Lior Halphon
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695c6ee943
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Don't crash if a naughty frontend runs the boot ROM without a ROM
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2020-04-11 19:21:00 +03:00 |
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Lior Halphon
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a6567d9ee1
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Update old coding style
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2020-04-09 14:32:52 +03:00 |
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Lior Halphon
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5ecb845662
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Add accurate frame blending option
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2020-03-26 20:54:18 +02:00 |
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Lior Halphon
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e94e7cc501
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Add another color correction mode
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2020-03-25 20:33:13 +02:00 |
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Lior Halphon
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c6f9d05124
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Emulate LCD-PPU horizontal desync on DMGs
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2020-03-06 14:41:13 +02:00 |
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Lior Halphon
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4d2f56c42d
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Minor bug fix
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2020-03-04 23:43:05 +02:00 |
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Lior Halphon
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1c7351fc85
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Missing braces
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2020-03-04 23:34:36 +02:00 |
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Lior Halphon
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409ab2a6d4
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Accurate emulation of tilemap advancement timings
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2020-03-03 02:21:19 +02:00 |
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Lior Halphon
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e846f4f3b0
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Hacky, but correct emulation of WX=166
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2020-03-01 23:58:28 +02:00 |
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Lior Halphon
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2a8b26d5e6
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Add TODO
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2020-03-01 00:23:50 +02:00 |
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Lior Halphon
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b7194402eb
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Accurately emulate Window X = Object X
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2020-03-01 00:17:45 +02:00 |
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Lior Halphon
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5ca602fbd2
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WX=0 emulation
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2020-02-29 18:26:16 +02:00 |
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Lior Halphon
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39b999a68b
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Emulate the FIFO insertion glitch (WX variant)
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2020-02-29 17:06:08 +02:00 |
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Lior Halphon
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955860b463
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Get rid of the FIFO pause flags
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2020-02-28 22:36:51 +02:00 |
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Lior Halphon
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e29246fd91
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Window tile is reset on WX trigger
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2020-02-28 18:28:47 +02:00 |
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Lior Halphon
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2a8f15c68b
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The fetcher pushes pixels to the FIFO as soon as it's empty
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2020-02-28 18:10:09 +02:00 |
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Lior Halphon
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0c716bd970
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More accurate timing emulation of window-objects interaction
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2020-02-27 23:42:16 +02:00 |
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Lior Halphon
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89303ab046
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WX access conflicts
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2020-02-27 00:12:42 +02:00 |
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Lior Halphon
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9c7a8fdb1b
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WY is tested every cycle
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2020-02-26 22:24:08 +02:00 |
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Lior Halphon
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b37a0b285a
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Window Y still advances if WX=166
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2020-02-24 23:59:18 +02:00 |
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Lior Halphon
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7456beb7b9
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Better emulation of negative WX positions
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2020-02-24 21:23:06 +02:00 |
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Lior Halphon
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248e7bc332
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Timing improvements
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2020-02-24 20:46:00 +02:00 |
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Lior Halphon
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3864ff37e1
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Timing improvements
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2020-02-24 00:32:47 +02:00 |
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Lior Halphon
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c22611c701
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Minor bugfix
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2020-02-23 23:48:08 +02:00 |
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Lior Halphon
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c0ba898ef2
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Basic window implementation
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2020-02-23 23:16:45 +02:00 |
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Lior Halphon
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2be58439bf
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Starting over – removing all window related code
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2020-02-23 00:38:47 +02:00 |
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Lior Halphon
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d8282fe3c9
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Please pretend the last commit never happened
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2020-02-22 00:45:52 +02:00 |
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Lior Halphon
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39b88d546b
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The upper bits of SCX might mid-line
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2020-02-21 21:59:03 +02:00 |
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Lior Halphon
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ea2f32b255
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The fetcher state machine advances even while handling an object
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2020-02-21 21:44:44 +02:00 |
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Lior Halphon
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8409d3bcfb
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Emulate changing sprite height mid-fetch
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2020-02-21 16:43:51 +02:00 |
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Lior Halphon
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7d51ba3d97
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More fixes, SGB emulation of the same quirk
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2020-02-21 16:16:02 +02:00 |
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Lior Halphon
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91404edd13
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Disgusting hacks to emulate disabling objects while an object is being fetched
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2020-02-21 15:14:33 +02:00 |
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Lior Halphon
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56118d2a67
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Move improvements to LCDC conflicts
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2020-02-21 14:22:25 +02:00 |
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Lior Halphon
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0290e70445
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Improvements to AGB color correction
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2020-02-17 23:05:11 +02:00 |
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Lior Halphon
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bec09a012c
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More accurate emulation of STOP mode
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2020-02-15 19:21:43 +02:00 |
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Lior Halphon
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08eb2f3d98
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Correct emulation of FF6C (Turns out it controls object priority)
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2020-02-15 15:32:06 +02:00 |
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Lior Halphon
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f550360f1a
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More accurate CGB color correction curve
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2020-02-15 13:21:21 +02:00 |
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Lior Halphon
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103caa56e1
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Allow displaying borders outside of SGB emulation, including borrowing SGB border. Allow not displaying SGB borders. (Todo: libretro support)
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2020-02-08 13:28:46 +02:00 |
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Lior Halphon
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38ee020653
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Fixed a regression bug that made the first CGB frame blank instead of repeated.
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2020-01-31 01:29:59 +02:00 |
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Lior Halphon
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163a5ea20c
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Add DMG color palettes (Cocoa)
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2020-01-29 14:19:11 +02:00 |
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Lior Halphon
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0ece21bca7
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Replace the SDL-derived controller support with my own JoyKit framework. Adds rumble support, LED support, better manual and automatic configurations, analog speed controls.
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2019-10-19 19:26:04 +03:00 |
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Lior Halphon
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851dbd3ccd
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SGB and AGB color correction
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2019-09-13 17:13:21 +03:00 |
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Lior Halphon
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8c1f76a594
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Fix HLE SGB
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2019-07-19 20:37:58 +03:00 |
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Lior Halphon
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ffb9f1b134
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Fix HLE SGB
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2019-07-19 20:34:26 +03:00 |
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Lior Halphon
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4f9c8e9374
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Match the HLE timings to the LLE timings
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2019-07-19 20:19:09 +03:00 |
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Lior Halphon
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df7f7d8171
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Fix silly desync inaccuracy
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2019-07-18 22:55:11 +03:00 |
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Lior Halphon
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772289c545
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Fix a silly bug
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2019-07-18 00:53:11 +03:00 |
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Lior Halphon
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ce9ce07817
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Make the ICD APIs pixel based
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2019-07-16 20:44:27 +03:00 |
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Lior Halphon
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346e499602
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ICD APIs
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2019-07-15 23:02:58 +03:00 |
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Lior Halphon
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2bfe922650
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Allow emulating an SGB without SFC HLE
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2019-07-15 20:47:16 +03:00 |
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Lior Halphon
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36a87f96bd
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Formatting
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2019-06-21 16:58:56 +03:00 |
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Lior Halphon
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431f1f8199
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Remove redundant calls to display_vblank on non-SGB models and in irregular FPS scenarios. Affects #161
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2019-06-18 23:16:28 +03:00 |
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Lior Halphon
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0da2930109
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Fix #175
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2019-06-08 14:35:52 +03:00 |
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Lior Halphon
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64879f5b02
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Accurate emulation of (most aspects of) stop mode
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2019-06-07 13:53:50 +03:00 |
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Lior Halphon
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06670fc970
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Fix #172. Allow unroll optimizations when compiling with GCC.
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2019-05-10 21:51:11 +03:00 |
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orbea
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2bded45397
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Disable pragmas for gcc.
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2019-05-09 10:55:31 -07:00 |
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Lior Halphon
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7242ddae64
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speling is difikult
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2019-03-16 20:56:22 +02:00 |
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Lior Halphon
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0b03b61564
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Render the first line 0, as required for SGB emulation
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2019-02-16 04:19:16 +02:00 |
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Lior Halphon
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9d0aadb83f
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Emulate missing Vreset signal (SGB only for now) and ICD2 desyncing
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2019-02-15 17:04:48 +02:00 |
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Lior Halphon
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73a54049d2
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Accurate PPU access timings
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2019-01-19 19:32:26 +02:00 |
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Lior Halphon
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7b36ee10a4
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Merge branch 'master' into sgb
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2019-01-05 19:00:22 +02:00 |
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Lior Halphon
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af0430dbc5
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Unroll some loops in PPU code, more efficient timer handling
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2018-12-31 22:06:20 +02:00 |
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Lior Halphon
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398148f7ea
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Basic SGB border support
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2018-11-16 16:04:40 +02:00 |
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Lior Halphon
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2f2b792edf
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SGB save states
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2018-11-16 01:53:01 +02:00 |
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Lior Halphon
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634a54c046
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SGB resolution support (Cocoa only so far)
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2018-11-15 00:21:21 +02:00 |
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Lior Halphon
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ce80acc818
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Fixed HDMA timing )But still not verified)
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2018-07-20 12:34:52 +03:00 |
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Lior Halphon
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b7b35c9b59
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CGB-C timing
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2018-07-03 22:25:09 +03:00 |
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Lior Halphon
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0a78f735d3
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Fetcher Y is not cached on CGB-C
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2018-07-03 22:14:53 +03:00 |
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Lior Halphon
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18ae18a95c
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LYC bit on CGB-C
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2018-07-03 21:56:32 +03:00 |
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Lior Halphon
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6a7c084177
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Fixed window regression
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2018-06-18 21:57:01 +03:00 |
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Lior Halphon
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45c73e0175
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Replaced the is_cgb bool with a more future compatible model enum. Removed the GB_init_cgb API and replaced it with an extended GB_init and GB_switch_model_and_reset APIs that now receive a model parameter. Increased the struct version.
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2018-06-16 13:59:33 +03:00 |
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Lior Halphon
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ca01ff6f79
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Finally, perfect emulation of the STAT write bug.
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2018-06-08 17:16:15 +03:00 |
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Lior Halphon
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127324d2d6
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Fixed regression involving rendering a window with negative X position. Closes #75
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2018-06-07 23:08:46 +03:00 |
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Lior Halphon
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f1dfa2a1bc
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More sensible implementation of the STAT interrupt.
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2018-06-04 02:07:38 +03:00 |
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Lior Halphon
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8721a48206
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Fixed incorrect double speed behavior.
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2018-06-03 00:36:05 +03:00 |
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Lior Halphon
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7003e31b7e
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Fixed a regression with STAT blocking.
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2018-06-02 04:00:10 +03:00 |
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Lior Halphon
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9693b2de6a
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Refined the STAT bug behavior. Still not perfect.
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2018-05-26 17:06:49 +03:00 |
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Lior Halphon
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855ffb490a
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A HBlank interrupt cannot occur in the last M-cycle of HBlank. Correct emulation of STAT access conflicts on the CGB (Test: CPU-E, single speed only). Fixes a minor graphical glitch in Pokémon Puzzle Challenge.
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2018-05-25 23:42:36 +03:00 |
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Lior Halphon
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713dc02e46
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A bit tacky, but T-cycle accurate emulation of LYC write conflicts on the CGB. Only single speed mode verified. Closes #54
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2018-05-11 12:38:55 +03:00 |
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Lior Halphon
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af3554c1d1
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More accurate emulation of the LYC register and interrupt. (Still not perfect on a CGB)
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2018-04-27 13:40:39 +03:00 |
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Lior Halphon
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0f8385a798
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Refined line 153 behavior on a CGB. Verified on CGB-E.
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2018-04-25 00:08:06 +03:00 |
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Lior Halphon
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5be2b3db29
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It appears that OAM DMA blocks PPU access to OAM
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2018-04-07 13:59:36 +03:00 |
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Lior Halphon
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0725b008be
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Further simplifications
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2018-04-07 13:02:53 +03:00 |
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Lior Halphon
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097b768127
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Update comments
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2018-04-07 03:36:47 +03:00 |
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Lior Halphon
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9ce028056a
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Cleanup
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2018-04-07 03:26:10 +03:00 |
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Lior Halphon
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fed2556fc3
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More reasonable implementation of sprite timings
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2018-04-07 03:00:26 +03:00 |
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Lior Halphon
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0751eae90b
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Moved the fetcher state machine to another function
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2018-04-06 19:29:49 +03:00 |
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Lior Halphon
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0461fb5b2a
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Simplified FIFO logic
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2018-04-06 19:11:48 +03:00 |
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Lior Halphon
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cb01259073
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Fixed #61
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2018-04-06 11:37:49 +03:00 |
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Lior Halphon
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a6ed2029b7
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New information about PPU changes between CGB-B and CGB-E
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2018-04-06 03:19:47 +03:00 |
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Lior Halphon
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cc95c89d3c
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Surprise! The CGB has a 16-bit VRAM data bus
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2018-04-05 16:15:51 +03:00 |
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Lior Halphon
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9aadc80f75
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Implemented some obscure PPU rendering quirks, verified some timings
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2018-04-05 15:33:21 +03:00 |
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Lior Halphon
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d785e45308
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More accurate emulation of LCDC.0
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2018-04-05 12:27:01 +03:00 |
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Lior Halphon
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d8e0683c35
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Fixed a bug where skipping a sprite by modifying LCDC flags mid-scanline will disable sprites for the rest of the scalene.
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2018-04-05 00:51:37 +03:00 |
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Lior Halphon
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5d63892949
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T-cycle accurate timing of the extra OAM interrupt. Fixes vblank_stat_intr-GS, related to #54
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2018-04-03 01:43:24 +03:00 |
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Lior Halphon
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e163026ca9
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The STAT bug does not occur during the glitched mode 0
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2018-04-02 01:05:32 +03:00 |
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Lior Halphon
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9339a6027f
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Slight refinement to the last fix
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2018-04-01 22:20:26 +03:00 |
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Lior Halphon
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ec64c041ab
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The OAM interrupt is internally implemented differently from the other 3. Fixed the stat_write_if tests, relates to #54
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2018-04-01 21:45:56 +03:00 |
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Lior Halphon
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73dc3560a5
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Mode 0 interrupts do not occur in the glitched mode 0 of the first line 0. The extra OAM interrupt bug also affects DMG.
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2018-03-31 13:18:02 +03:00 |
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Lior Halphon
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0a2d6e6dcb
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Fixed DMG timing regression
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2018-03-31 12:21:34 +03:00 |
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