Commit Graph

250 Commits

Author SHA1 Message Date
Lior Halphon
695c6ee943 Don't crash if a naughty frontend runs the boot ROM without a ROM 2020-04-11 19:21:00 +03:00
Lior Halphon
a6567d9ee1 Update old coding style 2020-04-09 14:32:52 +03:00
Lior Halphon
5ecb845662 Add accurate frame blending option 2020-03-26 20:54:18 +02:00
Lior Halphon
e94e7cc501 Add another color correction mode 2020-03-25 20:33:13 +02:00
Lior Halphon
c6f9d05124 Emulate LCD-PPU horizontal desync on DMGs 2020-03-06 14:41:13 +02:00
Lior Halphon
4d2f56c42d Minor bug fix 2020-03-04 23:43:05 +02:00
Lior Halphon
1c7351fc85 Missing braces 2020-03-04 23:34:36 +02:00
Lior Halphon
409ab2a6d4 Accurate emulation of tilemap advancement timings 2020-03-03 02:21:19 +02:00
Lior Halphon
e846f4f3b0 Hacky, but correct emulation of WX=166 2020-03-01 23:58:28 +02:00
Lior Halphon
2a8b26d5e6 Add TODO 2020-03-01 00:23:50 +02:00
Lior Halphon
b7194402eb Accurately emulate Window X = Object X 2020-03-01 00:17:45 +02:00
Lior Halphon
5ca602fbd2 WX=0 emulation 2020-02-29 18:26:16 +02:00
Lior Halphon
39b999a68b Emulate the FIFO insertion glitch (WX variant) 2020-02-29 17:06:08 +02:00
Lior Halphon
955860b463 Get rid of the FIFO pause flags 2020-02-28 22:36:51 +02:00
Lior Halphon
e29246fd91 Window tile is reset on WX trigger 2020-02-28 18:28:47 +02:00
Lior Halphon
2a8f15c68b The fetcher pushes pixels to the FIFO as soon as it's empty 2020-02-28 18:10:09 +02:00
Lior Halphon
0c716bd970 More accurate timing emulation of window-objects interaction 2020-02-27 23:42:16 +02:00
Lior Halphon
89303ab046 WX access conflicts 2020-02-27 00:12:42 +02:00
Lior Halphon
9c7a8fdb1b WY is tested every cycle 2020-02-26 22:24:08 +02:00
Lior Halphon
b37a0b285a Window Y still advances if WX=166 2020-02-24 23:59:18 +02:00
Lior Halphon
7456beb7b9 Better emulation of negative WX positions 2020-02-24 21:23:06 +02:00
Lior Halphon
248e7bc332 Timing improvements 2020-02-24 20:46:00 +02:00
Lior Halphon
3864ff37e1 Timing improvements 2020-02-24 00:32:47 +02:00
Lior Halphon
c22611c701 Minor bugfix 2020-02-23 23:48:08 +02:00
Lior Halphon
c0ba898ef2 Basic window implementation 2020-02-23 23:16:45 +02:00
Lior Halphon
2be58439bf Starting over – removing all window related code 2020-02-23 00:38:47 +02:00
Lior Halphon
d8282fe3c9 Please pretend the last commit never happened 2020-02-22 00:45:52 +02:00
Lior Halphon
39b88d546b The upper bits of SCX might mid-line 2020-02-21 21:59:03 +02:00
Lior Halphon
ea2f32b255 The fetcher state machine advances even while handling an object 2020-02-21 21:44:44 +02:00
Lior Halphon
8409d3bcfb Emulate changing sprite height mid-fetch 2020-02-21 16:43:51 +02:00
Lior Halphon
7d51ba3d97 More fixes, SGB emulation of the same quirk 2020-02-21 16:16:02 +02:00
Lior Halphon
91404edd13 Disgusting hacks to emulate disabling objects while an object is being fetched 2020-02-21 15:14:33 +02:00
Lior Halphon
56118d2a67 Move improvements to LCDC conflicts 2020-02-21 14:22:25 +02:00
Lior Halphon
0290e70445 Improvements to AGB color correction 2020-02-17 23:05:11 +02:00
Lior Halphon
bec09a012c More accurate emulation of STOP mode 2020-02-15 19:21:43 +02:00
Lior Halphon
08eb2f3d98 Correct emulation of FF6C (Turns out it controls object priority) 2020-02-15 15:32:06 +02:00
Lior Halphon
f550360f1a More accurate CGB color correction curve 2020-02-15 13:21:21 +02:00
Lior Halphon
103caa56e1 Allow displaying borders outside of SGB emulation, including borrowing SGB border. Allow not displaying SGB borders. (Todo: libretro support) 2020-02-08 13:28:46 +02:00
Lior Halphon
38ee020653 Fixed a regression bug that made the first CGB frame blank instead of repeated. 2020-01-31 01:29:59 +02:00
Lior Halphon
163a5ea20c Add DMG color palettes (Cocoa) 2020-01-29 14:19:11 +02:00
Lior Halphon
0ece21bca7 Replace the SDL-derived controller support with my own JoyKit framework. Adds rumble support, LED support, better manual and automatic configurations, analog speed controls. 2019-10-19 19:26:04 +03:00
Lior Halphon
851dbd3ccd SGB and AGB color correction 2019-09-13 17:13:21 +03:00
Lior Halphon
8c1f76a594 Fix HLE SGB 2019-07-19 20:37:58 +03:00
Lior Halphon
ffb9f1b134 Fix HLE SGB 2019-07-19 20:34:26 +03:00
Lior Halphon
4f9c8e9374 Match the HLE timings to the LLE timings 2019-07-19 20:19:09 +03:00
Lior Halphon
df7f7d8171 Fix silly desync inaccuracy 2019-07-18 22:55:11 +03:00
Lior Halphon
772289c545 Fix a silly bug 2019-07-18 00:53:11 +03:00
Lior Halphon
ce9ce07817 Make the ICD APIs pixel based 2019-07-16 20:44:27 +03:00
Lior Halphon
346e499602 ICD APIs 2019-07-15 23:02:58 +03:00
Lior Halphon
2bfe922650 Allow emulating an SGB without SFC HLE 2019-07-15 20:47:16 +03:00
Lior Halphon
36a87f96bd Formatting 2019-06-21 16:58:56 +03:00
Lior Halphon
431f1f8199 Remove redundant calls to display_vblank on non-SGB models and in irregular FPS scenarios. Affects #161 2019-06-18 23:16:28 +03:00
Lior Halphon
0da2930109 Fix #175 2019-06-08 14:35:52 +03:00
Lior Halphon
64879f5b02 Accurate emulation of (most aspects of) stop mode 2019-06-07 13:53:50 +03:00
Lior Halphon
06670fc970 Fix #172. Allow unroll optimizations when compiling with GCC. 2019-05-10 21:51:11 +03:00
orbea
2bded45397 Disable pragmas for gcc. 2019-05-09 10:55:31 -07:00
Lior Halphon
7242ddae64 speling is difikult 2019-03-16 20:56:22 +02:00
Lior Halphon
0b03b61564 Render the first line 0, as required for SGB emulation 2019-02-16 04:19:16 +02:00
Lior Halphon
9d0aadb83f Emulate missing Vreset signal (SGB only for now) and ICD2 desyncing 2019-02-15 17:04:48 +02:00
Lior Halphon
73a54049d2 Accurate PPU access timings 2019-01-19 19:32:26 +02:00
Lior Halphon
7b36ee10a4 Merge branch 'master' into sgb 2019-01-05 19:00:22 +02:00
Lior Halphon
af0430dbc5 Unroll some loops in PPU code, more efficient timer handling 2018-12-31 22:06:20 +02:00
Lior Halphon
398148f7ea Basic SGB border support 2018-11-16 16:04:40 +02:00
Lior Halphon
2f2b792edf SGB save states 2018-11-16 01:53:01 +02:00
Lior Halphon
634a54c046 SGB resolution support (Cocoa only so far) 2018-11-15 00:21:21 +02:00
Lior Halphon
ce80acc818 Fixed HDMA timing )But still not verified) 2018-07-20 12:34:52 +03:00
Lior Halphon
b7b35c9b59 CGB-C timing 2018-07-03 22:25:09 +03:00
Lior Halphon
0a78f735d3 Fetcher Y is not cached on CGB-C 2018-07-03 22:14:53 +03:00
Lior Halphon
18ae18a95c LYC bit on CGB-C 2018-07-03 21:56:32 +03:00
Lior Halphon
6a7c084177 Fixed window regression 2018-06-18 21:57:01 +03:00
Lior Halphon
45c73e0175 Replaced the is_cgb bool with a more future compatible model enum. Removed the GB_init_cgb API and replaced it with an extended GB_init and GB_switch_model_and_reset APIs that now receive a model parameter. Increased the struct version. 2018-06-16 13:59:33 +03:00
Lior Halphon
ca01ff6f79 Finally, perfect emulation of the STAT write bug. 2018-06-08 17:16:15 +03:00
Lior Halphon
127324d2d6 Fixed regression involving rendering a window with negative X position. Closes #75 2018-06-07 23:08:46 +03:00
Lior Halphon
f1dfa2a1bc More sensible implementation of the STAT interrupt. 2018-06-04 02:07:38 +03:00
Lior Halphon
8721a48206 Fixed incorrect double speed behavior. 2018-06-03 00:36:05 +03:00
Lior Halphon
7003e31b7e Fixed a regression with STAT blocking. 2018-06-02 04:00:10 +03:00
Lior Halphon
9693b2de6a Refined the STAT bug behavior. Still not perfect. 2018-05-26 17:06:49 +03:00
Lior Halphon
855ffb490a A HBlank interrupt cannot occur in the last M-cycle of HBlank. Correct emulation of STAT access conflicts on the CGB (Test: CPU-E, single speed only). Fixes a minor graphical glitch in Pokémon Puzzle Challenge. 2018-05-25 23:42:36 +03:00
Lior Halphon
713dc02e46 A bit tacky, but T-cycle accurate emulation of LYC write conflicts on the CGB. Only single speed mode verified. Closes #54 2018-05-11 12:38:55 +03:00
Lior Halphon
af3554c1d1 More accurate emulation of the LYC register and interrupt. (Still not perfect on a CGB) 2018-04-27 13:40:39 +03:00
Lior Halphon
0f8385a798 Refined line 153 behavior on a CGB. Verified on CGB-E. 2018-04-25 00:08:06 +03:00
Lior Halphon
5be2b3db29 It appears that OAM DMA blocks PPU access to OAM 2018-04-07 13:59:36 +03:00
Lior Halphon
0725b008be Further simplifications 2018-04-07 13:02:53 +03:00
Lior Halphon
097b768127 Update comments 2018-04-07 03:36:47 +03:00
Lior Halphon
9ce028056a Cleanup 2018-04-07 03:26:10 +03:00
Lior Halphon
fed2556fc3 More reasonable implementation of sprite timings 2018-04-07 03:00:26 +03:00
Lior Halphon
0751eae90b Moved the fetcher state machine to another function 2018-04-06 19:29:49 +03:00
Lior Halphon
0461fb5b2a Simplified FIFO logic 2018-04-06 19:11:48 +03:00
Lior Halphon
cb01259073 Fixed #61 2018-04-06 11:37:49 +03:00
Lior Halphon
a6ed2029b7 New information about PPU changes between CGB-B and CGB-E 2018-04-06 03:19:47 +03:00
Lior Halphon
cc95c89d3c Surprise! The CGB has a 16-bit VRAM data bus 2018-04-05 16:15:51 +03:00
Lior Halphon
9aadc80f75 Implemented some obscure PPU rendering quirks, verified some timings 2018-04-05 15:33:21 +03:00
Lior Halphon
d785e45308 More accurate emulation of LCDC.0 2018-04-05 12:27:01 +03:00
Lior Halphon
d8e0683c35 Fixed a bug where skipping a sprite by modifying LCDC flags mid-scanline will disable sprites for the rest of the scalene. 2018-04-05 00:51:37 +03:00
Lior Halphon
5d63892949 T-cycle accurate timing of the extra OAM interrupt. Fixes vblank_stat_intr-GS, related to #54 2018-04-03 01:43:24 +03:00
Lior Halphon
e163026ca9 The STAT bug does not occur during the glitched mode 0 2018-04-02 01:05:32 +03:00
Lior Halphon
9339a6027f Slight refinement to the last fix 2018-04-01 22:20:26 +03:00
Lior Halphon
ec64c041ab The OAM interrupt is internally implemented differently from the other 3. Fixed the stat_write_if tests, relates to #54 2018-04-01 21:45:56 +03:00
Lior Halphon
73dc3560a5 Mode 0 interrupts do not occur in the glitched mode 0 of the first line 0. The extra OAM interrupt bug also affects DMG. 2018-03-31 13:18:02 +03:00
Lior Halphon
0a2d6e6dcb Fixed DMG timing regression 2018-03-31 12:21:34 +03:00