Lior Halphon
|
d8e0683c35
|
Fixed a bug where skipping a sprite by modifying LCDC flags mid-scanline will disable sprites for the rest of the scalene.
|
2018-04-05 00:51:37 +03:00 |
|
Lior Halphon
|
5d63892949
|
T-cycle accurate timing of the extra OAM interrupt. Fixes vblank_stat_intr-GS, related to #54
|
2018-04-03 01:43:24 +03:00 |
|
Lior Halphon
|
e163026ca9
|
The STAT bug does not occur during the glitched mode 0
|
2018-04-02 01:05:32 +03:00 |
|
Lior Halphon
|
9339a6027f
|
Slight refinement to the last fix
|
2018-04-01 22:20:26 +03:00 |
|
Lior Halphon
|
ec64c041ab
|
The OAM interrupt is internally implemented differently from the other 3. Fixed the stat_write_if tests, relates to #54
|
2018-04-01 21:45:56 +03:00 |
|
Lior Halphon
|
73dc3560a5
|
Mode 0 interrupts do not occur in the glitched mode 0 of the first line 0. The extra OAM interrupt bug also affects DMG.
|
2018-03-31 13:18:02 +03:00 |
|
Lior Halphon
|
0a2d6e6dcb
|
Fixed DMG timing regression
|
2018-03-31 12:21:34 +03:00 |
|
Lior Halphon
|
9811dceca1
|
Emulate another OAM timing quirk; a sprite at x = 0 has extra penalty if SCX is not 0. Fixes intr_2_mode0_timing_sprites_scx*_nops, affects #54
|
2018-03-30 17:06:27 +03:00 |
|
Lior Halphon
|
2c44ffbe39
|
More accurate fetcher penalty emulation, fixed intr_2_mode0_timing_sprites_nops, affects #54
|
2018-03-30 02:53:49 +03:00 |
|
Kyle Swanson
|
7bfe5de9c7
|
chmod -x
|
2018-03-28 21:37:34 -07:00 |
|
Lior Halphon
|
0e3d2770d9
|
Properly handle cases where an object’s X position is modified between the OAM mode and rendering mode
|
2018-03-27 22:13:08 +03:00 |
|
Lior Halphon
|
4986930511
|
Mostly complete emulation of the OAM bug. Passes oam_bug-2.
|
2018-03-27 15:46:00 +03:00 |
|
Lior Halphon
|
5cb74fb684
|
Bugfix: turning the PPU off during OAM mode made the OAM bug persist while the LCD is off
|
2018-03-24 02:58:37 +03:00 |
|
Lior Halphon
|
4e3928df81
|
Turns out the behavior differs between DMG and CGB – in DMG mode, the objects enabled bit is checked before halting the FIFOs, meaning that disabled sprites do not affect Mode 3’s length on the DMG.
|
2018-03-23 20:01:27 +03:00 |
|
Lior Halphon
|
48a8db233d
|
Refinement to the last fix
|
2018-03-23 19:54:11 +03:00 |
|
Lior Halphon
|
e9eeace995
|
The object enabled bit is checked only when popping from the object FIFO. Objects affect timing even when disabled.
|
2018-03-23 19:50:19 +03:00 |
|
Lior Halphon
|
04bfc89816
|
Cycle accurate OAM search mode
|
2018-03-23 19:07:14 +03:00 |
|
Lior Halphon
|
c11af7ea26
|
Fix CGB timings
|
2018-03-23 12:58:51 +03:00 |
|
Lior Halphon
|
e9f243a913
|
Fix sprite priority
|
2018-03-21 00:02:35 +02:00 |
|
Lior Halphon
|
cb33a5b25a
|
Fix Aevilla
|
2018-03-20 20:08:29 +02:00 |
|
Lior Halphon
|
3883b7d86a
|
Merge branch 'master' into timing
# Conflicts:
# Core/display.c
# Core/z80_cpu.c
|
2018-03-19 23:46:33 +02:00 |
|
Lior Halphon
|
b50c97f4a7
|
Prevent starting HDMA in the middle of an instruction, making both the CPU and DMA access memory at the same time. Closes #47
|
2018-03-19 20:01:31 +02:00 |
|
Lior Halphon
|
202eb2b5cc
|
Fix stat_lyc_onoff
|
2018-03-18 20:32:19 +02:00 |
|
Lior Halphon
|
80b1275e07
|
Fix stat_lyc_onoff
|
2018-03-18 20:08:45 +02:00 |
|
Lior Halphon
|
12ae5745db
|
While fixing some rendering issues, this change was incorrect.
|
2018-03-17 21:04:48 +02:00 |
|
Lior Halphon
|
269bac4626
|
More CGB fixes
|
2018-03-17 20:34:55 +02:00 |
|
Lior Halphon
|
21b75494a2
|
More CGB fixes (currently on DMG-mode CGB is verified). Halt interrupt timing isn’t correct yet.
|
2018-03-11 00:17:57 +02:00 |
|
Lior Halphon
|
15b6c48d7c
|
Fixed vblank_stat_intr-C
|
2018-03-10 15:52:22 +02:00 |
|
Lior Halphon
|
c267ad00b5
|
Goodbye
|
2018-03-09 23:34:23 +02:00 |
|
Lior Halphon
|
e8b107efdb
|
In double speed mode, there are no quirks where IF and STAT don’t update together
|
2018-03-09 23:31:49 +02:00 |
|
Lior Halphon
|
cb6bb0590e
|
Starting to fix CGB timing quirks
|
2018-03-09 21:11:35 +02:00 |
|
Lior Halphon
|
9083e883fe
|
CGB BG rendering
|
2018-03-09 18:52:36 +02:00 |
|
Lior Halphon
|
a32f232bb1
|
Fixed OAM-window priority glitch, fixed OAM glitch in Prehistoric Man
|
2018-03-09 17:10:19 +02:00 |
|
Lior Halphon
|
1149c266cf
|
More regression fixes, actually fix Pinball Deluxe this time
|
2018-03-08 23:22:03 +02:00 |
|
Lior Halphon
|
544ca2be4c
|
Changing the timings of memory writes so they’re not effectively one T-cycle late. This screws up APU’s cycle accuracy for now.
|
2018-03-05 21:17:37 +02:00 |
|
Lior Halphon
|
88a11b891f
|
Object rendering
|
2018-03-04 23:27:31 +02:00 |
|
Lior Halphon
|
3d1c8b50c4
|
OAM search and OAM timing in mode 3
|
2018-03-04 22:21:56 +02:00 |
|
Lior Halphon
|
476133abd0
|
The scrolled y value is cached and not recalculated
|
2018-03-03 20:51:38 +02:00 |
|
Lior Halphon
|
518746f664
|
fixed rendering off by one
|
2018-03-03 19:52:48 +02:00 |
|
Lior Halphon
|
496c5589e6
|
Added window support
|
2018-03-03 19:36:21 +02:00 |
|
Lior Halphon
|
5ea33cc931
|
Cleanup
|
2018-03-03 19:05:29 +02:00 |
|
Lior Halphon
|
b08f02c4f3
|
Rewriting the PPU rendering: T-cycle accurate background rendering. DMG only, CGB completely broken
|
2018-03-03 15:47:36 +02:00 |
|
Lior Halphon
|
a67db0595b
|
Fixed window behavior
|
2018-03-01 22:03:56 +02:00 |
|
Lior Halphon
|
7248403be7
|
Fixed several DMG regressions, fixes Pinball Deluxe again
|
2018-03-01 00:12:04 +02:00 |
|
Lior Halphon
|
90a943d05a
|
Emulate an HDMA quirk required to properly emulate Aevilia
|
2018-02-25 22:32:41 +02:00 |
|
Lior Halphon
|
ef670986c6
|
Rewrote PPU (currently only emulates DMG correctly) to use the new timing mechanism. Removed “future interrupts” (No longer required because SameBoy is now T-cycle based)
|
2018-02-25 00:48:45 +02:00 |
|
Lior Halphon
|
42ab746a66
|
Starting to remove the delayed interrupts hack – done for timer interrupt, broken for display interrupts
|
2018-02-23 15:33:44 +02:00 |
|
Lior Halphon
|
56eac9f875
|
Removed some dead code from display.c
|
2018-02-20 21:23:27 +02:00 |
|
Lior Halphon
|
9802ca41dd
|
Components not affected by CGB’s double speed mode now operate in 8MHz mode to theoretically make advance_cycles(gb, 1) safe.
|
2018-02-20 21:17:12 +02:00 |
|
Lior Halphon
|
1c61b006ba
|
Added rewinding support to the core and the Cocoa frontend
|
2018-02-10 14:42:14 +02:00 |
|
Lior Halphon
|
f0e772ca97
|
Fixed: Loading states in DMG mode results in a black screen
|
2017-12-22 21:58:31 +02:00 |
|
Lior Halphon
|
e71154b7e0
|
Fixed set_color_correction breaking DMG’s palette
|
2017-10-16 20:48:39 +03:00 |
|
Lior Halphon
|
65dd02cc52
|
Added 3 color correction profiles, added color correction setting to Cocoa GUI, improved cross-platform and cross-frontend save-state compatibility
|
2017-10-12 17:22:22 +03:00 |
|
Lior Halphon
|
7a41a9b417
|
Refined OAM interrupt timing. Fixes Pinball Deluxe in DMG mode; closes #1.
|
2017-09-23 21:08:05 +03:00 |
|
Lior Halphon
|
09b7e2fff4
|
Fixed a bug in scx_delay’s calculation
|
2017-09-11 23:56:35 +03:00 |
|
Lior Halphon
|
02841ddde6
|
Whoops
|
2017-09-09 16:55:55 +03:00 |
|
Lior Halphon
|
026baddbab
|
Implemented delayed/future interrupts for DMG hblank interrupt. Restores vblank_stat_intr-GS support.
|
2017-09-09 13:45:01 +03:00 |
|
Lior Halphon
|
1e90400916
|
Reimplemented delayed/future interrupts, currently correct only for CGB.
|
2017-09-09 13:32:12 +03:00 |
|
Lior Halphon
|
742c9e95d3
|
Updated previous timing improvements to correctly implement double speed behavior
|
2017-09-08 23:46:38 +03:00 |
|
Lior Halphon
|
e5d354e896
|
Refined SCX’s effects on PPU timing
|
2017-09-08 23:02:24 +03:00 |
|
Lior Halphon
|
0f1fa3176f
|
Refinements to LCD timing (breaks vblank_stat_intr-GS for now)
|
2017-09-08 12:59:57 +03:00 |
|
Lior Halphon
|
0f643e01b7
|
Removing the delayed interrupt mechanism, research is not complete enough for implementation
|
2017-09-08 12:58:35 +03:00 |
|
Lior Halphon
|
9bde98dede
|
SCY latching is now correctly emulated, rendering mode timing refined.
|
2017-09-04 15:45:18 +03:00 |
|
Lior Halphon
|
a1a13c61bf
|
On CGB, the VBlank and STAT interrupts are “delayed” by one T-cycle (relative to IF) since they’re not aligned to a T-Cycle
|
2017-09-03 00:41:52 +03:00 |
|
Lior Halphon
|
0532d2a159
|
A test ROM I wrote seems to contradicts some of AntonioND’s findings regrading PPU timing in CGB mode. CGB mode now behaves like DMG mode until I figure out what caused the difference.
|
2017-09-02 23:51:02 +03:00 |
|
Lior Halphon
|
9b490396bb
|
Fixed timing when turning the LCD display on during double speed mode
|
2017-09-02 23:26:45 +03:00 |
|
Lior Halphon
|
cbbaf2ee84
|
Refined Window behavior once more, Fixes #12 (While not breaking Donkey Kong or 007)
|
2017-08-20 01:34:12 +03:00 |
|
Lior Halphon
|
7df4e56454
|
KEY1 is only writable in CGB mode; screen should be black is LCD is on while in stop mode.
|
2017-08-12 21:42:47 +03:00 |
|
Lior Halphon
|
c59272d46d
|
Misc minor fixes, fixes several Mooneye-GB tests
|
2017-06-21 20:39:23 +03:00 |
|
Lior Halphon
|
abf7efcc5a
|
Fixed lcdon_write_timing.
|
2017-06-18 21:27:07 +03:00 |
|
Lior Halphon
|
86c9f9d89d
|
Updated SameBoy to pass Mooneye-GB’s lcdon_timing test (on a DMG), as well as refined related CBG behaviors.
|
2017-06-17 22:17:58 +03:00 |
|
Lior Halphon
|
a9475fbdf4
|
Refined the behavior of the last fix on a DMG.
|
2017-06-03 20:06:52 +03:00 |
|
Lior Halphon
|
d72807dd67
|
Implemented LCD first-frame-skip behavior, fixes a visual glitch in Pokémon Pinball
|
2017-06-03 16:42:42 +03:00 |
|
Lior Halphon
|
22ee6f6ca2
|
Fixed incorrect calculation in rendering timing. Fixes some of the issues in Prehistorik Man (and doesn’t break GBVideoPlayer)
|
2017-05-31 23:58:14 +03:00 |
|
Lior Halphon
|
9b89d76b3b
|
Todo cleanup
|
2017-05-27 17:30:12 +03:00 |
|
Lior Halphon
|
4d5dc6a30e
|
Cleanup
|
2017-05-24 21:44:43 +03:00 |
|
Lior Halphon
|
86332d0311
|
Modifying WX and WY outside of VBlank is now more accurate, but still requires more research. Closes #6.
|
2017-05-12 19:33:42 +03:00 |
|
Lior Halphon
|
c766704267
|
More accurate FPS capping that tracks time correctly even when the screen is off. Should also support restarting the LCD during blank to increase FPS to 63.
|
2017-04-21 16:00:53 +03:00 |
|
Lior Halphon
|
fb55c35f87
|
New APIs, Document.m no longer requires GB_INTERNAL, fixed a bug where the sprite viewer showed incorrect sprites for some CGB exclusive games.
|
2017-04-19 23:26:39 +03:00 |
|
Lior Halphon
|
3feaeb153e
|
New turbo related APIs, Quick Look no longer requires GB_INTERNAL
|
2017-04-19 21:55:58 +03:00 |
|
Lior Halphon
|
a925ef130d
|
Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
|
2017-04-17 20:16:17 +03:00 |
|
Lior Halphon
|
4bf391b1c8
|
SCX now effects Mode 3’s length. Fixes hblank_ly_scx_timing-GS
|
2017-02-25 23:30:31 +02:00 |
|
Lior Halphon
|
319857db89
|
Fixed window behavior
|
2017-02-24 00:59:07 +02:00 |
|
Lior Halphon
|
c5ce14dad1
|
Prevent Hblank HDMAs when the LCD is off
|
2017-02-21 22:33:09 +02:00 |
|
Lior Halphon
|
f4a364c3db
|
It seems like STAT’s LYC flag should be on while the screen is off.
|
2017-02-21 21:31:52 +02:00 |
|
Lior Halphon
|
aca7687edd
|
Fixed a bug where LYC would be compared to the wrong value in the first cycle of a frame
|
2017-02-20 22:52:34 +02:00 |
|
Lior Halphon
|
399e88d5fe
|
STAT timing and LCD interrupts rewritten, should be more accurate.
|
2017-02-19 02:22:50 +02:00 |
|
Lior Halphon
|
388fb600de
|
Added VRAM-debugging APIs, added VRAM viewer to Cocoa Port, fixed uninitialized VRAM, fixed memory viewer crash
|
2016-10-27 00:23:24 +03:00 |
|
Lior Halphon
|
edf93abff1
|
According to Mooneye's test ROMs, this behavior does not happen on a CGB
|
2016-10-18 00:31:07 +03:00 |
|
Lior Halphon
|
5565c096c7
|
Misc optimizations, especially for the tester
|
2016-09-30 01:09:44 +03:00 |
|
Lior Halphon
|
52ed2ca55e
|
Corrected BG enable's behavior (Fixes visual glitch with Krusty's Funhouse)
|
2016-09-23 18:30:07 +03:00 |
|
Lior Halphon
|
ed31358934
|
Forgot to emulate LCDC bit 0!
|
2016-09-18 21:00:05 +03:00 |
|
Lior Halphon
|
fe51805ed7
|
Incorrect constant name
|
2016-09-16 18:24:38 +03:00 |
|
Lior Halphon
|
a746c726ee
|
Added basic automatic ROM tester
|
2016-09-03 03:39:32 +03:00 |
|
Lior Halphon
|
e7626535a8
|
Initial Windows support
|
2016-08-20 17:51:17 +03:00 |
|
Lior Halphon
|
aa6438fa06
|
Async debugger commands
|
2016-07-18 00:46:45 +03:00 |
|
Lior Halphon
|
70bd90740a
|
Mass name and type changes. Save states are now compatible between 32- and 64-bit systems. Maybe.
|
2016-06-18 20:29:11 +03:00 |
|
Lior Halphon
|
5723b82293
|
Fixed graphical glitches caused by the last change to LCDC emulation
|
2016-06-17 02:27:32 +03:00 |
|
Lior Halphon
|
e6c4b4d1b2
|
Seems like I forgot to finish implementing the stop instruction!
|
2016-06-14 14:12:13 +03:00 |
|
Lior Halphon
|
8153b765a2
|
General cleanup. Minor fixes to LCD Controller accuracy.
|
2016-06-12 19:39:05 +03:00 |
|
Lior Halphon
|
d7d8da3fa9
|
More accurate emulation of the SCX register
|
2016-06-11 17:58:00 +03:00 |
|
Lior Halphon
|
ee7e58e44b
|
Fixed a bug introduced by the last STAT fix. This restores GBVideoPlayer support.
|
2016-06-10 17:29:49 +03:00 |
|
Lior Halphon
|
aca5873de2
|
More accurate STAT interrupt. This fixes Altered Space and partially fixes Pinball Deluxe. It breaks GBVideoPlayer, however.
|
2016-06-10 16:31:57 +03:00 |
|
Lior Halphon
|
b7555e9976
|
Correct OAM interrupt behavior
|
2016-04-02 16:29:27 +03:00 |
|
Lior Halphon
|
a3dd58c92c
|
Fixed inaccurate LCD controller behavior that caused Pokémon Pinball to freeze.
|
2016-04-01 21:27:16 +03:00 |
|
Lior Halphon
|
3344480de7
|
Vblank now returns a white screen if LCD is off, instead of keeping the buffer unmodified.
|
2016-04-01 21:27:16 +03:00 |
|
Lior Halphon
|
f1e9623371
|
Initial public commit
|
2016-04-01 21:27:01 +03:00 |
|