Lior Halphon
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ea2f32b255
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The fetcher state machine advances even while handling an object
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2020-02-21 21:44:44 +02:00 |
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Lior Halphon
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8409d3bcfb
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Emulate changing sprite height mid-fetch
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2020-02-21 16:43:51 +02:00 |
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Lior Halphon
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7d51ba3d97
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More fixes, SGB emulation of the same quirk
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2020-02-21 16:16:02 +02:00 |
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Lior Halphon
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91404edd13
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Disgusting hacks to emulate disabling objects while an object is being fetched
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2020-02-21 15:14:33 +02:00 |
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Lior Halphon
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56118d2a67
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Move improvements to LCDC conflicts
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2020-02-21 14:22:25 +02:00 |
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Lior Halphon
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0290e70445
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Improvements to AGB color correction
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2020-02-17 23:05:11 +02:00 |
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Lior Halphon
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bec09a012c
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More accurate emulation of STOP mode
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2020-02-15 19:21:43 +02:00 |
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Lior Halphon
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08eb2f3d98
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Correct emulation of FF6C (Turns out it controls object priority)
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2020-02-15 15:32:06 +02:00 |
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Lior Halphon
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f550360f1a
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More accurate CGB color correction curve
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2020-02-15 13:21:21 +02:00 |
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Lior Halphon
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103caa56e1
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Allow displaying borders outside of SGB emulation, including borrowing SGB border. Allow not displaying SGB borders. (Todo: libretro support)
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2020-02-08 13:28:46 +02:00 |
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Lior Halphon
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38ee020653
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Fixed a regression bug that made the first CGB frame blank instead of repeated.
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2020-01-31 01:29:59 +02:00 |
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Lior Halphon
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163a5ea20c
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Add DMG color palettes (Cocoa)
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2020-01-29 14:19:11 +02:00 |
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Lior Halphon
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0ece21bca7
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Replace the SDL-derived controller support with my own JoyKit framework. Adds rumble support, LED support, better manual and automatic configurations, analog speed controls.
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2019-10-19 19:26:04 +03:00 |
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Lior Halphon
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851dbd3ccd
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SGB and AGB color correction
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2019-09-13 17:13:21 +03:00 |
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Lior Halphon
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8c1f76a594
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Fix HLE SGB
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2019-07-19 20:37:58 +03:00 |
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Lior Halphon
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ffb9f1b134
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Fix HLE SGB
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2019-07-19 20:34:26 +03:00 |
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Lior Halphon
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4f9c8e9374
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Match the HLE timings to the LLE timings
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2019-07-19 20:19:09 +03:00 |
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Lior Halphon
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df7f7d8171
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Fix silly desync inaccuracy
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2019-07-18 22:55:11 +03:00 |
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Lior Halphon
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772289c545
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Fix a silly bug
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2019-07-18 00:53:11 +03:00 |
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Lior Halphon
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ce9ce07817
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Make the ICD APIs pixel based
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2019-07-16 20:44:27 +03:00 |
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Lior Halphon
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346e499602
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ICD APIs
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2019-07-15 23:02:58 +03:00 |
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Lior Halphon
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2bfe922650
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Allow emulating an SGB without SFC HLE
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2019-07-15 20:47:16 +03:00 |
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Lior Halphon
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36a87f96bd
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Formatting
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2019-06-21 16:58:56 +03:00 |
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Lior Halphon
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431f1f8199
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Remove redundant calls to display_vblank on non-SGB models and in irregular FPS scenarios. Affects #161
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2019-06-18 23:16:28 +03:00 |
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Lior Halphon
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0da2930109
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Fix #175
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2019-06-08 14:35:52 +03:00 |
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Lior Halphon
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64879f5b02
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Accurate emulation of (most aspects of) stop mode
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2019-06-07 13:53:50 +03:00 |
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Lior Halphon
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06670fc970
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Fix #172. Allow unroll optimizations when compiling with GCC.
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2019-05-10 21:51:11 +03:00 |
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orbea
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2bded45397
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Disable pragmas for gcc.
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2019-05-09 10:55:31 -07:00 |
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Lior Halphon
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7242ddae64
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speling is difikult
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2019-03-16 20:56:22 +02:00 |
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Lior Halphon
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0b03b61564
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Render the first line 0, as required for SGB emulation
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2019-02-16 04:19:16 +02:00 |
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Lior Halphon
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9d0aadb83f
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Emulate missing Vreset signal (SGB only for now) and ICD2 desyncing
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2019-02-15 17:04:48 +02:00 |
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Lior Halphon
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73a54049d2
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Accurate PPU access timings
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2019-01-19 19:32:26 +02:00 |
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Lior Halphon
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7b36ee10a4
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Merge branch 'master' into sgb
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2019-01-05 19:00:22 +02:00 |
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Lior Halphon
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af0430dbc5
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Unroll some loops in PPU code, more efficient timer handling
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2018-12-31 22:06:20 +02:00 |
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Lior Halphon
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398148f7ea
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Basic SGB border support
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2018-11-16 16:04:40 +02:00 |
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Lior Halphon
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2f2b792edf
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SGB save states
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2018-11-16 01:53:01 +02:00 |
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Lior Halphon
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634a54c046
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SGB resolution support (Cocoa only so far)
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2018-11-15 00:21:21 +02:00 |
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Lior Halphon
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ce80acc818
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Fixed HDMA timing )But still not verified)
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2018-07-20 12:34:52 +03:00 |
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Lior Halphon
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b7b35c9b59
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CGB-C timing
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2018-07-03 22:25:09 +03:00 |
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Lior Halphon
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0a78f735d3
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Fetcher Y is not cached on CGB-C
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2018-07-03 22:14:53 +03:00 |
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Lior Halphon
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18ae18a95c
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LYC bit on CGB-C
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2018-07-03 21:56:32 +03:00 |
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Lior Halphon
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6a7c084177
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Fixed window regression
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2018-06-18 21:57:01 +03:00 |
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Lior Halphon
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45c73e0175
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Replaced the is_cgb bool with a more future compatible model enum. Removed the GB_init_cgb API and replaced it with an extended GB_init and GB_switch_model_and_reset APIs that now receive a model parameter. Increased the struct version.
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2018-06-16 13:59:33 +03:00 |
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Lior Halphon
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ca01ff6f79
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Finally, perfect emulation of the STAT write bug.
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2018-06-08 17:16:15 +03:00 |
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Lior Halphon
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127324d2d6
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Fixed regression involving rendering a window with negative X position. Closes #75
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2018-06-07 23:08:46 +03:00 |
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Lior Halphon
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f1dfa2a1bc
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More sensible implementation of the STAT interrupt.
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2018-06-04 02:07:38 +03:00 |
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Lior Halphon
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8721a48206
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Fixed incorrect double speed behavior.
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2018-06-03 00:36:05 +03:00 |
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Lior Halphon
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7003e31b7e
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Fixed a regression with STAT blocking.
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2018-06-02 04:00:10 +03:00 |
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Lior Halphon
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9693b2de6a
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Refined the STAT bug behavior. Still not perfect.
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2018-05-26 17:06:49 +03:00 |
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Lior Halphon
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855ffb490a
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A HBlank interrupt cannot occur in the last M-cycle of HBlank. Correct emulation of STAT access conflicts on the CGB (Test: CPU-E, single speed only). Fixes a minor graphical glitch in Pokémon Puzzle Challenge.
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2018-05-25 23:42:36 +03:00 |
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Lior Halphon
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713dc02e46
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A bit tacky, but T-cycle accurate emulation of LYC write conflicts on the CGB. Only single speed mode verified. Closes #54
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2018-05-11 12:38:55 +03:00 |
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Lior Halphon
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af3554c1d1
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More accurate emulation of the LYC register and interrupt. (Still not perfect on a CGB)
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2018-04-27 13:40:39 +03:00 |
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Lior Halphon
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0f8385a798
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Refined line 153 behavior on a CGB. Verified on CGB-E.
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2018-04-25 00:08:06 +03:00 |
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Lior Halphon
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5be2b3db29
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It appears that OAM DMA blocks PPU access to OAM
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2018-04-07 13:59:36 +03:00 |
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Lior Halphon
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0725b008be
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Further simplifications
|
2018-04-07 13:02:53 +03:00 |
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Lior Halphon
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097b768127
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Update comments
|
2018-04-07 03:36:47 +03:00 |
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Lior Halphon
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9ce028056a
|
Cleanup
|
2018-04-07 03:26:10 +03:00 |
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Lior Halphon
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fed2556fc3
|
More reasonable implementation of sprite timings
|
2018-04-07 03:00:26 +03:00 |
|
Lior Halphon
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0751eae90b
|
Moved the fetcher state machine to another function
|
2018-04-06 19:29:49 +03:00 |
|
Lior Halphon
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0461fb5b2a
|
Simplified FIFO logic
|
2018-04-06 19:11:48 +03:00 |
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Lior Halphon
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cb01259073
|
Fixed #61
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2018-04-06 11:37:49 +03:00 |
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Lior Halphon
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a6ed2029b7
|
New information about PPU changes between CGB-B and CGB-E
|
2018-04-06 03:19:47 +03:00 |
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Lior Halphon
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cc95c89d3c
|
Surprise! The CGB has a 16-bit VRAM data bus
|
2018-04-05 16:15:51 +03:00 |
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Lior Halphon
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9aadc80f75
|
Implemented some obscure PPU rendering quirks, verified some timings
|
2018-04-05 15:33:21 +03:00 |
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Lior Halphon
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d785e45308
|
More accurate emulation of LCDC.0
|
2018-04-05 12:27:01 +03:00 |
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Lior Halphon
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d8e0683c35
|
Fixed a bug where skipping a sprite by modifying LCDC flags mid-scanline will disable sprites for the rest of the scalene.
|
2018-04-05 00:51:37 +03:00 |
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Lior Halphon
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5d63892949
|
T-cycle accurate timing of the extra OAM interrupt. Fixes vblank_stat_intr-GS, related to #54
|
2018-04-03 01:43:24 +03:00 |
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Lior Halphon
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e163026ca9
|
The STAT bug does not occur during the glitched mode 0
|
2018-04-02 01:05:32 +03:00 |
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Lior Halphon
|
9339a6027f
|
Slight refinement to the last fix
|
2018-04-01 22:20:26 +03:00 |
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Lior Halphon
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ec64c041ab
|
The OAM interrupt is internally implemented differently from the other 3. Fixed the stat_write_if tests, relates to #54
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2018-04-01 21:45:56 +03:00 |
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Lior Halphon
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73dc3560a5
|
Mode 0 interrupts do not occur in the glitched mode 0 of the first line 0. The extra OAM interrupt bug also affects DMG.
|
2018-03-31 13:18:02 +03:00 |
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Lior Halphon
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0a2d6e6dcb
|
Fixed DMG timing regression
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2018-03-31 12:21:34 +03:00 |
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Lior Halphon
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9811dceca1
|
Emulate another OAM timing quirk; a sprite at x = 0 has extra penalty if SCX is not 0. Fixes intr_2_mode0_timing_sprites_scx*_nops, affects #54
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2018-03-30 17:06:27 +03:00 |
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Lior Halphon
|
2c44ffbe39
|
More accurate fetcher penalty emulation, fixed intr_2_mode0_timing_sprites_nops, affects #54
|
2018-03-30 02:53:49 +03:00 |
|
Kyle Swanson
|
7bfe5de9c7
|
chmod -x
|
2018-03-28 21:37:34 -07:00 |
|
Lior Halphon
|
0e3d2770d9
|
Properly handle cases where an object’s X position is modified between the OAM mode and rendering mode
|
2018-03-27 22:13:08 +03:00 |
|
Lior Halphon
|
4986930511
|
Mostly complete emulation of the OAM bug. Passes oam_bug-2.
|
2018-03-27 15:46:00 +03:00 |
|
Lior Halphon
|
5cb74fb684
|
Bugfix: turning the PPU off during OAM mode made the OAM bug persist while the LCD is off
|
2018-03-24 02:58:37 +03:00 |
|
Lior Halphon
|
4e3928df81
|
Turns out the behavior differs between DMG and CGB – in DMG mode, the objects enabled bit is checked before halting the FIFOs, meaning that disabled sprites do not affect Mode 3’s length on the DMG.
|
2018-03-23 20:01:27 +03:00 |
|
Lior Halphon
|
48a8db233d
|
Refinement to the last fix
|
2018-03-23 19:54:11 +03:00 |
|
Lior Halphon
|
e9eeace995
|
The object enabled bit is checked only when popping from the object FIFO. Objects affect timing even when disabled.
|
2018-03-23 19:50:19 +03:00 |
|
Lior Halphon
|
04bfc89816
|
Cycle accurate OAM search mode
|
2018-03-23 19:07:14 +03:00 |
|
Lior Halphon
|
c11af7ea26
|
Fix CGB timings
|
2018-03-23 12:58:51 +03:00 |
|
Lior Halphon
|
e9f243a913
|
Fix sprite priority
|
2018-03-21 00:02:35 +02:00 |
|
Lior Halphon
|
cb33a5b25a
|
Fix Aevilla
|
2018-03-20 20:08:29 +02:00 |
|
Lior Halphon
|
3883b7d86a
|
Merge branch 'master' into timing
# Conflicts:
# Core/display.c
# Core/z80_cpu.c
|
2018-03-19 23:46:33 +02:00 |
|
Lior Halphon
|
b50c97f4a7
|
Prevent starting HDMA in the middle of an instruction, making both the CPU and DMA access memory at the same time. Closes #47
|
2018-03-19 20:01:31 +02:00 |
|
Lior Halphon
|
202eb2b5cc
|
Fix stat_lyc_onoff
|
2018-03-18 20:32:19 +02:00 |
|
Lior Halphon
|
80b1275e07
|
Fix stat_lyc_onoff
|
2018-03-18 20:08:45 +02:00 |
|
Lior Halphon
|
12ae5745db
|
While fixing some rendering issues, this change was incorrect.
|
2018-03-17 21:04:48 +02:00 |
|
Lior Halphon
|
269bac4626
|
More CGB fixes
|
2018-03-17 20:34:55 +02:00 |
|
Lior Halphon
|
21b75494a2
|
More CGB fixes (currently on DMG-mode CGB is verified). Halt interrupt timing isn’t correct yet.
|
2018-03-11 00:17:57 +02:00 |
|
Lior Halphon
|
15b6c48d7c
|
Fixed vblank_stat_intr-C
|
2018-03-10 15:52:22 +02:00 |
|
Lior Halphon
|
c267ad00b5
|
Goodbye
|
2018-03-09 23:34:23 +02:00 |
|
Lior Halphon
|
e8b107efdb
|
In double speed mode, there are no quirks where IF and STAT don’t update together
|
2018-03-09 23:31:49 +02:00 |
|
Lior Halphon
|
cb6bb0590e
|
Starting to fix CGB timing quirks
|
2018-03-09 21:11:35 +02:00 |
|
Lior Halphon
|
9083e883fe
|
CGB BG rendering
|
2018-03-09 18:52:36 +02:00 |
|
Lior Halphon
|
a32f232bb1
|
Fixed OAM-window priority glitch, fixed OAM glitch in Prehistoric Man
|
2018-03-09 17:10:19 +02:00 |
|
Lior Halphon
|
1149c266cf
|
More regression fixes, actually fix Pinball Deluxe this time
|
2018-03-08 23:22:03 +02:00 |
|
Lior Halphon
|
544ca2be4c
|
Changing the timings of memory writes so they’re not effectively one T-cycle late. This screws up APU’s cycle accuracy for now.
|
2018-03-05 21:17:37 +02:00 |
|