-10-03 14:22:54 +03:00
Lior Halphon
2a84d62187 Forbid reading the image while the camera is busy 2016-10-03 01:29:54 +03:00
Lior Halphon
479a64dca6 Dither using a pattern, closer to actual GameBoy Camera 2016-10-02 23:36:20 +03:00
Lior Halphon
de7c15fc68 Another camera API bugfix 2016-10-02 18:33:33 +03:00
Lior Halphon
9c68ac1419 Camera API bugfix 2016-10-02 18:14:05 +03:00
Lior Halphon
ab5f66795a Gameboy Camera API 2016-10-02 17:14:58 +03:00
Lior Halphon
b3b041a151 Basic GB Camera support (Emulate only MBC, enough for the ROM to boot). 2016-10-02 03:40:11 +03:00
Lior Halphon
9b71454f07 Basic HUC1 support (Emulated as MBC1) 2016-10-02 02:15:03 +03:00
Lior Halphon
4904277f0d Corrected behavior of palette registers in DMG mode. This affected a broken Game & Watch Gallery 2 ROM that was previously used in the automation test. 2016-10-01 22:10:44 +03:00
Lior Halphon
80a1b12ae7 Added palette command to the debugger 2016-10-01 22:08:34 +03:00
Lior Halphon
4a2bec239a MBC2 RAM support was completely broken. 2016-09-30 23:34:06 +03:00
Lior Halphon
5565c096c7 Misc optimizations, especially for the tester 2016-09-30 01:09:44 +03:00
Lior Halphon
3ac3eccebb Bugfix: Multiple watchpoints did not work correctly and conflicted with breakpoints 2016-09-30 01:09:17 +03:00
Lior Halphon
258500bda3 Merge branch 'master' into rateless_apu 2016-09-23 18:53:38 +03:00
Lior Halphon
52ed2ca55e Corrected BG enable's behavior (Fixes visual glitch with Krusty's Funhouse) 2016-09-23 18:30:07 +03:00
Lior Halphon
42c01a21b2 Fixed crash when accessing MBC RAM on a cartridge that "has RAM", but it's 0-sized. 2016-09-22 01:52:40 +03:00
Lior Halphon
0991705379 Refined HALT bug behavior, fixed Robocop 2016-09-22 01:51:09 +03:00
Lior Halphon
bc3cab7dfa Forbid pressing two opposing direction keys. Fixes Pocket Bomberman (U). 2016-09-21 02:15:02 +03:00
Lior Halphon
252439c1af Fixed a deadlocking race condition that might happen when reading APU memory in the hex viewer 2016-09-21 01:59:43 +03:00
Lior Halphon
c40b86d4a4 Merge branch 'master' into rateless_apu 2016-09-21 00:23:59 +03:00
Lior Halphon
6f2b36cacb The HALT bug also happens on CGBs, regardless of DMG mode. 2016-09-20 22:59:25 +03:00
Lior Halphon
f88c9d299b Merge branch 'master' into rateless_apu 2016-09-20 20:05:03 +03:00
Lior Halphon
f46414b7b1 Updated struct version :( 2016-09-20 20:04:38 +03:00
Lior Halphon
37e895352f Volumes no longer doubles 2016-09-20 19:58:30 +03:00
Lior Halphon
f049284324 Emulate the HALT bug on a DMG 2016-09-20 01:22:21 +03:00
Lior Halphon
1a3a96762b CPU cleanup 2016-09-18 23:50:04 +03:00
Lior Halphon
ed31358934 Forgot to emulate LCDC bit 0! 2016-09-18 21:00:05 +03:00
Lior Halphon
fe51805ed7 Incorrect constant name 2016-09-16 18:24:38 +03:00
Lior Halphon
f4c5cf20bc Cleanup of ret_cc 2016-09-16 13:27:32 +03:00
Lior Halphon
71d4ba21f2 Added a tick-counting debugger command 2016-09-16 11:58:31 +03:00
Lior Halphon
4beb946468 Slight APU optimization 2016-09-14 22:49:35 +03:00
Lior Halphon
f274cbc2ec Read wave form while playing 2016-09-13 17:40:10 +03:00
Lior Halphon
594aea2d5a APU is now being run lazily 2016-09-13 17:33:48 +03:00
Lior Halphon
eefc998e43 Removed for loop in APU 2016-09-13 17:06:35 +03:00
Lior Halphon
ff7b8a6854 Removed doubles, reorganized code a bit 2016-09-13 16:57:16 +03:00
Lior Halphon
b95860c034 Making the APU independent of sample rate 2016-09-13 16:55:26 +03:00
Lior Halphon
43be91f032 Slightly more readable code. 2016-09-13 01:20:18 +03:00
Lior Halphon
95cfb114a2 Properly setting MBC RAM 2016-09-10 13:25:18 +03:00
Lior Halphon
6d836b9f48 Fixed APU bug that prevented some games from working 2016-09-10 02:20:44 +03:00
Lior Halphon
62ecadeb57 Fixed another reset-while-debugging deadlock in Cocoa 2016-09-07 00:37:11 +03:00
Lior Halphon
01fc137256 Fixed an APU issue that might occur when having more than one GB_gameboy_t object 2016-09-06 22:36:16 +03:00
Lior Halphon
603b8969ab Correct (disconnected) serial emulation. 2016-09-06 13:13:14 +03:00
Lior Halphon
a6c5a8fdaa Fixed a bug that caused the Cocoa port to freeze sometimes if the emulator was reset while debugging. 2016-09-03 13:34:49 +03:00
Lior Halphon
a2d77b1754 Warn about unsupported cartridges/MBCs 2016-09-03 04:00:37 +03:00
Lior Halphon
a746c726ee Added basic automatic ROM tester 2016-09-03 03:39:32 +03:00
Lior Halphon
ee4907949b Support for RTC latching. Fixes #4. 2016-08-21 22:33:57 +03:00
Lior Halphon
e7626535a8 Initial Windows support 2016-08-20 17:51:17 +03:00
Lior Halphon
0734e990b3 Memory viewer now has a Goto command, different memory space modes, and allows viewing/editing specific banks 2016-08-19 14:54:54 +03:00
Lior Halphon
f9236d12bf Improvements to the help command and general debugger usability. 2016-08-13 22:52:41 +03:00
Lior Halphon
806d0775a4 Added backtrace command to debugger 2016-08-09 22:48:53 +03:00
Lior Halphon
bebb5c7a41 Correctly emulating the unused OAM memory in DMG mode 2016-08-06 18:58:44 +03:00
Lior Halphon
cc8664b0a8 Correctly emulating a disconnected serial cable 2016-08-06 18:57:33 +03:00
Lior Halphon
af10e07ed7 Initing OBP0/1 correctly 2016-08-06 18:57:13 +03:00
Lior Halphon
e95d2c4abe Fixed DI instruction on CGB 2016-08-06 17:16:38 +03:00
Lior Halphon
d03a1fbd16 Fixed TMA writing while reloading. 2016-08-06 14:36:33 +03:00
Lior Halphon
85a33ed8ef Emulating DMA delay correctly 2016-08-06 14:24:43 +03:00
Lior Halphon
4a50000e83 Corrected timing for many instructions 2016-08-06 14:00:35 +03:00
Lior Halphon
8dd5462525 Correct DMA timing 2016-08-06 13:57:38 +03:00
Lior Halphon
0f98ac5ff9 Emulate TIMA reloading 2016-08-06 13:56:29 +03:00
Lior Halphon
55cbe5d4d0 Accuracy improvements to timers 2016-08-06 00:24:12 +03:00
Lior Halphon
d098458ee4 Major improvements to accuracy: Fixed instruction timing, DMA timing, and IO reg masking. Passes most of mooneye-gb acceptance tests. 2016-08-05 16:36:38 +03:00
Lior Halphon
47e3300b66 Improved DMA accuracy, mooneyegb test ROMs no longer crash miserably. (but still fail) 2016-08-03 23:31:10 +03:00
Lior Halphon
fad1007427 Merge branch 'master' of https://github.com/LIJI32/SameBoy 2016-08-03 22:28:28 +03:00
Lior Halphon
e6d4cac00e Fix logical bug when changing watchpoint flags 2016-07-21 15:20:25 +03:00
Lior Halphon
185e71fe12 Improvements to IR API, since timing is VERY important 2016-07-21 01:03:13 +03:00
Lior Halphon
1d35c04ab1 Infrared API 2016-07-18 22:11:18 +03:00
Lior Halphon
da0911d69b Fixed SDL crash 2016-07-18 14:30:21 +03:00
Lior Halphon
b30822fd0b Async commands in SDL port, better handling of ^C and ^D 2016-07-18 13:10:19 +03:00
Lior Halphon
aa6438fa06 Async debugger commands 2016-07-18 00:46:45 +03:00
Lior Halphon
a68b06226a Fixed crash on free 2016-07-15 23:20:14 +03:00
Lior Halphon
eaca0634aa Reading and writing absolute addresses in the expression evaluator. 2016-07-15 17:06:46 +03:00
Lior Halphon
e20e81befd Symbol support in the expression evaluator 2016-07-15 14:31:27 +03:00
Lior Halphon
c3a831db7d Debugger's pc "variable" now returns a full address 2016-07-14 23:27:48 +03:00
Lior Halphon
909f3ba75e Bank-specific breakpoints and watchpoints 2016-07-14 23:25:16 +03:00
Lior Halphon
ce837b3727 Bank-specific examine support 2016-07-14 21:15:24 +03:00
Lior Halphon
65f37bccbd Initial 25-bit debugger values support 2016-07-14 21:01:45 +03:00
Lior Halphon
ea082b777d ...And another crash 2016-07-14 01:46:55 +03:00
Lior Halphon
f6b10ed439 Operators priorities were inverted! 2016-07-13 23:51:46 +03:00
Lior Halphon
46714108ac ...And a crash. 2016-07-13 23:46:18 +03:00
Lior Halphon
c3f1eb26b1 Fixed potential overflow 2016-07-13 23:07:36 +03:00
Lior Halphon
d49404d248 Debugger can now read .sym files, and display them. (No expression support yet) 2016-07-13 23:00:50 +03:00
Lior Halphon
e9b3a38171 Uniform syntax for debugger input and output 2016-07-12 23:30:18 +03:00
Lior Halphon
bd7f8f2555 Support for an alternative MBC1 wiring, should solve most N-in-1 carts (Issue #3) 2016-07-09 19:25:25 +03:00
Lior Halphon
c6bafe3fc3 Rewrote MBC support 2016-07-09 17:34:55 +03:00
Lior Halphon
78a809795e Renaming MBC constants 2016-07-09 14:45:25 +03:00
Lior Halphon
b4208be4f4 Multiple watchpoints were broken 2016-07-09 14:37:11 +03:00
Lior Halphon
de4983099a Added (conditional) r/w watchpoints. Fixed a bug where breakpoint condition syntax is not checked. Added != operator. 2016-07-07 00:29:25 +03:00
Lior Halphon
19aea4096b Added condition breakpoint. Fixed a possible crash when deleting a breakpoint. 2016-07-01 18:24:21 +03:00
Lior Halphon
8eee70aed9 Fixed disassembler bugs 2016-07-01 18:04:25 +03:00
Lior Halphon
79fd9ed6ad Added boolean operators to the debugger 2016-07-01 13:12:04 +03:00
Lior Halphon
70bd90740a Mass name and type changes. Save states are now compatible between 32- and 64-bit systems. Maybe. 2016-06-18 20:29:11 +03:00
Lior Halphon
64832e0e9e HDMA accuracy improvement 2016-06-18 16:51:25 +03:00
Lior Halphon
d58ddef07b Proper initial value for the Joypad register 2016-06-18 15:01:51 +03:00
Lior Halphon
5723b82293 Fixed graphical glitches caused by the last change to LCDC emulation 2016-06-17 02:27:32 +03:00
Lior Halphon
e6c4b4d1b2 Seems like I forgot to finish implementing the stop instruction! 2016-06-14 14:12:13 +03:00
Lior Halphon
8153b765a2 General cleanup. Minor fixes to LCD Controller accuracy. 2016-06-12 19:39:05 +03:00
Lior Halphon
d7d8da3fa9 More accurate emulation of the SCX register 2016-06-11 17:58:00 +03:00
Lior Halphon
b7e999b242 Modified saved data to be more future-compatible. 2016-06-11 17:49:42 +03:00
Lior Halphon
6c7dd761e2 Fixed a crash related to adding and deleting breakpoints 2016-06-10 18:03:12 +03:00
Lior Halphon
ee7e58e44b Fixed a bug introduced by the last STAT fix. This restores GBVideoPlayer support. 2016-06-10 17:29:49 +03:00
Lior Halphon
759b497c07 Fixed bug introduced by the stereo support 2016-06-10 16:38:20 +03:00
Lior Halphon
aca5873de2 More accurate STAT interrupt. This fixes Altered Space and partially fixes Pinball Deluxe. It breaks GBVideoPlayer, however. 2016-06-10 16:31:57 +03:00
Lior Halphon
6bc64a9902 Added stereo support. Correct some PCM register behavior. 2016-06-10 15:28:50 +03:00
Lior Halphon
79e4c22c6b Fixed string in MBC command 2016-04-16 15:18:40 +03:00
Lior Halphon
0fa2d6ea2f Prevent creating .sav files for ROMs claiming they have a battery but have no cartridge RAM or RTC 2016-04-16 14:09:56 +03:00
Lior Halphon
7dc575d01e Fixed a bug where audio channel 3 was playing silently instead of being muted. 2016-04-16 14:08:30 +03:00
Lior Halphon
b8bc84db4e Corrected read of HDMA5, fixing A Bug's Life 2016-04-15 01:26:48 +03:00
Lior Halphon
4a05c4243d Corrected description for the breakpoint command 2016-04-13 22:48:07 +03:00
Lior Halphon
8dd1b3c854 Added (experimental) stack-leak and stack-overflow detection command to the debugger. 2016-04-10 23:22:54 +03:00
Lior Halphon
71ef40f4b6 "Standardized" the finish/next call depth as debugger "hooks" 2016-04-10 22:36:54 +03:00
Lior Halphon
bf6dff30cb Corrected debugger's finish behavior's on interrupt handlers 2016-04-10 20:58:14 +03:00
Lior Halphon
0a09fba091 Correcting DIV and TIMA speed in CGB's double speed mode 2016-04-09 16:48:37 +03:00
Lior Halphon
de95e6f6fc Fixed incorrect DMA validity check, fixing The Smurfs 3 2016-04-09 15:00:29 +03:00
Lior Halphon
80d03f3c91 Added ROM-bank wrapping support, making bootleg game "Pocket Monster Adventures" boot.
(Although this game is better not booting)
2016-04-09 02:18:09 +03:00
Lior Halphon
a3b44d20cb Added mbc/cartridge command to debugger 2016-04-09 02:00:10 +03:00
Lior Halphon
f448865b8a Silently ignoring empty lines 2016-04-08 01:53:21 +03:00
Lior Halphon
1069637e45 Added support for multiple breakpoints 2016-04-07 00:25:41 +03:00
Lior Halphon
1c2af7fa5b Fixed the default debugger input to strip new lines, fixing the debugger in SDL 2016-04-06 22:57:37 +03:00
Lior Halphon
eb0b642247 Improved debugger command style and usability, made code more flexible 2016-04-06 01:43:35 +03:00
Lior Halphon
3e135a7c00 More accurate emulation of the DMG-emulation-mode registers. 2016-04-05 23:21:51 +03:00
Lior Halphon
cda6621dc2 Fixed mask for TAC and STAT 2016-04-04 22:12:00 +03:00
Lior Halphon
af7309b98d Moved the call to display_run to advance_cycle.
This fixes games with delicate timings such as X/Ekkusu, that expect STAT to change *during* an opcode.
2016-04-02 19:15:07 +03:00
Lior Halphon
0787e5b271 Debugger's next command can now exit a function 2016-04-02 19:06:43 +03:00
Lior Halphon
b7555e9976 Correct OAM interrupt behavior 2016-04-02 16:29:27 +03:00
Lior Halphon
da00e240e5 Correct read of IF and write of IE 2016-04-02 16:29:02 +03:00
Lior Halphon
a3dd58c92c Fixed inaccurate LCD controller behavior that caused Pokémon Pinball to freeze. 2016-04-01 21:27:16 +03:00
Lior Halphon
3344480de7 Vblank now returns a white screen if LCD is off, instead of keeping the buffer unmodified. 2016-04-01 21:27:16 +03:00
Lior Halphon
e822f17bb7 Wrapping external RAM banking support. Required for Pokémon Pinball's saves. 2016-04-01 21:27:16 +03:00
Lior Halphon
f1e9623371 Initial public commit 2016-04-01 21:27:01 +03:00