Lior Halphon
09dd47c6de
Fixed unintentional delay in NR50 and NR51’s effects
2018-01-19 19:56:39 +02:00
Lior Halphon
37906bcd1f
Fixed sound pops in Super Mario Land 2.
2018-01-19 00:47:46 +02:00
Lior Halphon
0a76881eb6
Correctly emulating NRx4 effects on the sound envelop of the previously playing sound. Closes #19
2018-01-06 12:37:45 +02:00
Lior Halphon
a20e8a8220
Fixed bug in NR42 write that also caused memory corruption
2018-01-06 12:17:06 +02:00
Lior Halphon
a1af4c59ca
Fixed NR51 volume levels (They’re 1-8, not 0-7)
2018-01-06 11:58:49 +02:00
Lior Halphon
61f9dbd95d
Use SDL’s key mapping when available
2017-12-28 20:22:54 +02:00
Lior Halphon
c1f27d7b27
Spacing
2017-10-02 22:59:03 +03:00
Lior Halphon
d9b0576351
Emulation of NRX2-write glitches. Fixes Prehistorik Man audio.
2017-10-02 22:56:24 +03:00
Lior Halphon
67f1566b5e
Minor refinement to sweep
2017-09-23 00:23:02 +03:00
Lior Halphon
e0a6edac35
Setting sweep period to 0 cancels pending calculate event
2017-09-22 14:53:24 +03:00
Lior Halphon
2ffce49e16
Minor bugfixes related to sweeping
2017-09-22 14:39:39 +03:00
Lior Halphon
75db33559a
Current sample index (Channel 1 and 2) is only reset after turning the APU off
2017-09-22 02:25:06 +03:00
Lior Halphon
8f4cd5c412
Corrected behavior for channel 1 and 2 restart
2017-09-22 02:04:29 +03:00
Lior Halphon
882b141478
Fixed dmg_sound-1
2017-09-21 18:32:21 +03:00
Lior Halphon
2ca550273a
Fixed dmg_sound-5
2017-09-21 18:18:10 +03:00
Lior Halphon
d3c15ef6ca
Fixing APU bugs, one at a time: Blargg’s dmg_sound 8.2
2017-09-21 14:52:09 +03:00
Lior Halphon
62878fdc7a
More accurate div-event handling
2017-08-15 22:27:15 +03:00
Lior Halphon
8d011ca4b9
Accuracy improvements (Sweep)
2017-08-15 22:05:20 +03:00
Lior Halphon
d04aaddcbd
Added highpass filter
2017-08-15 21:59:11 +03:00
Lior Halphon
ca59aca4a6
Fixed a bug where writing to NR52 affected channels 1 and 2’s duty pattern in DMG mode. Fixed NR43 being written to NR44 as well.
2017-08-13 20:26:35 +03:00
Lior Halphon
36943866e2
Better click prevention
2017-08-12 23:35:18 +03:00
Lior Halphon
dba7370d6d
Turns out APU signal is inverted. This fixes Perfect Dark’s audio.
2017-08-12 20:47:55 +03:00
Lior Halphon
688991f57f
The volume envelopes and length controls are handled in different phases of the div-divider
2017-08-12 20:17:20 +03:00
Lior Halphon
4b8be255ce
Fixed some channel 4 delays, documented a not currently emulated timing quirk.
2017-08-12 19:50:39 +03:00
Lior Halphon
066efab985
In DMG mode, the length registers are not affected by turning the APU on and off. Why? Why not!
2017-08-11 22:23:03 +03:00
Lior Halphon
0e22ad8eb1
Noise channel support
2017-08-11 17:57:08 +03:00
Lior Halphon
1a8bcd314d
Accuracy improvements to sweeping (Still not complete though, more research needed)
2017-08-10 19:42:23 +03:00
Lior Halphon
ab5611119a
Accuracy improvements, especially to the length control
2017-08-02 21:14:23 +03:00
Lior Halphon
d65c2247e5
Added channel 1 and 2, fixed accuracy issues with channel 3
2017-07-27 23:11:33 +03:00
Lior Halphon
2936f7fa57
Fixed channel 3 counter behavior, verified with new tests. The DIV register ticks the APU at 512Hz.
2017-07-22 19:51:11 +03:00
Lior Halphon
a19ee1e5e0
2MHz audio downscaling support. Implemented NR50 and NR51.
2017-07-21 23:17:48 +03:00
Lior Halphon
baccf336d7
Complete rewrite of the APU. Channel 3 is complete and passes all the relevant tests from blargg’s suite, as well as PCM34-based tests. Actual sound output is basic and limited, though.
2017-07-21 19:06:55 +03:00
Lior Halphon
c59272d46d
Misc minor fixes, fixes several Mooneye-GB tests
2017-06-21 20:39:23 +03:00
Lior Halphon
6dd24e0733
Fixed hung note issue. Closes #7
2017-05-13 17:04:05 +03:00
Lior Halphon
00623d4eea
- Added audio supersampling support to greatly improve audio quality.
...
- Fixed a bug where low sampling rate or disabled sound resulted in wrong APU behavior.
- Added API to get the current number of pending samples.
- This change broke save state compatibility with v0.8 and older
Closes #8 .
2017-05-12 17:11:55 +03:00
Lior Halphon
a925ef130d
Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
2017-04-17 20:16:17 +03:00
Lior Halphon
252439c1af
Fixed a deadlocking race condition that might happen when reading APU memory in the hex viewer
2016-09-21 01:59:43 +03:00
Lior Halphon
37e895352f
Volumes no longer doubles
2016-09-20 19:58:30 +03:00
Lior Halphon
4beb946468
Slight APU optimization
2016-09-14 22:49:35 +03:00
Lior Halphon
f274cbc2ec
Read wave form while playing
2016-09-13 17:40:10 +03:00
Lior Halphon
594aea2d5a
APU is now being run lazily
2016-09-13 17:33:48 +03:00
Lior Halphon
eefc998e43
Removed for loop in APU
2016-09-13 17:06:35 +03:00
Lior Halphon
ff7b8a6854
Removed doubles, reorganized code a bit
2016-09-13 16:57:16 +03:00
Lior Halphon
b95860c034
Making the APU independent of sample rate
2016-09-13 16:55:26 +03:00
Lior Halphon
6d836b9f48
Fixed APU bug that prevented some games from working
2016-09-10 02:20:44 +03:00
Lior Halphon
01fc137256
Fixed an APU issue that might occur when having more than one GB_gameboy_t object
2016-09-06 22:36:16 +03:00
Lior Halphon
e7626535a8
Initial Windows support
2016-08-20 17:51:17 +03:00
Lior Halphon
70bd90740a
Mass name and type changes. Save states are now compatible between 32- and 64-bit systems. Maybe.
2016-06-18 20:29:11 +03:00
Lior Halphon
759b497c07
Fixed bug introduced by the stereo support
2016-06-10 16:38:20 +03:00
Lior Halphon
6bc64a9902
Added stereo support. Correct some PCM register behavior.
2016-06-10 15:28:50 +03:00