Commit Graph

262 Commits

Author SHA1 Message Date
Lior Halphon
dba7370d6d Turns out APU signal is inverted. This fixes Perfect Dark’s audio. 2017-08-12 20:47:55 +03:00
Lior Halphon
688991f57f The volume envelopes and length controls are handled in different phases of the div-divider 2017-08-12 20:17:20 +03:00
Lior Halphon
4b8be255ce Fixed some channel 4 delays, documented a not currently emulated timing quirk. 2017-08-12 19:50:39 +03:00
Lior Halphon
066efab985 In DMG mode, the length registers are not affected by turning the APU on and off. Why? Why not! 2017-08-11 22:23:03 +03:00
Lior Halphon
0e22ad8eb1 Noise channel support 2017-08-11 17:57:08 +03:00
Lior Halphon
1a8bcd314d Accuracy improvements to sweeping (Still not complete though, more research needed) 2017-08-10 19:42:23 +03:00
Lior Halphon
ab5611119a Accuracy improvements, especially to the length control 2017-08-02 21:14:23 +03:00
Lior Halphon
d65c2247e5 Added channel 1 and 2, fixed accuracy issues with channel 3 2017-07-27 23:11:33 +03:00
Lior Halphon
2936f7fa57 Fixed channel 3 counter behavior, verified with new tests. The DIV register ticks the APU at 512Hz. 2017-07-22 19:51:11 +03:00
Lior Halphon
a19ee1e5e0 2MHz audio downscaling support. Implemented NR50 and NR51. 2017-07-21 23:17:48 +03:00
Lior Halphon
baccf336d7 Complete rewrite of the APU. Channel 3 is complete and passes all the relevant tests from blargg’s suite, as well as PCM34-based tests. Actual sound output is basic and limited, though. 2017-07-21 19:06:55 +03:00
nattthebear
eb7492c6c6 Fix undefined behavior (sequence point modification). GCC 4.6.4 compiles the code incorrectly without this fix. 2017-07-16 21:08:07 -04:00
Lior Halphon
c4ccbd5cce Improved serial interrupt timing, fixes boot_sclk_align. 2017-06-23 17:58:04 +03:00
Lior Halphon
c59272d46d Misc minor fixes, fixes several Mooneye-GB tests 2017-06-21 20:39:23 +03:00
Lior Halphon
efbc385417 Forgot to amend the last commit, it was broken. 2017-06-21 01:07:11 +03:00
Lior Halphon
aefca34b39 Improved MBC1 emulation. Fixed incorrect error messages. 2017-06-19 19:46:09 +03:00
Lior Halphon
abf7efcc5a Fixed lcdon_write_timing. 2017-06-18 21:27:07 +03:00
Lior Halphon
86c9f9d89d Updated SameBoy to pass Mooneye-GB’s lcdon_timing test (on a DMG), as well as refined related CBG behaviors. 2017-06-17 22:17:58 +03:00
Lior Halphon
babcc0a7dc Added API to load/save states from RAM 2017-06-14 00:23:34 +03:00
Lior Halphon
144d0348dd Loading a save state creating during the effect of the previous MBC RAM bug will now attempt to fix the (broken) save state. 2017-06-08 23:26:04 +03:00
Lior Halphon
c650337928 Fixed a bug where MBC RAM was no longer accessible after using the GB_reset functions 2017-06-08 22:48:23 +03:00
Lior Halphon
a9475fbdf4 Refined the behavior of the last fix on a DMG. 2017-06-03 20:06:52 +03:00
Lior Halphon
65b0dcb2c5 Fixed a bug where SameBoy freeze for a moment after leaving turbo mode 2017-06-03 17:02:12 +03:00
Lior Halphon
d72807dd67 Implemented LCD first-frame-skip behavior, fixes a visual glitch in Pokémon Pinball 2017-06-03 16:42:42 +03:00
Lior Halphon
48acc09e91 Fixed the first item in the backtrace command 2017-06-03 16:19:39 +03:00
Lior Halphon
22ee6f6ca2 Fixed incorrect calculation in rendering timing. Fixes some of the issues in Prehistorik Man (and doesn’t break GBVideoPlayer) 2017-05-31 23:58:14 +03:00
Lior Halphon
9b89d76b3b Todo cleanup 2017-05-27 17:30:12 +03:00
Lior Halphon
096bd8ba94 Merge branch 'sdl2' 2017-05-27 12:30:25 +03:00
Lior Halphon
a01ea29cf1 The first entry in the backtrace command is now in the same format as the rest 2017-05-26 20:21:39 +03:00
Lior Halphon
7d88ee00cc Added side view to Cocoa debugger 2017-05-26 20:16:19 +03:00
Lior Halphon
ece1a11a23 SDL port: GUI-based error reporting, added help dialog (? on macOS, F1 on everything else) 2017-05-25 23:28:48 +03:00
Lior Halphon
4d5dc6a30e Cleanup 2017-05-24 21:44:43 +03:00
Lior Halphon
bef89c6604 Upgraded Sameboy-SDL to SDL2, fixed Windows build, fixed save states in SDL, added reset and mute to SDL. The SDL port now renders via OpenGL. 2017-05-21 21:45:19 +03:00
Lior Halphon
6dd24e0733 Fixed hung note issue. Closes #7 2017-05-13 17:04:05 +03:00
Lior Halphon
86332d0311 Modifying WX and WY outside of VBlank is now more accurate, but still requires more research. Closes #6. 2017-05-12 19:33:42 +03:00
Lior Halphon
00623d4eea - Added audio supersampling support to greatly improve audio quality.
- Fixed a bug where low sampling rate or disabled sound resulted in wrong APU behavior.
- Added API to get the current number of pending samples.
- This change broke save state compatibility with v0.8 and older
Closes #8.
2017-05-12 17:11:55 +03:00
Lior Halphon
b858f17425 Added the GB_run_frame API; closes #5. 2017-04-25 00:19:10 +03:00
Lior Halphon
22d3510dde Added LCD command to the debugger 2017-04-22 14:55:17 +03:00
Lior Halphon
c766704267 More accurate FPS capping that tracks time correctly even when the screen is off. Should also support restarting the LCD during blank to increase FPS to 63. 2017-04-21 16:00:53 +03:00
Lior Halphon
fb55c35f87 New APIs, Document.m no longer requires GB_INTERNAL, fixed a bug where the sprite viewer showed incorrect sprites for some CGB exclusive games. 2017-04-19 23:26:39 +03:00
Lior Halphon
3feaeb153e New turbo related APIs, Quick Look no longer requires GB_INTERNAL 2017-04-19 21:55:58 +03:00
Lior Halphon
a925ef130d Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
Lior Halphon
0b1e2784cd Fixed saves and save states not working correctly on Windows 2017-03-24 14:39:39 +03:00
Lior Halphon
4bf391b1c8 SCX now effects Mode 3’s length. Fixes hblank_ly_scx_timing-GS 2017-02-25 23:30:31 +02:00
Lior Halphon
55e54d9499 Refinements to DMG STAT write interrupt bug. Fixes stat_irq_blocking on DMG. 2017-02-25 21:56:46 +02:00
Lior Halphon
dbd04f09e8 HBlank HDMA should start instantly when starting during HBlank. Fixes 3-D Ultra Pinball. 2017-02-25 15:42:59 +02:00
Lior Halphon
724153e5ef Minimal attempt to be compatible with ROMs without correct headers 2017-02-24 15:14:47 +02:00
Lior Halphon
3d99773ddb Changed how the Cocoa port initializes GB_gameboy_t 2017-02-24 15:14:00 +02:00
Lior Halphon
319857db89 Fixed window behavior 2017-02-24 00:59:07 +02:00
Lior Halphon
a420cfd798 HUC1’s RAM Enable only controls writing 2017-02-23 00:27:08 +02:00
Lior Halphon
c5ce14dad1 Prevent Hblank HDMAs when the LCD is off 2017-02-21 22:33:09 +02:00
Lior Halphon
f4a364c3db It seems like STAT’s LYC flag should be on while the screen is off. 2017-02-21 21:31:52 +02:00
Lior Halphon
fed3b4f9cd Symbolicate LDH instructions 2017-02-21 21:31:22 +02:00
Lior Halphon
aca7687edd Fixed a bug where LYC would be compared to the wrong value in the first cycle of a frame 2017-02-20 22:52:34 +02:00
Lior Halphon
91513ced22 Minor adjustment to LCD timing after enabling it. 2017-02-20 14:20:45 +02:00
Lior Halphon
399e88d5fe STAT timing and LCD interrupts rewritten, should be more accurate. 2017-02-19 02:22:50 +02:00
Lior Halphon
74d00b84b7 Treat STOP as a 2-byte instruction 2017-02-17 00:21:02 +02:00
Lior Halphon
6b1363e96e Fixed: Writing to 3XXX in MBC5 before writing to 2XXX no longer switches to the wrong bank. 2017-02-16 23:13:55 +02:00
Lior Halphon
421d3b27f5 Correct emulation of HUC1 banks higher than 0x1F 2017-02-16 21:07:35 +02:00
Lior Halphon
10ab2b4fe0 Fixed typo in the disassembler. 2017-02-16 20:51:32 +02:00
Lior Halphon
3fbc2c5716 DI should not be delayed. 2017-02-15 19:04:53 +02:00
Lior Halphon
4b6fda0cb6 Simplified HDMA and fixed the reading of the HDMA5 register 2017-02-08 21:58:15 +02:00
Lior Halphon
d5c9a52337 Fixed: HDMA registers were not being updated during transfer 2017-02-07 00:24:26 +02:00
Lior Halphon
eed8a06fc0 Several fixes to the help command 2017-02-04 19:00:31 +02:00
Lior Halphon
57c73c8a51 Fixed the help command for the disassemble command 2017-02-04 17:49:22 +02:00
Lior Halphon
517e72f92b Printer compression support 2017-01-20 23:00:02 +02:00
Lior Halphon
527ae01e0e Printer API, compression not supported yet 2017-01-13 22:20:11 +02:00
Lior Halphon
cd382ef236 Fixed: Conditional read watchpoints crashed if the expression referred to the 'new' variable. Breakpoint and watchpoint conditions no longer trigger watchpoints. 2017-01-12 23:11:26 +02:00
Lior Halphon
8c14ec3268 An interrupt should also occur when using external clock. 2016-11-13 00:42:05 +02:00
Lior Halphon
22c34e1095 Serial API 2016-11-12 01:58:53 +02:00
Lior Halphon
388fb600de Added VRAM-debugging APIs, added VRAM viewer to Cocoa Port, fixed uninitialized VRAM, fixed memory viewer crash 2016-10-27 00:23:24 +03:00
Lior Halphon
47aaf44017 Rumble API 2016-10-22 15:37:03 +03:00
Lior Halphon
2d51d13479 Various optimizations 2016-10-22 02:18:29 +03:00
Lior Halphon
1b8832a7ff Added disassemble command 2016-10-19 23:55:23 +03:00
Lior Halphon
ee51dec20e Added modifier syntax to debugger: Changed watch's syntax, added format modifier to print/eval, added count option to examine command. 2016-10-19 23:48:46 +03:00
Lior Halphon
edf93abff1 According to Mooneye's test ROMs, this behavior does not happen on a CGB 2016-10-18 00:31:07 +03:00
Lior Halphon
11f8c41305 Basic HUC3 support 2016-10-17 18:51:43 +03:00
Lior Halphon
9ca7540c69 Fixed dereferencing a non-banked address in the debugger 2016-10-14 01:19:39 +03:00
Lior Halphon
fa35869bc4 Implemented DMG STAT-write interrupt bug, fixed Road Rash and Zero no Densetsu (These game do not work on CGBs) 2016-10-11 13:37:43 +03:00
Lior Halphon
76c795a966 Whoops. 2016-10-04 04:01:06 +03:00
Lior Halphon
90b7383df7 The camera's get pixel callback must return the same value for every coordinate until a new photo is taken. 2016-10-03 23:05:47 +03:00
Lior Halphon
2d06599a85 Edge enhancement support 2016-10-03 19:39:20 +03:00
Lior Halphon
8941504863 Refinements to camera support according to AntonioND's docs 2016-10-03 18:24:15 +03:00
Lior Halphon
dd23fffcc0 Proper (I believe) emulation of most GameBoy Camera registers 2016-10-03 14:22:54 +03:00
Lior Halphon
2a84d62187 Forbid reading the image while the camera is busy 2016-10-03 01:29:54 +03:00
Lior Halphon
479a64dca6 Dither using a pattern, closer to actual GameBoy Camera 2016-10-02 23:36:20 +03:00
Lior Halphon
de7c15fc68 Another camera API bugfix 2016-10-02 18:33:33 +03:00
Lior Halphon
9c68ac1419 Camera API bugfix 2016-10-02 18:14:05 +03:00
Lior Halphon
ab5f66795a Gameboy Camera API 2016-10-02 17:14:58 +03:00
Lior Halphon
b3b041a151 Basic GB Camera support (Emulate only MBC, enough for the ROM to boot). 2016-10-02 03:40:11 +03:00
Lior Halphon
9b71454f07 Basic HUC1 support (Emulated as MBC1) 2016-10-02 02:15:03 +03:00
Lior Halphon
4904277f0d Corrected behavior of palette registers in DMG mode. This affected a broken Game & Watch Gallery 2 ROM that was previously used in the automation test. 2016-10-01 22:10:44 +03:00
Lior Halphon
80a1b12ae7 Added palette command to the debugger 2016-10-01 22:08:34 +03:00
Lior Halphon
4a2bec239a MBC2 RAM support was completely broken. 2016-09-30 23:34:06 +03:00
Lior Halphon
5565c096c7 Misc optimizations, especially for the tester 2016-09-30 01:09:44 +03:00
Lior Halphon
3ac3eccebb Bugfix: Multiple watchpoints did not work correctly and conflicted with breakpoints 2016-09-30 01:09:17 +03:00
Lior Halphon
258500bda3 Merge branch 'master' into rateless_apu 2016-09-23 18:53:38 +03:00
Lior Halphon
52ed2ca55e Corrected BG enable's behavior (Fixes visual glitch with Krusty's Funhouse) 2016-09-23 18:30:07 +03:00
Lior Halphon
42c01a21b2 Fixed crash when accessing MBC RAM on a cartridge that "has RAM", but it's 0-sized. 2016-09-22 01:52:40 +03:00
Lior Halphon
0991705379 Refined HALT bug behavior, fixed Robocop 2016-09-22 01:51:09 +03:00